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Battle Spirits JPN Set 12: CONSTELLATION SAGA, Chapter III ~Howl of the Moon~ [COMPLETE!!]

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Battle Spirits JPN Set 12: CONSTELLATION SAGA, Chapter III ~Howl of the Moon~ [COMPLETE!!] Empty Battle Spirits JPN Set 12: CONSTELLATION SAGA, Chapter III ~Howl of the Moon~ [COMPLETE!!]

Post  Smash Spirit Thu Jun 21, 2012 12:43 am

True to my word of playing "catch up" (or at least trying to... Razz ), I'm chugging along through to the twelfth set! If Rising Apollodragon was the focus back in Set 11 "The Blazing Sun," you probably have a good guess as to who the main star Spirit is in Japanese Set 12: CONSTELLATION SAGA, Chapter III ~Howl of the Moon~ (星座編第三章「月の咆哮」 SEIZAHEN, Daisanshou: "Tsuki no Houkou"), yes? That's right, Barone's beloved Strike-Siegwurm calls on the powers of lunar technology to advance to the next level: Lunatech Strikewurm, Dragonlord of Moonlight, who comes complete with the newest Diamond keyword ability INVINCIBILITY (Japanese: 重装甲 Juusoukou, "Heavy Armor"); now even Braves stand no match to his impenetrable icy defenses!

Released in 13 May 2011 [46 Commons/18 Uncommons/12 Rares/8 Master Rares/6 X-Rares + 1 Promo Extra!], this set features the debut of the Zodiac Trinity of EarthTaurus, Capricorn, and Virgo—and the return of the Astral Dragonlords and Beast Deities of the Solar System, who have all gone through some rather startling changes! As always, more lore, information, and interesting tidbits surrounding the constellations (and all of Otherrealm in general) will be revealed throughout this set. Keep your eyes peeled for them! Enjoy! Very Happy Very Happy


Last edited by Smash Spirit on Sat Aug 04, 2012 4:45 am; edited 6 times in total

Smash Spirit

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Post  Smash Spirit Thu Jun 21, 2012 1:05 am

I even got the Ruby Spirits all ready for viewing!

[BS12-001] VELOCIHARPE {1}
Veloci-Harpe
(ヴェロキ・ハルパー Veroki-Harupaa)
Common Ruby Spirit [R] Terra Dragon/Machine Dragon
Level 1 <1>: 1000BP, Level 2 <3>: 3000BP, Level 3 <4>: 4000BP


When This Spirit Attacks (Lv. 2-3): When your opponent loses a Life Core due to this Spirit's attack, draw a card from your deck.
"The Solar Militia is gathering its forces for the next planned invasion at the Skyscraper of Corpses. Standing at the head of this blazing regiment is... the Sun Dragonlord!" —A memo from Mixx the Negotiator—
<<Name Origin (Fusion): "Velociraptor" + "Harpē" (pronounced like "harpy," a sickle-like sword often depicted in Ancient Greek and Latin mythological contexts)

—————
[BS12-002] ZUNGALEAP {2} -2R
Dsungareap
(ズンガリープ Zungariipu)
Common Ruby Spirit [R] Flying Fang
Level 1 <1>: 2000BP, Level 2 <2>: 5000BP


"This world is a place where thoughts take shape and become reality. Therefore, living beings simply appear in this world without having been born from a mother-like entity. Just as I have classified them before, they are Spirits. Humans who arrive with intent to conquer this world throw away their flesh and blood, leaving only their souls, and thus emerge in this world as Spirits. The Dragons are a prime example of this practice." —Rolo the Wanderer, Otherrealm Observation Records: Final Chapter, Section 1—
—————
[BS12-003] GASTON THE ARMORED SAURIAN {3} 2R
The ArmoredDinoman Gaston
(鎧竜人ガストン Gairyuujin Gaston)
Common Ruby Spirit [R] Terra Dragon/Dragon
Level 1 <1>: 3000BP, Level 2 <3>: 5000BP


When Destroyed (Lv. 1-2): Destroy one opposing Spirit or Brave whose Battle Points are lower than this Spirit's.
"The Solar Militia, who throw appearance and organization to the wind, have been labeled 'guerrilla warfare masters from the jungle.' As their loud triumphant cries when they defeat their foes resonate all the way to the Skyscraper (where they intend to invade), they're practically telegraphing their location to the enemy! It's a big flaw in their plans...." —A memo from Mixx the Negotiator—
<<Name Origin: "Gastonia" (genus of ankylosaur) ...Oh, look! A French dinosaur Spirit! Ha! ...And suddenly I can't get "Disney's Beauty and the Beast's" Gaston out of my mind... Razz >>

—————
[BS12-004] DRAGON PHEASANT {4} -3R
Dragon-Pheasant
(ドラゴン・フェゼント Doragon-Fezento)
Common Ruby Spirit [R] Ancient Dragon
Level 1 <1>: 3000BP, Level 2 <3>: 5000BP


When This Spirit Attacks (Lv. 1-2): This Spirit gains +2000BP for every "Lv. 1 Spirit Form" Brave on your Field.
(Lv. 2): All of your "Lv. 1 Spirit Form" Braves gain +3000BP.
"You don't need my guidance anymore, right? Looks like you've gotten stronger recently. I'll be joining the 'festivities' with the others. See ya' around, Rolo... I hope you can finish your business soon."
—————
[BS12-005] UNIGAUNT THE ASTRAL UNICORN {4} -2R, -2S
The StarHornBeast Unigaunt
(星角獣ユニゴーント Seikakujuu Yunigoonto)
Common Ruby Spirit [R] Emperor Beast/Astral Soul
Level 1 <1>: 3000BP, Level 2 <3>: 4000BP, Level 3 <6>: 6000BP

{Featured Constellation: Monoceros, "the Unicorn"}

(Lv. 1-2-3): When your opponent destroys one of your Spirits, you may summon a Brave from your hand to the Field in "Lv. 1 Spirit Form," ignoring its Core Cost.
(Lv. 2-3): When a Brave is summoned due to the effects of this Spirit, draw a card from your deck.
"The purification of a world plagued by selfishness... The pure white horn thst proudly points to the heavens is the sign of a noble mind." —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Monoceros Chronicles—
—————
[BS12-006] ARDIBARON THE BRAWLER DRAGON {5} -3R
The DragonBrawler Ardi-Baron
(竜拳士アルディ・バロン Ryuukenshi Arudi-Baron)
Rare Ruby Spirit [R] Astral Dragon/Ancient Dragon
Level 1 <1>: 4000BP, Level 2 <3>: 6000BP, Level 3 <5>: 7000BP


During Your Attack Phase (Lv. 1-2-3): All of your "Lv. 1 Spirit Form" Braves with no Gem Symbols and all of your Brave Spirits with only one Gem Symbol gain one Ruby Gem Symbol ("[R]").
[BRAVE FUSION] When This Spirit Brave Attacks (Lv. 3): This Spirit gains +10,000BP.
"It doesn't matter to him if you're a fighter or not; for that matter, he doesn't even care. Be it a living being or a building, if it's standing, he will punch it down! He's the Solar Militia's one-Spirit demolition crew!" —A memo from Mixx the Negotiator—
—————
[BS12-007] MARS DRAGOON, ASTRAL DRAGONLORD OF FLAMES {6} -3R
The FlameDragonDeity Mars-Dragoon
(炎星神龍マルス・ドラグーン Ensei-Shinryuu Marusu-Doraguun)
Master Rare Ruby Spirit [RR] Astral Deity/Astral Dragon
Level 1 <1>: 5000BP, Level 2 <3>: 7000BP, Level 3 <5>: 10,000BP


TRIBUTE SUMMON: "Astral Soul" Attribute —> Void
After paying the traditional summoning Core Cost, you must move all the Cores of a Spirit that meets these aspects to the location specified in order to summon this Spirit.

When Summoned (Lv. 1-2-3): Destroy two opposing Spirits who only have one Gem Symbol.
[BRAVE FUSION] When This Spirit Brave Attacks (Lv. 2-3): Destroy an opposing Spirit who has two Gem Symbols.
"Even after gaining newfound powers from a different dimension, he still isn't satisfied. He sets off from his castle, determined to make the powers of the Celestial King Trinity his own." —A memo from Mixx the Negotiator—
—————
[BS12-008] GRAND DRAGCASTLE {8} -5R
Grand-Dragcastle
(グランド・ドラグキャッスル Gurando-Doragukyassuru)
Uncommon Ruby Spirit [R] Ancient Dragon
Level 1 <1>: 6000BP, Level 2 <2>: 8000BP, Level 3 <5>: 9000BP


When This Spirit Attacks (Lv. 1-2-3): You can choose a target opposing Spirit that has the most Battle Points on your opponent's Field to attack.
When This Spirit Attacks (Lv. 2-3): This Spirit gains +3000BP for every "Ancient Dragon" Attribute Spirit on your Field.
Through some ancient ritual, they attached their own dwellings directly onto the largest Ancient Dragon. Why are the Dragons so infatuated with this kind of stuff?

...Oh, wow, a Tribute Summon... We haven't seen those in a while... Surprised

Smash Spirit

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Post  Smash Spirit Thu Jun 21, 2012 1:21 am

I've made you guys wait long enough; here now are the Amethyst Spirits.

[BS12-009] SWORDOLL {1} -1A, -1D
Swordoll
(ソードール Soodooru)
Common Amethyst Spirit [A] Zombie
Level 1 <1>: 1000BP, Level 2 <3>: 3000BP


(Lv. 1-2): Treat this Spirit as an Amethyst Spirit as well as a Diamond Spirit.
"With my heart about to fly out of my chest in high tension, I read the letter my sensei entrusted me with: [To the Deities of the Twelve Zodiac Signs,... I sincerely hope from my heart for world peace, but I worry for this world's future. I fear that no matter who emerges victorious in this war, be it the Solar Militia or the Lunar Brigade, a world where everyone can look towards a bright tomorrow with hope will never come to be. I merely wish to help our precious realm survive into the future. Therefore, I implore thee... Please, lend me thine strength. Humbly yours, Astral Scholar Lyria]" —A memo from Mixx the Negotiator—
—————
[BS12-010] GAGAMOTH {2} -2A
Gagamoth
(ガガモス Gagamosu)
Common Amethyst Spirit [A] Spiritual Beast
Level 1 <1>: 1000BP, Level 2 <2>: 3000BP, Level 3 <5>: 6000BP


The Dark Snakes, who have poor eyesight, rely on the scent of moth scales. Follow the moths, and they'll lead you straight to the Snakes.
—————
[BS12-011] MUMMYBIRD {3} -2A
Mummybird
(ミイラバード Miirabaado)
Common Amethyst Spirit [A] Zombie
Level 1 <1>: 3000BP, Level 2 <3>: 4000BP


When Summoned (Lv. 1-2): Discard all cards your opponent removed from the game; send a Core from your opponent's Field or Reserve back to the Void for each card discarded due to this effect.
(Lv. 2): When this Spirit is exhausted due to the effects of an opposing Spirit, Brave, or Spell Card, send one Core from an opposing Spirit to your opponent's Trash.
"Creepy bandages surged from the sarcophagus, wrapping up and stopping the Saurian in his tracks as a whole flock of birds raced to feast on his flesh!" —A memo from Mixx the Negotiator—
<<Translator's Note: "Miira"
(木乃伊) is the Japanese word for mummy.>>
—————
[BS12-012] DIRGAN THE CHARIOT EMPEROR {4} -2A
The ChariotEmperor Dirgan
(戦車皇ディルガン Senshaou Dirugan)
Uncommon Amethyst Spirit [A] Zombie/Astral Soul
Level 1 <1>: 3000BP, Level 2 <3>: 5000BP, Level 3 <6>: 8000BP

{Featured Constellation: Auriga, "the Charioteer"}

During Your Opponent's Attack Phase (Lv. 1-2-3): When the phase begins, by sending any number of Cores on this Spirit to your Trash, you can send the same amount of Cores on an opposing Brave Spirit with two Gem Symbols to your opponent's Trash.
(Lv. 2-3): This Spirit cannot get exhausted through the effects of any opposing Spirit, Brave, Nexus, or Spell Card.
"{It's not merely a simple carriage, it's a war chariot from Hell.} ...The intimidating script left over from the ancient war records now tells of its ever-changing form." —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Auriga Chronicles—
—————
[BS12-013] KAY THE DARK KNIGHT {4} -2A
The DarkKnight Kay
(闇騎士ケイ Yami-Kishi Kei)
Common Amethyst Spirit [A] Evil Shadow
Level 1 <1>: 2000BP, Level 2 <2>: 4000BP, Level 3 <5>: 6000BP


During Each Attack Phase: IMMORTALITY: 5-or-6-Core Cost <Special Amethyst Ability>
If this Spirit Card is in your Trash, you can summon it to the Field when of your Spirits with the same Core Cost stated above is destroyed.

