Battle Spirits JPN Set 20: BLADE'S EDGE SAGA, Chapter II ~Cross Crisis: Chaos Blade War Records~ [COMPLETE!!]

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Battle Spirits JPN Set 20: BLADE'S EDGE SAGA, Chapter II ~Cross Crisis: Chaos Blade War Records~ [COMPLETE!!]

Post  Smash Spirit on Tue Dec 18, 2012 10:53 pm

Just in time for the Christmas weekend, the twentieth Japanese Battle Spirits expansion set is here! BLADE'S EDGE SAGA, Chapter II: "Cross Crisis ~Chaos Blade War Records~" [剣刃編第二章「乱剣戦記」KENJINHEN (Tsurugi-hen), Dainishou: "Ranken Senki (Kurosu-Kuraishisu)"] hits Japanese stores this Friday, 21 December 2012 with 92 all-new cards (46 Commons/18 Uncommons/12 Rares/8 Master Rares/6 X-Rare Spirits/2 X-Rare Sword Braves). In this set, the Charge & Rush abilities are taken to whole new levels with their special effects as three of the most powerful Spirits in this season's anime so far get their card debut, including Ninetail Dark's new enhanced form!

Due to the recent card frame overhaul, no official English names are available for this set; as such, the names I provide are my personal fan-translations and will be subject to change based on revealed cultural cross-references. Any information that may be missing will be updated at the earliest notice. Enjoy! And Happy Holidays to Everyone!! santa


Last edited by Smash Spirit on Fri Jan 04, 2013 3:08 am; edited 2 times in total


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Re: Battle Spirits JPN Set 20: BLADE'S EDGE SAGA, Chapter II ~Cross Crisis: Chaos Blade War Records~ [COMPLETE!!]

Post  Smash Spirit on Tue Dec 18, 2012 11:07 pm

***RUBY SPIRITS***

[BS20-001] SHICHINOMUS {1} -1R
シチノムス (Shichinomusu)
Common Ruby Spirit [R] Terra Dragon
Level 1 <1>: 1000BP, Level 2 <2>: 3000BP, Level 3 <3>: 4000BP


It's been said that this active volcano was once the site of a vibrant country. Now it seems the spewing lava has engulfed the land, and the volcano's vigor only grows fiercer.
<<Possible Name Origin: "Suchomimus" +
七支刀 "Shichishitou" ("The Seven-Branched Sword", a 74.9cm-long iron sword with six branchlike protrusions along the central blade originally made in Baekje, Korea; lauded as one of Japan's National Treasures)>>
—————
[BS20-002] CORONA DRAGON, FLAME SHIELD GUARDIAN {3} -2R
炎楯の守護者コロナ・ドラゴン (Enjun no Shugosha Korona-Doragon)
Rare Ruby Spirit [R] Astral Dragon
Level 1 <1>: 2000BP, Level 2 <3>: 3000BP, Level 3 <4>: 4000BP


(Lv. 1-2-3): When any of your 3-Core-Cost-or-lower Spirits get destroyed due to the special effects of your opponent, you can let them remain on the Field in the exhausted position.
During Your Attack Phase (Lv. 2-3): All of your "Astral Dragon" Attribute Spirits gain +2000BP.
The inheritor of the Sword passed down for generations in the land of fiercely burning flames. He warded off a falling meteor, protecting our lives from the impact.
—————
[BS20-003] HARPERDONYCHUS {3} -2R
ハルパードニクス (Harupaadonikusu)
Common Ruby Spirit [R] Terra Dragon
Level 1 <1>: 4000BP, Level 2 <3>: 5000BP


(Lv. 1-2): This Spirit cannot be blocked.
When This Spirit Attacks (Lv. 2): This Spirit gains +3000BP.
"The Dragon stands, illuminated by the ever-spreading magma.... Now he realizes how dangerous his position is.... How thickheaded...." —The Mutterings of Luchiru, the Second of the Month of Fumizuki—
<<Name Origin (Fusion): "Harpē" [a sickle-sword often mentioned in Ancient Greek and Latin mythology (example: Perseus used a harpē to behead the Medusa)] + "Deinonychus">>

—————
[BS20-004] TSINTAL SAUR {4} -2R
シンタル・ザウル (Shintaru-Zauru)
Common Ruby Darkness Spirit [R] Terra Dragon
Level 1 <1>: 3000BP, Level 2 <3>: 6000BP, Level 3 <6>: 9000BP


When This Spirit Attacks (Lv. 1-2-3): RAGE <Special Ruby Ability>
If your opponent has any unexhausted Spirits available, he/she must block this attack.

Darkness Spirit Ability RUSH Conditions: "Sapphire Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Sapphire Gem Symbol): Your opponent cannot use Diamond Spell Cards.
The Dragons flee away from the ever-encroaching magma. The chaos is spreading like wildfire; we need to secure the Sacred Sword and the Jewel materials fast!
<<Name Origin: Tsintaosaurus (literally "Qingdao lizard"), a hadrosaur-like dinosaur from China>>

—————
[BS20-005] QUICKSAND DRAGON {4} -3R
クイックサンド・ドラゴン (Kuikkusando-Doragon)
Common Ruby Spirit [R] Astral Dragon
Level 1 <1>: 4000BP, Level 2 <2>: 6000BP


When Summoned (Lv. 1-2): Destroy an opposing Spirit with 4000BP or less.
Even when meteorites rain from the skies, they never panic. As long as they crawl into the earth as they always do, they can evade any disaster.
—————
[BS20-006] MAGIC FLAME SWORDSMAN SCHMALD {5} -2R
魔炎の剣使いシュマルド (Maen no Ken-Tsukai Shumarudo)
Uncommon Ruby Spirit [R] Swordsman/Warrior Dragon
Level 1 <1>: 4000BP, Level 2 <3>: 6000BP, Level 3 <4>: 7000BP


During Your Attack Phase (Lv. 1-2-3): None of your Ruby Spirits can be forced back to your hand or deck by any of your opponent's Spell Cards.
[BRAVE FUSION] When This Spirit Brave Attacks (Lv. 2-3): Destroy an opposing Spirit with 6000BP or less.
In addition to wielding a blade, he can freely cast spells. His potential as a swordsman is only further enhanced with his magnificent use of magic.
—————
[BS20-007] SLAVE GAIASURA {6} -3R
スレイヴ・ガイアスラ (Sureivu-Gaiasura)
Master Rare Ruby Spirit [R] Destroyer Dragon/Astral Dragon
Level 1 <1>: 4000BP, Level 2 <3>: 6000BP, Level 3 <5>: 8000BP


(Lv. 1-2-3): Neither player can remove Cores from this Spirit.
Flash Timing (Lv. 1-2-3): ULTIMATE EVOLUTION <Special Ruby Ability>
You can move any number of Cores on your Spirits and place them on this Spirit; doing so refreshes this Spirit from the exhausted position.

His very existence is an evil omen. Could he be foreshadowing the end of the world...?!
<<Name Origin (Fusion): "Gaea" (primal Greek goddess of the Earth) +
アース "Aasu" ("Earth" in Japanese katakana) + "Asura" [a group of power-hungry nature deities (Hinduism), known as 阿修羅 "Ashura" in Japanese]>> **also see [BS10-X01] GaiAsura the Phantomstar Dragonlord**
—————
[BS20-008] NEBULA DRAGON {6} -3R
ネビュラ・ドラゴン (Nebyura-Doragon)
Uncommon Ruby Light Spirit [RR] Astral Dragon
Level 1 <1>: 5000BP, Level 2 <3>: 7000BP


(Lv. 1-2): CHARGE <<Special Light Spirit Ability>> (Ruby Version)
Increase the maximum value of Battle Point based destroyer abilities of your cards by +1000BP.

There are some Dragons out there who are calm and collected. They descend from the skies in search of a safe and secure area, then gather their comrades.
—————
[BS20-009] DINOBREAKER, DEMOLITION DINOSAUR {8} -4R
破壊恐竜ダイノ・ブレイカー (Hakai-Kyouryuu Daino-Bureikaa)
Master Rare Ruby Darkness Spirit [R] Terra Dragon
Level 1 <1>: 6000BP, Level 2 <3>: 10,000BP, Level 3 <5>: 12,000BP


When Summoned (Lv. 1-2-3): Destroy one enemy Spirit with the "Supreme Hero" Attribute.
When This Spirit Attacks (Lv. 1-2-3): You can choose a target enemy Spirit to attack.
Darkness Spirit Ability RUSH Conditions: "Sapphire Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Sapphire Gem Symbol): The special effects of the enemy Spirit blocking this Spirit do not activate.
This abnormal destroyer doesn't give a hoot for the deterioration of the earth.


Last edited by Smash Spirit on Mon Dec 24, 2012 10:25 pm; edited 1 time in total


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Re: Battle Spirits JPN Set 20: BLADE'S EDGE SAGA, Chapter II ~Cross Crisis: Chaos Blade War Records~ [COMPLETE!!]

