Battle Spirits JPN Set 13: CONSTELLATION SAGA, Chapter IV ~Monarch of the Starry Skies~ [COMPLETE!!]

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Battle Spirits JPN Set 13: CONSTELLATION SAGA, Chapter IV ~Monarch of the Starry Skies~ [COMPLETE!!]

Post  Smash Spirit on Tue Sep 04, 2012 10:34 pm

Just as promised, I am now working on both older cards as well as the latest sets released (see the Shining Charge/Dark Rush thread for a preview into the new saga starting this weekend!). This post will cover the final leg in our trek through the stars...

The Showdown at the Skyscraper reaches its climax, with an ending neither side expected! With everything going to extremes (and the world practically crumbling around her), Astral Scholar Lyria decides enough is enough; for the sake of the future, she takes matters into her own hands by forming an army of her own...! Sagittarius, Aries, and Leothe final Zodiac Trinity of Fire—enter the scene, but why do two of the three look so suspiciously familiar...? Their origin story will surprise you! The gathered powers of the Zodiac Twelve (or should that be "Thirteen"...?) summon the ultimate Galactic Guardian, and Sieg-Apollodragon's evolutionary line is completely unveiled. And speaking of unveiling, just who or what is Rolo the Wanderer? Just what is his connection with Otherrealm besides being a mere observer? The final entry in his Observation Records reveal an astonishing secret you have to read to believe!!

All of this is featured in the thirteenth Japanese expansion set, CONSTELLATION SAGA, Chapter IV ~Monarch of the Starry Skies~ (星座編第四章「星空の王者」 SEIZAHEN, Daiyonshou: Hoshizora no Ouja), released 22 July 2011 [46 Commons/18 Uncommons/12 Rares/8 Master Rares/6 X-Rares + 7 Special X-Rares + 1 Promo X-Rare Extra!]. Here, we are introduced to the first ever Double Brave Spirit and possibly the most expensive Spirit in existence to date! As usual in this saga, several of these cards will contain the last of the 88 recognized constellations; be on the lookout for them! Enjoy~! Smile


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Re: Battle Spirits JPN Set 13: CONSTELLATION SAGA, Chapter IV ~Monarch of the Starry Skies~ [COMPLETE!!]

Post  Smash Spirit on Tue Sep 04, 2012 10:58 pm

We begin as always with the Ruby Spirits.

[BS13-001] HIQUICK {1} -1R
Hiquick
(ヒクイック Hikuikku)
Common Ruby Spirit [R] Flying Fang
Level 1 <1>: 2000BP, Level 2 <3>: 3000BP, Level 3 <5>: 5000BP


"In the final decisive Battle at the Dark Skyscraper, the two commanders of both armies engage each other in fierce close combat! When the smoke cleared, the battle had ended in a stalemate... Both the Dragonlords of the Sun and Moon completely annihilated each other!" —A memo from Mixx the Negotiator—
—————
[BS13-002] ANKYLONG THE ARMORED SAURIAN {2} -1R
The ArmoredDinoman Ankylong
(鎧竜人アンキロング Gairyuujin Ankirongu)
Common Ruby Spirit [R] Terra Dragon/Dragon
Level 1 <1>: 2000BP, Level 2 <2>: 3000BP


During Your Start Phase (Lv. 1-2): You can return one of your Spirits with the Special Ruby Ability ULTIMATE EVOLUTION back to your hand.
(Lv. 2): When using the Special Ruby Ability ULTIMATE EVOLUTION of one of your Spirits, you can use the Cores in your Reserve instead of the ones on your other Spirits.
"Even the smaller Dinosaurs are not spared as one after the other they get destroyed along with this Realm. I, however, shall not disappear for my body is of immortal flesh." —Rolo the Wanderer, Otherrealm Observation Records: Final Chapter, Section 2—
<<Name Origin (Fusion): "Ankylosaurus" +
"Lóng" (Mandarin Chinese: "Dragon")>>
—————
[BS13-003] CHAMAELEOPUS {3} -2R
Chamaeleopus
(カメレオプス Kamereopusu)
Common Ruby Spirit [R] Reptile Beast/Astral Soul
Level 1 <1>: 2000BP, Level 2 <3>: 5000BP

{Featured Constellation: Chamaeleon, "the Camouflage Lizard"}

During Your Main Phase (Lv. 1-2): When you summon a Spirit with a Core Cost of 7 or higher, add two Ruby Gem Symbols ("[RR]") to this Spirit.
"The ability of this chameleon to change the color of his insides as well as his skin is something to be admired. It is not ashamed of changing into whatever color he wishes, be it that of the Sun or the Moon, or even...." —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Chamaeleon Chronicles—
—————
[BS13-004] PHOBOS DRAGOON {4} -2R
Phobos-Dragoon
(フォボス・ドラグーン Fobosu-Doraguun)
Common Ruby Spirit [R] Astral Dragon
Level 1 <1>: 3000BP, Level 2 <3>: 5000BP, Level 3 <4>: 6000BP


When This Spirit Attacks (Lv. 1-2-3): RAGE <Special Ruby Ability>
If your opponent has any unexhausted Spirits available, he/she must block this attack.

When This Spirit Attacks (Lv. 3): When the battle ends, by destroying this Spirit and another of your 3-Cost-or-higher Spirits, you can summon an "Astral Deity" Attribute Spirit from your hand to the Field without paying its Core Cost.
"With the Aries Deity now at her side, Prof. Lyria has formed her own army with eight of the Zodiac Deities Twelve! The first item on the New Zodiac Battalion's agenda: rescuing the captured Deities of Taurus and Aquarius!" —A memo from Mixx the Negotiator—
<<Name Origin: "Phobos," one of Mars' satellite moons, named after the Greek god of fear>>

—————
[BS13-005] DYRANNO REX THE VIOLENT SAURIAN {5} -3R
The RudeSaurus Dirano-Rex
(強暴竜ディラノ・レックス Kyoubouryuu Dirano-Rekkusu)
Rare Ruby Spirit [R] Terra Dragon
Level 1 <1>: 3000BP, Level 2 <2>: 6000BP, Level 3 <4>: 7000BP


(Lv. 1-2-3): All of your Brave Spirits with the Special Ruby Ability ULTIMATE EVOLUTION cannot be split apart in a Brave Cancel, nor can either player remove any of the Cores on said Spirits.
[BRAVE FUSION] (Lv. 3): All of your "Terra Dragon" Attribute Brave Spirits gain the following special effect: "Flash Timing: ULTIMATE EVOLUTION <Special Ruby Ability> You can move any number of Cores on your Spirits and place them on this Spirit; doing so refreshes this Spirit from the exhausted position."
"The Dinosaurs roared in mourning as the Ruby Realm was destroyed." —Rolo the Wanderer, Otherrealm Observation Records: Final Chapter, Section 1—
<<Possible Name Origin (Fusion): "Dynamite" + "Tyrannosaurus Rex">>

—————
[BS13-006] FIORYX THE FLAME BEAST {5} -2R, -1D
The FlameBeast Fioryx
(炎獣ファイオリック Enjuu Faiorikku)
Common Ruby Spirit [R] Emperor Beast
Level 1 <1>: 3000BP, Level 2 <3>: 5000BP, Level 3 <5>: 7000BP


(Lv. 1-2-3): When an opposing Spirit with 4000BP or less attacks, destroy that Spirit.
When This Spirit Attacks (Lv. 2-3): As long as you have a "Lv. 1 Spirit Form" Brave on the Field, this Spirit gains one additional Ruby Gem Symbol ("[R]").
"The Bovine Dragonlord of Taurus is imprisoned inside an active volcano ringed by a floating crown of flames. The Dinosaurs consider this place sacred land. The Flame Beasts should know more about the site." —A memo from Mixx the Negotiator—
<<Name Origin (Fusion): "Fire" + "Oryx" (antelope species native to arid parts of Africa)>>

—————
[BS13-007] PANDOLANCER THE PANTHER DRAKE {6} -3R
The PantherDragon Pandolancer
(豹竜パンドランサー Hyouryuu Pandoransaa)
Uncommon Ruby Spirit [R] Winged Dragon
Level 1 <1>: 4000BP, Level 2 <3>: 6000BP, Level 3 <4>: 8000BP


When This Spirit Attacks (Lv. 1-2-3): You may Brave Fuse this Spirit with one of your "Lv. 1 Spirit Form" Braves on the Field. Afterwards, this Spirit's "When This Spirit Brave Attacks" effect activates.
When This Spirit Brave Attacks (Lv. 3): Destroy an opposing Spirit with 5000BP or less.
"I thought back to my journey through Otherrealm and all the adventures I shared with my eight friends." —Rolo the Wanderer, Otherrealm Observation Records: Final Chapter, Section 3—
—————
[BS13-008] MEGALO SAUR THE SAURIAN KING {7} -4R
The DinomanKing Megalo-Saur
(恐竜王メガロ・ザウル Kyouryuu'ou Megaro-Zauru)
Master Rare Ruby Spirit [R] Terra Dragon/Dragon
Level 1 <1>: 5000BP, Level 2 <3>: 9000BP


When Summoned (Lv. 1-2): You can destroy any number of opposing Spirits such that their Battle Point total is no higher than the grand BP total of all your "Dragon" Attribute Spirits on the Field.
When This Spirit Attacks (Lv. 2): When this Spirit is blocked, you can return one of your "Terra Dragon" Attribute Spirits on the Field back to your hand in order to refresh this Spirit.
"We've found the Taurus Deity's prison! At that moment, another being emerged from deep within the dim caverns. He didn't seem even the least bit timid when standing before a long line of celestial gods. This guy... he's the King of the Dinosaurs!" —A memo from Mixx the Negotiator—
<<Name Origin: "Megalosaurus">>


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Re: Battle Spirits JPN Set 13: CONSTELLATION SAGA, Chapter IV ~Monarch of the Starry Skies~ [COMPLETE!!]

Post  Smash Spirit on Tue Sep 04, 2012 11:31 pm

Next up, the Amethyst Spirits.

[BS13-009] KEMURISU {1} -1A
Kemurisu
(ケムリス Kemurisu)
Common Amethyst Spirit [A] Darkling
Level 1 <1>: 1000BP, Level 2 <2>: 3000BP, Level 3 <5>: 4000BP


"I figured the Dinosaur King wouldn't settle for resolving things peacefully... But the next thing I knew, the King himself released the Taurus Deity from his cell! Could this mean we are not the only ones who wish for a world where the Sun and Moon exist together in harmony? At any rate, "Operation Taurus Breakout" is a success!" —A memo from Mixx the Negotiator—
<<Name Origin (Fusion):
"Kemuri" + 栗鼠 "Risu" (Japanese: "Smoke Squirrel")>>
—————
[BS13-010] SKULLZARD {2} -2A
Skullzard
(スカルザード Sukaruzaado)
Common Amethyst Spirit [A] Zombie
Level 1 <1>: 2000BP, Level 2 <2>: 3000BP


During Your Opponent's Turn (Lv. 2): When your opponent destroys this Spirit, you can summon up to two 1-Cost-or-lower Spirits from your Trash to the Field without paying their Core Costs.
"Borrowing powers from the Devil Deity of Capricorn, Prof. Lyria whisked all of us to the Netherrealm, where all that died in battle are banished to; it was there where we confronted the souls of the two warring dragons, Sieg-Apollodragon and Strike-Siegwurm. The astral scholar then admonished the two Dragonlords with the following proposition: she would bring them back to life as the two newest members of the Zodiac Deities Twelve, but only if they cast aside their differences and work together to create a new world where the Sun and Moon—daytime and nighttime—coexist peacefully, as is their duty... After a brief moment of tense silence, the Dragonlords acknowledged each other's strength and abilities, reconciled with one another, and went ahead with Sensei's proposal." —A memo from Mixx the Negotiator—
<<Name Origin (Fusion): "Skull Lizard">>

ADMONISH [verb]: to reprove kindly but seriously; to point out obligations to, by means of a warning, reproof, or exhortation

—————
[BS13-011] DRAGONAGA THE ASSASSIN {3} -1A, -1R
The Assassin Dragonaga
(暗殺者ドラゴナーガ Ansatsusha Doragonaaga)
Common Amethyst Spirit [A] Dark Snake/Dragon
Level 1 <1>: 2000BP, Level 2 <3>: 4000BP


When This Spirit Attacks (Lv. 1-2): CURSE <Special Amethyst Ability>
When the Battle Phase ends, this Spirit destroys one opposing Spirit that blocked.

When This Spirit Attacks (Lv. 2): Treat this Spirit as having no Gem Color whatsoever.
"I visited the Amethyst Realm once more. The Demonkin and the Armies of the Oblivion Deities were nowhere to be found; it seemed that the only thing in this world that remained standing was the Palace of the Dark Snakes." —Rolo the Wanderer, Otherrealm Observation Records: Final Chapter, Section 2—
—————
[BS13-012] GINAGANT {4} -2A, -2D
Jainagant
(ジャイナガン Jainagan)
Common Amethyst Spirit [A] Dark Snake/Astral Soul
Level 1 <1>: 2000BP, Level 2 <3>: 5000BP, Level 3 <4>: 6000BP

{Featured Constellation: Serpens, "the Snake" (also known in Greek as "Ophis")}

During Each Attack Phase: IMMORTALITY: 7-or-8-Core Cost <Special Amethyst Ability>
If this Spirit Card is in your Trash, you can summon it to the Field when one of your Spirits with the same Core Cost stated above is destroyed.

