Battle Spirits JPN Set 17: SUPREME HEROES SAGA, Chapter IV ~World of Dancing Blades~ [COMPLETE!!]

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Battle Spirits JPN Set 17: SUPREME HEROES SAGA, Chapter IV ~World of Dancing Blades~ [COMPLETE!!]

Post  Smash Spirit on Thu Jun 20, 2013 12:35 am

After having the set preview all those moons ago, finally it's time to translate the full set!

In addition to seeing Sieg-Yamato-Dragon's third stage where he transforms into a sacred blade of the gods, we also get a new Topaz keyword ability: ILLUMINATION (Original Japanese: 魔光芒 Makoubou, "Magical Radiance"), an enhanced version of Brilliance that lets you use your Spells twice in the same turn! Many more surprises await in the seventeenth set of Battle Spirits, SUPREME HEROES SAGA, Chapter IV ~World of Dancing Blades~ [覇王編第四章「剣舞う世界」HAOUHEN, Daiyonshou: "Tsurugi Mau Sekai"] (46 Commons/18 Uncommons/12 Rares/8 Master Rares/6 X-Rares + 1 Extra Promo X-Rare; released 25 May 2012), such as Lord Dragon Bazzel's new dark form! ...They love creating dark/black alternate forms for their poster dragons in almost every set... Razz 

This new layout format for posting messages is giving me a bit of a hassle when manually entering the BBCode tags like I used to, so this will take time for me to adjust... Other than that somewhat minor setback, enjoy the set! Smile 


Last edited by Smash Spirit on Thu Nov 07, 2013 11:26 pm; edited 7 times in total


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Re: Battle Spirits JPN Set 17: SUPREME HEROES SAGA, Chapter IV ~World of Dancing Blades~ [COMPLETE!!]

Post  Smash Spirit on Thu Jun 20, 2013 1:00 am

***RUBY SPIRITS***

[BS17-001] BARIVERN {2} -1R
Bari-Burn (バリ・バーン Bari-Baan)
Common Ruby Spirit [R] Winged Dragon
Level 1 <1>: 2000BP, Level 2 <2>: 3000BP, Level 3 <3>: 4000BP

When This Spirit Attacks (Lv. 1-2-3): When this battle ends, one of your Spirits gains +3000BP for the duration of this turn.
It was Kei who first suggested the creation of an assault patrol squad. I never expected to face off against Kei in battle. How troublesome.
—————
[BS17-002] FENCER DRAGON {3} -2R
Fencer-Dragon (フェンサー・ドラゴン Fensaa-Doragon)
Common Ruby Spirit [R] Warrior Dragon
Level 1 <1>: 3000BP, Level 2 <3>: 6000BP

(Lv. 1-2): This Spirit cannot block.
When This Spirit Attacks (Lv. 1-2): As long as you have a Burst Card set on the Field, this Spirit gains +2000BP.
Silently with sword in hand, he thrusts forth his weapon. A true soldier never goes against the orders of his superior officer, even if the enemy that faces his blade today could become a new friend tomorrow.
—————
[BS17-003] ARJUNAS {4} -2R
Arjunas (アルジュナス Arujunasu)
Common Ruby Spirit [R] Great General/Winged Dragon
Level 1 <1>: 3000BP, Level 2 <3>: 5000BP, Level 3 <4>: 6000BP

When This Spirit Attacks (Lv. 1-2-3): When one of your opponent's Brave Spirits blocks this attack, this Spirit gains +4000BP.
When This Spirit Attacks (Lv. 2-3): As long as you have a Burst Card set on the Field, you may choose a target enemy Brave Spirit to attack.
The Flame Shield Nation's perfected skills at long-range combat is a part of why they are so strong. They are prepared for any kind of battle in other territories, be it long-range or short-range.
<<Name Origin: "Arjuna" (Sanskrit, "silvery bright"), the third of the Pandavas (sons and princes of Pandu) and the hero of the Hindu epic tale Mahabharata; depicted as a peerless warrior and the finest archer>>
—————
[BS17-004] RYUU RADHA {4} -3R
Ryu-Radha (リュー・ラーダー Ryuu-Raadaa)
Common Ruby Spirit [R] Great General/Winged Dragon
Level 1 <1>: 3000BP, Level 2 <3>: 6000BP

During Your Start Phase (Lv. 1-2): When you do not have a Burst Card set on the Field, you may place one Spirit Card with Burst Trigger effects face-down in the Burst Zone.
"In this decisive battle, Kei chose to follow the attack strategy of gathering her forces to pierce through the central formations of the enemy. The ancient generals of the Flame Shield Nation were charged with being the focal point of this tactic." —Authentic History: Chronicles of Supreme Ruler Kei, Year 647 AGR—
<<Name Origin: "Radha" (also called Rādhārānī or Radhika), an incarnation of the goddess Lakshmi and the consort of the Hindu god Krishna>>
—————
[BS17-005] DRAG-KRISHNAR {5} -2R
Drag-Krisnar (ドラグ・クリシュナー Doragu-Kurishunaa)
Rare Ruby Burst Spirit [R] Supreme Hero/Winged Dragon
Level 1 <1>: 3000BP, Level 2 <3>: 5000BP, Level 3 <5>: 7000BP

BURST TRIGGER: After Your Opponent Activates a "When This Spirit/Brave is Summoned" Effect
Summon this Spirit directly to the Field, ignoring its Core Cost. If afterwards you have no Burst Cards set on the Field, you may set one card with Burst Trigger effects in your hand face-down in the Burst Zone immediately.
During Your Attack Phase (Lv. 2-3): As long as you have a Burst Card set on your Field, whenever one of your "Supreme Hero" or "Great General" Attribute Spirits attacks, draw a card from your deck.
Facing off against the Supreme Heroes of Flame Shield is at the peak of foolishness. Even a jellyfish rife with moisture would be burnt to a crisp like charcoal.
{Hero Motif: "Krishna" (Original Sanskrit: Kṛṣṇa, "The Attractive One"), a youthful prankster/divine prince whp gives guidance; the eighth complete avatar of the Supreme God Vishnu (Vaishnavite Hinduism: Bhagavad Gita)}
—————
[BS17-006] TSUKUYOMI DRAGOON {5} -3R
Tsukuyomidragoon (ツクヨミドラグーン Tsukuyomi-Doraguun)
Uncommon Ruby Spirit [R] Great General/Ancient Dragon
Level 1 <1>: 4000BP, Level 2 <3>: 7000BP