Post  Smash Spirit on Tue Dec 18, 2012 11:18 pm

***AMETHYST SPIRITS***

[BS20-010] KEYLIZARD {1} -1A
キーリザード (Kiirizaado)
Common Amethyst Spirit [A] Zombie
Level 1 <1>: 2000BP, Level 2 <3>: 3000BP


The gates of the ownerless castle are shut tight. This Spirit continues to wait earnestly for the command to open those gates.
—————
[BS20-011] SMOGPECKER {2} -1A
スモッグペッカー (Sumoggupekkaa)
Common Amethyst Spirit [A] Spiritual Beast
Level 1 <1>: 2000BP, Level 2 <3>: 4000BP


When Destroyed (Lv. 1-2): Draw a card from your deck.
There's poison gas here, too?! ...Wait, I'm wrong, that's just the Spirit in gaseous form. Man, how embarrassing.
<<Name Origin (Fusion): "Smog" + "Woodpecker" (family Picidae)>>

—————
[BS20-012] BONE TOPS {3} -1A
ボーン・トプス (Boon-Topusu)
Common Amethyst Darkness Spirit [A] Zombie
Level 1 <1>: 2000BP, Level 2 <3>: 3000BP


When Summoned (Lv. 1-2): Draw a card from your deck.
Darkness Spirit Ability RUSH Conditions: "Ruby Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Ruby Gem Symbol): Destroy one of your opponent's Nexus.
The attack of the Fleshless Army can't be stopped. They have just now breached the gates and are entering the castle.
<<Name Origin (Fusion): "Bone Triceratops">>

—————
[BS20-013] NAGAN, DARK SHIELD GUARDIAN {3} -2A
闇楯の守護者ナーガン (Anjun no Shugosha Naagan)
Rare Amethyst Spirit [A] Dark Snake
Level 1 <1>: 2000BP, Level 2 <3>: 3000BP, Level 3 <5>: 5000BP


(Lv. 1-2-3): When any of your 3-Core-Cost-or-lower Spirits get destroyed due to the effects of your opponent, you can have them remain on the Field in the exhausted position.
When Blocking (Lv. 2-3): Send Cores from an enemy Spirit to your opponent's Reserve until the target Spirit has only one Core remaining.
The inheritor of the Scythe passed down for generations in the land enveloped in darkness. With his shield, he whisked away the venomous gas that filled the land and cut open a safe path for escape.
—————
[BS20-014] UNDERWORLD PRIEST FRAULOW {4} -2A
冥導師フラウロー (Meidoushi Furauroo)
Common Amethyst Spirit [A] Infernal Lord
Level 1 <1>: 3000BP, Level 2 <2>: 4000BP, Level 3 <4>: 6000BP


When This Spirit Attacks (Lv. 2-3): Return one Spirit Card with the Special Darkness Spirit Ability RUSH in your Trash back to your hand.
When the masked one glances at a battle that breaks out nearby, he simply leaves.
—————
[BS20-015] KNIGHT HEADILESS {4} -3A
ナイト・ヘディレス (Naito-Hediresu)
Common Amethyst Darkness Spirit [A] Zombie
Level 1 <1>: 2000BP, Level 2 <3>: 4000BP


When This Spirit Attacks (Lv. 2): Destroy one exhausted enemy Brave Spirit.
Darkness Spirit Ability RUSH Conditions: "Ruby Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Ruby Gem Symbol): Draw a card from your deck.
The royal soldiers are known for their cool collected personalities and their unquestionable loyalty. They engaged the invaders who entered the castle grounds and sliced them to pieces without a second thought.
—————
[BS20-016] WYBONE {5} -2A
ワイボーン (Waiboon)
Uncommon Amethyst Darkness Spirit [A] Zombie
Level 1 <1>: 3000BP, Level 2 <2>: 5000BP, Level 3 <4>: 8000BP


When This Spirit Attacks (Lv. 1-2-3): Send a Core from an enemy Spirit to your opponent's Reserve.
Darkness Spirit Ability RUSH Conditions: "Ruby Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Ruby Gem Symbol): You can choose a target enemy Spirit to attack.
Unable to preserve its own flesh, its body has been reduced to mere bones, but it still maintains adherence to its aerial territory.
<<Name Origin (Fusion): "Wyvern Bone">>

—————
[BS20-017] SWORD SAINT COBRAJA {6} -3A
十剣聖コブラージャ (Jukkensei Koburaaja)
Master Rare Amethyst Spirit [A] Swordsman/Dark Snake
Level 1 <1>: 5000BP, Level 2 <4>: 7000BP, Level 3 <6>: 10,000BP


When Summoned (Lv. 1-2-3): Return one Brave Card from your Trash back to your hand.
When This Spirit Attacks (Lv. 1-2-3): Send a Core from an opposing Spirit to your opponent's Reserve.
[BRAVE FUSION] During Your Attack Phase (Lv. 2-3): When the special effects of your Spirits deplete the Cores of an enemy Spirit (make an enemy Spirit lose all of its Cores), refresh this Spirit.
His blade is imbued with his very own venom. One single nick from this sword, and your body will be robbed of its free will and energy.
<<Possible Name Origin (Fusion): "Cobra" + "Rajah" (Indian term for a monarch or princely ruler)>>

—————
[BS20-018] ANACONGAR THE WINGED SNAKE {7} -4A
翼蛇アナコンガー (Yokuja Anakongaa)
Uncommon Amethyst Light Spirit [A] Dark Snake
Level 1 <1>: 5000BP, Level 2 <2>: 7000BP


(Lv. 1-2): CHARGE <<Special Light Spirit Ability>> (Amethyst Version)
Increase the number of Cores sent to your opponent's Reserve through the Core removal abilities of your cards by +1.

When This Spirit Attacks (Lv. 2): Send one Core from an opposing Spirit to your opponent's Reserve.
We finally found the culprit who swallowed the raw Jewel materials. Now the only problem is making him spit them back out......


Last edited by Smash Spirit on Fri Jan 04, 2013 2:43 pm; edited 4 times in total


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Re: Battle Spirits JPN Set 20: BLADE'S EDGE SAGA, Chapter II ~Cross Crisis: Chaos Blade War Records~ [COMPLETE!!]

Post  Smash Spirit on Wed Dec 19, 2012 12:09 am

***EMERALD SPIRITS***

[BS20-019] SOMALIN {1}
ソマリン (Somarin)
Common Emerald Spirit [E] Imp
Level 1 <1>: 1000BP, Level 2 <2>: 4000BP


There is no such being as one who is not connected to a war. Once a battle begins, everyone's lives are in danger.
<<Name Origin: "Somali," a breed of domestic cat created from long-haired Abyssinian cats; originated from Australia>>

—————
[BS20-020] KENGOU KIJI {2} -1E
ケンゴーキジ (Kengookiji)
Common Emerald Light Spirit [E] Winged Beast
Level 1 <1>: 3000BP, Level 2 <3>: 5000BP


(Lv. 2): CHARGE <<Special Light Spirit Ability>> (Emerald Version)
Increase the number of cards your opponent must exahust due to your cards' effects by +1.

In the Forest of Shinobi, there is one small red area. That red part is slowly but surely spreading.
<<Name Origin: Japanese,
剣豪雉子 = "Swordsmaster Green Pheasant">>
—————
[BS20-021] YAGO-ISOBANA {3} -1E
ヤゴイソバナ (Yagoisobana)
Common Emerald Darkness Spirit [E] Parasite
Level 1 <1>: 2000BP, Level 2 <3>: 4000BP


Flash Timing: HIGH SPEED <Special Emerald Ability>
During the Flash Timing Phase, you can summon this Spirit from your hand to the Field. All Cores required for summoning this Spirit must be paid from your Reserve when using this ability.

Darkness Spirit Ability RUSH Conditions: "Diamond Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Diamond Gem Symbol): Return one opposing Spirit with 3000BP or less to your opponent's hand.
"The Insects are on a rampage... They can't be stopped... Must contact the other regions...." —The Mutterings of Luchiru, the Third of the Month of Nagatsuki—
<<Name Origin (Fusion):
ヤゴ "Yago" (Japanese: dragonfly larvae) + イソバナ "Isobana" [Japanese: fan coral (Melithaea flabellifera)]>>
—————
[BS20-022] TOBIMARU, WIND SHIELD GUARDIAN {3} -2E
風楯の守護者トビマル (Fuujun no Shugosha Tobimaru)
Rare Emerald Spirit [E] Winged Beast
Level 1 <1>: 2000BP, Level 2 <3>: 3000BP


(Lv. 1-2): When any of your Spirits with a Core Cost of 3 or less get destroyed due to the special effects of your opponent, you may have said targeted Spirits remain on the Field in the exhausted position.
When in Battle (Lv. 2): Your opponent must exhaust one of his/her own Spirits.
The inheritor of the Sword passed down for generations in the land where the winds dance. When the forest was burning to cinders, it was he who rescued the forest's residents from peril.
—————
[BS20-023] SHINJULIUS {4} -2E
シンジュリウス (Shinjuriusu)
Common Emerald Spirit [E] Parasite
Level 1 <1>: 2000BP, Level 2 <3>: 5000BP, Level 3 <5>: 7000BP