When This Spirit Attacks (Lv. 1-2-3): CURSE <Special Amethyst Ability>
When the Battle Phase ends, this Spirit destroys one opposing Spirit that blocked.

"The strategy designs of the Lunar Brigade who chose streetfighting for their battles, and the notorious strategist who answers directly to the supreme commander. Planting coffins on top of landmines to turn them into projectile weapons? Only he would come up with such a horrifying tactic." —A memo from Mixx the Negotiator—
<<Name Origin: Sir Kay, son of Sir Ector and foster brother/royal officer of King Arthur (Arthurian legend: Knights of the Round Table)>>

—————
[BS12-014] VERIUM THE CORPSE KNIGHT {5} -2A
The CorpseKnight Verium
(骸騎士ヴェリアム Gaikishi Veriamu)
Common Amethyst Spirit [A] Zombie
Level 1 <1>: 4000BP, Level 2 <4>: 8000BP


(Lv. 1-2): When any of your "Zombie" Attribute Spirits are destroyed, draw a card from your deck for each destroyed Spirit.
[BRAVE FUSION] When This Spirit Brave Attacks (Lv. 2): Destroy one exhausted opposing Spirit for each "Zombie" Attribute Spirit you have on your Field.
"Even ambushes are unforgivable. When the Demonkin are all destroyed, those who have no life also meet their end." —Rolo the Wanderer, Otherrealm Observation Records: Amethyst Chapter, Section 14—
—————
[BS12-015] KRONOHADES, ASTRAL DRAGONLORD OF PLUTO {6} -3A
The PlutoDragonDeity Krono-Hades
(冥王神龍クロノ・ハデス Meiou-Shinryuu Kurono-Hadesu)
Master Rare Amethyst Spirit [AA] Astral Deity/Dark Snake
Level 1 <1>: 5000BP, Level 2 <3>: 7000BP, Level 3 <7>: 10,000BP


TRIBUTE SUMMON: "Astral Soul" Attribute —> Void
After paying the traditional summoning Core Cost, you must move all the Cores of a Spirit that meets these aspects to the location specified in order to summon this Spirit.

When Summoned (Lv. 1-2-3): By sending three Cores on your Field to the Void, you can force four Cores on your opponent's Field to go to the Void as well.
[BRAVE FUSION] When Destroyed (Lv. 2-3): Both players select one of their own Spirits; all other Spirits that were not chosen are destroyed.
"The Pluto Beast Deity fell for a decoy... He stood no chance against the tremendous powers of time control. Left with no other options, the Beast of Pluto got absorbed whole by the Dragonlord of Saturn...!!" —A memo from Mixx the Negotiator—
<<Name Origin (Fusion): [BS11-015] Inferred Hades, Beast Deity of Pluto + [BS10-019] Kronoboros, Dragonlord of Saturn>>

—————
[BS12-016] GI'GASHA THE CORPSE GIANT {8} -3A
The CorpseGiant Gi-Gasha
(骸巨人ギ・ガッシャ Gaikyojin Gi-Gassha)
Rare Amethyst Spirit [A] Zombie
Level 1 <1>: 5000BP, Level 2 <5>: 9000BP


If there are five or more "Zombie" Attribute Spirits in your Trash when this card is in your hand, this Spirit Card's Core Cost is "3."
When Summoned (Lv. 1-2): Exhaust all opposing Spirits.
"By lending you a hand, I have broken the law. This is just about all I can do for you now. This world will end soon. Hurry, Rolo, you must leave and return to your world."


Last edited by Smash Spirit on Sun Jul 01, 2012 7:38 pm; edited 3 times in total

Smash Spirit

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Post  Smash Spirit Thu Jun 21, 2012 1:21 am

It's a new day! The perfect time for more post updates. Here are the Emerald Spirits.

[BS12-017] KANSHAKU-KOROGASHI {1} -1E
Kanshakukorogashi
(カンシャクコロガシ Kanshaku-Korogashi)
Common Emerald Spirit [E] Shell Insect
Level 1 <1>: 1000BP, Level 2 <3>: 2000BP


(Lv. 1-2): All of your "Parasite," "Shell Insect," and "Shellman" Attribute Spirits gain +1000BP.
"I've managed to complete negotiations with seven of the Twelve Zodiac Deities! All that's left are Taurus, Aquarius, Capricorn, Leo, and Sagittarius. Even this war, which has ensnared and swallowed up countless stars into its affairs, is rapidly reaching its endpoint. I don't have much time left.... It'll all mean nothing if I don't get all Twelve Constellation Gods together! Gotta DASH!" —A memo from Mixx the Negotiator—
<<Name & Concept Origin:
癇癪転がし "Kanshaku-Korogashi" (literal Japanese, "firecracker rollers"); basically these Spirits are based on dung beetles, but instead of rolling balls of dung, they transport cannonballs.>>
—————
[BS12-018] JAKONEZU {2} -1E
Jakonezu
(ジャコネズ Jakonezu)
Common Emerald Spirit [E] Imp
Level 1 <1>: 3000BP, Level 2 <2>: 4000BP


"Who cares how this battle shall end? What matters is that we need to save the forest. After handing over the blade, the Forest Elder granted us a secret mission: 'I grant you permission to eat the Fruit of the World Tree, the oldest living tree in this forest.' 'Eat the World Tree's Fruit?' I questioned as I tilted my head. Suddenly off to my side, a giant tree passed through and left its place. I see now, so that's how it was hidden...." —Rolo the Wanderer, Otherrealm Observation Records: Emerald Chapter, Section 10—
<<Possible Name Origin:
麝香鼠 Jakounezumi (Japanese, "muskrat")>>
—————
[BS12-019] KUNOICHI-JOROU {3} -2E
Kunoichijorou
(くノ一ジョロウ Kunoichijorou)
Uncommon Emerald Spirit [E] Parasite
Level 1 <1>: 3000BP, Level 2 <3>: 4000BP


Flash Timing: HIGH SPEED <Special Emerald Ability>
During the Flash Timing Phase, you can summon this Spirit form your hand to the Field. All Cores required for summoning this Spirit must be paid from your Reserve when using this ability.

When Summoned (Lv. 1-2): Cancel the Brave Fusion of an opposing Brave Spirit in battle by separating its Brave, then continue the battle with the opposing Spirit. Your opponent is in charge of Core movement during the Brave Cancellation.
"In the midst of the debris the Dragon Brawler made just for laughs, a shadow leaps from one giant broken piece to another. The next moment, the shadow attacks the Brawler by spitting out sticky white thread. The Dragon Brawler is suddenly stripped of his armor!" —A memo from Mixx the Negotiator—
<<Name Origin: "Kunoichi," a typically female warrior or ninja, named after the three strokes necessary to create the Japanese Kanji for woman [
Hiragana "ku" + Katakana "no" + "ichi" (one) = onna ("woman")]>>
—————
[BS12-020] SIBERZA THE SPEAR CHIEF {3} -2E
The Spearhead Siberza
(一番槍のシベルザ Ichiban'yari no Shiberuza)
Uncommon Emerald Spirit [E] Blade Beast/Astral Soul
Level 1 <1>: 3000BP, Level 2 <3>: 5000BP

{Featured Constellation: Canis Major, "the Greater Dog"}

(Lv. 1-2): Neither player loses a Life Core from an attack from a Brave Spirit with two Gem Symbols.
When This Spirit Attacks (Lv. 2): Upon the very first attack of your turn, refresh this Spirit.
"Although yet unrefined, his excellent speed and presence shine as the greatest on the battlefield. His face, free of any shadows or secrets, closely resembles what once was a hero." —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Canis Major Chronicles—
<<Name Origin: "Siberian Husky">>

—————
[BS12-021] KOJUU KAMAKIROU {5} -2E
Kojuu-Kamakirou
(コジュウ・カマキロウ Kojuu-Kamakirou)
Rare Emerald Spirit [E] Shellman
Level 1 <1>: 4000BP, Level 2 <3>: 6000BP, Level 3 <6>: 9000BP


When Summoned (Lv. 1-2-3): Add a Core from the Void to your Reserve for every "Shellman" Attribute Spirit you have on the Field.
(Lv. 1-2-3): All of your "Parasite," "Shell Insect," and "Shellman" Attribute Spirits gain +1000BP.
You can't really call them "Rowdy Vandals" anymore. They're just desperate.
<<Name Origin (Fusion):
蟷螂 "Kamakiri" (Japanese, "praying mantis") + 小十郎 "Kojuurou*">>
*KOJUUROU is the titular name for the head of the Katakura Clan, who served as senior retainers for the Date Clan during the late Sengoku period in Japan. One famous "Kojuurou," Katakura Kagetsuna, was famed for being the senior retainer under the legendary warrior Date Masamune.

—————
[BS12-022] GENJI BOLTA, MUSHA OF SUNLIGHT {5} -2E, -2R
The SunlightMusha Genji-Bolta
(太陽武者ゲンジ・ボルタ Taiyou Musha Genji-Boruta)
Common Emerald Spirit [E] Shellman
Level 1 <1>: 3000BP, Level 2 <3>: 6000BP


(Lv. 1-2): All of your Spirits with the word "Sun" in their name cannot have their Cores removed due to the effects of any opposing Spirit, Brave, or Spell Card.
(Lv. 1-2): All of your "Parasite," "Shell Insect," and "Shellman" Attribute Spirits gain +1000BP.
"Within the battlefield walks a lone musha warrior, looking for something in those he passes by. Apparently, he continues his quest in search of a decisive battle with a strong opponent. To him, this war is all about settling the score with his long-sought destined rival." —A memo from Mixx the Negotiator—
—————
[BS12-023] UDOU THE SHINOBI MASTER {6} -3E
The ShinobiMaster Udou
(忍仙人ウドウ Shinobi-Sennin Udou)
Common Emerald Spirit [E] Winged Beast
Level 1 <1>: 5000BP, Level 2 <3>: 8000BP


When This Spirit Attacks (Lv. 1-2): WINDSTORM (2) <Special Emerald Ability>
When this Spirit is blocked, your opponent must exhaust a number of his/her Spirits equal to the amount specified above.