When Destroyed (Lv. 1-2-3): Send one Core from an opposing Spirit to your opponent's Trash.
"Its magic curse forces you to dance with ecstasy as you surrender your body to the flames. It often guides wandering souls to a pitch-black hell even darker than the deepest reaches of the forest." —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Serpens Chronicles—
<<Name Origin (Fusion): "Giant" + "Naga" (Nāgas are great snake deities found throughout Hinduism and Buddhism; they usually take forms similar to a King Cobra)>>
<<Translator's Note: The constellation Serpens is actually split in two (Serpens Caput, "the Snake's Head", and Serpens Cauda, "the Snake's Tail") and were once part of an even larger constellation called Ophiuchus, "the Serpent Bearer.">>

—————
[BS13-013] SKULLION {5} -2A
Skullion
(スカリオン Sukarion)
Uncommon Amethyst Spirit [A] Zombie
Level 1 <1>: 4000BP, Level 2 <3>: 6000BP, Level 3 <5>: 8000BP


When Summoned (Lv. 1-2-3): Send one Core from every opposing Spirit with a Core Cost of 3 or less to your opponent's Reserve.
"The Armies of the Dragonlords battled each other in order to realize their ideal world; the Solar Dragonlord fought for a world of eternal daytime, just as the Lunar Dragonlord fought for a world of eternal night. Prof. Lyria and her squadron fight to create a new world where the Sun and the Moon live together hand in hand, where daytime and nighttime alternate in unison." —A memo from Mixx the Negotiator—
<<Name Origin (Fusion): "Skull Lion">>

—————
[BS13-014] AGRAVAIN THE DARK KNIGHT {5} -2A, -2R
The DarkKnight Agravain
(闇騎士アグラヴェイン Yami-Kishi Aguravein)
Common Amethyst Spirit [A] Evil Shadow
Level 1 <1>: 3000BP, Level 2 <2>: 5000BP, Level 3 <5>: 7000BP

{{WARNING!! As of 23 March 2013, this card has been given "ULTIMATE: ALPHA Status," thus restricting the card to only one copy per deck.}}

During Each Attack Phase: IMMORTALITY: "Dark Snake" Attribute <Special Amethyst Ability>
If this Spirit Card is in your Trash, you can summon it to the Field when one of your Spirits with the same Attribute stated above is destroyed.

When Summoned (Lv. 1-2-3): When this Spirit is summoned through the Special Amethyst Ability IMMORTALITY, you may also summon one Spirit with a Core Cost of 7 or more from your Trash to the Field without paying the Core Cost. Note that the newly summoned Spirit's "When Summoned" effects do not activate when using this ability.
"The Arboreal Deity of Aries granted the Solar and Moonlight Dragonlords new life, and everyone welcomed them as their newest comrades." —A memo from Mixx the Negotiator—
<<Name Origin: "Sir Agravain(e)," brother of Sir Gawain and nephew to King Arthur (Arthurian legend: Knights of the Round Table)>>

—————
[BS13-015] INFERNAL GOVERNOR HAGEN {6} -3A
The HellGovernor Hagen
(冥総裁ハーゲン Meisousai Haagen)
Rare Amethyst Spirit [A] Infernal Lord
Level 1 <1>: 2000BP, Level 2 <4>: 5000BP


If this Spirit Card is in your Trash, return it to your hand during your End Phase.
When Summoned (Lv. 1-2): Return one Spirit Card with the Special Amethyst Abilities CURSE or IMMORTALITY in your Trash back to your hand.
During Your Attack Phase (Lv. 2): Treat all of your attacking Spirits with the Special Amethyst Abilities CURSE or IMMORTALITY as if they had no Gem Colors at all.
"With over ninety percent of this world consumed in total darkness, the fact that this place remains standing is a miracle. I passed through the escape gates that the cowardly Demonkin built so they could run away." —Rolo the Wanderer, Otherrealm Observation Records: Amethyst Chapter, Section 14—
<<Possible Name Origin: "Hagen" (German version of the original Old Norse "Högni"), a warrior in tales of the Burgundian Kingdom at Worms, Germany (Nibelunglied); also featured as a villain in Richard Wagner's Der Ring des Nibelungen>>

—————
[BS13-016] DRAGONAGA, KING OF CURSES {7} -3A, -2R
The CurseKing Dragonaga
(呪王ドラゴナーガ Ju'ou Doragonaaga)
Master Rare Amethyst Spirit [A] Dark Snake/Dragon
Level 1 <1>: 5000BP, Level 2 <2>: 7000BP, Level 3 <6>: 9000BP


(Lv. 1-2-3): When one of your "Dark Snake" Attribute Spirits is summoned, draw a card from your deck.
During Each Attack Phase (Lv. 1-2-3): When one of your "Dragon" Attribute Spirits gets exhausted, send one Core from an opposing Spirit to your opponent's Reserve.
When Destroyed (Lv. 2-3): Return all cards in your Trash with "Dragonaga" in their names back to your hand.
"Despite being the only visitor to this world whose flesh and bones are still intact, the revelation of the Dark Snakes urged me forward." —Rolo the Wanderer, Otherrealm Observation Records: Final Chapter, Section 2—


Last edited by Smash Spirit on Wed Mar 27, 2013 10:14 pm; edited 1 time in total


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Re: Battle Spirits JPN Set 13: CONSTELLATION SAGA, Chapter IV ~Monarch of the Starry Skies~ [COMPLETE!!]

Post  Smash Spirit on Wed Sep 05, 2012 12:00 am

This set of Emerald Spirits practically follow a theme... Brace yourselves for a lot of kanji! Razz

[BS13-017] ANAGUMA KOSUKE {0}
Anaguma-Kosuke
(アナグマ・コスケ Anaguma-Kosuke)
Common Emerald Spirit [E] Imp
Level 1 <1>: 1000BP, Level 2 <3>: 2000BP


When This Spirit Attacks (Lv. 2): This Spirit gains +1000BP for every "Imp" Attribute Spirit you have on the Field.
"Through the powers of the Twelve Zodiac Signs, the two warring Dragonlords were born anew as the Divine Centaur Dragonknight of Sagittarius and the Mechalion Dragonlord of Leo. Now all twelve celestial gods are assembled and all Star Cores collected! Prof. Lyria leads her now complete Zodiac Battalion as they head to the Altar of Stars for the ceremonial ritual. The time has finally come... for this world to be reborn!!" —A memo from Mixx the Negotiator—
<<Name Origin (Fusion):
穴熊 "Anaguma" (Japanese, "badger") + 穴山小介 "Anayama Kosuke" (one of "Sanada's Ten Braves," a group of legendary ninja that assisted the warlord Sanada Yukimura during Japan's Sengoku era)>>
—————
[BS13-018] MODZU {2} -1E
Modzu
(モッズ Mozzu)
Common Emerald Spirit [E] Winged Beast
Level 1 <1>: 2000BP, Level 2 <2>: 4000BP, Level 3 <3>: 5000BP


"Before me lay a barren wilderness that seemed stripped of everything it once possessed. Could any signs of life still remain in this somber place...?" —Rolo the Wanderer, Otherrealm Observation Records: Final Chapter, Section 3—
<<Possible Name Origin (?):
墨子 "Mòzǐ," a Chinese philosopher from Tengzhou, Shangdong, in the Hundred Schools of Thought Period; founder of the school of Mohism (a rival faction against Confucianism and Daoism)>>
—————
[BS13-019] COROCORN {3} -1E
Corocorn
(コロコーン Korokoon)
Uncommon Emerald Spirit [E] Imp/Astral Soul
Level 1 <1>: 3000BP, Level 2 <3>: 5000BP

{Featured Constellation: Vulpecula, "the (Little) Fox"}

During Your End Phase (Lv. 1-2): By returning one of your Spirits with the Special Emerald Ability HIGH SPEED back to your hand, you may refresh this Spirit.
During Each Attack Phase (Lv. 2): When your Spirits perform Brave Fusion, refresh this Spirit.
"A small yet gallant warrior, his bursting spirit and bravery continues to encourage and inspire his friends." —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Vulpecula Chronicles—
—————
[BS13-020] BUSHBABY {3} -2E
Bushbabe
(ブッシュベイベ Busshubeibe)
Common Emerald Spirit [E] Imp
Level 1 <1>: 2000BP, Level 2 <2>: 3000BP


When This Spirit Attacks (Lv. 2): This Spirit gains +1000BP for each Core placed on it.
"The Emerald Realm that I remember had carefree animals relaxing and cheerful fairies singing and frolicking, all while a fierce struggle for survival was taking place—in short, it was a world of life filled with vigorous energy." —Rolo the Wanderer, Otherrealm Observation Records: Final Chapter, Section 3—
—————
[BS13-021] SAIZORONG {4} -2E
Saizorong
(サイゾロング Saizorongu)
Uncommon Emerald Spirit [E] Blade Beast/Imp
Level 1 <1>: 1000BP, Level 2 <3>: 5000BP


Flash Timing: HIGH SPEED <Special Emerald Ability>
During the Flash Timing Phase, you can summon this Spirit from your hand to the Field. All Cores required for summoning this Spirit must be paid from your Reserve when using this ability.

When Destroyed (Lv. 1-2): Refresh one of your Spirits.
"There were also those who willingly gave up their lives to protect me. I must think back to my more painful memories as well. Everything is for the sake of renewal." —Rolo the Wanderer, Otherrealm Observation Records: Final Chapter , Section 3—
<<Name Origin:
霧隠才蔵 "Kirigakure Saizou," one of ten legendary ninja ("Sanada's Ten Braves") who assisted the warlord Sanada Yukimura in Japan's Sengoku era; also one of the most recognized of the ten, second only to Sarutobi Sasuke>>
—————
[BS13-022] YAN OGRE {4} -2E, -2A
Yang-Ogre
(ヤン・オーガ Yan-Ooga)
Common Emerald Spirit [E] Shellman
Level 1 <3>: 3000BP, Level 2 <3>: 4000BP, Level 3 <4>: 5000BP


When Destroyed (Lv. 1-2-3): Add a number of Cores from the Void to your Reserve equal to this Spirit's current Battle Level.
"Upon arriving at the altar, the Twelve Zodiac Deities stood and posed in a circle with Prof. Lyria at its center. As she raised her hands to the heavens, the Star Cores of the Zodiac Pantheon took visible form. —A memo from Mixx the Negotiator—
<<Name Origin:
鬼蜻蜓/馬大頭 "Oniyanma" (Anotogaster sieboldii), the largest species of dragonfly native to Japan (95–100mm)>>
—————
[BS13-023] MOUNTAIN SEIKAI {5} -2E
Mountain-Seikai
(マウンテン・セイカイ Maunten-Seikai)
Rare Emerald Spirit [E] Imp
Level 1 <1>: 4000BP, Level 2 <3>: 6000BP, Level 3 <7>: 12,000BP


During Your End Phase (Lv. 1-2-3): Refresh all of your Level-2-and-higher Spirits.
[BRAVE FUSION] When in Battle (Lv. 3): When the Battle Phase ends, you can refresh this Spirit by returning this Spirit's Brave to your hand.
"As if responding to each other's presence, the twelve Star Cores flashed brilliantly as they started to revolve, maintaining equal distance from each other. The Cores rapidly gained speed until they seemed to merge into one continuous halo of light... The legendary Mother Core has appeared! Then, as if falling into an entranced sleep, Prof. Lyria closed her eyes and began to whisper..." —A memo from Mixx the Negotiator—
<<Name Origin (Fusion): "Mountain Gorilla" +
三好清海入道 "Miyoshi Seikai Nyuudou" (yet another of Sanada's Ten Brave Ninja)>>
—————
[BS13-024] DEER'L YUKIMURA THE WARLORD BEAST {6} -2E
The BushinBeast Deerl-Yukimura
(武神獣ディアル・ユキムラ Bushinjuu Diaru-Yukimura)
Master Rare Emerald Spirit [E] Imp
Level 1 <1>: 5000BP, Level 2 <3>: 7000BP


When Summoned (Lv. 1-2): Add one Core from the Void to your Reserve for every "Imp" Attribute Spirit on your Field.
When This Spirit Attacks (Lv. 1-2): By exhausting one of your "Imp" Attribute Spirits, you can add the exhausted Spirit's Battle Points to this Spirit's BP.
(Lv. 2): When any of your Spirits other than "Deer'l Yukimura the Warlord Beast" refreshes, refresh this Spirit.
Prof. Lyria: "O Mother Core, creator of this world, please grant this humble teacher her wish..." —A memo from Mixx the Negotiator—
<<Name Origin:
真田左衛門佐幸村 "Sanada Saemonnosuke Yukimura" (1567 – 3 June 1615), a samurai and excellent military tactician together with his father, the daimyo Sanada Masayuki; having won many battles while being outnumbered, he has earned the nickname "the Crimson Demon of War.">>


Last edited by Smash Spirit on Tue Oct 09, 2012 11:18 pm; edited 2 times in total


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Re: Battle Spirits JPN Set 13: CONSTELLATION SAGA, Chapter IV ~Monarch of the Starry Skies~ [COMPLETE!!]