When This Spirit Attacks (Lv. 1-2-3): Add a Core from the Void to either your Reserve or this Spirit.
Poisonous scaledust spreads and falls from the sky. Small animals coated in this substance will instantly have their bodies completely paralyzed. As for larger prey... It's only a matter of minutes before they too suffer the same fate.
<<Dual Name Origin:
樗蚕 "Shinjusan" [Japanese, "Ailanthus Silkmoth" (Samia cynthia)] x 神樹 "Shinju" [another name for 庭漆 Niwaurushi, "the Tree of Heaven" (Ailanthus altissima Swingle)]>>
—————
[BS20-024] BYAKKOU HAYATO {4} -2E
ビャッコウ・ハヤト (Byakkou-Hayato)
Common Emerald Spirit [E] Winged Beast
Level 1 <1>: 3000BP, Level 2 <2>: 5000BP


When Summoned (Lv. 1-2): Exhaust one opposing Spirit.
Whether or not it receives news of battle, it soars high in the sky, flying at super-high speed.
—————
[BS20-025] JADE BLADE SWORDSMAN WAONOSHIN {5} -2E
翠刃の剣使いワオノシン (Suijin no Ken-Tsukai Waonoshin)
Uncommon Emerald Spirit [E] Swordsman/Imp
Level 1 <1>: 4000BP, Level 2 <3>: 6000BP, Level 3 <6>: 8000BP


(Lv. 1-2-3): When your opponent draws a card, refresh this Spirit.
[BRAVE FUSION] During Each Attack Phase (Lv. 2-3): All of your currently battling Spirits gain +1000BP for each Core placed on them.
He bears a peaceful appearance, therefore no one can even imagine his battling prowess. You hold your breath for just a fleeting moment, only to find your body split cleanly in two....
<<Name Origin:
輪尾狐猿 "Wao Kitsune-Saru" [Japanese, "Ringtailed Lemur" (Lemur catta)]>>
—————
[BS20-026] SHINOBI CHUUHI {5} -3E
シノビ・チュウヒ (Shinobi-Chuuhi)
Common Emerald Spirit [E] Winged Beast
Level 1 <1>: 4000BP, Level 2 <3>: 8000BP


When Summoned (Lv. 1-2): Either exhaust an enemy Spirit, or add a Core from the Void to one of your Spirits.
When in Battle (Lv. 2): When the battle ends, you can return this Spirit to your hand.
"I have failed my mission. I let the Shinobi general's Sword get robbed! As enemies of our enemies are potential allies, I now ask for assistance from shinobi of other camps." —The Murmurs of Lapis, the Third of the Month of Yayoi—
<<Name Origin (Fusion):
忍び "Shinobi" (ninja) + 沢鵟 "Chuuhi" [Japanese, "Eastern Marsh Harrier" (Circus spilonotus)]>>
—————
[BS20-027] AMARANTHUS PIPER {7} -3E
アマランサス・パイパー (Amaransasu-Paipaa)
Master Rare Emerald Darkness Spirit [E] Parasite
Level 1 <1>: 6000BP, Level 2 <3>: 8000BP


When This Spirit Attacks (Lv. 1-2): Exhaust all Spirits with 3000BP or less.
Darkness Spirit Ability RUSH Conditions: "Diamond Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Diamond Gem Symbol): Return an enemy Spirit to your opponent's hand.
Its terrible stinger draws ever closer. The true meaning of its attack is certain death.
<<Name Origin: "Amaranthus," a genus of annual or short-lived perennial plants; can also refer to the color of the plant's flowers ("amaranth" = a bright reddish crimson rose color)>>


Last edited by Smash Spirit on Fri Jan 04, 2013 1:35 am; edited 5 times in total


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Re: Battle Spirits JPN Set 20: BLADE'S EDGE SAGA, Chapter II ~Cross Crisis: Chaos Blade War Records~ [COMPLETE!!]

Post  Smash Spirit on Wed Dec 19, 2012 12:22 am

***DIAMOND SPIRITS***

[BS20-028] ROYAL GUARD MECH OATH-ME {1} -1D
近衛機オース・ミー (Konoeki Oosu-Mii)
Common Diamond Spirit [D] Armed Machine
Level 1 <1>: 2000BP, Level 2 <2>: 3000BP, Level 3 <4>: 5000BP


"Even if it burns itself out in exhaustion, it is unwavering in its will to carry out its duty." —The Murmurs of Lapis, the Second of the Month of Uzuki—
<<Name Origin:
オオスミ "Ōsumi," Japan's very first artificial satellite launched into orbit on 11 February 1970; named after the Oosumi Province in southern Japan>>
—————
[BS20-029] SATERAT {3} -2D
サテラット (Sateratto)
Common Diamond Spirit [D] Machine Beast
Level 1 <1>: 1000BP, Level 2 <2>: 5000BP


(Lv. 1-2): Neither player's deck can be milled (forced to discard cards).
(Lv. 2): INVINCIBILITY: Amethyst/Sapphire <Special Diamond Ability>
This Spirit is invincible against the effects of all opposing Spirits, Braves, Nexus, and Spell Cards of the Gem Colors stated above.

Noncombatants by nature, the role of these rats is to receive reports and offer them to their allies. As their small lithe bodies suggest, they do so quietly and gently.
<<Name Origin (Fusion): "Satellite Rat">>

—————
[BS20-030] OASHIN, ICE SHIELD GUARDIAN {3} -2D
氷楯の守護者オーシン (Hyoujun no Shugosha Ooshin)
Rare Diamond Spirit [D] Armed Machine
Level 1 <1>: 2000BP, Level 2 <2>: 4000BP


(Lv. 1-2): When any of your 3-Core-Cost-or-lower Spirits get destroyed through one of your opponent's special effects, you can have the destroyed Spirit remain on the Field in the exhausted position.
During Your Opponent's Main Phase (Lv. 1-2): When your opponent's hand grows in card number, he/she must discard a card from his/her hand for each new card he/she adds to it.
The inheritor of the Bow passed down for generations in the country encased in ice. When a sudden gust was blowing everything in its path away, he made the winds change direction and protected the city from harm.
—————
[BS20-031] MISSIRIS {4} -3D
ミサイリス (Misairisu)
Common Diamond Darkness Spirit [D] Machine Beast
Level 1 <1>: 3000BP, Level 2 <2>: 6000BP


When Blocking (Lv. 1-2): This Spirit gains +3000BP.
Darkness Spirit Ability RUSH Conditions: "Topaz Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Topaz Gem Symbol): For the duration of this turn, one enemy Spirit loses –3000BP.
When it shakes its tail, that's your cue to get away to safety. If you don't want to be blasted by a bunch of missiles, that is.
<<Name Origin (Fusion):
ミサイル "Misairu" + 栗鼠 "Risu" (Japanese, "Missile Squirrel")>>
—————
[BS20-032] ICE SABER SWORDSWOMAN BRIGITT {5} -2D
氷刃の剣使いブリギット (Hyoujin no Ken-Tsukai Burigitto)
Uncommon Diamond Spirit [D] Swordsman/Ice Princess
Level 1 <1>: 4000BP, Level 2 <2>: 5000BP, Level 3 <3>: 7000BP


(Lv. 1-2-3): This Spirit gains +1000BP for every Spirit on your Field.
[BRAVE FUSION] When Blocking (Lv. 2-3): Add a Core from the Void to one of your Spirits.
This blade of absolute zero temperatures freezes everything it touches: the air around it, living flesh... even the wielder's own heart.
—————
[BS20-033] NEGA CERBERUS {5} -3D
ネガ・ケルベロス (Nega-Keruberosu)
Uncommon Diamond Darkness Spirit [D] Machine Beast
Level 1 <1>: 4000BP, Level 2 <3>: 6000BP


When in Battle (Lv. 1-2): Return one enemy Spirit with 8000BP or more back to your opponent's hand.
Darkness Spirit Ability RUSH Conditions: "Topaz Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Topaz Gem Symbol): Choose a target enemy Spirit. The chosen Spirit cannot attack or block for the remainder of this turn.
Each of its three heads has a different specialized function: a heightened sense of hearing, an excellent sense of smell, and a set of powerful jaws that can crunch anything to pieces.
—————
[BS20-034] NEGA SABRETIGER {6} -4D
ネガ・サーベルタイガー (Nega-Saaberutaigaa)
Master Rare Diamond Darkness Spirit [D] Machine Beast
Level 1 <1>: 4000BP, Level 2 <2>: 6000BP, Level 3 <4>: 8000BP


During Your Opponent's Attack Phase (Lv. 1-2-3): This Spirit can block attacks even when exhausted.
When Blocking (Lv. 2-3): This Spirit gains +2000BP for each Spirit you have on the Field.
Darkness Spirit Ability RUSH Conditions: "Topaz Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Topaz Gem Symbol): Draw a card from your deck.
The pair of shining fangs it bears can stretch to any length, and they will not cease until they take their targeted prey down.
—————
[BS20-035] NEGA SPRINGER {6} -5D
ネガ・スプリンガー (Nega-Supuringaa)
Common Diamond Spirit [D] Machine Beast
Level 1 <1>: 5000BP, Level 2 <2>: 8000BP, Level 3 <4>: 10,000BP


(Lv. 1-2-3): INVINCIBILITY (Amethyst/Emerald/Diamond/Topaz) <Special Diamond Ability>
This Spirit is invincible against the effects of all opposing Spirits, Braves, Nexus, and Spell Cards of the Gem Colors stated above.