When This Spirit Attacks (Lv. 1-2): You may reveal the top three cards of your deck. If there is one card with the Burst effect condition
"BURST TRIGGER: After Your Opponent Activates a 'When This Spirit/Brave is Summoned' Effect" among your revealed cards, you may choose to activate the Burst Trigger effect of one Burst Card. Discard the remaining cards (Should you choose not to trigger the Burst, the Burst Card gets discarded as well).
"Even in Enjun (Flame Shield), there were those who agreed with Manaka's way of thinking. Their opinions were suppressed and hidden from public view, however, due to Kei's commanding strength and Zeyon's schemes." —Authentic History: Chronicles of Manaka the Dragon Knight, Year 647 AGR—
<<Name Origin: 月読命 "Tsukuyomi-no-Mikoto," Shinto god of the Moon and brother of the storm god Susano'o and the Sun goddess Amaterasu. Amaterasu invited Tsukuyomi to a feast presented by Uke Mochi (goddess of food); the food Uke Mochi made was exquisite, but the manner in which she prepared the meal (literally coughing up the dishes from her mouth) disgusted Tsukuyomi so much that he killed her in spite; Amaterasu, severely angered at her brother's actions, refused to ever look at Tsukuyomi again, moving to a different part of the sky (explaining the separation of day and night). (Japanese mythology)>>
—————
[BS17-007] VAJRANGA {6} -6R
Vajranga (ヴァジュランガ Vajuranga)
Common Ruby Spirit [R] Emperor Beast
Level 1 <1>: 4000BP, Level 2 <3>: 10,000BP

With unimaginable speed, the central flank of my Five Shield Alliance Army was broken through. Kei had a secret weapon with her: a rhino-like Spirit who wields both wide-range destructive power and immense charging strength to ram through any obstacle.
<<Name Origin: "Vajra" (Sanskrit: "thunderbolt/diamond"), a ritual object that symbolizes the properties of a diamond (indestructibility) and a thunderbolt (irresistible force), representing firmness of spirit and spiritual power (Buddhism/Jainism/Hinduism, Dharma traditions)>>
—————
[BS17-008] VOLGAND THE GIANT RUBY DRAGON {7} -3R
The RubyDragon Volgand (紅玉の巨竜ボルガンド Rubii no Kyoryuu Borugando)
Uncommon Ruby Spirit [RR] Winged Dragon
Level 1 <1>: 4000BP, Level 2 <3>: 8000BP, Level 3 <4>: 10,000BP

Flash Timing (Lv. 1-2-3): EVOLUTION <Special Ruby Ability>
You can move any number of Cores on your Spirits and place them on this Spirit.
"The single-armed Manaka's attack was parried away by seven other arms." —Authentic History: Chronicles of Manaka the Dragon Knight, Year 647 AGR—
<<Name Origin (Fusion): "Volcano" + "Jormungand the World Serpent" [Original Old Norse: "Jǫrmungandr,"a child of the god Loki and the giantess Angrboða; a massive sea serpent able to encircle the entire realm of Midgard and grasp its own tail; archenemy of the thunder god Thor (Norse mythology)]>>
—————
[BS17-009] SWORDMASTER DRAGON {8} -4R
Swordmaster-Dragon (ソードマスター・ドラゴン Soodomasutaa-Doragon)
Master Rare Ruby Spirit [R] Warrior Dragon
Level 1 <1>: 5000BP, Level 2 <3>: 7000BP, Level 3 <5>: 9000BP

When This Spirit Attacks (Lv. 1-2-3): RAGE <Special Ruby Ability>
If your opponent has any unexhausted Spirits available, he/she must block this attack.
When This Spirit Attacks (Lv. 2-3): When you destroy only an enemy Spirit based on Battle Point difference, send one of your opponent's Life Cores to his/her Reserve for every 3000BP stronger this Spirit is against the enemy Spirit. You can transfer a maximum of three Life Cores using this ability.
When This Spirit Attacks (Lv. 3): This Spirit gains +3000BP.
Was it betrayal? Or was it him returning to his true self? The royal sword arts instructor turned the point of his blade not towards me, who barged through enemy lines, but to his fellow tactician Zeyon.


Last edited by Smash Spirit on Thu Jun 20, 2013 5:04 pm; edited 2 times in total


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Re: Battle Spirits JPN Set 17: SUPREME HEROES SAGA, Chapter IV ~World of Dancing Blades~ [COMPLETE!!]

Post  Smash Spirit on Thu Jun 20, 2013 2:10 am

***AMETHYST SPIRITS***

[BS17-010] MUDDORO {0}
Mudoolo
(マッドーロ Maddooro)
Common Amethyst Spirit [A] Darkling
Level 1 <1>: 1000BP, Level 2 <3>: 3000BP


"Having suffered many troubles from them, many believed Anjun (Dark Shield) was the prime focus of Enjun (Flame Shield)'s wrath. As if welcoming Kei's advancing charge, Manaka focused Dark Shield's battle strength in the central army ranks. Of course, this was not only for a feint strategy, for the Anjun Army possesses other special skills such as deception and manipulating illusions... Yes, the Five Shield Alliance stored Kei's battalion in this formation to set up a trap for their enemies." —Authentic History: Chronicles of Manaka the Dragon Knight, Year 647 AGR—
<<Possible Name Origin (Fusion): "Mud" +  "Doro" (Japanese, "mud")>>
—————
[BS17-011] CAMELOT KNIGHT {2} -1A
Camelot-Knight
(キャメロット・ナイト Kyamerotto-Naito)
Common Amethyst Spirit [A] Evil Shadow
Level 1 <1>: 1000BP, Level 2 <2>: 2000BP