(Lv. 2): When one of your Spirits is destroyed due to the effects of an opposing Spirit, Brave, or Spell Card, refresh all of your Spirits who have the Special Emerald Ability WINDSTORM.
"We have no intention of leaving this forest. You, however, shouldn't be here. That ninja over there will show you the forest's exit. Take care of yourself, Rolo."
—————
[BS12-024] NOBUNAGARD SECHST, DEMON DRAGON OF JUPITER {6} -3E
The EvilJupiterDragon Nobunagard-Sechst
(木星魔龍ノブナガード・ゼクスト Mokusei-Maryuu Nobunagaado-Zekusuto)
Master Rare Emerald Spirit [EE] Astral Deity/Blade Beast
Level 1 <1>: 6000BP, Level 2 <3>: 8000BP, Level 3 <6>: 10,000BP


TRIBUTE SUMMON: "Astral Soul" Attribute —> Void
After paying the traditional summoning Core Cost, you must move all the Cores of a Spirit that meets these aspects to the location specified in order to summon this Spirit.

When Summoned (Lv. 1-2-3): You may summon one Brave Card and one Emerald Spirit Card from your hand to the Field, ignoring their Core Costs.
[BRAVE FUSION] During Each Attack Phase (Lv. 2-3): All of your "Astral Deity" and "Astral Soul" Attribute Spirits refresh themselves when they destroy only an opposing Spirit based on Battle Point difference.
"This isn't the charismatic Dragonlord I admired at all...!" —A memo from Mixx the Negotiator—
<<Name Origin (Fusion): "Oda Nobunaga" (see [BS10-029] Nobunagard Zeusis) + "Sechs" (German, "6")>>


That's quite a bit of insect-type Spirit support for this Set! Smile


Last edited by Smash Spirit on Sun Jul 01, 2012 6:41 pm; edited 3 times in total

Smash Spirit

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Post  Smash Spirit Thu Jun 21, 2012 1:22 am

I'll continue today with the Diamond Spirits.

[BS12-025] ZANNIGUN {1} -1D
Zaneegun
(ザニーガン Zaniigan)
Common Diamond Spirit [D] Armed Machine/Flying Fish
Level 1 <1>: 1000BP, Level 2 <3>: 3000BP


(Lv. 1-2): Treat this Spirit as a Diamond Spirit as well as a Ruby Spirit.
(Lv. 2): INVINCIBILITY: Ruby <Special Diamond Ability>
This Spirit is invincible against the effects of all opposing Spirits, Braves, Nexus, and Spell Cards of the Gem Color stated above.

"My duty is first to gather intel on the Twelve Zodiac Deities from both the Armies of the Sun and Moon, then find and meet said gods before the two warring parties do. Then, to show off my skills, I'll make negotiations with the Constellation Gods to have them not side with the Sun nor the Moon, but rather approve my sensei's vision for a better future for all!" —A memo from Mixx the Negotiator—
<<Possible Name Origin (?): "Zanny," an aerial Mobile Suit weapon featured in the PC game "Gundam Tactics: Mobility Fleet 0079">> [...Heck, why not? It's Bandai!]

—————
[BS12-026] URIBORG {2} -2D
Uriborg
(ウリボーグ Uriboogu)
Common Diamond Spirit [D] Machine Beast
Level 1 <1>: 3000BP, Level 2 <2>: 4000BP


"PEACE... What a wonderful sound that word makes. I was in glee, and everyone rejoiced. But the happiness did not last long. After the first great invasion, the world froze over, and both the Singing Diva and the Braver lost their lives. Look into everyone's eyes and you would understand; what they lost was much greater than what they gained. After a glorious victory, all that remained was a world that lost all its hope...." —Rolo the Wanderer, Otherrealm Observation Records: Diamond Chapter, Section 14—
<<Name Origin (Fusion):
ウリ坊 "Uribou" (Japanese, wild boar piglet) + "Cyborg">>
—————
[BS12-027] CHRYSANTHE MarkVIII, ROYAL GUARD DROID {3} -1D
The ArtifactGuard Chrysanthe Mk-VIII
(近衛機クリサンテMk-VIII Konoeki Kurisante Maaku-Eito)
Rare Diamond Spirit [D] Armed Machine
Level 1 <1>: 3000BP, Level 2 <3>: 5000BP


(Lv. 1-2): Both players do not lose Life Cores due to the attack of Spirits with a Core Cost of 0, 1, or 3.
(Lv. 1-2-3): INVINCIBILITY: Amethyst <Special Diamond Ability>
This Spirit is invincible against the effects of all opposing Spirits, Braves, Nexus, and Spell Cards of the Gem Color stated above.

During Your Opponent's Turn (Lv. 2): Treat all your copies of [BS12-X04] "Lunatech Strikewurm, Dragonlord of Moonlight" as Diamond Spirits, Amethyst Spirits and Emerald Spirits.
"The imperial guard is here, which means the Moonlight Dragonlord has entered the citadel. No matter what happens afterwards, this is where the war ends!" —A memo from Mixx the Negotiator—
<<Possible Name Origin: "Chrysanthemum," official flower of the Imperial Japanese Family>>

—————
[BS12-028] SAILFISH {3} -2D
Sailfish
(セイルフィッシュ Seirufisshu)
Common Diamond Spirit [D] Flying Fish/Astral Soul
Level 1 <1>: 2000BP, Level 2 <2>: 5000BP

{Featured Constellation: Piscis Volans, "the Flying Fish"}

(Lv. 1-2): INVINCIBILITY: Diamond <Special Diamond Ability>
This Spirit is invincible against the effects of all opposing Spirits, Braves, Nexus, and Spell Cards of the Gem Color stated above.

During Your Opponent's Main Phase (Lv. 2): None of your Diamond Spirits can be affected by the effects of an opposing Brave.
"The school of fish that swim in sunrise-colored oceans as they radiate seven colors of light are actually a swarm of golden shooting stars." —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Piscis Volans Chronicles—
—————
[BS12-029] LADY SNOTRA OF THE ICE {4} -2D, -1T
The IceLady Snotra
(氷の淑女スノトラ Koori no Shukujo Sunotora)
Common Diamond Spirit [D] Ice Princess
Level 1 <1>: 3000BP, Level 2 <3>: 5000BP


During Your Opponent's Turn (Lv. 1-2): ICEWALL (Emerald/Topaz) <Special Diamond Ability>
When your opponent uses a Spell Card of the Gem Colors specified, exhaust this Spirit to negate its effect.

(Lv. 2): IMMUNITY: Amethyst/Diamond <Special Diamond Ability>
This Spirit is invincible against the effects of all opposing Spirits, Nexus, and Spell Cards of the Gem Colors stated above.

"Time has come to a standstill in this realm. Rolo, my friend, it is my hope that you spread your wings and transcend over us. This is where we must part ways; I shall send you off with a maiden's melody."
<<Name Origin: "Snotra" (Old Norse: "clever"), a goddess associated with wisdom (Norse mythology)>>

—————
[BS12-030] FORSETI THE ANDROID {5} -3D
The Artifact Forseti
(機人フォルセティ Kijin Foruseti)
Uncommon Diamond Spirit [D] Android
Level 1 <1>: 4000BP, Level 2 <3>: 6000BP


(Lv. 1-2): INVINCIBILITY: Amethyst/Emerald <Special Diamond Ability>
This Spirit is invincible against the effects of all opposing Spirits, Braves, Nexus, and Spell Cards of the Gem Colors stated above.

[BRAVE FUSION] During Your Opponent's Attack Phase (Lv. 2): All of your Diamond Spirits gain +3000BP.
"Invading the enemy skyscraper has become quite difficult with this Android guarding the front entrance. Realizing this, the Solar Militia's strategist unit changed tactics, and have notified the frontlines that they'll use guerrilla warfare by cover of nightfall from now on." —A memo from Mixx the Negotiator—
<<Name Origin: "Forseti" (Old Norse: "president"), an Æsir god of justice and reconciliation (Norse mythology)>>

—————
[BS12-031] MECHANIFFON {6} -3D
Mechaniffon
(メカニフォン Mekanifon)
Common Diamond Spirit [D] Machine Beast
Level 1 <1>: 4000BP, Level 2 <2>: 6000BP


(Lv. 1-2): IMMUNITY: Emerald <Special Diamond Ability>
This Spirit is invincible against the effects of all opposing Spirits, Nexus, and Spell Cards of the Gem Color stated above.

[BRAVE FUSION] (Lv. 2): All of your Spirits gain the Special Diamond Ability IMMUNITY: Emerald.
"It's rare that my mentor would ever send a letter... Aha! Just as I thought! I still find it hard to believe, but the evidence is there: it was Prof. Lyria who broke the seal and set the Outer System Beast Deities free!! Perhaps she thought that having the Solar-Lunar War come to an end before my negotiations were completed would ruin her plans, so this was her way of 'buying some more time.' Lyria-sensei is a beautiful woman unmatched by anyone, but she's still willing to go to any lengths for what she believes in.... 'Every pretty rose has its thorns,' so they say." —A memo from Mixx the Negotiator—
<<Name Origin (Fusion): "Mechanical Griffon">>

—————
[BS12-032] VIDARR, EMPEROR OF THE FIERCE KICK {7} -4D
The HeavyBootsEmperor Vidar
(蹴激皇ヴィーザル Shuugekiou Viizaru)
Master Rare Diamond Spirit [D] Armed Machine
Level 1 <1>: 5000BP, Level 2 <2>: 8000BP, Level 3 <4>: 9000BP


During Your Opponent's Turn (Lv. 1-2-3): ICEWALL (Amethyst/Emerald/Diamond/Topaz) <Special Diamond Ability>
When your opponent uses a Spell Card of the Gem Colors specified, exhaust this Spirit to negate its effect.

(Lv. 2-3): When this Spirit activates the Special Diamond Ability ICEWALL, you can refresh this Spirit by sending one Core from this Spirit to your Trash.
A surviving Invader leads on. He throws away everything as he leaves the gates.
<<Name Origin: "Víðarr" (Old Norse: "wide ruler"?), the Æsir god of vengeance destined to avenge the death of his father Odin by slaying the monstrous wolf Fenrir during Ragnarök (Norse mythology)>>


It's a veritable "Special Diamond Ability Showcase!" Laughing And as you can see, the new ability Invincibility is all the rage this Set. Smile And if you thought Chrysanthe MkVIII's effects were crazy, just wait until you see Lunatech Strikewurm's twist on the new ability...


Last edited by Smash Spirit on Wed Jul 25, 2012 5:03 pm; edited 5 times in total

Smash Spirit

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Battle Spirits JPN Set 12: CONSTELLATION SAGA, Chapter III ~Howl of the Moon~ [COMPLETE!!] Empty Re: Battle Spirits JPN Set 12: CONSTELLATION SAGA, Chapter III ~Howl of the Moon~ [COMPLETE!!]

Post  Smash Spirit Thu Jun 21, 2012 1:23 am

To think I haven't updated this Set in over a month?! I'm so ashamed... Razz Here now are the Topaz Spirits.