Post  Bolmeteus on Wed Sep 05, 2012 9:33 am

just wanna say THNX in between thread work, it is so nice to see this set gets finished (soon?!) so i can complete use it:-) my cards arrive next week hehe
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Re: Battle Spirits JPN Set 13: CONSTELLATION SAGA, Chapter IV ~Monarch of the Starry Skies~ [COMPLETE!!]

Post  Smash Spirit on Mon Sep 17, 2012 12:18 am

I finally got the Diamond Spirits out of the way... Razz

[BS13-025] AMMOKNIGHT {1} -1D
Ammoknights
(アンモナイツ Ammonaitsu)
Common Diamond Spirit [D] Android
Level 1 <1>: 1000BP, Level 2 <2>: 3000BP, Level 3 <3>: 4000BP


"We finally discover that the Mechadeity of Aquarius has been imprisoned in the Lunar Brigade's astronomical observatory. It's equipped with a satellite cannon high in the upper atmosphere that immediately fires at any and all intruders it detects—a defense system that's beyond all common sense." —A memo from Mixx the Negotiator—
<<Name Origin (Fusion): "Knight" + "Ammonite" (an extinct species of mollusk that actually is more closely related to octopi and squid)>>

—————
[BS13-026] CYGNA SWAN MarkII {2} -1D
Kigna-Swan Mk-II
(キグナ・スワンMk-II Kiguna-Suwan Maaku-Tsuu)
Common Diamond Spirit [D] Machine Beast/Astral Soul
Level 1 <1>: 2000BP, Level 2 <2>: 3000BP, Level 3 <4>: 5000BP

{Featured Constellation: Cygnus, "the Swan"}

(Flash Timing) During Each Attack Phase (Lv. 1-2-3): By exhausting this Spirit, all of your "Galaxian" and "Astral Soul" Attribute Spirits gain +3000BP for the duration of this turn.
(Lv. 1-2-3): The special effects of all Spirits, Braves, Nexus, and Spell Cards can only discard a maximum of three cards from either player's deck per turn.
"The ecosystem transforms itself to keep pace with a world changed by war. Evolution for the sake of survival... This form is the perfect example." —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Cygnus Chronicles—
—————
[BS13-027] MOONSHOU-UO {3} -1D
Moonshouuo
(ムーンショウウオ Muunshou'uo)
Common Diamond Spirit [D] Armored Dragon
Level 1 <1>: 2000BP, Level 2 <3>: 4000BP


During Your Opponent's Attack Phase (Lv. 1-2): By returning this Spirit to your hand at the beginning of this Phase, you may select a target opposing Spirit. For the duration of this turn, you will not take Life Core damage from an attack by said target Spirit if left unblocked.
During Your Opponent's Attack Phase (Lv. 2): You cannot lose Life Cores through the special effects of any opposing Spirit.
"The fierce attack rained down upon us from high in the skies over the observatory. The Magician Deity of Gemini suddenly spread his body out and shielded us, taking the full force of the blast! I thought for sure he was defeated, until I saw another Gemini Deity proudly emerge from behind us! It was all a magic trick...." —A memo from Mixx the Negotiator—
<<Name Origin (Fusion): "Moon" +
山椒魚 "Sanshou'uo" (Japanese: "primitive salamander," literally "mountain ash fish")>>
—————
[BS13-028] VAR, GODDESS OF OATHS {4} -2D
The OathGoddess Var
(誓約の女神ヴァール Seiyaku no Megami Vaaru)
Uncommon Diamond Spirit [D] Ice Princess
Level 1 <1>: 1000BP, Level 2 <2>: 5000BP, Level 3 <4>: 7000BP


During Your Opponent's Turn (Lv. 1-2-3): ICEWALL (Ruby/Emerald/Topaz) <Special Diamond Ability>
When your opponent uses a Spell Card of the Gem Colors specified, exhaust this Spirit to negate its effect.

During Your Opponent's Attack Phase (Lv. 2-3): At the start of this Phase, refresh all of your Spirits who have the Special Diamond Ability ICEWALL.
"The exit gates were at the bottom of a well where the Ice Witch was once confined." —Rolo the Wanderer, Otherrealm Observation Records: Diamond Chapter, Section 14—
<<Name Origin: "Vár" (Old Norse: "pledge"/"beloved"), a goddess associated with oaths and agreements (Norse mythology)>>

—————
[BS13-029] GRANIM THE SWORDHORSE {4} -2D, -2R
The SwordHorse Granim
(剣馬グラニム Kenba Guranimu)
Common Diamond Spirit [D] Machine Beast/Emperor Beast
Level 1 <1>: 3000BP, Level 2 <2>: 5000BP, Level 3 <3>: 6000BP


During Your Opponent's Attack Phase (Lv. 1-2-3): All of your Ruby Spirits can block any opposing Spirit with 6000BP or less, even when exhausted.
During Your Opponent's Attack Phase (Lv. 2-3): All of your Ruby Spirits can block any opposing Brave Spirit even when exhausted.
(Lv. 3): Treat this Spirit as a Diamond Spirit as well as a Ruby Spirit.
"The Diamond Realm I once knew was in the middle of being invaded... But even that was better than how things are now." —Rolo the Wanderer, Otherrealm Observation Records: Final Chapter, Section 2—
<<Name Origin: "Grani," a horse owned by the hero Sigurd, and descendant of Odin's steed Sleipnir (Norse mythology)>>

—————
[BS13-030] LETHAL WEAPON DRAGON {5} -2D
Lethalweapondragon
(リーサルウェポンドラゴン Riisaru-Wepon-Doragon)
Rare Diamond Spirit [D] Armored Dragon/Armed Machine
Level 1 <1>: 4000, Level 2 <3>: 7000BP


(Lv. 1-2): INVINCIBILITY: Amethyst/Sapphire <Special Diamond Ability>
This Spirit is invincible against the effects of all opposing Spirits, Braves, Nexus, and Spell Cards of the Gem Colors stated above.

[BRAVE FUSION] When in Battle (Lv. 2): For each matching Gem Color affected by this Spirit's Special Diamond Ability INVINCIBILITY, return one opposing Spirit to your opponent's hand.*
"We succeeded in freeing the Aquarius Deity from his prison, but the very next moment, a countless barrage of cannonfire rained upon us from high above the observatory! We were prepared to meet our grisly end, but then the sweet aroma of flowers suddenly invaded our surroundings. The Valkyrie Goddess of Virgo, the source of this out-of-place scent, simply gave a calm, kind smile.... And instantly, the cannon strikes ceased...!" —A memo from Mixx the Negotiator—
*<<Translator's Note: For those who are confused, this means that, in this case, this Spirit lets you send an enemy Amethyst Spirit and an enemy Sapphire Spirit back to your rival's hand.>>

—————
[BS13-031] AURORIA THE RAINBOW DRAGON {6} -3D
The RainbowDragon Auroria
(虹竜アウローリア Kouryuu Aurooria)
Rare Diamond Spirit [D] Armored Dragon
Level 1 <1>: 4000BP, Level 2 <3>: 6000BP


During Your Opponent's Attack Phase (Lv. 1-2): All of your "Armored Dragon" Attribute Spirits can block any opposing Spirit even when exhausted.
When Blocking (Lv. 2): This Spirit gains +2000BP for each "Armored Dragon" Attribute Spirit on your Field.
"I asked others if they wanted to join me to come to the new world, but no one came forward. It seems that simply waiting for their own demise is a common and expected choice for this realm's inhabitants." —Rolo the Wanderer, Otherrealm Observation Records: Diamond Chapter, Section 14—
<<Name Origin: "Aurora">>

—————
[BS13-032] HERMOD THE LIGHTSPEED KNIGHT {7} -4D
The LightSpeedKnight Hermod
(光速の騎士ヘルモード Kousoku no Kishi Herumoodo)
Master Rare Diamond Spirit [D] Armed Machine
Level 1 <1>: 5000BP, Level 2 <2>: 7000BP, Level 3 <4>: 10,000BP


TRIBUTE SUMMON: "Armed Machine" Attribute —> Void
After paying the traditional Summoning Core Cost, you must move all the Cores of a Spirit that meets these aspects to the location specified in order to summon this Spirit.

When Summoned (Lv. 1-2-3): Return all of your opponent's Nexus to his/her hand.
[BRAVE FUSION] When This Spirit Brave Attacks (Lv. 3): This Spirit cannot be blocked by any opposing Spirit with 6000BP or more.
"Over there! I've spotted the Mechadeity of Aquarius; he's trapped right next to the sextant!" —A memo from Mixx the Negotiator—
<<Name Origin: "Hermóðr the Brave," Odin's son (Norse mythology)>>


Last edited by Smash Spirit on Tue Oct 09, 2012 11:19 pm; edited 1 time in total


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Re: Battle Spirits JPN Set 13: CONSTELLATION SAGA, Chapter IV ~Monarch of the Starry Skies~ [COMPLETE!!]

Post  Smash Spirit on Mon Sep 17, 2012 12:44 am

Up next, the Topaz Spirits!

[BS13-033] KNOCKIN' MOLE {1} -1T
Knocknmole
(ノックンモール Nokkunmooru)
Common Topaz Spirit [T] Toy Beast
Level 1 <1>: 1000BP, Level 2 <2>: 3000BP


"It must have understood Prof. Lyria's words. The giant Mother Core let loose an intense light, shrouding the world in broad daylight. Then just as quickly, the blinding light vanished, leaving a night sky swarming with stars. Suddenly feeling dawn approaching, I turned towards the east. ...It's the Sun! The morning sun is rising! Sensei! The shining future where everyone co-exists in peace has arrived—the curtain is opening on a brand new world!!" —A memo from Mixx the Negotiator—
<<Possible Name Origin (?): "Whack-a-Mole," a common carnival/arcade game where one bashes moles (or gophers) that randomly pop up from holes with toy hammers to gain points/tickets>>

—————
[BS13-034] MINOGAMEN {2} -2T
Minogamen
(ミノガメン Minogamen)
Common Topaz Spirit [T] Imaginary Beast
Level 1 <1>: 1000BP, Level 2 <2>: 3000BP


If your opponent forced you to discard this Spirit Card from your deck, you can summon this Spirit to the Field without paying the Core Cost.
When Summoned (Lv. 1-2): Reveal the top card in your deck. If its a 2-Core-Cost Spirit, add it to your hand; if not, return it to the top of your deck.
"Being sent off with her smile, I got on the back of the Flying Turtle. I headed to the Gates of Heaven to continue my journey in the next realm." —Rolo the Wanderer, Otherrealm Observation Records: Topaz Chapter, Section 14—
<<Name Origin:
蓑亀 "Minogame" (Japanese: "old turtle with seaweed growing on its back"), a cultural symbol of longevity and felicity>>
—————
[BS13-035] OCH THE OLYMPIAN ANGEL {3} -1T
The Angelia of Olimpics Och
(オリンピアの天使オク Orimpia no Tenshi Oku)
Uncommon Topaz Spirit [T] Divine Spirit
Level 1 <1>: 2000BP, Level 2 <3>: 4000BP


During Each Attack Phase (Lv. 1-2): All Spirits with a Core Cost of 0, 1, or 4 cannot attack.
(Lv. 2): All of the "Divine Spirit"Attribute Spirits in your hand gain one additional Topaz Core Cost Reduction Symbol ("-1T").
"I met someone on my journey who is the splitting image of that one girl who likes the Moonlight Dragonlord so much! She told me that the two of them are twins, and that they dislike each other so much that they often fight. Apparently, she just happens to be a big fan of the Dragonlord of the Sun... Well, it's like they say: the more you quarrel, the more you get along. Perhaps even the Sun and the Moon themselves share the same relationship." —A memo from Mixx the Negotiator—
<<Name Origin: "Och," an Olympian spirit who rules over the Sun (from the Arbatel de Magia Veterum, a Latin grimoire on celestial magic)>>

—————
[BS13-036] KUUJA THE ASTRAL BIRD {4} -1T
The StarBird Kuhja
(星鳥クージャ Seichou Kuuja)
Uncommon Topaz Spirit [T] Hunting Beast/Astral Soul
Level 1 <1>: 3000BP, Level 2 <2>: 4000BP, Level 3 <3>: 5000BP

{Featured Constellation: Pavo, "the Peacock"}

During Each Attack Phase (Lv. 1-2-3): When your Topaz Spirits are being destroyed, you can return one of your destroyed Topaz Spirits back to the Field in the exhausted position by sending one of your Life Cores to your Reserve.
During Each Attack Phase (Lv. 2-3): When your Topaz Spirits are being destroyed, draw a card from your deck.
During Your Attack Phase (Lv. 3): When your Topaz Spirits are being destroyed, add a Core from the Void to your Reserve.
"His beauty is indestructible." —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Pavo Chronicles—
<<Name Origin:
孔雀 "Kujaku" (Japanese: "peacock")>>
—————
[BS13-037] PRINCE PENTAN {4} -2T
Princepentan
(皇子ペンタン Ouji Pentan)
Common Topaz Spirit [T] Emperor Beast/Song Bird
Level 1 <1>: 2000BP, Level 2 <2>: 4000BP, Level 3 <5>: 6000BP


(Lv. 1-2-3): Treat this Spirit as both [BS12-037] "Prince Pentan" and [BS02-073] "Empereur the Kaiser."
When Summoned (Lv. 1-2-3): You may summon a card with "Pentan" in its name from your hand to the Field without paying its Core Cost.
"It seems the noble lineage of the Imperial Pentan Family bloodline is still as strong as ever." —A memo from Mixx the Negotiator—
—————
[BS13-038] TARANGDA THE WITCH {5} -2T
The Witch Tarangda
(魔女タランダ Majo Taranda)
Common Topaz Spirit [T] Dark Artes
Level 1 <1>: 3000BP, Level 2 <3>: 6000BP


(Lv. 1-2): When your "Dark Artes" Attribute Spirits are being destroyed, discard any number of Spirit Cards you wish from your hand. For each Spirit Card discarded due to this effect, return one of your destroyed "Dark Artes" Attribute Spirits from your Trash back to the Field in the exhausted position.
When This Spirit Attacks (Lv. 2): BRILLIANCE <Special Topaz Ability>
When the Battle Phase ends, all Spell Cards you used for this battle return to your hand.