During Each Attack Phase: IMMORTALITY: 0-Core Cost <Special Amethyst Ability>
If this Spirit Card is in your Trash, you can summon it to the Field when one of your Spirits with the same Core Cost stated above is destroyed.
(Lv. 2): Treat this Spirit as if it has "Dark Knight" in its card name.
That was a well-played "fake death." Looking at their fallen forms, the dubious idea I had turned into a brilliant plan that I could say with confidence, "This could turn out well!"
—————
[BS17-012] AGLOVALE THE DARK KNIGHT {3} -1A
The DarkKnight Aglovale
(闇騎士アグロヴァル Yami-Kishi Agurovaru)
Common Amethyst Spirit [A] Great General/Evil Shadow
Level 1 <1>: 2000BP, Level 2 <2>: 3000BP


During Each Attack Phase: IMMORTALITY: 4-Core Cost <Special Amethyst Ability>
If this Spirit Card is in your Trash, you can summon it to the Field when one of your Spirits with the same Core Cost stated above is destroyed.
(Lv. 2): When your opponent destroys one of your 3-Core-Cost Spirits, move a Core from one of his/her Spirits or Nexus to his/her Reserve.
Faced with the fierce assault of the Flame Shield Army, numerous warriors "pretended to die." The destructive force of the enemy reached far beyond imagination; there were even those among them that were willing to take others' lives.
<<Name Origin: "Sir Agloval(e) de Galis," eldest son of King Pellinore (Arthurian legend: Knights of the Round Table)>>

—————
[BS17-013] SMOKUJIRA {3} -2A
Smokujira
(スモックジラ Sumokkujira)
Common Amethyst Spirit [A] Spiritual Beast
Level 1 <1>: 2000BP, Level 2 <2>: 3000BP, Level 3 <5>: 6000BP


(Lv. 1-2-3): When your opponent destroys one of your 3-Core-Cost Spirits, you can destroy an enemy Spirit with a Core Cost of 3 or less.
This floating whale whose body color melts into the dark night sky has turned into a suitable shelter. It carries the wounded on its back, then releases them once they have finished healing.
<<Name Origin (Fusion): "Smoke" +  "Kujira" (Japanese, "whale")>>
—————
[BS17-014] CHAIN VIPER {3} -1A, -1R
Chainviper
(チェーンバイパー Cheenbaipaa)
Common Amethyst Spirit [A] Dark Snake
Level 1 <1>: 2000BP, Level 2 <2>: 4000BP, Level 3 <4>: 5000BP


During Your Attack Phase (Lv. 1-2-3): All of your Spirits who are battling enemy Spirits with either of the Special Diamond Abilities IMMUNITY or INVINCIBILITY gain +3000BP.
(Lv. 2-3): When your opponent adds Cores from the Void to his/her Life, he/she must discard two cards from his/her hand for each new Life Core he/she gained.
They stand no chance of winning when facing their enemies head on. But when it comes to pursuit battles from behind, no one can rival the Snakes.
—————
[BS17-015] PALOMIDES THE DARK KNIGHT {4} -2A
The DarkKnight Palomides
(闇騎士パロミデス Yami-Kishi Paromidesu)
Uncommon Amethyst Spirit [A] Great General/Evil Shadow
Level 1 <1>: 3000BP, Level 2 <2>: 4000BP, Level 3 <5>: 7000BP


During Each Attack Phase: IMMORTALITY: 3-Core Cost <Special Amethyst Ability>
If this Spirit Card is in your Trash, you can summon it to the Field when one of your Spirits with the same Core Cost stated above is destroyed.
The soldiers who played dead and let the Flame Shield Army pass by suddenly rise up all at once! Now that the enemy pierced through their turf, they can attack them from behind—the pursuit begins!
<<Name Origin: "Palamedes/Palomides," a Saracen pagan who converts to Christianity later in his life; in frequent conflict with Tristan over his unrequited love for Iseult (Arthurian legend: Knights of the Round Table)>>

—————
[BS17-016] LANCELOT THE DARK KNIGHT {5} -3A
The DarkKnight Lancelot
(闇騎士ランスロット Yami-Kishi Ransurotto)
Master Rare Amethyst Burst Spirit [A] Supreme Hero/Evil Shadow
Level 1 <1>: 4000BP, Level 2 <3>: 6000BP


BURST TRIGGER: After Your Opponent Destroys One of Your Spirits
Ignoring the Core Cost, summon this Spirit to the Field by returning two Amethyst Cards from your Trash back to your hand.
During Your Attack Phase: IMMORTALITY: 6-Core Cost <Special Amethyst Ability>
If this Spirit Card is in your Trash, you can summon it to the Field when one of your Spirits with the same Core Cost stated above is destroyed.
When Summoned (Lv. 1-2): Destroy an exhausted enemy Spirit with a Core Cost of 5 or less.
Were this strategy to fail, the entire Dark Shield Nation would be in deep trouble. The main reason the plans were successful was because of the support of Lancelot, a noble knight whose like is a rare find in Anjun.
{Hero Motif & Name Origin: "Sir Lancelot du Lac," the most trusted of King Arthur's knights, known for his love affair with Arthur's wife Guinevere and the search for the Holy Grail (Arthurian legend: Knights of the Round Table)}

—————
[BS17-017] FURFOOL, HADES SKYBEAST {6} -3A
The HellSoarBeast Fur-Fool
(冥天獣フル・フール Meitenjuu Furu-Fuuru)
Common Amethyst Spirit [A] Infernal Lord
Level 1 <1>: 5000BP, Level 2 <2>: 6000BP, Level 3 <4>: 8000BP


During Your Main Phase (Lv. 1-2-3): When you set a Burst Card face-down on the Field, sned a Core from an enemy Spirit to your opponent's Trash.
Even if they fall down in defeat, they will take their opponents down with them. All for their comrades' sake... Country boundaries have no meaning for a true warrior.
<<Name Origin: "Furfur," a powerful Great Earl of Hell ruling over 29 demon legions; a liar unless compelled to enter a magic triangle where he gives true answers to every question; often depicted as a winged deer (demonology, Lesser Key of Solomon)>>