[BS12-033] KOGUMARU {1}
Kogumaru
(コグマル Kogumaru)
Common Topaz Spirit [T] Toy Beast/Astral Soul
Level 1 <1>: 2000BP, Level 2 <3>: 3000BP

{Featured Constellation: Ursa Minor, "the Little Bear"}

"His play-biting has become a full-fledged attack. He just hasn't realized it yet." —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Ursa Minor Chronicles—
<<Name Origin:
小熊 "Koguma" (Japanese, "bear cub") from Kogumaza, the Japanese name for Ursa Minor>>
—————
[BS12-034] PENTAN ASTRONOMER {2} -1T
The Astronomer Pentan
(天文学者ペンタン Tenmongakusha Pentan)
Common Topaz Spirit [T] Song Bird/Drifting Spirit
Level 1 <1>: 2000BP, Level 2 <2>: 3000BP


During Your Start Phase (Lv. 1-2): For the duration of this turn, all of your "Song Bird" Attribute Spirits gain the "Astral Soul" Attribute.
"When all the Angels swoop down and descend, this world shall soon meet its end. He says the movement of the stars gave him this message. Surely it is a foreboding sign of misfortune... And yet when I look at his face, I can't help but laugh." —Rolo the Wanderer, Otherrealm Observation Records: Topaz Chapter, Section 1—
—————
[BS12-035] PHUL THE OLYMPIAN ANGEL {3} -1T
The Angelia of Olimpics Phul
(オリンピアの天使フル Orimpia no Tenshi Furu)
Common Topaz Spirit [T] Divine Spirit
Level 1 <1>: 1000BP, Level 2 <2>: 3000BP


When Destroyed (Lv. 1-2): You may take one Core from this Spirit and add it to your Life.
"As I made my treacherous journey through the mountain range, I met a young lady who told me she was on a dangerous mission for the Moonlight Dragonlord. 'I have no regrets risking my life for his sake,' she says? I wish the same could be said about me." —A memo from Mixx the Negotiator—
<<Name Origin: "Phul," an Olympian spirit who rules over the Moon (from the Arbatel de Magia Veterum, a Latin grimoire on ceremonial magic)>>

—————
[BS12-036] POMERAN THE ASTRAL POOCH {3} -1T, -1D
The StarDog Pomeran
(星犬ポメラン Seiken Pomeran)
Common Topaz Spirit [T] Hunting Beast/Astral Soul
Level 1 <1>: 3000BP, Level 2 <2>: 4000BP, Level 3 <3>: 5000BP

{Featured Constellation: Canis Minor, "the Smaller Dog"}

When This Spirit Blocks (Lv. 1-2-3): This Spirit gains +3000BP for every Gem Symbol the opposing Brave Spirit it's battling holds.
"Its surprisingly cute form, completely out of place in an era of neverending strife, ensnares all who gaze upon it into a state of profound confusion." —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Canis Minor Chronicles—
<<Name & Concept Origin: "Pomeranian," a breed of toy dogs also known as the "Pom Pom" or the "Zwergspitz" (Dwarf Spitz); originated from Pomerania (a region on the border between Poland and eastern Germany)>>

—————
[BS12-037] BETHOR THE OLYMPIAN ANGEL {4} -2T
The Angelia of Olimpics Bethor
(オリンピアの天使ベトール Orimpia no Tenshi Betooru)
Uncommon Topaz Spirit [T] Divine Spirit
Level 1 <1>: 3000BP, Level 2 <2>: 4000BP, Level 3 <4>: 6000BP


During Your Opponent's Attack Phase (Lv. 1-2-3): When an opposing Spirit with two Gem Symbols attacks, then for the duration of this battle, treat that Spirit as if it only has 2000BP for all three Battle Levels.
During Each Attack Phase (Lv. 2-3): When one of your "Divine Spirit" Attribute Spirits is destroyed, you can move one Core from anywhere on your Field to your Life.
"Rumor has it that she's to blame for the charismatic Dragonlord's sudden heel turn. She doesn't seem like an evil person.... What the...? She's holding a tome of forbidden magic!!" —A memo from Mixx the Negotiator—
<<Name Origin: "Bethor," an Olympian spirit who rules over Jupiter (from the Arbatel de Magia Veterum, a Latin grimoire on ceremonial magic)>>

—————
[BS12-038] PHALEG THE OLYMPIAN ANGEL {5} -2T
The Angelia of Olimpics Phaleg
(オリンピアの天使ファレグ Orimpia no Tenshi Faregu)
Common Topaz Spirit [T] Divine Spirit
Level 1 <1>: 3000BP, Level 2 <3>: 5000BP, Level 3 <4>: 8000BP


When Summoned (Lv. 1-2-3): Choose a target opposing Spirit for every "Divine Spirit" Attribute Spirit on your Field. Said target opposing Spirits will not be able to block for the remainder of this turn.
When This Spirit Attacks (Lv. 3): HOLY LIFE <Special Topaz Ability>
When your opponent loses a Life Core due to this Spirit's attack, add one Core from the Void to your Life.

"I was suddenly kicked fiercely away for a great distance, forced to have my head slide on the ground upon landing. I looked up to see a woman staring down at me, arms folded... That was how the two of us met." —A memo from Mixx the Negotiator—
<<Name Origin: "Phaleg," an Olympian spirit who rules over Mars (from the Arbatel de Magia Veterum, a Latin grimoire on ceremonial magic)>>

—————
[BS12-039] CLOWN PRINCESS TRICKSTER {7} -5T
The ClownPrincess Trickster
(道化姫トリックスター Douke-Hime Torikkusutaa)
Master Rare Topaz Spirit [T] Clown/Dark Artes
Level 1 <1>: 5000BP, Level 2 <3>: 8000BP

{{WARNING!! As of 23 March 2013, this card has gained "ULTIMATE: ALPHA Status," thus restricting it to only one copy per deck.}}

When Summoned (Lv. 1-2): Draw a card from your deck, then add one card from your Trash to your hand.
When This Spirit Blocks (Lv. 2): Destroy an opposing Spirit in battle who is in the refreshed position.
"We've only just reunited, and now we have to part ways again? A bit disheartening, isn't it? But it'll be alright. We'll see each other again, absolutely!"
—————
[BS12-040] SLEI-CAELUS, ASTRAL DRAGONLORD OF URANUS {6} -2T, -2D
The UranusDragonDeity Slei-Caelus
(天王神龍スレイ・カエルス Tennou-Shinryuu Surei-Kaerusu)
Master Rare Topaz/Diamond Spirit {TD} Astral Deity/Hunting Beast
Level 1 <1>: 5000BP, Level 2 <2>: 7000BP, Level 3 <5>: 10,000BP


TRIBUTE SUMMON: "Astral Soul" Attribute —> Void
After paying the traditional summoning Core Cost, you must move all the Cores of a Spirit that meets these aspects to the location specified in order to summon this Spirit.

(Lv. 1-2-3): When your opponent uses the effects of a Spell Card, send an opposing Spirit on the Field back to his/her hand.
[BRAVE FUSION] (Lv. 2-3): When opposing Spirits are returned to your opponent's hand, add one Core from the Void to your Life for each returned Spirit.
"Pluto lost in battle, and Mercury got swallowed up by Neptune." —A memo from Mixx the Negotiator—
<<Name Origin (Fusion): "Sleipnir" (see [BS11-032] Slei-Uranus) + "Caelus" [primal Roman god of the sky, origin of the Latin "caelum" (sky/celestial); known to the Greeks as "Ouranos/Uranus"]>>


Last edited by Smash Spirit on Wed Mar 27, 2013 10:27 pm; edited 4 times in total

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Post  Smash Spirit Thu Jun 21, 2012 1:24 am

See? I wasn't twiddling my thumbs! I even have the Sapphire Spirits done! Smile

[BS12-041] STAGGER {1} -1S
Stagger
(スタッガー Sutaggaa)
Common Sapphire Spirit [S] Fusion Beast
Level 1 <1>: 2000BP, Level 2 <4>: 5000BP


"With his mighty arm enveloped in scorching heat, the Solar Dragonlord launched an assault on the Moonlight Dragonlord before him. The next moment after Strikewurm blocked Apollodragon's strike, the two Dragonlords transformed into the the Sun and Moon respectively and began to brutally clash and collide! It was like a more violent version of an eclipse: who will be the first to swallow the other whole? This climactic battle could only be seen as the countdown towards the Apocalypse; the skies flashed fiercely with tendrils of light and darkness, and the very earth quaked and launched itself to the skies, only to be pinned back down by the ominous roars that resounded through the heavens. The Sun and Moon literally became one, resulting in a tremendous explosion that could only herald the end of the world." —A memo from Mixx the Negotiator—
<<Name Origin: "Stag," a term for a large male deer>>

—————
[BS12-042] HINOKI GOLEM {2} -2S
Hinoki-Golem
(ヒノキ・ゴレム Hinoki-Goremu)
Common Sapphire Spirit [S] Artificial Soldier
Level 1 <1>: 2000BP, Level 2 <2>: 3000BP, Level 3 <4>: 5000BP


When Summoned (Lv. 1-2-3): For the duration of this turn, treat all of the Core Cost Reduction symbols on the Nexus Cards in your hand as Sapphire Core Cost Reduction symbols ("-#S").
(Lv. 2-3): Treat all of your Nexus Cards as Sapphire Nexus Cards as well as their original form.
This is quite the unexpected situation. The head culprit behind the Single-Horned Sovereign's murder appears to have been a Golem.
<<Name Origin:
"Hinoki" (Japanese cypress wood)>>
—————
[BS12-043] CONDRAD, HUNTER OF THE NATIVE LANDS {3} -2S
The Hunter Condrad
(大地の狩人コンドラッド Daichi no Karyuudo Kondoraddo)
Common Sapphire Spirit [S] Beast Head/Astral Soul
Level 1 <1>: 3000BP, Level 2 <3>: 5000BP

{Featured Constellation: Indus, "the Indian"}*

During Your Opponent's Attack Phase (Lv. 1-2): By exhausting this Spirit at the start of your opponent's Attack Phase, your Life Cores cannot be decreased due to the attack of an opposing Brave Spirit with two Gem Symbols for the duration of this turn.
During Your Opponent's Main Phase (Lv. 2): No opposing Spirit with a Core Cost of 3 or less can use their "When Summoned" abilities.
"The sacred lands he inherited from his ancestors wail in agony over this war that never seems to end. Answering nature's cry for relief from its suffering, he enters the fray arrows in hand with a shrill cry that pierces through his foes." —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Indus Chronicles—
<<Name Origin (Fusion): "Condor" + "Conrad">>
*As this constellation was created in the late 1500s, the term "Indian" in this case can refer to either a Native Asian or a Native American.

—————
[BS12-044] SHUMONGO {4} -4S
Shumongo
(シュモンゴ Shumongo)
Common Sapphire Spirit [S] Fusion Beast
Level 1 <1>: 3000BP, Level 2 <4>: 7000BP


"Was it because they were in a good mood, or was this part of an even larger strategy? The allied forces of the Middle and Southern Armies have come to assist the besieged West. This decision was most likely a welcome result. Coming from the North, a detached group of troops from the Armies of Oblivion are closing in on the now empty Middle Lands. But it appears this was of no concern to the Sapphire armies. Just as long as the Single-Horned Sovereign was still in good health...." —Rolo the Wanderer, Otherrealm Observation Records: Sapphire Chapter, Section 13—
<<Name Origin:
撞木鮫 "Shumokuzame" (Japanese, hammerhead shark)>>
—————
[BS12-045] CEPHEUS THE BLACK BEAST KING {5} -2S, -2E
The BlackBeastKing Cepheus
(黒獣王ケフェウス Kokujuuou Kefeusu)
Uncommon Sapphire Spirit [S] Beast Head/Astral Soul
Level 1 <1>: 4000BP, Level 2 <4>: 7000BP

{Featured Constellation: Cepheus, "the King of Aethiopia"}*

(Lv. 1-2): Treat all of your "Beast Head" Attribute Spirits as "vanilla Spirits" (Spirit Cards with no special effects written on them).
During Your Attack Phase (Lv. 2): Treat all of your "vanilla Spirits" as being at their highest Battle Level.
"The one rampaging on the frontlines of the Solar Militia's advanced guard was once the proud, majestic king of a large country. Even if his position and surroundings change, his kingly conduct remains as refined as ever." —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Cepheus Chronicles—
*In Greek mythology, King Cepheus of Aethiopia was the husband of Cassiopeia and father of Andromeda, both of whom also have their own immortalized constellations.