We finally found out the Sword Thief's objective. His secret plans lie in the Anryoku Lands! ...And no, that was not intended as a pun.
—————
[BS20-036] HEAVYARMOR KNIGHT GOLLMACK {8} -4D
重装騎士ゴル・マック (Juusou-Kishi Goru-Makku)
Master Rare Diamond Light Spirit [DD] Armed Machine
Level 1 <1>: 6000BP, Level 2 <2>: 9000BP


(Lv. 1-2): CHARGE <<Special Light Spirit Ability>> (Diamond Version)
Increase the number of Spirits that get refreshed through your cards' abilities by +1.

When This Spirit Attacks (Lv. 2): You can reveal the top four cards of your deck. For each Spirit Card revealed, return one enemy Spirit from the Field back to your opponent's hand. Afterwards, discard your revealed cards.
That equipment, that grand presence... Being quite different from myself, there is something to admire about him.
<<Name Origin: "Goll mac Morna," famous for killing Fionn mac Cumhail's father in battle and taking over leadership of the Fianna Knights before eventually stepping aside for Fionn (Irish mythology)>>


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Re: Battle Spirits JPN Set 20: BLADE'S EDGE SAGA, Chapter II ~Cross Crisis: Chaos Blade War Records~ [COMPLETE!!]

Post  Bolmeteus on Wed Dec 19, 2012 10:39 am

i wish you also the happy christmas-time!!
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Re: Battle Spirits JPN Set 20: BLADE'S EDGE SAGA, Chapter II ~Cross Crisis: Chaos Blade War Records~ [COMPLETE!!]

Post  Smash Spirit on Wed Dec 19, 2012 4:35 pm

***TOPAZ SPIRITS***

[BS20-037] SPIEL THE ANGEL {0}
天使スピエル (Tenshi Supieru)
Common Topaz Light Spirit [T] Divine Spirit
Level 1 <1>: 1000BP, Level 2 <2>: 2000BP


(Lv. 1-2): CHARGE <<Special Light Spirit Ability>> (Topaz Version)
Strengthen the Battle Point depleting abilities of your cards by a further –1000BP.

"As we were leaving the Kouten Region, one of the Angels gave me a weapon as a symbol of our friendship." —The Murmurs of Lapis, the Fourth of the Month of Satsuki—
<<Possible Name Origin(?): "Spear">>

—————
[BS20-038] KYUUPID {2} -2T
弓ピッド (Kyuupiddo)
Common Topaz Light Spirit [T] Divine Spirit
Level 1 <1>: 2000BP, Level 2 <2>: 3000BP, Level 3 <3>: 4000BP


(Lv. 1-2-3): CHARGE <<Special Light Spirit Ability>> (Topaz Version)
Strengthen the Battle Point depleting abilities of your cards by a further –1000BP.

"He started repairing the Sword just as Glenn taught him. But he's still missing the Jewel...." —The Murmurs of Lapis, the Third of the Month of Satsuki—
<<Name Origin (Fusion):
"kyuu" (Japanese, "bow") + "Cupid">>
—————
[BS20-039] AEDIS, LIGHT SHIELD GUARDIAN {3} -2T
光楯の守護者イーディス (Koujun no Shugosha Iidisu)
Rare Topaz Light Spirit [T] Divine Spirit
Level 1 <1>: 1000BP, Level 2 <2>: 2000BP, Level 3 <3>: 3000BP


(Lv. 1-2-3): When any of your Spirits with a Core Cost of 3 or less get destroyed due to the special effects of your opponent, you may have said targeted Spirits remain on your Field in the exhausted position.
(Lv. 1-2-3): CHARGE <<Special Light Spirit Ability>> (Topaz Version)
Strengthen the Battle Point depleting abilities of your cards by a further –1000BP.

The inheritor of the Sword passed down for generations in a country filled with light. She singlehandedly anchored entire masses of land together just before they crashed, thus preventing their fall.
<<Name Origin: "Aegis," a large collar or cape worn in ancient times to display the protection provided by a high religious authority; originally derived from the protective shield associated with a religious figure, particularly in Greek mythology and legend>>

—————
[BS20-040] VANILLAP {3} -3T
バニラップ (Banirappu)
Common Topaz Spirit [T] Imaginary Beast
Level 1 <1>: 3000BP, Level 2 <2>: 4000BP, Level 3 <4>: 6000BP


The Brass Kingdom of Oudou is surrounded by a wall that stretches endlessly. We managed to find a crack large enough to pass through, but would this count as "illegal entry"?
—————
[BS20-041] PRIMA THE ANGEL {4} -2T
天使プリマ (Tenshi Purima)
Uncommon Topaz Spirit [T] Divine Spirit
Level 1 <1>: 3000BP, Level 2 <2>: 4000BP, Level 3 <3>: 6000BP


(Flash Timing) When This Spirit Attacks (Lv. 1-2-3): By discarding one card from your hand, one enemy Spirit loses –1000BP for the duration of this turn.
During Each Attack Phase (Lv. 2-3): When an enemy Spirit loses all of its Battle Points, destroy all Spirits with zero Battle Points.
"I'll teach you the single most important thing to an Angel!" It seems a certain Angel has been giving posing lessons....
<<Possible Name Origin: "Primavera" (Castilian Spanish, "Spring")>>

—————
[BS20-042] ANGEL PRINCESS ÉTOILE {4} -3T
天使姫エトワール (Tenshi-Hime Etowaaru)
Common Topaz Spirit [T] Divine Spirit
Level 1 <1>: 2000BP, Level 2 <2>: 4000BP, Level 3 <3>: 5000BP


(Lv. 1-2-3): Neither player's deck can be milled (forced to discard cards).
When This Spirit Attacks (Lv. 1-2-3): For the duration of this turn, one enemy Spirit loses –2000BP.
No, wait a moment, Your Highness, this is not something that you "can't understand because it's too difficult;" the raw materials I need for the Sacred Sword is among the precious stones that Your Highness is collecting....
<<Name Origin: "Étoile" (French, "star")>>

—————
[BS20-043] KYUUKI, BEAST OF PERIL {5} -3T
凶獣キュウキ (Kyoujuu Kyuuki)
Common Topaz Spirit [T] Imaginary Beast
Level 1 <1>: 3000BP, Level 2 <3>: 5000BP


(Lv. 1-2): When one of your "Imaginary Beast" Attribute Spirits gets destroyed by your opponent, draw a card from your deck.
Do not make eye contact with this creature. He most likely will run and fly to hunt you down to the ends of the earth.
<<Name Origin:
窮奇 "Qióngjī," one of the Four Evil Beasts of Ancient Chinese mythology (Japanese pronunciation: "Kyuuki"); depicted as a massive winged tiger known for eating humans from the head downwards>>
—————
[BS20-044] PENTAN SWORDSMAN {5} -4T
剣士ペンタン (Kenshi Pentan)
Uncommon Topaz Spirit [T] Swordsman/Song Bird
Level 1 <1>: 4000BP, Level 2 <2>: 5000BP, Level 3 <4>: 6000BP


When Destroyed (Lv. 1-2-3): By exhausting one of your Topaz Spirits, this Spirit remains on the Field in the exhausted position.
[BRAVE FUSION] When in Battle (Lv. 2-3): For the duration of this turn, one enemy Spirit loses –3000BP.
I don't know why, but I can't shake off the feeling that he's making a mistake.... But I completely understand that judging him based on his looks will lead to my own demise.
—————
[BS20-045] MYTHICAL DRAGONLORD ZILANT {7} -3T
幻竜皇ジラント (Genryuu'ou Jiranto)
Master Rare Topaz Darkness Spirit [T] Imaginary Beast
Level 1 <1>: 4000BP, Level 2 <3>: 6000BP


When This Spirit Attacks (Lv. 1-2): This Spirit cannot be blocked by any enemy Spirit whose Core Cost is not 5 or 6.
Darkness Spirit Ability RUSH Conditions: "Amethyst Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Amethyst Gem Symbol): Send two Cores from an enemy Spirit to your opponent's Trash.
When This Spirit Attacks (Lv. 2): HOLY LIFE <Special Topaz Ability>
When your opponent loses a Life Core due to this Spirit's attack, add one Core from the Void to your Life.

Ominous yet beautiful, this being transcends above all beasts.
<<Name Origin: "Зил­ант (Zilant)," a fearsome legendary dragon/wyvern hybrid creature from Russian and Tatar folklore>>


Last edited by Smash Spirit on Wed Jan 02, 2013 10:00 pm; edited 1 time in total


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Re: Battle Spirits JPN Set 20: BLADE'S EDGE SAGA, Chapter II ~Cross Crisis: Chaos Blade War Records~ [COMPLETE!!]