—————
[BS17-018] ZAUM THE GREAT AMETHYST SNAKE {7} -3A
The AmethystSnake Zaum
(紫晶の大蛇ザウム Amejisuto no Daija Zaumu)
Uncommon Amethyst Spirit [AA] Dark Snake
Level 1 <1>: 4000BP, Level 2 <3>: 8000BP


When This Spirit Attacks (Lv. 1-2): CURSE <Special Amethyst Ability>
When the Battle Phase ends, this Spirit destroys one opposing Spirit that blocked while the battle was being resolved.
"The trap set by the Five Shield Alliance was a success. The true might of Anjun's power was freely displayed for all to see. But even then, their advantage only lasted for about five minutes; Kei's army was very strong." —Authentic History: Chronicles of Supreme Ruler Kei, Year 647 AGR—
<<Translator's Note: The "amethyst" in this Spirit's name is written with the kanji 紫晶 shishou (Japanese, "violet crystal").>>


Last edited by Smash Spirit on Thu Jun 20, 2013 5:05 pm; edited 2 times in total


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Re: Battle Spirits JPN Set 17: SUPREME HEROES SAGA, Chapter IV ~World of Dancing Blades~ [COMPLETE!!]

Post  Smash Spirit on Thu Jun 20, 2013 2:40 pm

***EMERALD SPIRITS***

[BS17-019] TERIMUCK {0}
Terimuck (テリムック Terimukku)
Common Emerald Spirit [E] Song Bird
Level 1 <1>: 2000BP, Level 2 <8>: 4000BP

There is a bird who cheerfully whispers, as if to wash away all sorrows and cleanse your heart. But I must continue moving forward, even if more tragedies head my way from now on. Once in motion, the flow of time cannot be stopped.
<<Possible Name Origin: テリムクドリモドキ "Teri-Mukudori Modoki" [Japanese, "Brewer's Blackbird" (Euphagus cyanocephalus)]>>
—————
[BS17-020] GIRAFFIE {1}
Giraffer (ジラッフィー Jiraffii)
Common Emerald Spirit [E] Imp
Level 1 <1>: 1000BP, Level 2 <2>: 3000BP

When Destroyed (Lv. 1-2): Your opponent must exhaust one of his/her Spirits.
"Late in his life after his wife passed away, Manaka retired himself to Fuujun (Wind Shield). The country is the least bound by alliances, so its people are the kindest to all outsiders. Surrounded by calm, peaceful Spirits, Manaka lived life in elegance." —Authentic History: Chronicles of Manaka the Dragon Knight, Imperial Age, 21st Year—
—————
[BS17-021] PIXIE FALCO {2} -2E
Pixiefalco (ピクシーファルコ Pikushiifaruko)
Uncommon Emerald Spirit [E] Winged Beast
Level 1 <1>: 2000BP, Level 2 <3>: 3000BP

When This Spirit Attacks (Lv. 2): When your opponent loses a Life Core due to this Spirit's attack, he/she cannot activate his/her Burst Card.
While I was in mid-air, I gave the duty of relaying my orders to the frontlines to a flock of tiny yet speedy Spirits from Wind Shield. As the battle rages on, the number of messengers that don't return steadily rise.
—————
[BS17-022] TARZANIA GREAT {3} -1E
Tarzania Great (ターザニア・グレート Taazania-Gureeto)
Rare Emerald Burst Spirit [E] Supreme Hero/Blade Beast
Level 1 <1>: 3000BP, Level 2 <3>: 5000BP, Level 3 <8>: 7000BP

BURST TRIGGER: After Your Opponent Destroys One of Your Spirits
Summon this Spirit to the Field, ignoring its Core Cost.
When This Spirit Attacks (Lv. 1-2-3): You may reveal the top card of your deck. If it is a Spirit Card with a Core Cost of 3 or less, you can summon it to the Field without paying its Core Cost. If it is anything else, or you decide not to summon the Spirit Card, discard it to your Trash.
After the Flame Shield Army escaped from the center trap, the right wing of the Five Shield Alliance Army swooped down on them from behind. It was up to the Supreme Heroes of Wind Shield to take the brunt of their attack.
{Hero Motif & Name Origin: "Tarzan the Apeman," main character of the Tarzan of the Apes novel series written by Edgar Rice Burroughs}
—————
[BS17-023] JANEBIRD {3} -2E
Junebird (ジェーンバード Jeenbaado)
Common Emerald Spirit [E] Great General/Winged Beast
Level 1 <1>: 2000BP, Level 2 <3>: 4000BP

During Your Attack Phase (Lv. 1-2): When comparing Battle Points in combat, treat all of your 3-Core-Cost-and-lower Spirits as being at their highest Battle Level.
When This Spirit Attacks (Lv. 2): WINDSTORM (1) <Special Emerald Ability>
When this Spirit is blocked, your opponent must exhaust a number of his/her Spirits equal to the amount specified above.
Stained with blood as she sneaks through enemy lines, the Janebird delivers an important message: "Kei is nowhere to be found among the Flame Shield Army troops..." With that, we acquire a new target; we set our aim at the rear guard of Hyoujun (Ice Shield)!
<<Name Origin: "Jane," wife of Tarzan (Tarzan of the Apes series, Edgar Rice Burroughs)>>
—————
[BS17-024] ELESTERA {4} -3E
Elestera (エレステラ Eresutera)
Common Emerald Spirit [E] Imp
Level 1 <1>: 3000BP, Level 2 <2>: 4000BP