"The final spell the Magic Kingdom cast destroyed everything—the Angels, the forces of Oblivion... and even themselves." —Rolo the Wanderer, Otherrealm Observation Records: Topaz Chapter, Section 14—
<<Possible Name Origin (?): "Taranga," wife of the underworld guardian Makeatutara and mother of Māui (Māori mythology)>>

—————
[BS13-039] BARRONG THE DIVINE BEAST {6} -2T
The SacredBeast Barrong
(神獣バーロン Shinjuu Baaron)
Rare Topaz Spirit [T] Hunting Beast
Level 1 <1>: 4000BP, Level 2 <2>: 6000BP, Level 3 <4>: 7000BP


When this card is in your hand, this Spirit gains one Topaz Core Cost Reduction Symbol ("-1T") for each "Hunting Beast" Attribute Spirit you have on the Field.
When Summoned (Lv. 1-2-3): None of the abilities of your opponent's Nexus activate for the duration of this turn.
[BRAVE FUSION] When This Spirit Brave Attacks (Lv. 3): Once per turn when a Battle Phase ends, you can refresh this Spirit by sending one of your Life Cores to your Reserve.
"His strange appearance may look scary at first glance, but he's extremely popular with everyone for his friendliness and reliablity. Hey, wait a minute! Didn't I see that girl back at the Dragons' Nest...?" —A memo from Mixx the Negotiator—
<<Name Origin: "Barong," the lion-like good king of spirits [Indonesian (Bali) mythology]>>

—————
[BS13-040] VENUFEATHER, ASTRAL DRAGONLORD OF VENUS {7} -5T
The VenusDragonDeity Venu-Feather
(金星神龍ヴィーナ・フェーザー Kinsei-Shiryuu Viina-Feezaa)
Master Rare Topaz Spirit [T] Astral Deity/Hunting Beast
Level 1 <1>: 4000BP, Level 2 <2>: 6000BP, Level 3 <4>: 8000BP


When this Spirit Card is in your hand, you can use the Gem Symbols available both on your Field and in your Trash for its Core Cost Reduction.
When Destroyed (Lv. 2-3): You can return this Spirit to the Field in the exhausted position by discarding the top three cards in your deck.
[BRAVE FUSION] When This Spirit Brave Attacks (Lv. 3): When this Spirit gets blocked by an opposing Spirit, add a Core from the Void to your Life for each Gem Symbol this Spirit has.
"The Fallen Dragonlord is a thing of the past. The Beautiful Dragonlord blossoms once again!" —A memo from Mixx the Negotiator—


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Re: Battle Spirits JPN Set 13: CONSTELLATION SAGA, Chapter IV ~Monarch of the Starry Skies~ [COMPLETE!!]

Post  Smash Spirit on Mon Sep 17, 2012 1:07 am

Man, the people behind Battle Spirits must absolutely love Cthulhu and the Ancient Greeks... Laughing Here are the Sapphire Spirits!

[BS13-041] CHOUTAH {1} -1S
Chootah
(チョーター Chootaa)
Common Sapphire Spirit [S] Fighting Beast
Level 1 <1>: 2000BP, Level 2 <3>: 3000BP, Level 3 <4>: 4000BP


"Who says the fight's over with the end of the Solar-Lunar Wars! For the sea of men whose hot blood courses through their veins, the battle for their honor rages on." —A memo from Mixx the Negotiator—
<<Name Origin (Fusion):
"Chou" (Japanese: "bird") + "Cheetah">>
—————
[BS13-042] NIGHTGAUNE {2} -1S
Night-Gaun
(ナイト・ゴーン Naito-Goon)
Common Sapphire Spirit [S] Fusion Beast/Fighting Spirit
Level 1 <1>: 2000BP, Level 2 <4>: 5000BP


During Your Opponent's Main Phase (Lv. 1-2): When your opponent uses the effects of a Spell Card, destroy an opposing Spirit with a Core Cost of 3 or less after the effect is activated.
During Your Opponent's Main Phase (Lv. 2): When your opponent uses the effects of a Spell Card, once the effect is complete, forcibly end his/her Main Phase if he/she has more cards in his/her hand than you do.
"How much time has passed since the 'Final Act of the Stars' Incident...? While strolling down the seashore, I found a canvas with a faded painting drawn on it. The artwork depicted the sun as it rose in the morning and set in the evening while the moon showed its face by night. It was a picture of a perfectly ordinary scene where daytime and nighttime alternated in a continuous cycle...." —From the diaries of Old Man Mixx—
<<Name Origin: "Nightgaunt," thin black faceless humanoid creatures with wings, horns, clawed hands, and a barbed tail used to "tickle" their victims into submission (Cthulhu Mythos)>>

—————
[BS13-043] IKAROSH THE BIRDMAN {3} -2S
The Birdman Ikarosh
(鳥人イカロッシュ Choujin Ikarosshu)
Common Sapphire Spirit [S] Beast Head
Level 1 <1>: 3000BP, Level 2 <3>: 5000BP


During Each Attack Phase (Lv. 1-2): When any 3-Core-Cost-or-lower Spirit attacks, its owner must send one Core from his/her Reserve to his/her Trash, or else they cannot attack.
"Accompanied by those who carried wounded wings, I arrived at an island in the shape of a corpse; it is there where the gateway to the next realm lies. Is this sheer coincidence or a fated necessity?" —Rolo the Wanderer, Otherrealm Observation Records: Sapphire Chapter, Section 14—
<<Name Origin: "Icarus," the son of master craftsman Daedalus; famous for his failed attempt to escape Crete due to his feather-and-wax wings melting away mid-flight for being too close to the Sun (Greek mythology)>>

—————
[BS13-044] ORPHE THE MINSTREL {4} -2S
The Minstrel Orphe
(吟遊詩人オルフェ Gin'yuu-Shijin Orufe)
Rare Sapphire Spirit [S] Fighting Spirit
Level 1 <1>: 3000BP, Level 2 <4>: 6000BP


When Summoned (Lv. 1-2): After discarding one of the cards in your hand, look at your opponent's hand and choose one Spell Card for him/her to discard.
(Lv. 2): Your opponent cannot return cards from his/her Trash back to his/her hand.
"I often heard a minstrel's song in this realm's arenas, stating that 'the Single-Horned Sovereign is the axis of the world.' In a way, those lyrics turned out to be true: once they lost their Sovereign, the Giants were soon destroyed one by one." —Rolo the Wanderer, Otherrealm Observation Records: Sapphire Chapter, Section 14—
<<Name Origin: "Orpheus," a legendary musician, poet, and prophet able to charm all living things and even stones with his music (ancient Greek mythology & religion)>>

—————
[BS13-045] IASON THE GIANT SHIP CAPTAIN {4} -3S
The GiantCaptain Iason
(巨人船長イアソン Kyojin-Senchou Iason)
Common Sapphire Spirit [S] Fighting Spirit
Level 1 <1>: 4000BP, Level 2 <4>: 7000BP


When Summoned (Lv. 1-2): Destroy one of your opponent's Nexus by destroying one of your Nexus.
During Each Attack Phase (Lv. 2): When one of your "Fighting Spirit" Attribute Spirits has battled, discard the top two cards from your opponent's deck for each Nexus with "Ancient Battleship" in its name you have on the Field. (Maximum Limit: 8 cards discarded)
"The one Sensei turned to appeal to as a trump card for controlling the strife at sea was the Twinfish Pirate Lord of Pisces. No one would be able to refuse her offer now with a deity for an intermediary. A splendid plan!" —A memo from Mixx the Negotiator—
<<Name Origin: "Jason" (Original Greek: "Iason"), a mythological hero famous as the leader of the Argonauts in their quest for the Golden Fleece>>

—————
[BS13-046] SHANTARG {5} -2S, -2D
Shantarg
(シャンターグ Shantaagu)
Uncommon Sapphire Spirit [S] Fusion Beast
Level 1 <1>: 3000BP, Level 2 <4>: 8000BP


When Summoned (Lv. 1-2): Either destroy two opposing Spirits with a Core Cost of 3 or less, or destroy one opposing Spirit with a Core Cost of 6 or less.
During Each Main Phase (Lv. 1-2): When either player uses the effect of a Spell Card, once those effects are complete, his/her Main Phase immediately ends.
When This Spirit Attacks (Lv. 2): ASSAULT (1) <Special Sapphire Ability>
During this turn for the number of times stated above, you can exhaust one of your Nexus in order to refresh this Spirit.

"What country they're from no longer matters. It's an all-out life-or-death struggle against Oblivion without the Giants to help them. The very earth roars as it crumbles to pieces." —Rolo the Wanderer, Otherrealm Observation Records: Sapphire Chapter, Section 14—
<<Name Origin: "Shantak," a huge, scaly, birdlike creature with bat-like wings, strong talons, and slimy skin that lives in the Cold Waste of Earth's Dreamlands (Cthulhu Mythos)>>

—————
[BS13-047] NORG DENS, GRAND EMPEROR OF THE OCEAN DEPTHS {7} -4S
The GreatDeepSea Norg-Dens
(深海大帝ノーグ・デンス Shinkai-Taitei Noogu-Densu)
Master Rare Sapphire Spirit [SS] Fusion Beast
Level 1 <1>: 6000BP, Level 2 <2>: 8000BP, Level 3 <4>: 10,000BP


TRIBUTE SUMMON: "Fusion Beast" Attribute —> Void
After paying the traditional Summoning Core Cost, you must move all the Cores of a Spirit that meets these aspects to the location specified in order to summon this Spirit.

When Summoned (Lv. 1-2-3): For the duration of this turn, when this Spirit attacks, your opponent cannot block the attack unless he/she discards one of the Spell Cards in his/her hand.
(Lv. 2-3): All of your "Fusion Beast" Attribute Spirits now have two Sapphire Gem Symbols ("[SS]").
"The veteran warriors of the sea exchanged chalices of reconciliation." —A memo from Mixx the Negotiator—
<<Name Origin: "Nodens, Lord of the Great Abyss," Elder God of the seas and ruler over the Nightgaunts; appears as a strong elderly human male with white hair; hunts down evil creatures in the Dreamlands (Cthulhu Mythos)>>

—————
[BS13-048] ANCIENT BATTLESHIP ARGO GOLEM {10} -5S
The AncientBattleship Argo-Golem
(古代戦艦アルゴ・ゴレム Kodai-Senkan Arugo-Goremu)
Master Rare Sapphire Spirit [S] Artificial Soldier/Astral Soul
Level 1 <1>: 10,000BP, Level 2 <5>: 20,000BP

{Featured (Former) Constellation: Argo Navis, "the Legendary Battleship"}*

When Summoned (Lv. 1-2): When you have four different Nexus with "Ancient Battleship" in their names on your Field, destroy all of your opponent's Spirits and Nexus.
During Each Attack Phase (Lv. 2): All of your Nexus that have "Ancient Battleship" in their names and have at least one Core placed on them lose their abilities as Nexus and are instead treated as Spirits with the following characteristics: "{Core Cost: 6} 'Artificial Soldier/Astral Soul' Attribute, Level 1 <1>: 8000BP, No Special Effects Written."
"In the exact same way that the long-lasting Solar-Lunar War that enveloped the world and caused so much sacrifice and suffering finally came to an end, the successful rebirth of the Giant Golem was the result of strong-willed people who never gave up right until the very end." —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Argo Navis Chronicles—
<<Name Origin: "Argo" (Greek: "swift"), the great ship Jason and the Argonauts used to retrieve the Golden Fleece; named after its builder Argus (Greek mythology)>>
* This constellation is the only one of the 48 listed by the 2nd Century astronomer Ptolemy that is no longer considered a constellation due to its unwieldy, enormous size. Had it been accepted today, it would easily be the largest constellation in history.