Post  Smash Spirit on Wed Dec 19, 2012 4:54 pm

***SAPPHIRE SPIRITS***

[BS20-046] DRATFISH {2}
ドラットフィッシュ (Dorattofisshu)
Common Sapphire Spirit [S] Fusion Beast
Level 1 <1>: 4000BP, Level 2 <3>: 6000BP


An amphibious creature that does not live on land, but rather in the water and the skies. It is able to romp freely in both places, but it doesn't look like it enjoys it much....
—————
[BS20-047] GILES, SEA SHIELD GUARDIAN {3} -2S
海楯の守護者ジャイルズ (Kaijun no Shugosha Jairuzu)
Rare Sapphire Spirit [S] Fighting Spirit
Level 1 <1>: 3000BP, Level 2 <3>: 5000BP


(Lv. 1-2): When any of your 3-Core-Cost-or-lower Spirits get destroyed by the special effects of your opponent, you can have them remain on the Field in the exhausted position.
When in Battle (Lv. 2): Discard the top two cards of your opponent's deck.
The inheritor of the Axe passed down for generations in the region that rests at the ocean floor. He suppressed the violently rising earth, thus easing down the speed of the devastation.
—————
[BS20-048] TATSUNO DRAGO {3} -2S
タツノ・ドラゴ (Tatsuno-Dorago)
Common Sapphire Spirit [S] Fusion Beast
Level 1 <1>: 2000BP, Level 2 <3>: 4000BP, Level 3 <5>: 6000BP


When This Spirit Attacks (Lv. 1-2-3): Treat this Spirit as being one Battle Level higher than it is now.
In the raging waves of the stormy sea, a new incident has emerged: the volume of the ocean is gradually decreasing.
<<Name Origin (Fusion):
たつのこ "Tatsunoko" (Japanese, "seahorse") + "Dragon">>
—————
[BS20-049] KAMO'ONE {4} -2S
カモオネ (Kamo'one)
Uncommon Sapphire Darkness Spirit [S] Fusion Beast
Level 1 <1>: 2000BP, Level 2 <4>: 4000BP


When This Spirit Attacks (Lv. 1-2): Add a Core from the Void to one of your Nexus.
Darkness Spirit Ability RUSH Conditions: "Emerald Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Emerald Gem Symbol): Add a Core from the Void to one of your Spirits.
"The raw materials for the Sword should be here under the sea... But I can't find them... Where did they flow off to...?" —The Mutterings of Luchiru, the Second of the Month of Shiwasu—
<<Name Origin (Fusion):
"Kamo" (Japanese, "duck") + "Clione" (a.k.a. "sea angel," a species of sea slug)>>
—————
[BS20-050] DATUS OF THE TRIDENT {4} -3S
トライデントのデータス (Toraidento no Deetasu)
Common Sapphire Spirit [S] Fighting Spirit
Level 1 <1>: 4000BP, Level 2 <2>: 6000BP, Level 3 <4>: 9000BP


When This Spirit Attacks (Lv. 1-2-3): CRUSH <Special Sapphire Ability>
Your opponent must discard a number of cards from the top of his/her deck equal to the current Battle Level of this Spirit.

"The Giants sent us by ship to the next region. They even repelled the pirates we encountered along the way. They're a very reliable bunch, unlike another certain someone I know...." —The Murmurs of Lapis, the Third of the Month of Minazuki—
—————
[BS20-051] BILLOWING WAVE SWORDSMAN AKASHI {5} -2S
波濤の剣使いアカシ (Hatou no Ken-Tsukai Akashi)
Common Sapphire Spirit [S] Swordsman/Beast Head
Level 1 <1>: 4000BP, Level 2 <3>: 6000BP


When Summoned (Lv. 1-2): Destroy an opposing Spirit with a Core Cost of 4 or less.
[BRAVE FUSION] During Your Attack Phase (Lv. 2): When one of your Sapphire Spirits attacks, destroy an opposing Spirit with a Core Cost of 3 or less.
His swordstyle is as ever-changing as water. Almost as if he was wielding two weapons at once, there is no escaping his assault, be you facing him on ground or in the air.
—————
[BS20-052] SINFUL PRIEST SANGOJAW {5} -4S
破戒僧サンゴジョー (Hakaisou Sangojoo)
Common Sapphire Spirit [S] Beast Head
Level 1 <1>: 5000BP, Level 2 <2>: 7000BP


(Flash Timing) During Each Attack Phase (Lv. 1-2): By sending one Core on your Field to your Trash, destroy one opposing Spirit whose effects state that it cannot be blocked.
His intimidating outfit and menacing poise make him difficult to catch in a calm manner. The same though can be said for his favorite prey.
<<Name Origin:
沙悟浄 "Shā Wùjìng" (a.k.a. "Sandy;" Japanese: "Sha Gojou"), a general of Heaven and disciple of Xuánzàng in the classic Chinese novel Journey to the West>>
* This card is essentially [BS09-047] Sangojaw the Sharkman's enhanced form.

—————
[BS20-053] CHIMERA SEABEAST SEAPOLIPE {6} -3S
異海獣シーポリープ (Ikaijuu Shiiporiipu)
Common Sapphire Darkness Spirit [S] Fusion Beast
Level 1 <1>: 4000BP, Level 2 <2>: 6000BP, Level 3 <4>: 8000BP


When This Spirit Attacks (Lv. 2-3): Destroy an opposing Spirit with a Core Cost of 4 or less.
Darkness Spirit Ability RUSH Conditions: "Emerald Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Emerald Gem Symbol): Exhaust an opposing Spirit.
It appears to be helping us in our search for Sword Jewel materials. With its hundreds of sticky, slimy tentacles reaching out and grasping—.... Excuse me... suddenly I don't feel so good....
<<Name Origin: "Polyp," a cylindrical lifeform found in all corals and sea anemones>>

—————
[BS20-054] PATROCLUS, MOUNTED WARGENERAL {8} -4S
戦輝将パトロクロス (Senkishou Patorokurosu)
Master Rare Sapphire Light Spirit [S] Fighting Spirit
Level 1 <1>: 7000BP, Level 2 <3>: 10,000BP, Level 3 <6>: 12,000BP


(Lv. 1-2-3): CHARGE <<Special Light Spirit Ability>> (Sapphire Version)
Increase the number of cards your opponent must discard through your cards' abilities by +1.

When This Spirit Attacks (Lv. 1-2-3): By exhausting one of your Spirits (other than "Patroclus, Mounted Wargeneral") that has the Special Light Spirit Ability CHARGE, you can refresh this Spirit.
The one to unite the robust Giants is the one accepted by himself and others as the strongest general.
<<Name Origin: "Patroclus" (Original Greek: "Patroklos"), beloved comrade and brother-in-arms of Achilles (Greek mythology: Homer's The Iliad)>>


Last edited by Smash Spirit on Wed Jan 02, 2013 10:18 pm; edited 1 time in total


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Re: Battle Spirits JPN Set 20: BLADE'S EDGE SAGA, Chapter II ~Cross Crisis: Chaos Blade War Records~ [COMPLETE!!]

Post  Smash Spirit on Wed Dec 19, 2012 5:04 pm

***BRAVES***

[BS20-055] TIROC CEPHALE {3} -1R, -1A
ティロック・ケファレ (Tirokku-Kefare)
Common Ruby Brave [R] Terra Dragon/Machine Dragon
Level 1 <1>: 4000BP, BRAVE <0>: +4000BP


BRAVE FUSION: 4+ Core Cost
[BRAVE FUSION] When This Spirit Brave Attacks: This Spirit gains +4000BP.
"Almost as if it were putting together building blocks, this mecha can conform itself into the shape of many different lifeforms; even detaching and swapping out parts is a breeze," says Luchiru. ...It certainly seems that way!
<<Possible Name Origin: "Pachycephalosaurus">>

—————
[BS20-056] HOT JUPITER DRAGON {5} -3R
ホットジュピター・ドラゴン (Hottojupitaa-Doragon)
Rare Ruby Brave: Astral Dragon/Machine Dragon
Level 1 <1>: 3000BP, BRAVE <0>: +3000BP


When This Brave is Summoned (Lv. 1): Destroy any number of enemy Spirits you wish such that their total number of Battle Points is no higher than 5000BP.
BRAVE FUSION: 3+ Core Cost
[BRAVE FUSION] When This Spirit Brave Attacks: Draw a card from your deck.
As its most appealing quality, the high heat that coils around this Dragon has enough offensive power to melt away all surrounding enemies. As long as he doesn't forget to break off the attack before he melts himself....
—————
[BS20-057] SNAKURSE {4} -2A
スネイカース (Suneikaasu)
Common Amethyst Brave [A] Dark Snake
Level 1 <1>: 3000BP, BRAVE <0>: +3000BP


BRAVE FUSION: 4+ Core Cost
[BRAVE FUSION] When This Spirit Brave Attacks: Send a Core from an opposing Spirit to your opponent's Reserve.
He looks like he's under a curse, you say? Preposterous! It's his opponents who are cursed. Their vitality is being siphoned out of them like a frog looking into the glaring leer of a viper.
—————
[BS20-058] SKULLPLANE {5} -2A, -1R
スカルプレイン (Sukarupurein)
Uncommon Amethyst Darkness Brave [A] Zombie
Level 1 <1>: 3000BP, BRAVE <0>: +3000BP


BRAVE FUSION: 5+ Core Cost
[BRAVE FUSION] When This Spirit Brave Attacks: Send Cores from an enemy Spirit to your opponent's Reserve such that the target Spirit now has only one Core remaining.
Darkness Brave Ability RUSH Conditions: "Ruby Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Ruby Gem Symbol): You can choose a target enemy Spirit to attack.
It is able to be repaired and enhanced even in the midst of battle. After all, the only materials needed are fresh new bones.
—————
[BS20-059] SUSU-KINKEI {4} -2E
ススキンケイ (Susukinkei)
Rare Emerald Brave [E] Winged Beast
Level 1 <1>: 3000BP, BRAVE <0>: +3000BP