When This Spirit Attacks (Lv. 1-2): Add a Core from the Void to this Spirit.
During Your End Phase (Lv. 2): Refresh this Spirit by sending one Core from this Spirit to your Trash.
Against the rhino brigades of Flame Shield, the Wind Shield strategists fought fire with fire by sending in the pride of Fuujun—the elephant squadron.
—————
[BS17-025] RAI SHUUYU {5} -3E
Rai-Shuyu (ライ・シュウユ Rai-Shuuyu)
Master Rare Emerald Spirit [E] Great General/Gaudy Trooper
Level 1 <1>: 4000BP, Level 2 <3>: 7000BP

When Summoned (Lv. 1-2): Return two of your opponent's Nexus back to his/her hand. For every Nexus forced back due to this effect, exhaust an enemy Spirit.
When This Spirit Attacks (Lv. 1-2): WINDSTORM (1) <Special Emerald Ability>
When This Spirit is blocked, your opponent must exhaust a number of his/her Spirits equal to the amount specified above.
The Thirty-Six Stratagems—the tactics that guide you to certain victory... The time has come to show their might.
<<Name Origin: 周瑜 "Zhōu Yú" (175 – 210), a multitalented military general and strategist from the late Han Dynasty; prominently featured as a rival of Zhuge Liang in the Romance of the Three Kingdoms (Japanese pronunciation: "Shuu Yu")>>
—————
[BS17-026] JADBALJAR {5} -5E-
Jadobaljar (ジャドバルジャー Jadobarujaa)
Rare Emerald Spirit [E] Great General/Blade Beast
Level 1 <1>: 7000BP, Level 2 <2>: 10,000BP, Level 3 <4>: 12,000BP

This Spirit is placed in the exhausted position when summoned to the Field.
(Lv. 1-2-3): Treat this Spirit as if it had no special effects written whatsoever.
"When the Flame Shield Army turned to the right wing of their enemies, it ignited the Wind Shield soldiers' fighting spirits. Of course, their individual powers easily rivaled that of Flame Shield's generals." —Authentic History: Chronicles of Supreme Ruler Kei, Year 647 AGR—
<<Name Origin: "Jad-bal-ja the Golden Lion," an orphaned lion cub that Tarzan and Jane adopt and raise (Tarzan and the Golden Lion, Edgar Rice Burroughs)>>
—————
[BS17-027] ALDEED THE STRANGE EMERALD BIRD {7} -3E
The EmeraldBird Aldeed (翠玉の怪鳥アルディード Emerarudo no Kaichou Arudiido)
Uncommon Emerald Spirit [EE] Winged Beast
Level 1 <1>: 4000BP, Level 2 <3>: 6000BP

Flash Timing: HIGH SPEED <Special Emerald Ability>
During the Flash Timing Phase, you can summon this Spirit from your hand to the Field. All Cores required for summoning this Spirit must be paid from your Reserve when using this ability.
He's humongous yet elusive, appearing when you least expect him to. Just when our HQ was about to get ambushed, the King of Birds appeared with superb timing to launch a surprise counter attack.
<<Translator's Note: The "emerald" in this Spirit's name is written with the kanji 翠玉 "suigyoku" (emerald/jade).>>


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Re: Battle Spirits JPN Set 17: SUPREME HEROES SAGA, Chapter IV ~World of Dancing Blades~ [COMPLETE!!]

Post  Smash Spirit on Mon Jul 08, 2013 4:54 pm

My apologies for the period of inactivity; I had to take a test for a possible job opportunity, and of course there were the 4th of July festivities (July 4th = USA Independence Day); anywho, I have not abandoned you guys! This was a good opportunity to proofread and revise my own translations from earlier previews. There was a lot of research information in this section alone... In fact, I'd probably go as far as to say that this entire Supreme Heroes Saga is one massive world history lesson disguised as a card game! Laughing 
With that out of the way, let's continue.

***DIAMOND SPIRITS***

[BS17-028] STREAM CARIBOU {2} -1D
Stream-Caribou
(ストリーム・カリブー Sutoriimu-Karibuu)
Common Diamond Spirit [D] Machine Beast
Level 1 <1>: 1000BP, Level 2 <2>: 3000BP


When This Spirit Blocks (Lv. 2): This Spirit gains +4000BP.
Beasts that specialize in defending themselves snap at everything that comes near them. Their merciless attack is enough to rip one's arm off. Then again, I already lost an arm long before facing these guys...
—————
[BS17-029] LITTLE VICKEN {3} -1D
Little-Bikken
(リトル・ビッケン Ritoru-Bikken)
Common Diamond Spirit [D] Great General/Android
Level 1 <1>: 3000BP, Level 2 <2>: 5000BP


(Lv. 1-2): Both players can only have a maximum of three cards discarded from their decks per turn.
(Lv. 2): INVINCIBILITY (Diamond/Sapphire) <Special Diamond Ability>
I was able to spot the second fleet of Ice Shield's knights in the far back of the battlefield. They are slowly moving away from the battle in a counterclockwise direction. Kei's not there, either... Where is the main fleet?!
<<Name Origin: "Vicky the Viking," the ten-year-old son of a Viking chief born with a sharp, imaginative mind that often helps his village get out of difficult situations (Vicke Viking, a series of children's books by Swedish author Runer Jonsson)>>

—————
[BS17-030] TODOR {3} -3D
Todorl
(トドール Todooru)
Common Diamond Spirit [D] Machine Beast
Level 1 <1>: 1000BP, Level 2 <3>: 6000BP


"She had a very carefully formulated plan and an iron wall of Hyoujun (Ice Shield) beasts to protect her headquarters. However, Manaka's surprise attack on home base showed the way to overcome such obstacles. By calculating coordinates that skillfully use the talents of Fuujun (Wind Shield)'s spies and utilizing the fierce magical powers of Koujun (Light Shield)'s sorcerers, Manaka proved to everyone that his nickname of "the Godslaying Hero" was not just for show. Having separated themselves from the wargrounds, the two commanders get a chance meeting with each other." —Authentic History: Chronicles of Supreme Ruler Kei, Year 647 AGR—
<<Possible Name Origin:
胡獱 "Todo" [Japanese, "Northern Sea Lion" (Eumetopias jubatus)] + "Thor," hammer-wielding god of thunder, storms, oak trees, strength, and the protection of mankind (Norse mythology)>>
*(Translator's Note): Interestingly enough, according to the online Japanese dictionary Denshi Jisho, the word for "sea lion" (todo) can also be written as "海馬" which literally translates to "seahorse".... Razz 