—————
[BS12-046] NATA GOLEM {5} -4S
Nata-Golem
(ナタ・ゴレム Nata-Goremu)
Common Sapphire Spirit [S] Artificial Soldier
Level 1 <1>: 4000BP, Level 2 <3>: 8000BP


During Your Attack Phase (Lv. 1-2): When your opponent is paying the Core Cost to use the effects of a Spell Card, he/she cannot use the Cores placed on his/her Spirits for payment.
[BRAVE FUSION] (Lv. 2): Treat this Spirit as a "vanilla Spirit" (a Spirit Card with no special effects written on it).
"Incredible! He's able to match blows and speed with that agile spider woman! He also uses some strange attack techniques... Gong-fu? Kung-fu? Whatever it was. Anyhow, this kid probably wouldn't have survived for long had the handsome eyepatch-wearer not come along." —A memo from Mixx the Negotiator—
<<Name Origin: "Nata, the Third Lotus Prince" (Original Mandarin Chinese:
哪吒 "Nézhā"), a Taoist protection deity (Chinese Buddhist mythology)>>
—————
[BS12-047] TRI-MERCURIUS, ASTRAL DRAGONLORD OF NEPTUNE {6} -3S
The NeptuneDragonDeity Tri-Mercurius
(海王神龍トライ・メルクリウス Kaiou-Shinryuu Torai-Merukuriusu)
Master Rare Sapphire Spirit [SS] Astral Deity/Fusion Beast
Level 1 <1>: 5000BP, Level 2 <4>: 8000BP, Level 3 <5>: 10,000BP


TRIBUTE SUMMON: "Astral Soul" Attribute —> Void
After paying the traditional summoning Core Cost, you must move all the Cores of a Spirit that meets these aspects to the location specified in order to summon this Spirit.

When Summoned (Lv. 1-2-3): On your opponent's next Refresh Phase, he/she can only bring back three Cores from his/her Trash to his/her Reserve.
[BRAVE FUSION] (Lv. 2-3): When your opponent is paying the Core Cost to use the effects of a Spell Card, he/she cannot use the Cores on his/her Field for payment.
"The Neptune Beast Deity took the Mercury Dragonlord down in one gulp! He has now become the one and only god of the sea!" —A memo from Mixx the Negotiator—
<<Name Origin (Fusion): [BS11-047] Tri-Poseidus, Beast Deity of Neptune + [BS10-058] Mercurius Serpent, Dragonlord of Mercury>>

—————
[BS12-048] CAPTAIN ORCARD {6} -3S
Captain-Orcard
(キャプテン・オルカード Kyaputen-Orukaado)
Rare Sapphire Spirit [S] Beast Head
Level 1 <1>: 5000BP, Level 2 <4>: 8000BP


When Summoned (Lv. 1-2): Destroy all opposing Brave Spirits with a Core Cost of 11 or less.
"The time has come for us to bid adieu. Mr. Rolo, thank you for the explanations and guidance. ...Now then, time to set things off with a galactic bang! Let's be off, Captain! See you around, and best of luck in battle!"
<<Name Origin: "Orca," a.k.a. the killer whale>>


Last edited by Smash Spirit on Wed Jul 25, 2012 6:09 pm; edited 2 times in total

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Battle Spirits JPN Set 12: CONSTELLATION SAGA, Chapter III ~Howl of the Moon~ [COMPLETE!!] Empty Re: Battle Spirits JPN Set 12: CONSTELLATION SAGA, Chapter III ~Howl of the Moon~ [COMPLETE!!]

Post  Smash Spirit Thu Jun 21, 2012 1:25 am

I constantly got distracted from watching shmup videos on YouTube... Razz Here now are Set 12's Braves.

[BS12-049] AMPHISBAENAR {5} -2R
Amphisbaenar
(アンフィスバエナー Anfisubaenaa)
Rare Ruby Brave [R] Winged Dragon
Level 1 <1>: 4000BP, BRAVE <0>: +4000BP


When This Brave is Summoned (Lv. 1): Destroy an opposing Spirit with 6000BP or less. Afterwards, nullify the effects of all opposing Spell Cards in play with the word "Seal" in their names.
BRAVE FUSION: "Astral Deity," "Galaxian," or "Astral Soul" Attribute
"Why there is no information on the Bovine Dragonlord of Taurus or the Water-Bearing Mechadeity of Aquarius is very puzzling indeed..." —A memo from Mixx the Negotiator—
<<Name Origin: "Amphisbaena" [from the Greek words "amphis" and "bainein" (literally "to go both ways")], an ant-eating serpent with heads at both ends; said to have spawned from the droplets of blood from the Gorgon Medusa's severed head as Perseus flew over the Libyan Desert (Greek mythology)>>

—————
[BS12-050] ARCHAELANCER THE PIERCING DRAGONMECH {5} -2R, -2D
The ChargingMachineDragon Archaelancer
(突機竜アーケランサー Tokkiryuu Aakeransaa)
Common Ruby Brave: Flying Fang/Machine Dragon
Level 1 <1>: 3000BP, BRAVE <0>: +3000BP


When This Brave is Summoned (Lv. 1): Draw a card from your deck, then destroy an opposing Nexus.
BRAVE FUSION: 3+ Core Cost
[BRAVE FUSION] Flash Timing: You can exhaust one of your Spirits to give this Spirit +3000BP for the duration of this turn.
Attack target acquired. Hurry to the skyscraper that towers over all other things!
<<Name Origin (Fusion): "Archaeopteryx" (the missing link between dinosaurs and birds) + "Lance">>

—————
[BS12-051] EXOSKELETON-ARMORED BONE LOADER {4} -1A, -1R
The Exoskeleton Bone-Loader
(鎧骨殻ボーン・ローダー Gaikokkaku Boon-Roodaa)
Uncommon Amethyst Brave [A] Zombie
Level 1 <1>: 3000BP, BRAVE <0>: +3000BP


When This Brave is Summoned (Lv. 1): Return one Spirit Card with the "Astral Deity," "Galaxian," or "Astral Soul" Attribute from your Trash back to your hand.
BRAVE FUSION: "Astral Deity," "Galaxian," or "Astral Soul" Attribute
"The assailant parades around town dragging the now ensnared Dragon Brawler as if she were bragging about her most recent exploit." —A memo from Mixx the Negotiator—
<<Translator's Note: The kanji in Bone Loader's name is actually a pun on words; they took three different Japanese characters (
= "armor," = "bone," = "shell") that when put together come with the same pronunciation as the traditional Japanese word for "exoskeleton" (外骨格 gaikokkaku). The Japanese can be so clever with word usage!>>
—————
[BS12-052] DEATH HAZE {4} -2A, -2D
Death-Haze
(デス・ヘイズ Desu-Heizu)
Common Amethyst Brave: Evil Shadow
Level 1 <1>: 4000BP, BRAVE <0>: +4000BP


When This Brave is Summoned (Lv. 1): Destroy any number of your own Spirits in order to draw a card from your deck for each Spirit destroyed. No "When Destroyed" effects activate when using this ability.
BRAVE FUSION: 4+ Core Cost
[BRAVE FUSION] When Destroyed: By discarding a card from your hand, have this Spirit return to the Field in the exhausted position.
"An elastic arm quickly stretches out from the rooftops and, with scythe in hand, severs its enemy's neck without a single sound." —A memo from Mixx the Negotiator—
—————
[BS12-053] OOZUTSU-NANAFUSHI {4} -2E
Oodsutsunanafushi
(オオヅツナナフシ Oodzutsu-Nanafushi)
Common Emerald Brave: Shell Insect
Level 1 <1>: 2000BP, BRAVE <0>: +2000BP


When This Brave is Summoned (Lv. 1): You may discard your entire hand, then draw from your deck the same number of cards as those in your opponent's hand.
BRAVE FUSION: 3+ Core Cost
[BRAVE FUSION]: When your opponent draws a card from his/her deck, refresh this Spirit.
"They're not very efficient when it comes to causing major casualties, but their accuracy rate of 99.8% is greater than that of both armies combined!" —A memo from Mixx the Negotiator—
<<Name & Concept Origin:
大筒七節 "Oodzutsu-Nanafushi" (literal Japanese: "cannon walkingstick bugs"); these Spirits are walking-stick insects (order name Phasmatodea) that double as cannons; apparently, [BS12-017] Kanshaku-Korogashi provides them their ammunition.>>
—————
[BS12-054] MANEKI CAT {5} -2E, -2D
Manekicat
(マネキキャット Manekikyatto)
Master Rare Emerald Brave: Blade Beast/Machine Beast
Level 1 <1>: 3000BP, BRAVE <0>: +3000BP


When This Brave is Summoned (Lv. 1): You can summon one Emerald or Diamond Spirit from your hand to the Field ignoring its Core Cost. Any "When Summoned" abilities this new Spirit may have do not activate when using this effect.
BRAVE FUSION: "Astral Deity," "Galaxian," or "Astral Soul" Attribute
[BRAVE FUSION] When in Battle: Your opponent exhausts one of his/her Spirits.
"There are some superstitious folk within the Lunar Brigade who believe that this cat will promise them victory by taking hold of its hand before departing for the next mission." —A memo from Mixx the Negotiator—
<<Name Origin:
招き猫 "Maneki-neko" (Japanese, "Beckoning Cat"); also known as the Welcoming Cat of Fortune, this common ceramic figurine of a cat beckoning with an upright paw is believed to bring good luck to its owner, and is often displayed at the entrances of Japanese restaurants, pachinko parlors, shops, and other businesses>>
—————
[BS12-055] GECKO GLIDER {4} -2D, -1T
Gecko-Glider
(ゲッコ・グライダー Gekko-Guraidaa)
Rare Diamond Brave: Armored Dragon
Level 1 <1>: 4000BP, BRAVE <0>: +4000BP


When This Brave is Summoned (Lv. 1): For the duration of this turn, the Spirit to which this Brave is Fused with cannot be blocked.
BRAVE FUSION: "Astral Deity," "Galaxian," or "Astral Soul" Attribute
[BRAVE FUSION] INVINCIBILITY: Amethyst/Topaz <Special Diamond Ability>
This Spirit is invincible against the effects of all opposing Spirits, Braves, Nexus, and Spell Cards of the Gem Colors stated above.