Last edited by Smash Spirit on Thu Oct 11, 2012 11:15 pm; edited 2 times in total


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Re: Battle Spirits JPN Set 13: CONSTELLATION SAGA, Chapter IV ~Monarch of the Starry Skies~ [COMPLETE!!]

Post  Bolmeteus on Mon Sep 17, 2012 11:35 am

hehe the producers and designers as many jp. card makers and videogame makers, not only love western mythology, they also need it. you can not just create all day asian-myth based products. western gamers might get tired of ninja and fighting monks after a while;-)
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Re: Battle Spirits JPN Set 13: CONSTELLATION SAGA, Chapter IV ~Monarch of the Starry Skies~ [COMPLETE!!]

Post  Smash Spirit on Tue Oct 02, 2012 6:02 pm

Sorry for taking so long, but these last few sections were so jam-packed with constellations, cultural cross-references, and what not that it was somewhat tiresome... Razz Here now are Set 13's Braves.

[BS13-049] IRRITABAN {4} -3R
Irritaban
(イリテバン Iriteban)
Common Ruby Brave [R] Terra Dragon/Machine Dragon
Level 1 <1>: 4000BP, BRAVE <0>: +2000BP


(Lv. 1): While this Brave is in "Lv. 1 Spirit Form," you can fuse one of your Braves to this "Spirit."
BRAVE FUSION: 4+ Core Cost
[BRAVE FUSION] When This Spirit Brave Attacks:
You can activate the "When This Spirit Brave Attacks" effect of one of your "Lv. 1 Spirit Form" Braves or one of your Brave Spirits as if it belonged to this Spirit.
"A curious and rare Brave now gets his big break!" —A memo from Mixx the Negotiator—
<<Name Origin: "Irritator," a spinosaurid dinosaur>>

—————
[BS13-050] SHINE BLAZER THE SHINING DRAGON {5} -2R, -2S
The ShineDragon Shine-Blazer
(輝竜シャイン・ブレイザー Kiryuu Shain-Bureizaa)
Uncommon Ruby Brave [R] Astral Dragon/Machine Dragon
Level 1 <1>: 5000BP, BRAVE <0>: +5000BP


BRAVE FUSION: 5+ Core Cost
[BRAVE FUSION] When This Spirit Brave Attacks:
When you destroy an opposing Spirit with 8000BP or more, send one of your opponent's Life Cores to his/her Reserve for each Spirit destroyed.
"The legendary sacred spear that appeared in the Birthplace of Swords was taken by a Brave radiating with light." —A memo from Mixx the Negotiator—
—————
[BS13-051] ZUGANAKE {4} -2A
Zuganake
(ズガネーク Zuganeeku)
Common Amethyst Brave [A] Dark Snake
Level 1 <1>: 3000BP, BRAVE <0>: +4000BP


When This Brave is Summoned (Lv. 1): Destroy one of your Spirits in order to force your opponent to destroy one of his/her own.
BRAVE FUSION: 4+ Core Cost
"Even after falling into darkness and being exiled to the Netherrealm, the charismatic Astral Dragonlord still maintains his flamboyant personality." —A memo from Mixx the Negotiator—
<<Possible Name Origin (Fusion): "Zugani" [an alternate name for
藻屑蟹 "Mokuzugani" (Japanese: "Eriocheir japonica," the Japanese mitten crab)] + "Snake">>
—————
[BS13-052] EVIL GLIDER {5} -2A, -2T
Evilglider
(イビルグライダー Ibiru-Guraidaa)
Rare Amethyst Brave: Evil Shadow
Level 1 <1>: 4000BP, BRAVE <0>: +4000BP


When This Brave is Summoned (Lv. 1): You can activate a "When Destroyed" effect of one of your Spirits without destroying said Spirit.
BRAVE FUSION: 3+ Core Cost
[BRAVE FUSION] When This Spirit Brave Attacks:
Treat this Spirit as if it has no Gem Color whatsoever.
"Once you split this Brave apart and wear it as armor, you'll soon no longer be yourself...." —A memo from Mixx the Negotiator—
—————
[BS13-053] MOKUBAOH {3} -2E
Mokubaoh
(モクバオー Mokubaoo)
Common Emerald Brave: Plant Spirit
Level 1 <1>: 4000BP, BRAVE <0>: +4000BP


During Each Attack Phase (Lv. 1): When you summon a Spirit who has the Special Emerald Ability HIGH SPEED while this Brave is in "Lv. 1 Spirit Form" and not currently battling, you can refresh this Brave and fuse it with the newly summoned Spirit.
BRAVE FUSION: 3+ Core Cost
[BRAVE FUSION] When in Battle:
By returning one of your Spirits with the Special Emerald Ability HIGH SPEED back to your hand, you can force an opposing Spirit back to your opponent's hand.
"After the giant tree in the Castle Tower got sent flying, this horse showed up." —A memo from Mixx the Negotiator—
<<Possible Name Origin:
木馬王 "Mokubaou" (Japanese: "Wooden Horse King")>>
—————
[BS13-054] HYOU KATCHEW {4} -2E
Hyo-Katchu
(ヒョウ・カッチュー Hyou-Katchuu)
Rare Emerald Brave [E] Blade Beast
Level 1 <1>: 3000BP, BRAVE<0>: +3000BP


When This Brave is Summoned (Lv. 1): Your opponent must exhaust two of his/her Spirits.
BRAVE FUSION: 4+ Core Cost
"As I gazed out from the Altar during the 'Final Act of the Stars,' seeing the morning sun rise at the Gate of Supporting Tree Trunks was something I won't forget for the rest of my life." —A memo from Mixx the Negotiator—
—————
[BS13-055] HEAVY ARMOR BRAVE SHIELD DRAGON MarkII {4} -2D
The HeavyArmoredBrave Shield-Dragon Mk-II
(重装合体シールド・ドラゴンMkII Juusou-Bureivu Shiirudo-Doragon Maaku-Tsuu)
Common Diamond Spirit: Armored Dragon
Level 1 <1>: 3000BP, BRAVE <0>: +3000BP


When This Brave is Summoned (Lv. 1): Return an opposing Nexus to the top of your opponent's deck.
BRAVE FUSION: 4+ Core Cost
[BRAVE FUSION] INVINCIBILITY (Emerald/Diamond/Topaz) <Special Diamond Ability>
This Spirit is invincible against the effects of all opposing Spirits, Braves, Nexus, and Spell Cards of the Gem Colors stated above.

"As the war raged on, the Braves went through a dramatic evolution. The speed at which they evolved hastened the war to come to its end." —A memo from Mixx the Negotiator—
—————
[BS13-056] HAWK BREAKER {5} -2D, -2E
Hawk-Breaker
(ホーク・ブレイカー Hooku-Bureikaa)
Master Rare Diamond Brave: Machine Beast
Level 1 <1>: 7000BP, BRAVE <0>: +3000BP


(Lv. 1): While this Brave is in "Lv. 1 Spirit Form," all of your Spirits gain the following effect: "INVINCIBILITY (Ruby) <Special Diamond Ability> This Spirit is invincible against the effects of all opposing Spirits, Braves, Nexus, and Spell Cards of the Gem Color stated above."
BRAVE FUSION: 5+ Core Cost
[BRAVE FUSION] When Blocking:
This Spirit gains +5000BP for every Gem Symbol an opposing Spirit its battling with has.
"As we descended from the altar, Lyria-sensei softly stroked my head. She was shedding tears of joy...." —A memo from Mixx the Negotiator—
—————
[BS13-057] POPPOR {4} -2T
Poppor
(ポッポール Poppooru)
Common Topaz Brave [T] Song Bird/Astral Soul
Level 1 <1>: 4000BP, BRAVE <0>: +2000BP

{Featured Constellation: Columba, "the Dove"}

BRAVE FUSION: 4+ Core Cost
[BRAVE FUSION] When Destroyed:
Leave this Brave Spirit's Brave on the Field in the refreshed position, and return the Spirit back to your hand.
"A splendid hangar is installed within its protruding chest, but the shocking truth is that the insides are empty." —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Columba Chronicles—
—————
[BS13-058] CHI YOU {5} -2T, -2D
Chihyu
(シユウ Shiyuu)
Rare Topaz Brave [T] Imaginary Beast/Hunting Beast
Level 1 <1>: 5000BP, BRAVE <0>: +5000BP


BRAVE FUSION: 4+ Core Cost
[BRAVE FUSION] When This Spirit Brave Attacks:
By discarding the top five cards in your deck once per turn, you may add a Core from the Void to your Life, and this Spirit cannot be blocked by any opposing Level 1 or 2 Spirit.
"It seems that all of the Braves, who carried the main role of this war, returned to their homelands after the 'Final Act of the Stars' event." —A memo from Mixx the Negotiator—
<<Name Origin:
蚩尤 "Chī Yóu," tyrant leader of the Jiuli Tribe who fought against the then-future Yellow Emperor during the Three Sovereigns & Five Emperors Era (Chinese mythology); roughly the Chinese equivalent of the Greek Minotaur in appearance (Japanese pronunciation: Shi Yuu)>>
—————
[BS13-059] FORBID VULTURE {5} -2S
Forbbid-Vulture
(フォビッド・バルチャー Fobiddo-Baruchaa)
Common Sapphire Brave: Fighting Beast/Winged Beast
Level 1 <1>: 4000BP, BRAVE <0>: +4000BP


When This Brave is Summoned (Lv. 1): You can set all of the Amethyst, Emerald, or Sapphire Nexus in your Trash onto your Field without paying their Core Cost.
BRAVE FUSION: 3+ Core Cost
[BRAVE FUSION] During Each Attack Phase:
When a battle with a 4-Core-Cost-or-lower Spirit finishes, forcibly end this Attack Phase.
"Keeping on hand those who love the thrill of the fight even after the war ends has proven impossible." —A memo from Mixx the Negotiator—
—————
[BS13-060] TRES BELUGA {5} -2S, -2R
Tres-Beluga
(トレス・ベルーガ Toresu-Beruuga)
Rare Sapphire Brave [S] Fusion Beast
Level 1 <1>: 6000BP, BRAVE <0>: +6000BP


BRAVE FUSION: "Galaxian" Attribute
[BRAVE FUSION] When This Spirit Brave Attacks:
By discarding the top six cards of your deck, this Spirit gains +6000BP. If at least one "Dark Artes" Attribute Spirit gets sent to your Trash as a result of this effect, refresh this Spirit.
"This guy as well as the Battleship Golem were created by ancient civilizations long ago." —A memo from Mixx the Negotiator—


Last edited by Smash Spirit on Thu Oct 11, 2012 11:16 pm; edited 2 times in total


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Re: Battle Spirits JPN Set 13: CONSTELLATION SAGA, Chapter IV ~Monarch of the Starry Skies~ [COMPLETE!!]

Post  Smash Spirit on Tue Oct 02, 2012 7:43 pm

Up next, the Nexus Cards of Set 13!