—————
[BS17-031] GEFION, GODDESS OF FERTILITY {4} -2D
The FertileGoddess Gefion
(豊穣の女神ゲフィオン Houjou no Megami Gefion)
Common Diamond Spirit [D] Ice Princess
Level 1 <1>: 3000BP, Level 2 <2>: 5000BP


During Your Opponent's Turn (Lv. 1-2): ICEWALL, Emerald/Diamond <Special Diamond Ability>
During Your Opponent's Attack Phase (Lv. 2): All of your Spirits that have the Special Diamond Ability ICEWALL can block even when exhausted.
The military forces of Ice Shield enlisted in my army are a medical squadron mixed with some reserve soldiers. Since they specialize in putting up barriers, they are very helpful at this time.
<<Name Origin: "Gefjon" (also "Gefjun/Gefion"), a goddess associated with ploughing, foreknowledge, and virginity (Norse mythology)>>

—————
[BS17-032] VIKING LEIV {5} -2D
Viking-Leiv
(ヴァイキング・レイヴ Vaikingu-Reivu)
Master Rare Diamond Burst Spirit [D] Supreme Hero/Android
Level 1 <1>: 4000BP, Level 2 <2>: 5000BP, Level 3 <4>: 8000BP


BURST TRIGGER: After Your Opponent Activates a "When This Spirit/Brave is Summoned" Effect
If this Burst Card activates during your opponent's Main Phase, summon this Spirit to the Field, ignoring its Core Cost. Afterwards, your opponent's Main Phase immediately ends.

When in Battle (Lv. 2-3): This Spirit gains +1000BP for every Diamond Spirit on your Field.
The reports were correct. Kei, protected by the stern Knights of Ice, could not hold back her surprise at the notice that someone penetrated the central base by himself in a kamikaze attack.
{Hero Motif & Name Origin: "Leiv Eiriksson" (also spelled "Leif Ericson," c. 970 – c. 1020), a Norse Viking explorer regarded (with archeological findings for evidence) as the first European to land on the shores of North America nearly 500 years before the famous voyage of Christopher Columbus}

—————
[BS17-033] RAILGUN FISH {5} -3D
Railgunfish
(レールガンフィッシュ Reerugan-Fisshu)
Common Diamond Spirit [D] Flying Fish/Machine Beast
Level 1 <1>: 3000BP, Level 2 <2>: 7000BP


[BRAVE FUSION] During Your End Phase (Lv. 2): You may return one Brave from this Brave Spirit back to your hand.
His reaction speed was incredible. All the poisonous blades thrown at us were struck down. One sweep of this fierce knight's sword not only saved Kei's life but also my own. That's the way! Take them all down!
—————
[BS17-034] RED EIRIK {6} -3D
Red-Erik
(レッド・エイリーク Reddo-Eiriiku)
Rare Diamond Spirit [D] Great General/Android
Level 1 <1>: 5000BP, Level 2 <2>: 7000BP, Level 3 <4>: 9000BP


During Each Attack Phase (Lv. 1-2-3): At the start of this Phase, you may summon one Brave Card from your hand to the Field without paying its Core Cost. Any "When Summoned" effects your new Brave may have do not activate when using this ability.
[BRAVE FUSION] When in Battle (Lv. 2-3): When you destroy only an enemy Spirit based on Battle Point difference, you may send a destroyed enemy Spirit back to the top of your opponent's deck.
The blades of the Ice Knights protected both Kei and me at the same time. Under the command of one who appears to be their captain, the White Knights immediately formed a barrier surrounding the two of us.
<<Name Origin: "Eirik Thorvaldsson," a.k.a. "Erik the Red" (950 – c. 1003), a Viking explorer remembered in medieval and Icelandic saga entries for founding the first Norse settlement in Greenland; father of the famous Icelandic explorer Leiv Eiriksson (see [BS17-032] Viking Leiv)>>

—————
[BS17-035] DIAMOND BATTLESHIP DREADNORG {7} -3D
The DiamondBattleship Drednorg
(金剛戦艦ドレッドノーグ Daiya Senkan Doreddonoogu)
Uncommon Diamond Spirit [DD] Flying Fish/Machine Beast
Level 1 <1>: 4000BP, Level 2 <3>: 8000BP


(Lv. 1-2): INVINCIBILITY (Ruby/Amethyst) <Special Diamond Ability>
"When one thinks of Kei's battle prowess, not having her on the frontlines would seem like a loss in strength for the army, but in large-scale war, grasping the situation and making the right decisions are top priority for a commander-in-chief. The idea of using a mobile stronghold as her base of operations was Kei's way of achieving this leading role swiftly and effectively." —Authentic History: Chronicles of Supreme Ruler Kei, Year 647 AGR—
<<Name Origin: "Dreadnought" (literally from English, "without fear"); a class of massive battleships equipped with numerous cannons and artillery, named and modeled after the British Royal Navy's
HMS Dreadnought (1906), that soon became a crucial symbol of national power, used by many countries around the world in the Early 20th Century up until the culmination of World War I; under the terms of the Washington Naval Treaty, most of the original dreadnoughts were scrapped, but vessels that outclassed them in power ("super-dreadnoughts") were developed and in use up through World War II. The term gradually has dropped from use today as all battleships and battlecruisers share similar dreadnought characteristics; the last remaining dreadnought from World War I, the USS Texas, still floats today as a historic museum. (also see [BS09-026] Naval Captain Dreadnought)>>
*(Translator's Note): The word "diamond" in this Spirit's name, abbreviated here in Japanese as "daiya," is written with the kanji 金剛 "kongou (diamond)."