"Looks like the parachuting squadron, who do their practice drills in the snowy mountains, have been dispatched to exterminate the guerrilla forces at the Skyscraper." —A memo from Mixx the Negotiator—

—————
[BS12-056] JET RAY {5} -2D
Jet-Ray
(ジェット・レイ Jetto-Rei)
Uncommon Diamond Brave: Armed Machine/Flying Fish
Level 1 <1>: 4000BP, BRAVE <0>: +4000BP


If this Brave Card is in your hand when you lose a Life Core due to the attack or effects of an opposing Spirit, and you have no more than three Life Cores remaining, you may summon this Brave to the Field ignoring its Core Cost.
BRAVE FUSION: 5+ Core Cost
[BRAVE FUSION] When This Spirit Blocks: Exhaust two opposing Spirits.
"The Solar Militia's war machinery are being bombarded even from the skies! These Flying Fish are equipped with the latest models of pursuit missiles." —A memo from Mixx the Negotiator—
<<Concept Origin (Fusion): "Fighter Jet" + "Manta Ray" or "Stingray;" absolutely no relation to the alien hero from "Ben 10"... Razz >>

—————
[BS12-057] HYDRANDIA {2}
Hydrandea
(ハイドランディア Haidorandia)
Common Topaz Brave: Fairy
Level 1 <1>: 2000BP, BRAVE <0>: +2000BP


When This Brave is Summoned (Lv. 1): You may summon up to three Spirit Cards with a Core Cost of 2 or less from your Trash to the Field, ignoring their Core Cost.
BRAVE FUSION: 2+ Core Cost
[BRAVE FUSION]: When this Spirit's Cores get depleted (that is, when it is left with no Cores) due to the effects of an opposing Spirit, Brave, or Spell Card, treat this Spirit as being at its highest Battle Level upon destruction.
"The Dark Astral Deity of Capricorn heard my requests! But apparently, he's involved in a cult following...." —A memo from Mixx the Negotiator—
<<Name Origin: "Hydrangea," the genus name of over 70 species of flowering plants native to China, Korea, and Japan (Japanese name
紫陽花 "Ajisai")>>
—————
[BS12-058] THUNDERBIRD THE DIVINE RAPTOR {5} -2T, -2D
The DivineBird Thunder-Bird
(神聖鳥サンダー・バード Shinseichou Sandaa-Baado)
Uncommon Topaz Brave: Hunting Beast
Level 1 <1>: 3000BP, BRAVE <0>: +3000BP


When This Brave is Summoned (Lv. 1): Return one Spell Card from your Trash back to your hand.
BRAVE FUSION: "Astral Deity," "Galaxian," or "Astral Soul" Attribute
[BRAVE FUSION] When This Spirit Brave Attacks: When you use the effects of a Spell Card, then after completing said effect, treat the opposing blocker Spirit as having only 2000BP each for Battle Levels 1, 2, and 3.
"The story of another informant's travels reveals some disturbing news: the Taurus Deity is being held hostage by the Solar Militia, and the Aquarius Deity is the Lunar Brigade's prisoner." —A memo from Mixx the Negotiator—
<<Concept Origin: The "Thunderbird," a divine bird spirit often featured in many Native American legends>>

—————
[BS12-059] SHOGGOLETH {3} -1S, -1D
Shoggoleth
(ショゴレス Shogoresu)
Common Sapphire Brave [S] Fusion Beast
Level 1 <2>: 4000BP, BRAVE <0>: +4000BP


BRAVE FUSION: 3+ Core Cost
[BRAVE FUSION]: Treat this Spirit as a "Vanilla Spirit" (a Spirit with no special effects written).
"With the Neptune Beast Deity's transfiguration and the revival of the Pirate King, even the deep seas have lost their calm." —A memo from Mixx the Negotiator—
<<Name Origin: "Shoggoth," massive, protoplasmic*, amoeba-like creatures with multiple eyes floating on its surface (Cthulhu Mythos)>>
* "Protoplasmic" = lacking a definitive body shape, able to form limbs and organs at will

—————
[BS12-060] VULCAN ARMS {5} -2S, -2E
Vulcan-Arms
(バルカン・アームズ Barukan-Aamuzu)
Rare Sapphire Brave [S] Artificial Soldier
Level 1 <1>: 5000BP, BRAVE <0>: +5000BP


When This Brave is Summoned (Lv. 1): Draw three cards from your deck, then discard two cards from your hand.
BRAVE FUSION: "Astral Deity," "Galaxian," or "Astral Soul" Attribute
"The Solar Militia has sent in heavy street-combat tanks to their frontline! They've formed ranks and are firing their vulcan cannons!" —A memo from Mixx the Negotiator—


Last edited by Smash Spirit on Sat Aug 04, 2012 2:07 am; edited 3 times in total

Smash Spirit

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Battle Spirits JPN Set 12: CONSTELLATION SAGA, Chapter III ~Howl of the Moon~ [COMPLETE!!] Empty Re: Battle Spirits JPN Set 12: CONSTELLATION SAGA, Chapter III ~Howl of the Moon~ [COMPLETE!!]

Post  Smash Spirit Thu Jun 21, 2012 1:26 am

I now continue with my post of Set 12's Nexus Cards.

[BS12-061] BIRTHPLACE OF SWORDS {4} -2R
The Birthplace of the Sword
(剣の誕生地 Tsurugi no Tanjouchi)
Uncommon Ruby Nexus [R]
Level 1 <0>, Level 2 <1>

{Featured Constellation: Fornax, "the Furnace"}

(Lv. 1-2): When performing a Tribute Summon, by exhausting this Nexus you can treat all the Cores on one of your 3-Core-Cost "Astral Soul" Attribute Spirits as if they were already sent to the destination specified for Tribute Summoning.
During Your Main Phase (Lv. 2): When a Brave is summoned, draw a card from your deck.
"There are legends of a blade whose material properties and creator are unknown; it is said to never melt no matter how high the heat. Collectors hope that this war will cause this elusive sword to appear once again." —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Fornax Chronicles—
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[BS12-062] GREAT WHITESMOKE MOUNTAIN RANGE {5} -3R
The Steam-Breathing Mountains
(白煙の大山脈 Hakuen no Daisanmyaku)
Common Ruby Nexus [R]
Level 1 <0>, Level 2 <2>


(Lv. 1-2): When one of your Spirits is exhausted due to the effects of an opposing Spirit, Brave, or Spell Card, destroy an opposing Spirit with fewer Battle Points than that of your exhausted Spirit.
During Each Attack Phase (Lv. 2): When you have two or less Spirits on the Field, treat all of your "Ancient Dragon" Attribute Spirits as being at their highest Battle Level.
"With an impressive view that makes one sigh in wonder, this site is quite out of place for such a savage, bloodthirsty world. The place is rife with danger, but one should pledge their life to see it just once." —Rolo the Wanderer, Otherrealm's Thousand Scenic Sites, Entry No. 313—
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[BS12-063] LUNAR BRIGADE SKYSCRAPER {3} -2A
The Brigade's Skyscraper
(旅団の摩天楼 Ryodan no Matenrou)
Common Amethyst Nexus [A]
Level 1 <0>, Level 2 <2>


When This Nexus is Set (Lv. 1-2): Draw a card from your deck.
During Your Attack Phase (Lv. 2): When one of your "Zombie" Attribute Spirits attacks, send a Core from an opposing Spirit to your opponent's Reserve.
"The setting for the final decisive battle is a skyscraper veiled in darkness that the Lunar Brigade now occupies. Immediately after the fight began, the Solar Militia continued their steady advance, but the Lunar Brigade made the most of their geographical advantage and launched a fierce counter-assault. At that moment, the skies split into two contrasting sides of light and darkness! It seems the end has only just begun......" —A memo from Mixx the Negotiator—
—————
[BS12-064] IDOL STATUE'S MANSION {4} -2A
The House of the Idol
(偶像の館 Guuzou no Yakata)
Uncommon Amethyst Nexus [A]
Level 1 <0>, Level 2 <1>

{Featured Constellation: Sculptor (originally Apparatus Sculptoris, the "Sculptor's Studio")}

(Lv. 1-2): When performing a Tribute Summon, by exhausting this Nexus you can treat all the Cores on one of your 3-Core-Cost "Astral Soul" Attribute Spirits as if they were already sent to the destination specified for Tribute Summoning.
(Lv. 2): When your Spirits get exhausted due to the effects of an opposing Spirit, Brave, or Spell Card, exhaust one opposing Spirit for each of your recently exhausted Spirits.
"What kind of sculpture lies in the inner sanctum that no one has been able to enter into? The form of a god? The incarnation of a devil? Those who enter here, however, could not get back out, so everything is merely speculation." —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Sculptor Chronicles—
—————
[BS12-065] CASTLE TOWER OF OVERGROWING GREENERY {3} -1E
The Wooded Castle Tower
(大樹茂る天守閣 Taiju Shigeru Tenshukaku)
Uncommon Emerald Nexus [E]
Level 1 <0>, Level 2 <2>


During Your Opponent's Turn (Lv. 1-2): The Cores on all of your Emerald Spirits cannot be lowered to less than their respective Battle Level 1 requirements.
During Your Opponent's Attack Phase (Lv. 2): When an opposing Spirit attacks, you may reveal the top card of your deck. If the revealed card is a "Parasite," "Shell Insect," or "Shellman" Attribute Spirit, you may summon it to the Field ignoring its Core Cost. If you choose not to summon the revealed card, or it is something other than a Spirit Card, it goes immediately to your Trash.
"Has the giant tree corroded the castle, or has it always been like this? Whether or not it's a sign of grandeur or the result of an accident, it's still worth it to see it at least once." —Rolo the Wanderer, Otherrealm's Thousand Scenic Sites, Entry No. 880—
—————
[BS12-066] GIANT TIMBER GATEWAY {4} -2E
The Gate of the Giant Trees
(巨木の門 Kyoboku no Mon)
Common Emerald Nexus [E]
Level 1 <0>, Level 2 <1>

{Featured Constellation: Circinus, "the Drafting Compass"}

(Lv. 1-2): When performing a Tribute Summon, by exhausting this Nexus you can treat all the Cores on one of your 3-Core-Cost "Astral Soul" Attribute Spirits as if they were already sent to the destination specified for Tribute Summoning.
(Lv. 2): When one of your "Astral Deity" or "Astral Soul" Attribute Spirits is destroyed, add a Core from the Void to your Reserve.
"Two trunks of giant trees leaning on and supporting each other... When I look at this, I can't help but think of the Sun and the Moon. Having the Sun or Moon rule everything alone will ruin the balance of the world. These fallen trees are a symbol of what the Sun and Moon should be—what I believe the world should and must become." —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Circinus Chronicles—
—————
[BS12-067] MOONLIGHT GATHERING TOWER {3} -1D
The Moonlight Gathering Tower
(月光集める塔 Gekkou Atsumeru Tou)
Uncommon Diamond Nexus [D]
Level 1 <0>, Level 2 <2>

{Featured Constellation: Microscopium, "the Microscope"}

(Lv. 1-2): Your hand cannot be affected by the effects of any opposing Spirit, Brave, or Spell Card.
(Lv. 2): All of your Spirits with the Special Diamond Ability IMMUNITY gain the same protection against opposing Braves of the same Gem Colors listed (unaffected by their effects).
"Gravely injured soldiers from the Lunar Brigade are carried to this place. This apparatus extracts ether from the pale blue light of the moon and intensely radiates it onto their wounds. In the blink of an eye, the ether blast completely heals their wounds and draws out every last bit of their dormant power." —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Microscopium Chronicles—
—————
[BS12-068] HOLY BLADE OF LIGHT {4} -2D
The Light Sacred Sword
(光の聖剣 Hikari no Seiken)
Common Diamond Nexus [D]
Level 1 <0>, Level 2 <2>