[BS13-061] MT. CORONA, THE FLAME-CROWNED VOLCANO {3} -1R
The Coronation Volcano
(戴冠する活火山 Taikan-suru Kakkazan)
Common Ruby Nexus [R]
Level 1 <0>, Level 2 <1>

{Featured Constellation: Corona Australis, "the Southern Crown"}

During Each Attack Phase (Lv. 1-2): When a Spirit with 4000BP or less attacks, that Spirit is destroyed.
During Your Attack Phase (Lv. 2): All of your "Terra Dragon/Dragon" Dual Attribute Spirits gain +1000BP for each Life Core you have.
"This supervolcano, having existed since this planet's birth, is revered by the Dragons as sacred land. The Dinosaur King, who rules over a vast amount of Dragons, uses this ancient and honored place as his residence and headquarters." —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Corona Australis Chronicles—
—————
[BS13-062] SHINING GALAXY {4} -2R
The Shining Galaxy
(光り輝く大銀河 Hikari Kagayaku Daiginga)
Uncommon Ruby Nexus [R]
Level 1 <0>, Level 2 <2>


During Your Main Phase (Lv. 1-2): All "Galaxian" Attribute Spirits in your hand now have a Core Cost of 5.
(Flash Timing) During Each Attack Phase (Lv. 2): By discarding one of your "Astral Deity" or "Galaxian" Attribute Spirits from your hand, one of your Spirits gains +6000BP and a Ruby Gem Symbol ("[R]") for the duration of this battle. You can only use this effect once per turn.
"The ultimate form of co-existence where the Sun, the Moon, the Stars, and all forms of life shine together as one. A great galaxy that radiates its light eternally towards the future!" —A memo from Mixx the Negotiator—
—————
[BS13-063] DEVIL'S ARMS OF BLOOD {3} -1A
The Bloody Artifact
(血塗られた魔具 Chi Nurareta Magu)
Common Amethyst Nexus [A]
Level 1 <0>, Level 2 <2>

{Featured Constellation: Caelum, "the Chisel" (originally Caelum Scalptorium, "the Engraver's Chisel")}
{{WARNING!! As of 09 July 2012, this card has gained "ULTIMATE: ALPHA Status," thus restricting the card to only one copy per deck.}}

During Each Attack Phase (Lv. 1-2): When a Spirit with only two or fewer Cores on it attacks, destroy that Spirit.
During Your Draw Phase (Lv. 2): At the beginning of this phase, discard from your hand a Spirit Card with either of the Special Amethyst Abilities CURSE or IMMORTALITY in order to draw two additional cards.
"Every engraver throughout history that has worked at the Idol's Shrine has carved the statue of the wicked deity continuously until their dying breaths." —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Caelum Chronicles—
—————
[BS13-064] PALACE OF SERPENTISM {5} -3A
The Palace of Snake Believers
(蛇教徒の宮殿 Jakyouto no Kyuuden)
Uncommon Amethyst Nexus [A]
Level 1 <0>, Level 2 <1>


During Your Attack Phase (Lv. 1-2): When your opponent loses a Life Core due to the attack of one of your Level-2-or-higher "Dark Snake" Attribute Spirits, the Life Core goes to the Void instead of his/her Reserve.
During Your Opponent's Attack Phase (Lv. 2): When you lose a Life Core due to an opposing Spirit's attack, your opponent must discard one card from his/her hand for each Gem Symbol the Spirit that attacked possesses.
"The only thing that remained standing after the total destruction of the Amethyst Realm was the Palace of the Snakes, where all knowledge is gathered. It will be a perilous journey, but if you have a curious mind and wish to know something, why not pay this site at least one visit?" —Rolo the Wanderer, Otherrealm's Thousand Scenic Sites, Entry No. 14—
—————
[BS13-065] SMALL SHRINE OF THE OCTANT {3} -2E
The Octant Small Shrine
(八分儀の祠 Hachibungi no Hokora)
Uncommon Emerald Nexus [E]
Level 1 <0>, Level 2 <3>

{Featured Constellation: Octans, "the Octant"}

During Each Main Phase (Lv. 1-2): Any 3-Core-Cost-or-lower Spirits summoned by either player that are not of the "Imp" or "Astral Soul" Attributes must be summoned in the exhausted position.
During Your Opponent's Main Phase (Lv. 2): None of the Cores placed on any of your opponent's Spirits can be removed unless he/she activates a special effect.
"This shrine is something I made in secret; it's actually a kind of GPS designed to track the Spirits of the Stars. When a star strangely changes direction or location, this device tells me where the Spirit that created the star is." —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Octans Chronicles—
<<Translator's Note: Similar to the sextant, the "octant" (a.k.a. "reflecting quadrant") is a reflecting measuring instrument used for navigation, able to calculate turns based on the positions of the stars within a quadrant angle of 45° (one-eighth of a circle).>>

—————
[BS13-066] GREAT TREE OF LIFE {4} -3E
The Great Tree of Life
(生命司る大樹 Inochi Tsukasadoru Daiju)
Common Emerald Nexus [E]
Level 1 <0>, Level 2 <2>


(Lv. 1-2): When your opponent destroys one of your Spirits, add a Core from the Void to your Reserve.
During Your Opponent's Attack Phase (Lv. 2): When you lose a Life Core due to an opposing Spirit's attack, add a Core from the Void to your Reserve, then refresh one of your Spirits.
"This giant tree was once used as a place of relaxation for the Forest Elders. There are other trees of the same kind as this one, but as far as size is concerned, this one is the cream of the crop." —Rolo the Wanderer, Otherrealm's Thousand Scenic Sites, Entry No. 888—
—————
[BS13-067] LIGHTHOUSE OF GUIDANCE {3} -2D
The Light Guiding Tower
(光導く巨塔 Hikari Michibiku Kyotou)
Common Diamond Nexus [D]
Level 1 <0>, Level 2 <1>


During Each Attack Phase (Lv. 1-2): When any of your Spirits who have the Special Diamond Ability INVINCIBILITY are destroyed based on Battle Point difference by an opposing Spirit whose Gem Color is targeted by said ability, your destroyed Spirit returns to the Field in the exhausted position.
During Your Opponent's Main Phase (Lv. 2): When your opponent draws a card due to the special effects of any of his/her Spirits, Braves, Nexus, or Spell Cards, once the effect is completed, his/her Main Phase ends.
"Unlike all my other entries, I have not traveled to this site; I took the liberty of building this place myself in commemoration of the Grand Rebirth. I figured that there wouldn't be any consequences for me in creating something of my own at least once in this world, right?" —Rolo the Wanderer, Otherrealm's Thousand Scenic Sites, Entry No. 1,000—
—————
[BS13-068] LONG-DISTANCE SATELLITE CANNON {4} -2D
The Faraway Satellite Cannon
(遥かなる衛星砲 Harukanaru Eiseihou)
Uncommon Diamond Nexus [D]
Level 1 <0>, Level 2 <1>

{Featured Constellation: Telescopium, "the Telescope"}

During Each Attack Phase (Lv. 1-2): Both players can attack with a Double Gem Symbol Spirit only once per turn.
During Your Opponent's Attack Phase (Lv. 2): When an opposing Spirit with 4000BP or less attacks, return that Spirit to your opponent's hand by exhausting this Nexus.
"A strange astronomer penguin, and a little fairy that builds things with a golden hammer... To think that the ultimate weapon in the Lunar Brigade's arsenal was made by these two...!" —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Telescopium Chronicles—
<<Translator's Note: The flavor text implies that it was the [BS12-034] Pentan Astronomer and [BS11-035] Lepra the Craftsman Fairy who created this deadly weapon.>>

—————
[BS13-069] CONCERT HALL OF STARRY SKIES {3} -2T
The Starry Sky Concert Hall
(星空のコンサートホール Hoshizora no Konsaato-Hooru)
Common Topaz Nexus [T]
Level 1 <0>, Level 2 <1>


During Your Opponent's Main Phase (Lv. 1-2): Your opponent cannot use Core Cost Reduction when setting a Nexus.
(Lv. 2): Treat all of your Brave Spirits as if they also have a Core Cost of only 2.
"The great miracle that occured at the Altar of the Stars became known as the 'Final Act of the Stars,' named after the Altar itself. I am proud to have borne witness to a historic event that will be retold for hundreds—no, thousands of years to come!" —A memo from Mixx the Negotiator—
—————
[BS13-070] CONSTELLATION BARRIER {4} -3T
The Constellation Barrier
(星宿の障壁 Seishuku no Shouheki)
Common Topaz Nexus [T]
Level 1 <0>, Level 2 <2>


During Each Attack Phase (Lv. 1-2): When a Lv. 1 Spirit with a Core Cost of 3 or less attacks, neither player takes Life Core Damage from it.
During Your Opponent's Attack Phase (Lv. 2): When you lose a Life Core due to an opposing Spirit's attack, add a Core from the Void to your Life by exhausting this Nexus. This effect can only be used once per turn.
"With the barrier that the Angels ramified around the world's circumference, the forces of Oblivion have no place to run and hide, but now the Angels can't escape either... Like the old saying goes: 'Curses, like chickens, come home to roost*.'" —Rolo the Wanderer, Otherrealm's Thousand Scenic Sites, Entry No. 757—
* <<Translator's Note: This is an English equivalent of the original Japanese
人を呪わば穴二つ "Hito wo norowaba, ana futatsu" (If you curse a person, there are two holes); basically what both mean is that if you intend to harm somebody, expect that pain to be sent right back at you.>>
—————
[BS13-071] PORT OF GIANTS {3} -1S
The Port of Giants
(巨人港 Kyojinkou)
Common Sapphire Nexus [S]
Level 1 <0>, Level 2 <2>

{{WARNING!! As of 01 January 2012, this card has gained "LEGENDARY Status," thus banning it from legal tournament play.}}

During Each Attack Phase (Lv. 1-2): If you have only three or fewer Spirits on the Field, you cannot attack. Likewise, if your opponent has only three or fewer Spirits on the Field, he/she cannot attack.
During Your Opponent's Main Phase (Lv. 2): When your opponent uses the effects of 2 or more Spell Cards, once those effects are complete, forcibly end his/her Main Phase.
"A giant harbor located in the Southlands. After constantly fleeing from a rapidly spreading wave of devastation, I cast off from this place on my journey to the final island. As a secret between you and me, the scale of this site is so huge that it doesn't even feel like an actual port." —Rolo the Wanderer, Otherrealm's Thousand Scenic Sites, Entry No. 199—
—————
[BS13-072] UNFINISHED ANCIENT BATTLESHIP—COMPASS {4} -2S
The Unfinished Ancient Battleship: Compass
(未完成の古代戦艦:羅針盤 Mikansei no Kodai Senkan: Rashinban)
Uncommon Sapphire Nexus [SS]
Level 1 <0>, Level 2 <2>

{Featured Constellation: Pyxis, "the Mariner's Compass"}

(Lv. 1-2): Your opponent cannot return cards from his/her Trash to his/her hand.
(Lv. 2): Treat all of your Nexus with "Ancient Battleship" in their names as being at Level 2.
"The scattered puzzle pieces have returned to their rightful place, almost as if one turned back the clock. The great vessel has transcended time and space, and finally resurrected itself... as the legendary ancient battleship, 'the Argo.'" —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Pyxis Chronicles—


Last edited by Smash Spirit on Tue Oct 02, 2012 11:57 pm; edited 3 times in total


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Re: Battle Spirits JPN Set 13: CONSTELLATION SAGA, Chapter IV ~Monarch of the Starry Skies~ [COMPLETE!!]

Post  Bolmeteus on Tue Oct 02, 2012 7:48 pm

is there a change in desig/ the colors you use or?? just wondering:-)
there are no blue colored texts? for sapphire?
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Re: Battle Spirits JPN Set 13: CONSTELLATION SAGA, Chapter IV ~Monarch of the Starry Skies~ [COMPLETE!!]

Post  Smash Spirit on Tue Oct 02, 2012 8:39 pm

Rest assured, Bolmeteus, there are no intended changes to how I do things here; you just caught me in between edits of my posts, that's all! Razz Here are the Spell Cards of this set. (HINT: The "big secret" lies in the flavor text...!) Very Happy

[BS13-073] BURNING SUN {3} -2R
Burning Sun
(バーニングサン Baaningu San)
Common Ruby Spell

Flash Timing: Without paying the Core Cost, summon a Brave in your hand to the Field and perform Direct Brave Fusion with one of your Spirits who has "Apollo" in its name, then refresh that Spirit.
—————
[BS13-074] ZODIAC CONDUCT {5} -4R
Zodiac Conduct
(ゾディアックコンダクト Zodiakku Kondakuto)
Rare Ruby Spell

Main Phase: Reveal the top four cards in your deck. From these cards, summon one "Galaxian" Attribute Spirit to the Field without paying its Core Cost, then discard the other cards.
Flash Timing: For the duration of this turn, one of your Spirits gains +3000BP.
—————
[BS13-075] SNAKE SLAVE {3} -2A
Snake Slave
(スネイクスレイヴ Suneiku Sureivu)
Common Amethyst Spell

Main Phase: For the duration of this turn, when one of your Spirits is destroyed, by sending one Core from your Reserve to your Trash, summon a "Dark Snake" Attribute Spirit from your Trash to the Field without paying its Core Cost. Any "When Summoned" effects your new Spirit may have do not activate when using this ability.
Flash Timing: For the duration of this turn, one of your Spirits gains +2000BP.
—————
[BS13-076] ASSASSINATE {5} -3A
Assassinate
(アサシネイト Asashineito)
Uncommon Amethyst Spell

Flash Timing: Destroy an exhausted enemy Brave Spirit, or destroy two exhausted enemy Spirits whao have a Core Cost of 3 or less.
—————
[BS13-077] BREEZE RIDE {2} -1E
Breeze Ride
(ブリーズライド Buriizu Raido)
Common Emerald Spell

The "Breeze Ride" Spell Card returns from your Trash to your hand during your End Phase. This effect can only be used once per turn.
Flash Timing: For the duration of this turn, one of your Spirits gains +3000BP.
—————
[BS13-078] NEVER GIVE UP {4} -2E
Never Give Up
(ネバーギブアップ Nebaa Gibu Appu)
Common Emerald Spell

Flash Timing: For the duration of this turn, one of your Spirits gains the following effect: "When this Spirit destroys only an opposing Spirit based on Battle Point difference, refresh this Spirit."
—————
[BS13-079] VANISHING DAY {3} -2D
Vanishing Day
(ヴァニシングデイ Vanishingu Dei)
Uncommon Diamond Spell

Main Phase: For the duration of this turn, all Spirits that normally would be sent back to the players' hands due to the effects of your Spirits, Braves, Nexus, or Spell Cards are now sent back to the top of their respective owner's decks instead.
Flash Timing: For the duration of this turn, one of your Spirits gains +2000BP.
—————
[BS13-080] CRESCENT HOWLING {4} -2D
Crescent Howling
(クレッセントハウリング Kuressento Hauringu)
Common Diamond Spell