—————
[BS17-036] KING HARALD {8} -4D
King-Harald
(キング・ハーラル Kingu-Haararu)
Master Rare Diamond Spirit [D] Great General/Android
Level 1 <1>: 7000BP, Level 2 <2>: 10,000BP


During Your Attack Phase (Lv. 1-2): All of your Brave Spirits that have only one Gem Symbol cannot be blocked.
[BRAVE FUSION] (Lv. 2): When fused with a Ruby or Diamond Brave, none of your Brave Spirits can be affected by the effects of an enemy Spirit.
[BRAVE FUSION] (Lv. 2): When fused with an Amethyst, Emerald, Topaz, or Sapphire Brave, none of your Brave Spirits can be affected by the effects of your opponent's Spell Cards.
The one who mobilized the Enjun Royal Guard without direct orders was an instructor of sword styles from both Flame Shield and Ice Shield. Ice Shield has become quite rowdy and rough lately.
<<Name Origin: "Harald Hårfargre" [Norwegian: "Harald the Fairhair" (c. 850 – c. 933)], son of Halfdan the Black and the very first king of Norway>>


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Re: Battle Spirits JPN Set 17: SUPREME HEROES SAGA, Chapter IV ~World of Dancing Blades~ [COMPLETE!!]

Post  Bolmeteus on Fri Jul 12, 2013 7:02 am

i love all the additional data and details, so nice to read and makes the tr. files something unique. i see this battleship info:

"USS Texas, still floats today as a historic museum"

and cant stop thinking about the movie battleship from last year or when was it released with rihanna. is it that ship?
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Re: Battle Spirits JPN Set 17: SUPREME HEROES SAGA, Chapter IV ~World of Dancing Blades~ [COMPLETE!!]

Post  Smash Spirit on Fri Nov 01, 2013 12:06 am

Happy Halloween, Battle Spirits fans!! Many apologies once again for the extensive delay in getting these sets done; I truly hope to improve on this setback. I have finally completed both the Topaz and Sapphire Spirits for this set and intend to start work on Ultimate Battle 01 (Set #24) very soon. Please stay tuned for more updates in the near future. In the meantime, enjoy the translations! Smile

***TOPAZ SPIRITS***

[BS17-037] CAPYPPA {1} -1T
Capyppa
(カピッパ Kapippa)
Common Topaz Spirit [T] Hunting Beast
Level 1 <1>: 1000BP, Level 2 <2>: 2000BP


When Destroyed (Lv. 1-2): Refresh one of your Spirits that has either of the Special Topaz Abilities BRILLIANCE or ILLUMINATION.
"Ever since the emergence of the Deities of Oblivion, Koujun (the Light Shield Nation) was one of the few places not ravaged by war. Perhaps because of this, the citizens of Koujun cared not what the results of the battle were. It is said that many lived in ease and comfort sharing those feelings. Kei, who had become the new Empress, stated that the unharmed condition of Koujun was a joyous occasion." —Authentic History: Chronicles of Supreme Ruler Kei, First Year of the Imperial Age—
<<Name Origin: "Capybara" (Hydrochoerus hydrochaeris), the largest rodent in the world, closely related to the chinchilla and the guinea pig; native to the savannas and dense forests of South America>>
—————
[BS17-038] CALMION CAT {2} -1T
Calmion-Cat
(カルミオン・キャット Karumion-Kyatto)
Common Topaz Spirit [T] Great General/Hunting Beast
Level 1 <1>: 2000BP, Level 2 <2>: 3000BP, Level 3 <3>: 4000BP


(Lv. 2-3): When you use a Spell Card, after its effects are activated, this Spirit gains +2000BP for the duration of this turn.
Before setting off, the Angels wanted to bestow a secret magic arte upon me, so I headed for the Supreme Ruler's palace, a place where even the servants maintain an elegant form.
—————
[BS17-039] IRUS BIRD {3} -1T
Irus-Bird
(イラス・バード Irasu-Baado)
Common Topaz Spirit [T] Great General/Hunting Beast
Level 1 <1>: 3000BP, Level 2 <2>: 4000BP, Level 3 <4>: 5000BP


When This Spirit Attacks (Lv. 1-2-3): BRILLIANCE <Special Topaz Ability>
When the Battle Phase ends, all Spell Cards you used for this battle return to your hand.
When This Spirit Attacks (Lv. 2-3): When you use a Spell Card, after its effects are completed, exhaust one enemy Spirit.
The Supreme Ruler couldn't assist me directly, but she lent me one of her lady attendants. The truly great thing about her is that she didn't charge a fee for her services.
<<Name Origin: "Irus," one of several alternate interpretations of Osiris, Lord of the Underworld (Ancient Egyptian religion)>>
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[BS17-040] RIO THE SHAMAN {3} -3T
The Shaman Rio
(呪術士リオ Jujutsushi Rio)
Common Topaz Spirit [T] Dark Artes
Level 1 <1>: 2000BP, Level 2 <3>: 5000BP


"The teleportation of a single horseman deep into the enemy base for a surprise assault... The legendary warrior known as the 'Godslaying Hero' was the very first in history to execute this revolutionary war tactic; future generations would name this new strategy 'Deity Slaughter' after its inventor. Digressing a bit from the topic, one of the most famous theories behind why teleportation has been classified a forbidden arte in recent times is because this tactic, also known simply as 'Slay-God,' was very frequently used due to its super-effectiveness, and forbidding its use was the only known way to counter that strategy." —Authentic History: Chronicles of Manaka the Dragon Knight, Year 647 AGR—
—————
[BS17-041] GRAYELLE THE ANGEL {4} -2T
The Angelia Grayel
(天使グレイエル Tenshi Gureieru)
Common Topaz Spirit [T] Divine Spirit/Dark Artes
Level 1 <1>: 3000BP, Level 2 <2>: 4000BP, Level 3 <3>: 5000BP