(Lv. 1-2): All of your Spirits with the Special Diamond Abilities IMMUNITY or INVINCIBILITY gain the Special Diamond Ability ICEWALL (Amethyst/Diamond) (When your opponent uses a Spell Card of the Gem Colors specified, exhaust these Spirits to negate its effect.).
(Lv. 2): When one of your Brave Spirits is destroyed, let the Brave remain on the Field and return the Spirit to your hand.
"Was it made to be wielded by anyone? A treasured sword shrouded in mystery, its origins and purpose are unknown. It appears to symbolize powers of shining light such as life, the dawn, and justice." —Rolo the Wanderer, Otherrealm's Thousand Scenic Sites, Entry No. 226—
—————
[BS12-069] MOUNTAIN RANGE OF RULERS {4} -2T
The Ruler Mountains
(定規山脈 Jougi Sanmyaku)
Common Topaz Nexus [T]
Level 1 <0>, Level 2 <2>

{Featured Constellation: Norma, "the Carpenter's Square Ruler"}

(Lv. 1-2): When one of your Spirits' Cores are depleted due to the effects of an opposing Spirit, Brave , or Spell Card, treat your Spirit as if it were destroyed at its highest Battle Level.
During Your Opponent's Attack Phase (Lv. 2): Your Life Cores cannot be decreased by an attack from an opposing Spirit with two Gem Symbols.
"Many a traveler has suffered wounds from the triangular rocks rising perpendicular to the ground and the sharp blades of grass. If you're really unlucky, you'll end up meeting Angels with a very odd character. This place is dangerous on several levels." —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Norma Chronicles—
—————
[BS12-070] STAIRWAY TO HEAVEN {4} -2T
The Heaven's Stairway
(天の階 Ten no Kizahashi)
Rare Topaz Nexus [T]
Level 1 <0>, Level 2 <2>


(Lv. 1-2): When you summon a "Divine Spirit" Attribute Spirit, return one "Divine Spirit" Attribute Spirit from your Trash back to your hand.
(Lv. 2): As long as you have five or more "Divine Spirit" Attribute Spirits on the Field, your Life Cores can never be reduced to zero.
"A staircase that continues ascending to the Gates of Heaven. One would think that simply reflecting on one's happiness towards reaching the ultimate paradise would be enough, but the steps are huge and climbing them is quite the hassle. The path to Heaven is never easy." —Rolo the Wanderer, Otherrealm's Thousand Scenic Sites, Entry No. 712—
—————
[BS12-071] UNFINISHED ANCIENT BATTLESHIP—SAIL {3} -2S
The Unfinished Ancient Battleship: Sail
(未完成の古代戦艦:帆 Mikansei no Kodai Senkan: Ho)
Uncommon Sapphire Nexus [S]
Level 1 <0>, Level 2 <3>

{Featured Constellation: Vela, "the Ship's Sail"}

During Your Attack Phase (Lv. 1-2): All of your "Vanilla Spirits" (those with no effects written on them) are unaffected by the effects of any opposing Spell Card.
During Your Opponent's Main Phase (Lv. 2): Your opponent is allowed to summon only one Spirit Card with effects on it from his/her hand per turn.
"Emblazoned on the sail's surface is a constellation that vanished as a legend. With everything culminating towards completion, it's only a matter of time before 'that Golem' resurrects." —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Vela Chronicles—
—————
[BS12-072] THE PIRATE KING'S TREASURE ISLAND {4} -2S
The Pirate King's Treasure Island
(海賊王の秘宝島 Kaizoku'ou no Hihoujima)
Common Sapphire Nexus [S]
Level 1 <0>, Level 2 <1>


During Each Main Phase (Lv. 1-2): Spirits and Braves cannot be summoned through the special effects of any Spirit, Brave, Nexus, or Spell Card.
When This Nexus is Destroyed (Lv. 2): Your opponent must discard one Spell Card from his/her hand. If he/she is unable to do this, he/she must show his/her hand to you.
"A legendary island filled with dreams, fantasy, and adventure. Anyone would love to go there, but finding this elusive island can be quite the challenge. Right after searching for the island, a treasure hunt awaits. Could this be considered 'nailing two birds with one stone'?" —Rolo the Wanderer, Otherrealm's Thousand Scenic Sites, Entry No. 95—


Last edited by Smash Spirit on Sat Aug 04, 2012 2:43 am; edited 2 times in total

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Battle Spirits JPN Set 12: CONSTELLATION SAGA, Chapter III ~Howl of the Moon~ [COMPLETE!!] Empty Re: Battle Spirits JPN Set 12: CONSTELLATION SAGA, Chapter III ~Howl of the Moon~ [COMPLETE!!]

Post  Smash Spirit Thu Jun 21, 2012 1:27 am

Wow, vanilla Spirits are getting a whole lot of focus this set. And good grief!! Mad Vacuum Symbol's flavor text gave me so much trouble trying to translate! I'm still not confident in what I came up with! (In other words, don't trust it too much... Razz ) Anywho, here now are the Spells of Set 12.

[BS12-073] NEXUS COLLAPSE {3} -2R
Nexus Collapse
(ネクサスコラプス Nekusasu Korapusu)
Common Ruby Spell

Main Phase: Destroy up to two Nexus.
Flash Timing: For the duration of this turn, one of your Brave Spirits gains +5000BP.
—————
[BS12-074] STARRY DRAW {4} -3R
Starry Draw
(スターリードロー Sutaarii Doroo)
Uncommon Ruby Spell

Main Phase: Reveal the top three cards in your deck. Among those cards, add any and all "Galaxian," "Astral Soul," and "Astral Dragon" Attribute Spirits and Braves to your hand, then discard the remaining cards.
Flash Timing: For the duration of this turn, one of your Spirits gains +2000BP.
—————
[BS11-075] BOÖTES CALL {3} -3A
Bootes Call
(ボオーテスコール Bo'ootesu Kooru)
Common Amethyst Spell
{Featured Constellation: Boötes, "the Herdsman"}

Flash Timing: By using the Cores in your Reserve to pay the Summoning Cost and Level 1 requirements, you may summon one Spirit with the Special Amethyst Ability IMMORTALITY from your Trash to the Field.
"Life and Death... Two phenomena that are seen as opposite extremes, but in reality they are but two points in the same circle. In fact, the more you think about it, the more they resemble each other." —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Boötes Chronicles—
—————
[BS12-076] BRAVE BREAK {5} -2A
Brave Break
(ブレイヴブレイク Bureivu Bureiku)
Rare Amethyst Spell

Flash Timing: Destroy one Brave from an opposing Brave Spirit.
—————
[BS12-077] INSECT AURA {3} -2E
Insect Aura
(インセクトオーラ Insekuto Oora)
Common Emerald Spell

Main Phase: For the duration of this turn, when one of your "Parasite," "Shell Insect," or "Shellman" Attribute Spirits attacks, add a Core from the Void to either your Reserve or your attacking Spirit.
Flash Timing: For the duration of this turn, one of your Spirits gains +2000BP.
—————
[BS12-078] CASSIOPEIA SEAL {5} -3E
Cassiopeia Seal
(カシオペアシール Kashiopea Shiiru)
Rare Emerald Spell
{Featured Constellation: Cassiopeia, "the Vain Queen of Aethiopia"}

When this card is in the Trash, no special effects can affect it.
Main Phase: Exhaust a target opposing Spirit; this Spirit cannot be refreshed until five of your End Phases have passed. Place five Cores from the Void to the side of your deck to serve as counters, returning one Core back to the Void each time when one of your End Phases is complete. These Cores can be used for this effect only.
Flash Timing: For the duration of this turn, one of your Spirits gains +3000BP.
"This constellation shines above those who have great power, day or night, and robs them of their free will." —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Cassiopeia Chronicles—
—————
[BS12-079] ABSOLUTE STRIKE {3} -2D
Absolute Strike
(アブソリュートストライク Abusoryuuto Sutoraiku)
Common Diamond Spell

Flash Timing: Choose any number of target opposing Spirits. During this turn, all chosen target Spirits must attack if able. This effect cannot be used when you have no Spirit with "Strike" in its name on the Field.
—————
[BS12-080] VACUUM SYMBOL {4} -3D
Vacuum Symbol
(バキュームシンボル Bakyuumu Shimboru)
Rare Diamond Spell
{Featured Constellation: Antlia, "the Air Pump"}

Flash Timing: Choose a Gem Color. All opposing Spirits lose a Gem Symbol the same color as the one announced. This effect cannot be used during your turn.
"A radical apparatus that maintains high precision even after hundreds of appearances and uses. It seems that no matter the era, the inventors must have obtained excessive wealth and fame." —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Antlia Chronicles—
—————
[BS12-081] MELODIOUS HARP {3} -1T
Melodious Harp
(メロディアスハープ Merodiasu Haapu)
Common Topaz Spell
{Featured Constellation: Lyra, "the Lyre"}

Flash Timing: For the duration of this turn, one Spirit loses all of its special abilities and cannot regain any; said Spirit is also treated as a "Vanilla Spirit" (no special effects written).
"An angel strums a soulful melody. Its high tone quality enraptures those who listen to its song and washes away their being. What remains is a pure spirit of innocence." —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Lyra Chronicles—
—————
[BS12-082] SEVENTH HEAVEN {7} -5T
Seventh Heaven
(セブンスヘヴン Sebunsu Hevun)
Uncommon Topaz Spell

When this card is in the Trash, no special effects can affect it.
Main Phase: Add Cores from the Void to your Life until you have seven Life Cores. This effect cannot be used unless you have seven or more "Divine Spirit" Attribute Spirits on the Field.
Flash Timing: For the duration of this turn, one of your Spirits gains +5000BP.
—————
[BS12-083] MAGIC LAMP {3} -2S
Magic Lamp
(マジックランプ Majikku Rampu)
Common Sapphire Spell

Main Phase: Reveal the top three cards of your deck. From those cards, you may set one Nexus onto the Field ignoring its Core Cost; the remaining cards are discarded to your Trash.
Flash Timing: For the duration of this turn, one of your "Vanilla Spirits" (one with no special effects written) gains +5000BP.
—————
[BS12-084] MERCURY GOBLET {5} -3S
Mercury Goblet
(マーキュリーゴブレット Maakyurii Goburetto)
Uncommon Sapphire Spell
{Featured Constellation: Crater, "the Cup"}

Flash Timing: Destroy the Spirit with the lowest Core Cost on your opponent's side of the Field.
"The black holes that swallow up anything in space... One could imagine that this artifact is what a black hole's exit is like. It's a mysterious goblet that no amount of common sense or science can hope to understand." —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Crater Chronicles—


Last edited by Smash Spirit on Sat Aug 04, 2012 3:42 am; edited 3 times in total

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Battle Spirits JPN Set 12: CONSTELLATION SAGA, Chapter III ~Howl of the Moon~ [COMPLETE!!] Empty Re: Battle Spirits JPN Set 12: CONSTELLATION SAGA, Chapter III ~Howl of the Moon~ [COMPLETE!!]

Post  Smash Spirit Thu Jun 21, 2012 1:28 am

And down the stretch we come! Only six seven cards remain! Here now are Set 12's X-Rare Spirits (plus alpha)!