Flash Timing: Return an opposing Spirit to your opponent's hand. Afterwards, if you have a Spirit with "Strike" in its name on the Field, send another opposing Spirit back to your opponent's hand.
—————
[BS13-081] DREAM SEAL {3} -2T
Dream Seal
(ドリームシール Doriimu Shiiru)
Uncommon Topaz Spell

When this card is in the Trash, it cannot be affected by any special effect.
Main Phase: Until three of your End Phases have passed, neither player can activate their "When This Spirit is Summoned" effects. After initiating this ability, place three Cores on the side of your deck from the Void; these will serve as "turn counters." Return these Cores back to the Void one by one as your End Phases are complete. These Cores cannot be used for anything other than this effect.
Flash Timing: For the duration of this turn, one of your Spirits gains +2000BP.
—————
[BS13-082] PEGASUS FLAP {4} -1T
Pegasus Flap
(ペガサスフラップ Pegasasu Furappu)
Common Topaz Spell

Flash Timing: When it comes time to calculate Battle Damage, do not compare Battle Point amounts and immediately end the battle. Afterwards, refresh one of your Spirits.
—————
[BS13-083] GALAXY ETERNAL REQUIEM {4} -2S
Galaxy Eternal Requiem
(ギャラクシーエターナルレクイエム Gyarakushii Etaanaru Rekuiemu)
Common Sapphire Spell

Flash Timing: For the duration of this turn, treat all of your Spirits as being at their highest Battle Level.
"Let my body become the foundation for new lands... Let my hair become the roots for new grass and plants to grow... May my tears become the vast oceans and my memories turn into the stars in the heavens... I shall use every last part of my indestructible form to recreate the Six Gem Realms anew. I shall divide my heart among the Twelve Zodiac Guardians of the Galaxy and eternally watch over this world. I will not die; instead I shall live on as the embodiment of a new dimension: 'the Ground of Rolo.' To all living beings who inhabit this world, and to all future visitors who come to this realm, I bid thee welcome before me." —Rolo the Wanderer, Otherrealm Observation Records: Conclusion (the Final Entry)—
—————
[BS13-084] ARGO ATTACK {5} -3S
Argo Attack
(アルゴアタック Arugo Atakku)
Uncommon Sapphire Spell

Main Phase: Set all of the Nexus Cards in your Trash with "Ancient Battleship" in their names onto the Field, ignoring their Core Costs. Afterwards, if you have four different "Ancient Battleship"-named Nexus Cards on the Field, one of your [BS13-048] Ancient Battleship Argo Golem's "When Summoned" effect activates.
Flash Timing: For the duration of this turn, one of your Spirits gains +4000BP.


Last edited by Smash Spirit on Thu Oct 11, 2012 11:17 pm; edited 1 time in total


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Re: Battle Spirits JPN Set 13: CONSTELLATION SAGA, Chapter IV ~Monarch of the Starry Skies~ [COMPLETE!!]

Post  Bolmeteus on Tue Oct 02, 2012 9:03 pm

dont know exyctly what you mean, but this story texts here is some of the best ever in any cardgames that i know, totally amazing:

"Let my body become the foundation for new lands... Let my hair become the roots for new grass and plants to grow... May my tears become the vast oceans and my memories turn into the stars in the heavens... I shall use every last part of my indestructible form to recreate the Six Gem Realms anew. I shall divide my heart among the Twelve Zodiac Guardians of the Galaxy and eternally watch over this world. I will not die; instead I shall live on as the embodiment of a new dimension: 'the Ground of Rolo.' To all living beings who inhabit this world, and to all future visitors who come to this realm, I bid thee welcome before me." —Rolo the Wanderer, Otherrealm Observation Records: Conclusion (the Final Entry)—
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Re: Battle Spirits JPN Set 13: CONSTELLATION SAGA, Chapter IV ~Monarch of the Starry Skies~ [COMPLETE!!]

Post  Smash Spirit on Tue Oct 02, 2012 10:01 pm

Finally, the all-star cast of X-Rare Spirits!!

{IX}***{IX}***{IX}***{IX}***{IX}
[BS13-X01] SAGITTO APOLLODRAGON, DIVINE CENTAUR DRAGONKNIGHT {8} -4R
The ShineCentaurusDeity Sagitto-Apollodragon
(光龍騎神サジット・アポロドラゴン Kouryuu-Kishin Sajitto-Aporodoragon)
Zodiac X-Rare Ruby Spirit [R] Galaxian/Astral Deity
Level 1 <1>: 6000BP, Level 2 <3>: 10,000BP, Level 3 <5>: 13,000BP

{Featured Constellation: Sagittarius, "the Centaur Archer"}

(Lv. 1-2-3): This Spirit can Brave Fuse with up to two Braves.
(Lv. 1-2-3): All of your "Galaxian" and "Astral Soul" Attribute Spirits can choose a target enemy Spirit to attack.
[BRAVE FUSION] When This Spirit Brave Attacks (Lv. 3): Destroy an opposing Spirit with 10,000BP or less for each Brave fused to this Spirit.
"His power has increased thousands-fold; this lets him forget having ever feared those who stood against him." —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Sagittarius Chronicles—
{IX}***{IX}***{IX}***{IX}***{IX}
—————
<XIII>***<XIII>***<XIII>***<XIII>***<XIII>
[BS13-X02] DIVINE SERPENT EMPEROR ASCLEPIOZ {9} -5A
The SnakeMasterDeity Asklepiooze
(蛇皇神帝アスクレピオーズ Jakou-Shintei Asukurepioozu)
X-Rare Amethyst Spirit [A] Galaxian/Evil Deity
Level 1 <1>: 7000BP, Level 2 <4>: 12,000BP, Level 3 <9>: 14,000BP

{Featured Constellation: Ophiuchus, "the Serpent Bearer" (also called "Serpentarius")}

When Summoned (Lv. 1-2-3): Draw three cards from your deck by destroying one of your own "Astral Soul" Attribute Spirits.
During Your Attack Phase (Lv. 2-3): When one of your "Galaxian" or "Dark Snake" Attribute Spirits are destroyed based on Battle Point differences, return your destroyed Spirit to the Field in the refreshed position.
When Blocking (Lv. 3): Send all the Cores on the enemy Spirit that this Spirit blocked back to the Void.
"Inquisitive minds give birth to the profession of a wicked deity that defies morals." —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Ophiuchus Chronicles—
<<Name Origin: "Asclepius" ("Aesculapius" in Latin), Greek god of medicine and one of Apollo's sons; the Rod of Asclepius (a snake-entwined staff) is used to this day as a symbol of the medical arts, and is sometimes used as an alternate astrological sign for the constellation Ophiuchus>>
<<Translator's Note: As Ophiuchus can be found along the elliptical line with the twelve constellations of the Zodiac (wedged between Scorpio and Sagittarius), there are many followers of astrology who believe that Ophiuchus should be accepted as a 13th zodiac sign; likewise many Battle Spirits fans consider Asclepioz "the Zodiac Twelve's Number Thirteen." The fact that Asclepioz is a "Galaxian" like the Zodiac Twelve instead of just another "Astral Soul" further validates this claim.>>

<XIII>***<XIII>***<XIII>***<XIII>***<XIII>
—————
{I}***{I}***{I}***{I}***{I}
[BS13-X03] SEPHIRO ARIES, ARBOREAL RAM DEITY {6} -3E
The SephirothicSheepDeity Sephiro-Aries
(白羊樹神セフィロ・アリエス Hakuyou-Jushin Sefiro-Ariesu)
Zodiac X-Rare Emerald Spirit [E] Galaxian/Imp
Level 1 <1>: 7000BP, Level 2 <3>: 8000BP, Level 3 <4>: 10,000BP

{Featured Constellation: Aries, "the Ram"}

During Each Main Phase (Lv. 1-2-3): When both players summon a Spirit or a Brave, if they are not of the "Imp" Attribute, they must be summoned in the exhausted position.
When in Battle (Lv. 2-3): When this Spirit destroys only an opposing Spirit based on Battle Point difference, refresh one of your "Galaxian" or "Astral Deity" Attribute Spirits.
(Lv. 3): All Cores placed on both players' Spirits cannot be removed except through Tribute Summoning.
"Those who are embraced by his spiritual energy are granted eternal life." —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Aries Chronicles—
{I}***{I}***{I}***{I}***{I}
—————
{V}***{V}***{V}***{V}***{V}
[BS13-X04] STRIKEWURM LEO, MECHALION DRAGONLORD {8} -4D
The MachineLionDeity Strikewurm-Leo
(獅機龍神ストライクヴルム・レオ Shikiryuujin Sutoraikuvurumu-Reo)
Zodiac X-Rare Diamond Spirit [D] Galaxian/Astral Deity
Level 1 <1>: 6000BP, Level 2 <2>: 9000BP, Level 3 <4>: 12,000BP

{Featured Constellation: Leo, "the Lion"}

(Lv. 1-2-3): INVINCIBILITY (Amethyst/Emerald/Diamond/Topaz) <Special Diamond Ability>
This Spirit is invincible against the effects of all opposing Spirits, Braves, Nexus, and Spell Cards of the Gem Colors stated above.

(Lv. 1-2-3): When any of your "Galaxian" or "Astral Soul" Attribute Spirits (besides this one) become exhausted, refresh this Spirit.
[BRAVE FUSION] (Lv. 3): All of your "Galaxian" and "Astral Soul" Attribute Spirits gain one Diamond Gem Symbol ("[D]").
"After receiving the powers of the Zodiac, his true power is fully unleashed in his new form; it is like the awakening of a sleeping lion." —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Leo Chronicles—
{V}***{V}***{V}***{V}***{V}
—————
[BS13-X05] ASTRAL QILIN BEAST REAN {2} -1T
The KylinStarBeast Rean
(麒麟星獣リーン Kirin-Seijuu Riin)
X-Rare Topaz Spirit [T] Hunting Beast/Imaginary Beast/Astral Soul
Level 1 <1>: 3000BP, Level 2 <2>: 4000BP, Level 3 <4>: 5000BP

{Featured Constellation: Camelopardalis, "the Giraffe;" could also represent the mythical creature Qilin/Kirin (both "giraffe" and "kirin" share the exact same Japanese kanji)}

(Lv. 1-2-3): This Spirit is able to Brave Fuse while ignoring all Braving conditions.
When Destroyed (Lv. 2-3): By exhausting one of your Spirits that matches its Attribute(s) with this Spirit, this Spirit returns to the Field in the refreshed position.
[BRAVE FUSION] (Lv. 3): This Spirit gains all the Attributes of every Spirit on your side of the Field.
"With the wishes of the stars, the Ancient Mythic Beast King has been reincarnated." —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Camelopardalis Chronicles—
—————
[BS13-X06] PERSEUS THE GIANT BRAVER {7} -3S
The GiantBraver Perseus
(巨人勇者ペルセウス Kyojin-Yuusha Peruseusu)
X-Rare Sapphire Spirit [S] Fighting Spirit/Astral Soul
Level 1 <1>: 6000BP, Level 2 <4>: 11,000BP

{Featured Constellation: Perseus, "the Legendary Greek Hero"}

When Summoned (Lv. 1-2): Destroy one opposing "Spirit Form" Brave or one Brave of an opposing Brave Spirit for each Nexus you have on the Field.
When This Spirit Attacks (Lv. 1-2): Destroy an opposing Spirit whose Core Cost is 4 or less.
[BRAVE FUSION] When This Spirit Brave Attacks (Lv. 3): ASSAULT (3) <Special Sapphire Ability>
During this turn for the number of times stated above, you can exhaust one of your Nexus in order to refresh this Spirit.

"A Braver that holds all the character and qualities of a true hero." —Astral Scholar Lyria, Tales of Eighty-Eight Starlit Nights, the Perseus Chronicles—
<<Translator's Note: As the legendary founder of Mycenae, Perseus is famous for his victory over the Gorgon Medusa, and for rescuing his future wife Andromeda from one of Poseidon's sea monsters.>>

—————
As part of the "Special X-Rare Edition" promotion for this set (being the last in the saga), the following seven promos were also distributed among booster packs.