BRAVE FUSION: 5+ Core Cost
[BRAVE FUSION] When This Spirit Brave Attacks: Once per turn, you can refresh this Spirit by sending three Cores from your Reserve to your Trash.
Lapis's eyes are sparkling.... I see now; she couldn't tell me directly that her personal hobby is to cover up completely and hide somewhere out of sight.
<<Name Origin (Fusion):
"Susuki" [Japanese, Miscanthus sinensis (known by many English names: "Susuki grass," "zebra grass," "maiden grass," "Chinese silver grass," etc.)] + 錦鶏 "Kinkei" [Japanese, "Golden Pheasant" (Chrysolophus pictus)]>>
—————
[BS20-060] KARAKURI-BATTA {4} -2E, -1D
カラクリバッタ (Karakuribatta)
Common Emerald Brave [E] Parasite/Plant Spirit
Level 1 <1>: 4000BP, BRAVE <0>: +4000BP


BRAVE FUSION: 4+ Core Cost
[BRAVE FUSION] During Your End Phase: Refresh this Spirit.
There's a twinkle in Luchiru's eyes.... I see now; she couldn't tell me directly that she sometimes dreams of riding the winds and simply flying away.
<<Name Origin (Fusion):
からくり "Karakuri" (traditional Japanese mechanized puppets) + 飛蝗 "Batta" (Japanese, "grasshopper")>>
—————
[BS20-061] ROYAL GUARD MECH MESSENGER {4} -2D
近衛機メッセンジャー (Konoeki Messenjaa)
Rare Diamond Brave [D] Armed Machine
Level 1 <1>: 3000BP, BRAVE <0>: +3000BP


BRAVE FUSION: 4+ Core Cost
[BRAVE FUSION] When This Spirit Brave Attacks: Once per turn, refresh one of your Spirits that has a lower Core Cost than this Spirit.
"This machine is optimal in investigating unknown places," says Lapis. "Equipped with self-replenishing mechanisms, it can even operate with smaller, delicate tasks." ...It definitely looks to be true to her word!
<<Name Origin: "MESSENGER" (Mercury Surface, Space Environment, Geochemistry and Ranging), a robotic spacecraft from NASA orbiting and observing the planet Mercury; the very first to do so (launched August 2004)>>

—————
[BS20-062] CATAPSEAL {4} -2D, -1T
カタプシール (Katapushiiru)
Common Diamond Darkness Brave [D] Machine Beast
Level 1 <1>: 2000BP, BRAVE <0>: +2000BP


When This Brave is Summoned (Lv. 1): Return an enemy Spirit back to your opponent's hand.
Darkness Brave Ability RUSH Conditions: "Topaz Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Topaz Gem Symbol): For the duration of this turn, one enemy Spirit loses –3000BP.
BRAVE FUSION: 4+ Core Cost
When there are multiple enemies afoot, reducing their number is its first priority. If it can attack without bothering to determine when to use close-range or long-range tactics, the better the situation becomes.
<<Name Origin (Fusion): "Catapult Seal">>

—————
[BS20-063] ARVANCLE {4} -2T, -1A
アーヴァンクル (Aavankuru)
Common Topaz Darkness Brave [T] Imaginary Beast
Level 1 <1>: 3000BP, BRAVE <0>: +3000BP


BRAVE FUSION: 4+ Core Cost
[BRAVE FUSION] When This Spirit Brave Attacks: This Spirit cannot be blocked by a Level 1 enemy Spirit.
Darkness Brave Ability RUSH Conditions: "Amethyst Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Amethyst Gem Symbol): Send one Core from your opponent's Field to his/her Reserve.
Sometimes it's better to run away than attack.... This is also a tactic for battle.
<<Possible Name Origin (?): "Carbuncle," a mythical beast typically with a jewel on its head (Latin American mythology)>>

—————
[BS20-064] ANGEL EGG {5} -3T
エンジェルエッグ (Enjeru-Eggu)
Uncommon Topaz Brave [T] Divine Spirit
Level 1 <1>: 3000BP, BRAVE <0>: +3000BP


When This Brave is Summoned (Lv. 1): You can summon one Topaz Spirit with the Special Light Spirit Ability CHARGE from your hand to the Field without paying its Core Cost.
BRAVE FUSION: 4+ Core Cost
"This feels familiar...!" states Lapis. Although, wouldn't it have been much easier to remember if she just fused with the Brave?
—————
[BS20-065] CYCLO ARMS {4} -2S
サイクロ・アームズ (Saikuro-Aamuzu)
Common Sapphire Brave [S] Fighting Spirit/Artificial Soldier
Level 1 <1>: 4000BP, BRAVE <0>: +4000BP


BRAVE FUSION: 4+ Core Cost
[BRAVE FUSION] When Destroyed: Have this Spirit remain on the Field in the exhausted position by destroying one of your Nexus.
A machine used for surveillance and protection, its single eye emits an air of intimidation with its light.
—————
[BS20-066] KONOHAGANIN {4} -2S, -1E
コノハガニン (Konohaganin)
Rare Sapphire Darkness Brave [S] Fusion Beast
Level 1 <1>: 3000BP, BRAVE <0>: +3000BP


BRAVE FUSION: 4+ Core Cost
[BRAVE FUSION] When This Spirit Brave Attacks: Treat this Spirit as being one Battle Level higher than it is now.
Darkness Brave Ability RUSH Conditions: "Emerald Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Emerald Gem Symbol): Add a Core from the Void to one of your Spirits.
One of the qualities necessary to achieve victory is endurance.
<<Possible Name Origin:
木葉蟹 "Konohagani" [Japanese, "Leaf Crab" (Huenia heraldica)]>>


Last edited by Smash Spirit on Fri Jan 04, 2013 2:07 am; edited 2 times in total


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Re: Battle Spirits JPN Set 20: BLADE'S EDGE SAGA, Chapter II ~Cross Crisis: Chaos Blade War Records~ [COMPLETE!!]

Post  Smash Spirit on Wed Dec 19, 2012 5:07 pm

***NEXUS CARDS***

[BS20-067] VOLCANIC CANYON {3} -2R
ボルカニックキャニオン (Borukanikku-Kyanion)
Common Ruby Nexus [R]
Level 1 <0>, Level 2 <2>


During Your Attack Phase (Lv. 1-2): For every "Terra Dragon" Attribute Spirit you have on the Field, all of your Spirits gain +1000BP.
During Your Attack Phase (Lv. 2): When anyone of your Ruby Spirits destroy only an enemy Spirit based on Battle Point difference, refresh your attacking Spirit.
Volcanoes erupt and flowing magma cools and hardens constantly over and over again in this area. As a result, marvelous plateaus are formed, and they're still continuously made and remade.
—————
[BS20-068] ROTTING WATERFALL {3} -2A
腐食する大瀑布 (Fushoku-suru Daibakufu)
Common Amethyst Nexus [A]
Level 1 <0>, Level 2 <2>


(Lv. 1-2): All of your Amethyst Spirits gain +1000BP.
During Your Opponent's Attack Phase (Lv. 2): When an enemy Spirit with 6000BP or less attacks, your opponent must send a Core from one of his/her Spirits to his/her Trash.
I have spotted numerous poisonous swamps one after the other throughout Messhi (the Violet Territory of Desolation). It appears that even their waterfalls are contaminated.
—————
[BS20-069] CLOUD COLUMN RANGE {3} -1E
入道雲連峰 (Nyuudougumo Renpou)
Common Emerald Nexus [E]
Level 1 <0>, Level 2 <2>


During Your Opponent's Attack Phase (Lv. 1-2): When anyone of your Emerald Spirits destroys only an enemy Spirit based on Battle Point difference, refresh your attacking Spirit.
During Your Turn (Lv. 2): When the special effects of your Spirits exhaust an enemy Spirit, add a Core from the Void to one of your Spirits.
A range of clouds wide enough to blanket one's field of vision almost completely. Somewhere far beyond those clouds lies a secret path that leads straight to the Village of the Shinobi.
—————
[BS20-070] ENTRANCE TO THE MIRROR REALM {4} -2D
鏡面世界への入り口 (Kyoumen Sekai e no Iriguchi)
Common Diamond Nexus [D]
Level 1 <0>, Level 2 <2>


(Lv. 1-2): Your hand is immune to the special effects of all opposing Spirits, Braves, Nexus, and Spell Cards.
During Your Opponent's Attack Phase (Lv. 2): When an enemy Spirit attacks, refresh one of your Spirits that has a lower Core Cost than the attacking Spirit.
Everywhere you look as far as the eye can see, there's nothing here but ice pillars and more ice pillars. Rumor has it that one of these columns of ice is a gateway to another world. There are no concrete reported cases to back up this claim, so the truth is still unknown.
—————
[BS20-071] SHINING HILL {3} -2T
光射す丘 (Hikari Sasu Oka)
Common Topaz Nexus [T]
Level 1 <0>, Level 2 <1>


During Your Attack Phase (Lv. 1-2): When your opponent loses a Life Core due to an attack from one of your "Divine Spirit" Attribute Spirits, draw a card from your deck.
(Lv. 2): When one of your Spirits with the Special Light Spirit Ability CHARGE gets destroyed by your opponent, exhaust this Nexus in order to have your affected Spirit remain on the Field in the exhausted position.
There is a special hill where the Angels tirelessly gather and commune. Lapis reunited with her friends there just the other day. Call it a "girls' night out" if you must, but she definitely appeared to be enjoying herself.
—————
[BS20-072] GREAT MOUTH OF THE OCEAN MASTER {4} -2S
海の主の大口 (Umi no Aruji no Ooguchi)
Uncommon Sapphire Nexus [S]
Level 1 <0>, Level 2 <1>


During Each Attack Phase (Lv. 1-2): All Spirits with a Core Cost of 2 or less cannot attack.
During Your Opponent's Attack Phase (Lv. 2): When your opponent's Spirits attack, he/she must send a Core from his/her Reserve to his/her Trash, or else he/she cannot activate any of his/her Spirits' "When This Spirit Attacks," "When Blocking," or "When This Spirit Brave Attacks" special abilities.
Some consider this place as the greatest mystery of all yet unexplored regions; others believe this region is actually part of a giant living beast. At any rate, at least one thing is perfectly clear: once you fall into this place, there is no returning back.