{II}***{II}***{II}***{II}***{II}
[BS12-X01] DRAGONIC TAURUS THE BOVINE DRAGONLORD {7} -4R
The BullDragonDeity Dragonic-Taurus
(金牛龍神ドラゴニック・タウラス Kingyuu-Ryuujin Doragonikku-Taurasu)
Zodiac X-Rare Ruby Spirit [R] Galaxian/Ancient Dragon
Level 1 <1>: 5000BP, Level 2 <3>: 8000BP, Level 3 <5>: 10,000BP

{Featured Constellation: Taurus, "the Bull"}

When This Spirit Attacks (Lv. 1-2-3): RAGE <Special Ruby Ability>
If your opponent has any unexhausted Spirits available, he/she must block this attack.

When This Spirit Attacks (Lv. 2-3): When an opposing Spirit blocks, compare the number of Gem Symbols of both Spirits. For each Symbol this Spirit has more of than the opposing Spirit, send one Core from your opponent's Life to his/her Reserve.
When This Spirit Attacks (Lv. 3): When comparing Gem Symbols due to this Spirit's effect, this Spirit gains one Ruby Gem Symbol ("[R]") for each "Galaxian" or "Astral Deity" Attribute Spirit on your Field.
"He stands in a world that transcends common knowledge." —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Taurus Chronicles—
{II}***{II}***{II}***{II}***{II}
—————
{X}***{X}***{X}***{X}***{X}
[BS12-X02] STEINBORG, DEVIL DEITY OF CAPRICORN {6} -3A
The EvilCapricornusDeity Stein-Bolg
(魔羯邪神シュタイン・ボルグ Makatsu-Jashin Shutain-Borugu)
Zodiac X-Rare Amethyst Spirit [A] Galaxian/Infernal Lord
Level 1 <1>: 5000BP, Level 2 <3>: 7000BP, Level 3 <6>: 11,000BP

{Featured Constellation: Capricornus, "the Horned Male Goat;" often depicted as a sea-goat (mythic half-fish, half-goat creature)}

When Summoned (Lv. 1-2-3): For each "Galaxian" or "Astral Soul" Attribute Spirit you have on the Field, return one Amethyst Card from your Trash back to your hand.
During Your Attack Phase (Lv. 1-2-3): When one of your "Galaxian" or "Astral Soul" Attribute Spirits attacks, send a Core from an opposing Spirit to your opponent's Reserve.
(Lv. 2-3): All Cores sent to your opponent's Reserve due to the effects of a Spirit, Brave, or Spell Card are sent to his/her Trash.
"He is a pagan deity that gathers and revives corpses." —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Capricornus Chronicles—
<<Name Origin: "Steinbock" (German: Capricorn)>>
<<Translator's Note: The kanji for the astrological sign Capricorn,
磨羯宮 Makatsukyuu, has the "ma" replaced with the character for demon/devil (魔) in this Spirit's name, another play on Japanese words.>>
{X}***{X}***{X}***{X}***{X}

—————
[BS12-X03] MANTIX MASAMUNE THE SINGLE-EYED WARLORD {7} -3E
The MonoeyeBushin Mantics-Masamune
(独眼武神マンティクス・マサムネ Dokugan-Bushin Mantikusu-Masamune)
X-Rare Emerald Spirit [E] Shellman
Level 1 <1>: 7000BP, Level 2 <4>: 10,000BP


During Each Attack Phase (Lv. 1-2): The Cores on all Spirits cannot go lower than their respective Battle Level 1 requirements.
When This Spirit Attacks (Lv. 1-2): Add two Cores from the Void to either your Reserve or this Spirit.
[BRAVE FUSION] During Your Attack Phase (Lv. 2): When one of your "Parasite," "Shell Insect," or "Shellman" Attribute Spirits destroys only an opposing Spirit based on Battle Point difference, send one of your opponent's Life Cores to his/her Reserve.
"His helmet, armor, and flashy performance transfix the lines of vision of all on the wargrounds! Nothing less from the Galaxy's Greatest Dandy!" —A memo from Mixx the Negotiator—
<<Possible Name Origin (Fusion): "Mantis" + "Date Masamune"*>>
*
伊達政宗 Date Masamune (5 September 1567 – 27 June 1636), founder of the city of Sendai and heir to a long line of daimyos in Japan's Touhoku region, was an outstanding tactician and legendary warrior from the Azuchi-Momoyama to the Early Edo Periods. His iconic missing eye earned him the nickname 独眼竜 Dokuganryuu, "the One-Eyed Dragon."
—————
[BS12-X04] LUNATECH STRIKEWURM, DRAGONLORD OF MOONLIGHT {7} -4D
The MoonlightDragonDeity Lunatech-Strikewurm
(月光神龍ルナテック・ストライクヴルム Gekkou-Shinryuu Runatekku-Sutoraikuvurumu)
X-Rare Diamond Spirit [D] Astral Deity/Armed Machine
Level 1 <1>: 6000BP, Level 2 <3>: 8000BP, Level 3 <5>: 11,000BP


(Lv. 1-2-3): INVINCIBILITY: Variable <Special Diamond Ability>
This Spirit is invincible against the effects of all opposing Spirits, Braves, Nexus, and Spell Cards that are the same Gem Color(s) of this Spirit.

During Your Opponent's Attack Phase (Lv. 1-2-3): When an opposing Spirit attacks, refresh this Spirit.
[BRAVE FUSION] When in Battle (Lv. 2-3): Send one opposing Spirit with fewer Battle Points than this Spirit back to your opponent's hand.
"The warping of time and space, the air that chills you beyond terror... There's no doubt about it! The Moonlight Dragonlord has arrived!" —A memo from Mixx the Negotiator—
<<Name Origin (Fusion): "Lunatech" (Lunar Technology) + [BS10-X04] Strike-Siegwurm the Moonlight Dragon>>

—————
{VI}***{VI}***{VI}***{VI}***{VI}
[BS12-X05] VIELGÉ, VALKYRIE GODDESS OF VIRGO {6} -3T
The ValkyrieVirgoDeity Vielje
(戦神乙女ヴィエルジェ Senjin-Otome Vieruje)
Zodiac X-Rare Topaz Spirit [T] Galaxian/Divine Spirit
Level 1 <1>: 4000BP, Level 2 <2>: 6000BP, Level 3 <4>: 8000BP

{Featured Constellation: Virgo, "the Virgin Maiden"}

When Summoned (Lv. 1-2-3): When you have less than five Life Cores remaining, add a Core from the Void to your Life.
During Your Opponent's Attack Phase (Lv. 2-3): All opposing Spirits with a Core Cost of 2, 3, 5, 7, or 11 cannot attack.
(Lv. 2-3): When any of your "Galaxian" or "Divine Spirit" Attribute Spirits get destroyed by your opponent, they return to your hand instead of going to the Trash.
"The final justice is with her." —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Virgo Chronicles—
<<Name Origin: "Vierge" (French: Virgo)>>

{VI}***{VI}***{VI}***{VI}***{VI}

—————
[BS12-X06] PIRATE KING LEVIADAN {7} -4S
The PirateKing Leviadan
(海賊王レヴィアダン Kaizoku'ou Reviadan)
X-Rare Sapphire Spirit [S] Beast Head/Soldier
Level 1 <1>: 6000BP, Level 2 <4>: 10,000BP, Level 3 <6>: 12,000BP


When Summoned (Lv. 1-2-3): Destroy all opposing Spirits with the same Core Cost as your "Beast Head" Attribute Spirits.
When This Spirit Attacks (Lv. 2-3): At the end of the battle, refresh this Spirit by destroying one of your "Vanilla Spirits" (those with no special effects).
(Lv. 3): Treat all of your Spirits as having no special effects written on them ("Vanilla Spirits").
"The legendary Pirate King, he who sailed across and ruled the world's oceans for thousands of years, now rises again from the depths...!!" —A memo from Mixx the Negotiator—
<<Name Origin (Fusion): "Leviathan" (sea serpent demon) + "Dan" (normal name)>>


~~~~~~~
As you can see from above, Lunatech Strikewurm's defensive abilities change as he does. So once he teams up with Chrysanthe MkVIII, you'll have a defense combo that's nigh impenetrable! Finally, the additional promo card that was distributed in card shop vending machines along with this set features two rival celestial dragons becoming fused allies...! Surprised

[X-008] STRIKE-APOLLODRAGON, CELESTIAL EMPEROR {8} -2R, -2D
The GodStarEmperor Strike-Apollodragon
(神星皇ストライク・アポロドラゴン Shinseiou Sutoraiku-Aporodoragon)
Promo X-Rare Ruby/Diamond Spirit {RD} Astral Deity
Level 1 <1>: 6000BP, Level 2 <2>: 10,000BP, Level 3 <5>: 13,000BP

<Debut Campaign Appearance: "Sun & Moon Fusion X-Rare Campaign," 13 May 2011>

[BRAVE FUSION] During Your Opponent's Attack Phase (Lv. 1-2-3): While this Spirit is Brave Fused with an Emerald, Diamond, or Topaz Brave, when an opposing Spirit attacks, refresh this Spirit.
[BRAVE FUSION] When This Spirit Brave Attacks (Lv. 2-3): While this Spirit is Brave Fused with a Ruby, Amethyst, or Sapphire Brave, destroy an opposing Spirit with 10,000BP or less.
"The Sun and Moon are two celestial forces that never join with each other, but now...." —A memo from Mixx the Negotiator—
<<Name Origin (Fusion): [SD03-006] Sieg-Apollodragon the Solarwyrm + [BS10-X04] Strike-Siegwurm the Moonlight Dragon>>


Last edited by Smash Spirit on Sat Aug 04, 2012 4:56 am; edited 4 times in total

Smash Spirit

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Battle Spirits JPN Set 12: CONSTELLATION SAGA, Chapter III ~Howl of the Moon~ [COMPLETE!!] Empty Re: Battle Spirits JPN Set 12: CONSTELLATION SAGA, Chapter III ~Howl of the Moon~ [COMPLETE!!]

Post  Smash Spirit Sat Aug 04, 2012 4:43 am

After several long weeks of being distracted by books and video games (and often drifting off to sleep in the middle of translations... Embarassed ), Japanese Set 12 is at last complete!! You can put it on the booooard~, YES!!! (Even though I'm a Cardinals fan, I just love Ken Harrelson's enthusiasm when the Chicago White Sox hit homers. It's contagious!)

Moving onwards and upwards, Set 13 is up next. Sieg-Apollodragon's full evolutionary process will be shown as extra promos for this set. The epic struggle between the Solar Militia and the Lunar Brigade reaches the last act, with all of Otherrealm hanging in the balance. Also we meet up with the final Zodiac Trinity of Fire, Sagittarius, Aries, and Leotwo of which bear a striking resemblance to two certain rival dragons! Plus, the ultimate galactic warrior emerges, and an astonishing secret lies in store...! Our adventure through the cosmos approaches its climactic zenith in the final chapter of the Constellation Saga! In the meantime, enjoy Set 12!! Cool

Now Advancing to the Next Stage... >> "Monarch of the Starry Skies"

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Post  Bolmeteus Sat Aug 04, 2012 8:29 am

WOOOOOOOOOW
YOUR EXPLANATORY POSTING IS ALMOST LIKE A MOVIE POSTER TEXT AND MAKES ME HAPPY:-)
Bolmeteus
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Post  Slifer Sun Aug 05, 2012 8:42 am

Thanks for the translations! And your note on set 13 made me more excited..... can't wait! (actually I can:) )
Slifer
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Post  Bolmeteus Sun Aug 05, 2012 12:14 pm

this is so important here, i mean logically a big part of decision when i get my bs cards depends on what i read in translationns:-)

i cant wait for bs13 text so i can decide if i get a box of it or not:-)
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