SIEG-APOLLODRAGON, ASTRAL WYRM OF THE BIG DIPPER <<Six Variations!>>
[X-005R]: {6} -3R, [X-005A]: {6} -3A, [X-005E]: {6} -3E, [X-005D]: {6} -3D, [X-005T]: {6} -3T, [X-005S]: {6} -3S
The BigDipperDragon Sieg-Apollodragon
(北斗七星龍ジーク・アポロドラゴン Hokuto-Shichiseiryuu Jiiku-Aporodoragon)
Promo X-Rare Spirit: Astral Deity/Astral Dragon (Ruby: [R], Amethyst: [A], Emerald: [E], Diamond: [D], Topaz: [T], Sapphire: [S])
Level 1 <1>: 5000BP, Level 2 <3>: 8000BP, Level 3 <5>: 11,000BP

{Featured Constellation: "The Big Dipper," the seven brightest stars in the constellation Ursa Major; known in China & Japan as "the Seven Stars of the Northern Dipper"}
<Debut Campaign Appearance: "Apollodragon X-Rare! Rising Evolution Campaign: First Stage" (12 November 2010)>

When Summoned (Lv. 1-2-3): You can summon a Brave in your hand to the Field without paying the Core Cost. Once you've summoned a Brave using this effect, draw a card from your deck.
[BRAVE FUSION] When This Spirit Brave Attacks (Lv. 3): When this Spirit destroys only an opposing Spirit based on Battle Point difference, destroy another opposing Spirit.
Ruby Version: "This is one of the seven great stars that guide the Sun. It is known as Alkaid, the 'Army Crushing' Star." —A memo from Mixx the Negotiator—
Amethyst Version: "This is one of the seven great stars that guide the Sun. It is known as Alioth, the 'Honest Virtue' Star." —A memo from Mixx the Negotiator—
Emerald Version: "This is one of the seven great stars that guide the Sun. It is known as Mizar, the 'Military Discipline' Star." —A memo from Mixx the Negotiator—
Diamond Version: "This is one of the seven great stars that guide the Sun. It is known as Phecda, the 'Wealthy Life' Star." —A memo from Mixx the Negotiator—
Topaz Version: "This is one of the seven great stars that guide the Sun. It is known as Megrez, the 'Cultural Study' Star." —A memo from Mixx the Negotiator—
Sapphire Version: "This is one of the seven great stars that guide the Sun. It is known as Merak, the 'Giant Gate' Star." —A memo from Mixx the Negotiator—
<<Translator's Note: The star names in quotes are literal translations of the official Japanese names for six of the seven stars in the Big Dipper—
破軍 Hagun, 廉貞 Renchou, 武曲 Bukyoku, 禄存 Rokuson, 文曲 Bunkyoku, and 巨門 Kyomon respectively.>>
—————
[X-006] SEVENTH APOLLODRAGON THE ULTIMATE SOLARWYRM {7} -1R, -1A, -1E, -1D, -1T, -1S
The UltimateSunDragon Seventh-Apollodragon
(太陽極龍セブンス・アポロドラゴン Taiyou-Kyokuryuu Sebunsu-Aporodoragon)
Promo X-Rare Ruby Spirit [R] Astral Deity/Astral Dragon
Level 1 <1>: 6000BP, Level 2 <3>: 9000BP, Level 3 <5>: 11,000BP

{Featured Constellation: "The Big Dipper," the seven brightest stars in the constellation Ursa Major; known in China & Japan as "the Seven Stars of the Northern Dipper"}
<Debut Campaign Appearance: "Apollodragon X-Rare! Rising Evolution Campaign: Second Stage" (10 December 2010)>

When Summoned (Lv. 1-2-3): You may summon a Spirit Card with "Apollo" in its name from your hand to the Field without paying the Core Cost.
[BRAVE FUSION] During Your Attack Phase (Lv. 2-3): All of your "Astral Deity" Attribute Spirits can choose a target enemy Spirit to attack.
Having arrived at Dubhe, the "Ravenous Wolf" Star—the seventh and final star of the Big Dipper—he has regained the true power of the Sun!" —A memo from Mixx the Negotiator—
<<Translator's Note: "Ravenous Wolf" is a translation of Dubhe's Japanese name
貪狼 "Tonrou." The third and final stage of Apollodragon's X-Rare Rising Evolution Campaign was revealed to be [BS11-X01] Rising Apollodragon, Dragonlord of the Sun, the poster Spirit for CONSTELLATION SAGA, Chapter II: "The Blazing Sun" (Japanese Set 11).>>
—————
Lastly as a bonus at the trading card vending machines, what happens when the powers of the Zodiac Twelve—or "Thirteen," as it were—combine? The ultimate Zodiac Guardian of the Galaxy is born! Just be careful of its Core Cost, because it's a doozie... Razz

[X-011] ZODIAC APOLLO CRIMSON, DRAGONKNIGHT OF THE MILKY WAY GALAXY {12} -1R, -1A, -1E, -1D, -1T, -1S
The GalacticDragonRider Zodiacapollocrimson
(光導神龍ゾディアックアポロクリムゾン Koudou-Shinryuu Zodiakku-Aporo-Kurimuzon)
Promo X-Rare Ruby Spirit [R] Astral Deity/Dragon Knight
Level 1 <1>: 12,000BP, Level 2 <5>: 24,000BP

<Debut Campaign Appearance: "Apollodragon's Zodiac Evolution Campaign" (22 July 2011)>

When Summoned (Lv. 1-2): Reveal the top twelve cards in your deck. From among these cards, summon as many "Galaxian" and "Astral Deity" Attribute Spirits as you wish, completely ignoring any Core Cost or Tribute Summoning requirements. Any "When Summoned" effects your new Spirit(s) may have do not activate when using this ability. Discard any remaining cards afterwards.
[BRAVE FUSION] During Your Attack Phase (Lv. 2): Treat all of your "Galaxian" Attribute Spirits as having 12,000 Battle Points each for Battle Levels 1, 2, and 3.
"All the powers of the Galaxians are now united as one!!" —A memo from Mixx the Negotiator—

...Sheesh... This may arguably be the most colorful post I have ever written... Surprised


Last edited by Smash Spirit on Tue Oct 02, 2012 11:56 pm; edited 5 times in total


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Re: Battle Spirits JPN Set 13: CONSTELLATION SAGA, Chapter IV ~Monarch of the Starry Skies~ [COMPLETE!!]

Post  Wereborg on Tue Oct 02, 2012 10:55 pm

thanks for completing BS13 Very Happy cheers
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Re: Battle Spirits JPN Set 13: CONSTELLATION SAGA, Chapter IV ~Monarch of the Starry Skies~ [COMPLETE!!]

Post  Smash Spirit on Tue Oct 02, 2012 11:42 pm

It's been a while coming, but finally, Set 13 is complete!! And what a revealing trip it was!

We come to the obvious realization that Japan loves their dragons; you need look no further than Sieg-Apollodragon's many evolutionary forms! {Evolutionary Path: Sieg-Apollodragon the Solarwyrm —> Sieg-Apollodragon, Astral Wyrm of the Big Dipper —> Seventh Apollodragon the Ultimate Solarwyrm —> Rising Apollodragon, Dragonlord of the Sun —> (destroyed in battle against Strikewurm Leo, then resurrected by Prof. Lyria as a Zodiac Deity) Sagitto Apollodragon, Divine Centaur Dragonknight} ...To be honest, I'm inclined to believe that Zodiac Apollo Crimson could be Sieg-Apollodragon's true ultimate form... Then again, that could also be dragon-loving wishful thinking on my part! Laughing

Bolmeteus pretty much hit it square on the nose! The last entry in the Observation Records (see [BS13-083] Galaxy Eternal Requiem) unveils that Rolo in essence became Otherrealm itself...! Shocked Shocked Shocked This was the "grand rebirth" he alluded to at the Lighthouse of Guidance. Perhaps this is the reason the realm is called "Grand Rolo" throughout all of "Battle Spirits: Shounen Gekiha Dan"...??

In any case, with the Blade's Edge Saga releasing in only a couple of weeks, I now find myself with a new challenge: DOUBLE DUTY!! Laughing Yes, that means I'll be working on two different sets over the coming months, but for those of you anxious to find out the latest on Battle Spirits, don't worry! I'll put the main portion of my focus on Sword Generation (Set 19). I just hope I don't "crash" too often in the process... Laughing We're still in the middle of card previews for the new set, so keep an eye on the "These Cards are Amazing" posts for (near) daily updates, and in due time, we shall all enter into a new skirmish between Light and Darkness, where Spirits and Swords are your keys to victory! Until then, may your Battle Spirits forever burn bright! Cool

Now Split-Warp Advancing to Two New Stages:...>> 14. "Legend of the Dragon Hero" & 19. "Sword Generation: Age of the Sacred Blades"


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Re: Battle Spirits JPN Set 13: CONSTELLATION SAGA, Chapter IV ~Monarch of the Starry Skies~ [COMPLETE!!]

Post  Soaker on Wed Oct 03, 2012 2:46 pm

Awesome, as usual! I never really read the untranslated flavor text, so I didn't know that Rolo actually became Otherrealm. That's pretty crazy.

Asklepiooze is definitely intended to be the 13th Zodiac X-rare. It's outright stated in the Battle Spirits Brave anime.
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Re: Battle Spirits JPN Set 13: CONSTELLATION SAGA, Chapter IV ~Monarch of the Starry Skies~ [COMPLETE!!]

Post  Bolmeteus on Wed Oct 03, 2012 4:59 pm

thnx, really great to get so quickly full set, finnaly i can use also this set for my decks:-)
keep up good work!
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Re: Battle Spirits JPN Set 13: CONSTELLATION SAGA, Chapter IV ~Monarch of the Starry Skies~ [COMPLETE!!]

Post  Bolmeteus on Tue Oct 09, 2012 10:44 am

[BS13-023] MOUNTAIN SEIKAI {5} -2E
Mountain-Seikai (マウンテン・セイカイ Maunten-Seikai)
Rare Emerald Spirit [E] Imp
Level 1 <1>: 4000BP, Level 2 <3>: 6000BP, Level 3 <7>: 12,000BP

During Your End Phase (Lv. 1-2-3): Refresh all of your Level-2-and-higher Spirits.
[BRAVE FUSION] When in Battle: When the Battle Phase ends, you can refresh this Spirit by returning this Spirit's Brave to your hand.
"As if responding to each other's presence, the twelve Star Cores flashed brilliantly as they started to revolve, maintaining equal distance from each other. The Cores rapidly gained speed until they seemed to merge into one continuous halo of light... The legendary Mother Core has appeared! Then, as if falling into an entranced sleep, Prof. Lyria closed her eyes and began to whisper..." —A memo from Mixx the Negotiator—
<<Name Origin (Fusion): "Mountain Gorilla" + 三好清海入道 "Miyoshi Seikai Nyuudou" (yet another of Sanada's Ten Brave Ninja)>>

this part of the file might miss something data?

i mean at the other web wiki source translation writes about "WHEN BRAVED LV 3" ? or not???
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Re: Battle Spirits JPN Set 13: CONSTELLATION SAGA, Chapter IV ~Monarch of the Starry Skies~ [COMPLETE!!]

Post  Bolmeteus on Tue Oct 09, 2012 1:51 pm

next question:

BS13-026 Kigna-Swan Mk-II: Machine Beast/Astral Soul
- Flash Timing: During Your Attack Phase (Lv. 1-2-3)

but at database:

Lv1-Lv2-Lv3:Flash (Each Player's Attack Step)...

which is correct/official now?
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(Recently Discovered Errata...)

Post  Smash Spirit on Tue Oct 09, 2012 11:24 pm

I most sincerely apologize for those mistakes, and I thank you and your sharp eyes, Bolmeteus, for finding them. Cool Both cards have been updated with the correct information.

***EDIT (09 October 2012): [BS13-023]: Added a missing "Level 3" to Mountain Seikai's "When Brave Fused" ability; [BS13-026]: Should have been "During Each Attack Phase," not just your Attack Phase***


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Re: Battle Spirits JPN Set 13: CONSTELLATION SAGA, Chapter IV ~Monarch of the Starry Skies~ [COMPLETE!!]

Post  Bolmeteus on Wed Oct 10, 2012 6:03 am

oh please just don't, you do all this work, hehe
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Re: Battle Spirits JPN Set 13: CONSTELLATION SAGA, Chapter IV ~Monarch of the Starry Skies~ [COMPLETE!!]

Post  Bolmeteus on Wed Oct 10, 2012 7:17 am

next question small:

[BS13-043] IKAROSH THE BIRDMAN {3} -2S
The Birdman Ikarosh (鳥人イカロッシュ Choujin Ikarosshu)
Common Sapphire Spirit [S] Beast Head
Level 1 <1>: 3000BP, Level 2 <3>: 5000BP

During Each Attack Phase (Lv. 1-2): When any 3-Core-Cost Spirit attacks, its owner must send one Core from his/her Reserve to his/her Trash, or else they cannot attack.

at the database is written "3 or less" corecost, so which is official/correct?
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Re: Battle Spirits JPN Set 13: CONSTELLATION SAGA, Chapter IV ~Monarch of the Starry Skies~ [COMPLETE!!]

Post  Bolmeteus on Wed Oct 10, 2012 8:03 am

and another question:

"BS13-048 The AncientBattleship Argo-Golem: Artificial Soldier/Astral Soul
- When summoned (Lv. 1-2): When you have four Nexus with "Ancient Battleship" in their names on your Field, destroy all of your opponent's Spirits and Nexus."

in this case databse written "four different", so which wording is to be used? because i see as collector to hard get all battleship cards and four "DIFFERENT" is other gameplay than let's say "2 same name x2 copies each", you see:-)
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Re: Battle Spirits JPN Set 13: CONSTELLATION SAGA, Chapter IV ~Monarch of the Starry Skies~ [COMPLETE!!]

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