Last edited by Smash Spirit on Fri Jan 04, 2013 2:25 am; edited 1 time in total


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Re: Battle Spirits JPN Set 20: BLADE'S EDGE SAGA, Chapter II ~Cross Crisis: Chaos Blade War Records~ [COMPLETE!!]

Post  Smash Spirit on Wed Dec 19, 2012 5:18 pm

***SPELLS***

[BS20-073] POWER BOOST {3} -2R
パワーブースト (Pawaa Buusuto)
Uncommon Ruby Spell

Flash Timing: For the duration of this turn, one of your Spirits gains +3000BP.
Darkness Spell Ability RUSH Conditions: "Sapphire Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Sapphire Gem Symbol): By destroying one of your Nexus, you can refresh one of your Spirits.
—————
[BS20-074] SHINING FLAME {7} -3R
シャイニングフレイム (Shainingu Fureimu)
Common Ruby Spell

Flash Timing: Destroy one opposing Spirit with 10,000BP or less.
—————
[BS20-075] SPIRAL VEIN {3} -2A
スパイラルヴェイン (Supairaru Vein)
Rare Amethyst Spell

Main Phase: For the duration of this turn, treat all of your 4-Core-Cost-or-higher Spirits as if they had no Gem Color at all.
Darkness Spell Ability RUSH Conditions: "Ruby Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Ruby Gem Symbol): Destroy one of your opponent's Nexus.
Flash Timing: For the duration of this turn, one of your Spirits gains +2000BP.
—————
[BS20-076] DEATH ACCOMPANY {4} -2A
デスアカンパニー (Desu Akampanii)
Common Amethyst Spell

Main Phase: For the duration of this turn, when one of your Spirits gets destroyed by your opponent, send two Cores from an enemy Spirit to your opponent's Reserve.
Flash Timing: For the duration of this turn, one of your Spirits gains +3000BP.
—————
[BS20-077] WIND PRESSURE {2} -1E
ウィンドプレッシャー (Windo Puresshaa)
Common Emerald Spell

Main Phase: For the duration of this turn, all of your "Winged Beast" Attribute Spirits gain +2000BP.
Flash Timing: Exhaust an opposing Spirit.
—————
[BS20-078] ABSORB POWER {5} -3E
アブゾーブパワー (Abuzoobu Pawaa)
Uncommon Emerald Spell

Flash Timing: Choose one of your Spirits. For the duration of this turn, when the targeted Spirit destroys only an enemy Spirit based on Battle Point difference, refresh the target Spirit.
Darkness Spell Ability RUSH Conditions: "Diamond Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Diamond Gem Symbol): Return one enemy Spirit back to your opponent's hand.
—————
[BS20-079] DARKNESS AURA {3} -2D
ダークネスオーラ (Daakunesu Oora)
Common Diamond Spell

Flash Timing: For the duration of this turn, one of your Spirits gains +3000BP.
Darkness Spell Ability RUSH Conditions: "Topaz Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Topaz Gem Symbol): For the duration of this turn, one enemy Spirit loses –3000BP.
—————
[BS20-080] PERFECT REPAIR {4} -2D
パーフェクトリペアー (Paafekuto Ripeaa)
Uncommon Diamond Spell

Flash Timing: Refresh one of your Spirits. Afterwards, for the duration of this turn, all of your Spirits that got refreshed through this Spell Card cannot be targeted by the special effects of your opponent.
—————
[BS20-081] STEEL HEART {3} -2T
スティールハート (Sutiiru Haato)
Rare Topaz Spell

Flash Timing: For the duration of this turn, one enemy Spirit loses all of its Gem Symbols. This effect cannot be used during the Main Phase.
—————
[BS20-082] LIGHTNING ATTACK {5} -3T
ライトニングアタック (Raitoningu Atakku)
Common Topaz Spell

Flash Timing: For the duration of this turn, one enemy Spirit loses –3000BP.
Darkness Spell Ability RUSH Conditions: "Amethyst Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Amethyst Gem Symbol): Destroy an exhausted enemy Spirit that has 5000BP or less.
—————
[BS20-083] CALL OF THE DEEP {3} -3S
コールオブディープ (Kooru obu Diipu)
Uncommon Sapphire Spell

Flash Timing: Destroy one enemy Spirit whose effects state that it cannot be blocked.
Darkness Spell Ability RUSH Conditions: "Emerald Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Emerald Gem Symbol): Exhaust an enemy Spirit, or exhaust two enemy Spirits with a Core Cost of 4 or less.
—————
[BS20-084] FINISHING BLOW {4} -2S
フィニッシュブロー (Finisshu Buroo)
Common Sapphire Spell

Flash Timing: For the duration of this battle, your Spirit gains +3000BP. If your attacking Spirit destroys only an enemy Spirit based on Battle Point difference, discard the top seven cards from your opponent's deck.


Last edited by Smash Spirit on Fri Jan 04, 2013 2:44 am; edited 2 times in total


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Re: Battle Spirits JPN Set 20: BLADE'S EDGE SAGA, Chapter II ~Cross Crisis: Chaos Blade War Records~ [COMPLETE!!]

Post  Smash Spirit on Wed Dec 19, 2012 7:59 pm

***X-RARE SPIRITS & SWORD BRAVES***

[BS20-X01] THE END DRAGONIS, EMPEROR DRAGON OF DESTRUCTION {9} -6R
滅龍帝ジエンド・ドラゴニス (Metsuryuutei Ji-Endo-Doragonisu)
X-Rare Ruby Spirit [RR] Destroyer Dragon
Level 1 <1>: 9000BP, Level 2 <3>: 12,000BP, Level 3 <5>: 16,000BP, Level 4 <8>: 20,000BP


(Lv. 1-2-3-4): All the Cores on your destroyed Spirits get placed on this Spirit instead of going to your Reserve.
During Your Attack Phase (Lv. 2-3-4): When any of your Spirits besides "The End Dragonis, Emperor Dragon of Destruction" get blocked by an enemy Spirit, refresh this Spirit.
(Flash Timing) When This Spirit Attacks (Lv. 3-4): Refresh this Spirit by destroying another one of your own Spirits. This effect can only be used up to three times per turn.
The emblem of destruction has begun the countdown.
—————
[BS20-X02] BALDANDERS THE BLACK CORPSE KING {7} -3A
黒き骸王バルトアンデルス (Kuroki Gaiou Barutoanderusu)
X-Rare Amethyst Darkness Spirit [A] Zombie
Level 1 <1>: 6000BP, Level 2 <3>: 8000BP, Level 3 <6>: 12,000BP


When This Spirit Attacks (Lv. 1-2-3): Destroy an exhausted enemy Spirit with a Core Cost of 7 or less.
Darkness Spirit Ability RUSH Conditions: "Ruby Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Ruby Gem Symbol): If your opponent has any unexhausted Spirits, he/she must block this attack.
When Destroyed (Lv. 2-3): Choose a card in your opponent's hand for him/her to discard. If the card chosen is a Spirit Card, this Spirit returns to the Field refreshed.
By his own hands, the Corpse King will punish all who dare revolt against him.
<<Name Origin: "Baldanders" (German, "the Soon-Another"), a shapeshifting creature who represents the continual change of nature and society, as well as the concept of familiarizing oneself with the common from another perspective; first conceived by shomemaker/writer Hans Sachs; featured in The Book of Imaginary Beings by Jorge Luis Borges>>

—————
[BS20-X03] AVIAN WARLORD SHISHIGUI {5} -2E
鳥武神シシグイ (Choubushin Shishigui)
X-Rare Emerald Spirit [E] Winged Beast
Level 1 <1>: 5000BP, Level 2 <3>: 7000BP, Level 3 <5>: 9000BP


During Your Attack Phase (Lv. 1-2-3): When one of your "Winged Beast" Attribute Spirits attacks, exhaust one enemy Spirit that has fewer Battle Points than your attacking Spirit.
During Your Attack Phase (Lv. 2-3): All of your Emerald Spirits gain +1000BP for each "Winged Beast" Attribute Spirit you have on the Field.
During Your End Phase (Lv. 3): Refresh all of your "Winged Beast" Attribute Spirits.
As the leader, one single command from him set the Yanagi Civil War in motion.
—————
[BS20-X04] NEGA NINETAIL, DIVINE BLACK FOX {7} -3D
黒天狐ネガ・ナインテイル (Kokutenko Nega-Nainteiru)
X-Rare Diamond Darkness Spirit [D] Machine Beast
Level 1 <1>: 6000BP, Level 2 <3>: 8000BP, Level 3 <4>: 12,000BP


When your opponent destroys one of your Diamond Spirits that has a Core Cost of 6 or higher, if this Spirit Card is in your hand, you may summon it to the Field without paying its Core Cost.
When in Battle (Lv. 2-3): Return any number of enemy Spirits back to your opponent's hand such that their total Battle Points are no higher than the current Battle Points of this Spirit.
Darkness Spirit Ability RUSH Conditions: "Emerald or Topaz Gem Symbol"
If either of the above conditions are currently available on your Field, proceed to activate the following effects.

(Emerald Gem Symbol): Your opponent cannot activate a Burst Card.
(Topaz Gem Symbol): This Spirit cannot be blocked by any opposing Spirit.
The blade of nine squirming tails coats everything in a deeper darkness.
—————
[BS20-X05] LARAPHAEL THE ARCHANGEL {7} -3T
大天使ララファエル (Daitenshi Rarafaeru)
X-Rare Topaz Light Spirit [T] Divine Spirit
Level 1 <1>: 5000BP, Level 2 <3>: 7000BP, Level 3 <4>: 11,000BP


During Your Attack Phase (Lv. 1-2-3): When one of your "Divine Spirit" Attribute Spirits attacks, one enemy Spirit loses –3000BP for the duration of this turn.
When This Spirit Attacks (Lv. 2-3): When an enemy Spirit loses all of its Battle Points, you can send all Spirits with zero Battle Points back to the top of their player's deck.
(Lv. 3): CHARGE <<Special Light Spirit Ability>> (Topaz Version)
Strengthen the Battle Point depleting abilities of your cards by a further –1000BP.

Her commands quell the chaos and boost morale.
—————
[BS20-X06] LEAF SEADRA, TIMBERDRAGON OF MAGNIFICENT ABUNDANCE {7} -3S
森羅龍樹リーフ・シードラ (Shinra-Ryuuju Riifu-Shiidora)
X-Rare Sapphire Darkness Spirit [SS] Fusion Beast
Level 1 <1>: 6000BP, Level 2 <4>: 10,000BP, Level 3 <6>: 13,000BP


(Lv. 1-2-3): Your opponent can only activate Burst Cards that have the same Gem Color(s) as the cards currently on his/her Field.
When This Spirit Attacks (Lv. 2-3): Your opponent cannot use Spell Cards.
Darkness Spirit Ability RUSH Conditions: "Emerald Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Emerald Gem Symbol): When you destroy only an opposing Spirit based on Battle Point difference, send two of your opponent's Life Cores to his/her Reserve.
The great incident that has reached even the ocean depths has awakened the most bizarre of chimera beasts to action.
<<Name Origin: "Leafy Seadragon" (Phycodurus eques), also known as "Glauert's Seadragon," a species of marine fish related to the seahorse usually found along the coasts of Southern and Western Australia (Great Coral Reef)>>

—————
[BS20-X07] EXECUTIONERS, CRIMINAL SKULLBLADE {5} -2A
咎人の骨剣エグゼキューショナーズ (Togabito no Kotsuken Eguzekyuushonaazu)
X-Rare Amethyst Sword Brave [A] Exalted Sword
Level 1 <1>: 5000BP, BRAVE <0>: +5000BP


During Each Attack Phase: IMMORTALITY: "Zombie" Attribute <Special Amethyst Ability>
If this Brave Card is in your Trash, you can summon it to the Field when one of your Spirits with the same Attribute stated above is destroyed.

BRAVE FUSION: 5+ Core Cost
[BRAVE FUSION] When in Battle: By destroying this Brave, force your opponent to destroy one of his/her own Spirits.
This blade has been used in many executions over the years. With each slaughter, its aura grows more and more sinister.
—————
[BS20-X08] ANGELIC FEATHER, DIVINE LIGHT WINGBLADE {5} -2T
光翼の神剣エンジェリックフェザー (Kouyoku no Shinken Enjerikku-Fezaa)
X-Rare Topaz Light Sword Brave [T] Exalted Sword
Level 1 <1>: 5000BP, BRAVE <0>: +5000BP


(Lv. 1): CHARGE <<Special Light Brave Ability>> (Topaz Version)
Strengthen the Battle Point depleting abilities of your cards by a further –1000BP.

BRAVE FUSION: 5+ Core Cost
[BRAVE FUSION]: CHARGE <<Special Light Brave Ability>> (Topaz Version)
Strengthen the Battle Point depleting abilities of your cards by a further –1000BP.

[BRAVE FUSION] When This Spirit Brave Attacks: For the duration of this turn, one enemy Spirit loses –3000BP. If that targeted Spirit is lowered to zero Battle Points for the first time during this turn, refresh this Spirit.
Whosoever wields this holy blade shall receive divine protection and be guided to radiant glory.


Last edited by Smash Spirit on Tue Jan 29, 2013 6:10 pm; edited 4 times in total


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Re: Battle Spirits JPN Set 20: BLADE'S EDGE SAGA, Chapter II ~Cross Crisis: Chaos Blade War Records~ [COMPLETE!!]

Post  Wereborg on Mon Dec 24, 2012 1:05 am

thanks smash spirit, and check PM Very Happy
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2013, Year of the (Dark) Snake: Wishing You Victory, Peace, and Fortune!

Post  Smash Spirit on Fri Jan 04, 2013 3:07 am

To attempt to answer your question, Wereborg, I am currently so scatterbrained at the moment that I can't seem to remember if there were any Braves with Burst Trigger effects, but technically speaking, Burst Triggers in most cases (depending on the effect text) sort of count as a "special summon," so Direct Brave Fusion should not be a problem. Plus, both players have Flash Timing Phases each turn, so if you were to summon a Brave with the Emerald Ability HIGH SPEED while you're on the receiving end of an attack from your opponent, that counts as a summon, therefore Direct Brave Fusion should be possible, provided you have the right components on the Field.

Well, a new year is upon us, the world did not come to a grisly end as so many believed, America dodged the "fiscal cliff" (for now at least Razz ), and I've just completed the twentieth set... I'd say those are some good reasons to celebrate! Very Happy Perhaps now that I have time between sets, I can get off my semi-lazy bum and get cracking on the "Supreme Heroes Saga" that I skipped... Razz On a side note, is Bandai putting much more emphasis on Darkness Spirits than Light Spirits these past two sets, or is it just me...?

Anywho, I probably should get back to Set 14 for the time being; who knows when news of the next Starter Deck (Tsurugi's "Darkness Fang"?) might show up? Enjoy Set 20, and here's hoping everyone has a new year filled with success and happiness! Smile

(Hopefully) Returning to Previous Stage...>> Set 14: "Legend of the Dragon Hero"
COMING SOON: "SHINING STORM ~Radiant Sword Warriors~" (March 2013)


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Re: Battle Spirits JPN Set 20: BLADE'S EDGE SAGA, Chapter II ~Cross Crisis: Chaos Blade War Records~ [COMPLETE!!]

Post  Wereborg on Fri Jan 04, 2013 1:02 pm

Smash Spirit wrote:To attempt to answer your question, Wereborg, I am currently so scatterbrained at the moment that I can't seem to remember if there were any Braves with Burst Trigger effects, but technically speaking, Burst Triggers in most cases (depending on the effect text) sort of count as a "special summon," so Direct Brave Fusion should not be a problem. Plus, both players have Flash Timing Phases each turn, so if you were to summon a Brave with the Emerald Ability HIGH SPEED while you're on the receiving end of an attack from your opponent, that counts as a summon, therefore Direct Brave Fusion should be possible, provided you have the right components on the Field.

Well, a new year is upon us, the world did not come to a grisly end as so many believed, America dodged the "fiscal cliff" (for now at least Razz ), and I've just completed the twentieth set... I'd say those are some good reasons to celebrate! Very Happy Perhaps now that I have time between sets, I can get off my semi-lazy bum and get cracking on the "Supreme Heroes Saga" that I skipped... Razz On a side note, is Bandai putting much more emphasis on Darkness Spirits than Light Spirits these past two sets, or is it just me...?

Anywho, I probably should get back to Set 14 for the time being; who knows when news of the next Starter Deck (Tsurugi's "Darkness Fang"?) might show up? Enjoy Set 20, and here's hoping everyone has a new year filled with success and happiness! Smile

(Hopefully) Returning to Previous Stage...>> Set 14: "Legend of the Dragon Hero"
COMING SOON: "SHINING STORM ~Radiant Sword Warriors~" (March 2013)

First, thanks for completing this set cheers
for now, there are 6 brave with burst eff, 3 from BS17 and 3 from promo (2 colored)
so brave that summoned (with any eff) on both player attack step can direct-brave, k?
Thanks
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Re: Battle Spirits JPN Set 20: BLADE'S EDGE SAGA, Chapter II ~Cross Crisis: Chaos Blade War Records~ [COMPLETE!!]

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