During Your End Phase (Lv. 1-2-3): For every one of your Spirits that has either Special Topaz Abilities BRILLIANCE or ILLUMINATION, you may reveal the top card(s) of your deck. Choose one Spell Card from among them to add to your hand; the other revealed cards are discarded.
When This Spirit Attacks (Lv. 3): BRILLIANCE <Special Topaz Ability>
When the Battle Phase ends, all the Spell Cards you used for this battle return to your hand.
"Convincing Kei? you can go do that yourself. I'll send you flying with my magic." The seemingly ticked Angels suddenly start chanting simultaneously—Wait a minute! Don't tell me you were actually serious?!!
—————
[BS17-042] AMAZONESS GIRL {5} -3T
Amazonis-Girl
(アマゾネス・ガール Amazonesu-Gaaru)
Uncommon Topaz Spirit [T] Great General/Dark Artes
Level 1 <1>: 2000BP, Level 2 <2>: 3000BP, Level 3 <3>: 6000BP


When This Spirit Attacks (Lv. 1-2-3): BRILLIANCE <Special Topaz Ability>
When the Battle Phase ends, all the Spell Cards you used for this battle return to your hand.
When This Spirit Attacks (Lv. 2-3): Once per turn when you use a Spell Card, after its effects are activated, refresh this Spirit.
The Terrain Division of Koujun (Light Shield) have spotted Kei on a Hyoujun (Ice Shield) vessel. Now the question is how to contact her... We must do something before the number of casualties rise....
<<Name Origin: "Amazones," a legendary nation of only women warriors (Greek mythology)>>
—————
[BS17-043] SACRED BEAST SEGOU {5} -3T
The SacredBeast Seg
(神獣セグー Shinjuu Seguu)
Master Rare Topaz Spirit [T] Imaginary Beast
Level 1 <1>: 4000BP, Level 2 <3>: 6000BP


(Lv. 1-2): When one of your Spirits with the Special Topaz Abilities BRILLIANCE or ILLUMINATION attacks, pay the Core Cost of a Spell Card with Burst effects in your hand in order to activate that Spell's Burst Trigger while ignoring the Burst condition.
"The Five Shield Alliance's base of operations was placed within the clouds in the sky. Together with Manaka, the Angels and divine beasts that make up the Imperial Guard took control over the whole battlefield by charging in from high above. It was in this war that this tactic was used for the very first time; in future times, this would become one of the basic fundamentals of battle." —Authentic History: Chronicles of Manaka the Dragon Knight, Year 647 AGR—
—————
[BS17-044] AMAZONESS QUEEN {6} -3T
Amazonis-Queen
(アマゾネス・クィーン Amazonesu-Kwiin)
Rare Topaz Burst Spirit [T] Supreme Hero/Dark Artes
Level 1 <1>: 4000BP, Level 2 <2>: 5000BP, Level 3 <3>: 7000BP


BURST TRIGGER: After Your Opponent Destroys One of Your Spirits
Summon this Spirit while ignoring its Core Cost.
When Summoned (Lv. 1-2-3): When this Spirit is summoned by a Burst Trigger effect, you may summon one Spirit Card with the Special Topaz Ability BRILLIANCE from your Trash to the Field, ignoring its Core Cost.
During Your End Phase (Lv. 2-3): Refresh three of your Spirits that have either of the Special Topaz Abilities BRILLIANCE or ILLUMINATION.
I was of the honest opinion that persuading Kei to join our side would be a key shortcut to ending this war, but the Golden Jungle Queen turned away from me, leaving one reply: "Quit being selfish."
{Hero Motif & Name Origin: "Amazones," a legendary nation of only women warriors (Greek mythology); also see [BS17-042] Amazoness Girl}
—————
[BS17-045] PHELNATE THE TOPAZ QUEEN {7} -3T
The TopazQueen Felneit
(黄玉の女王フェルネイト Topaazu no Jo'ou Feruneito)
Uncommon Topaz Spirit [TT] Dark Artes
Level 1 <1>: 4000BP, Level 2 <2>: 6000BP, Level 3 <3>: 7000BP


When This Spirit Attacks (Lv. 1-2-3): BRILLIANCE <Special Topaz Ability>
When the Battle Phase ends, all Spell Cards you used for this battle return to your hand.
Magical forces suddenly spiked in power in this area. When she dances in the skies, the magic aura of her surroundings increase in density sevenfold.
* (Translator's Note): The word "Topaz" in this Spirit's name is written with the kanji 黄玉 "ougyoku (yellow jewel)."


Last edited by Smash Spirit on Fri Nov 01, 2013 1:07 am; edited 1 time in total


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Re: Battle Spirits JPN Set 17: SUPREME HEROES SAGA, Chapter IV ~World of Dancing Blades~ [COMPLETE!!]

Post  Smash Spirit on Fri Nov 01, 2013 1:02 am

***SAPPHIRE SPIRITS***

[BS17-046] BAND OF ORYX THIEVES {1} -1S
OryxThieves
(オリクス盗賊団 Orikusu Touzokudan)
Common Sapphire Spirit [S] Beast Head
Level 1 <1>: 2000BP, Level 2 <2>: 3000BP


In order to spread the web of conspiracy across many countries, a guild of thieves has fulfilled many key roles, even though it is not officially recognized.
—————
[BS17-047] CAMELUNE THE WARBEAST {2} -1S
The BattleBeast Camerune
(戦獣キャメルーン Senjuu Kyameruun)
Common Sapphire Spirit [S] Fighting Beast
Level 1 <1>: 2000BP, Level 2 <2>: 3000BP, Level 3 <4>: 5000BP


During Your Attack Phase (Lv. 1-2-3): When you have three or fewer Spirits on your Field, this Spirit gains +2000BP.
He has the power to inspire his allies, but he's also known for his unbridled fury. He's already dangerous when surrounded by enemies, but even among allies he's hard to approach....
—————
[BS17-048] RATESHID THE BEARMAN {3} -2S
The BearMan Ratesied
(熊人ラーテシード Yuujin Raateshiido)
Common Sapphire Spirit [S] Beast Head
Level 1 <1>: 3000BP, Level 2 <3>: 5000BP


(Lv. 1-2): Both players cannot add Cores from the Void to their Life.
During Your Opponent's Attack Phase (Lv. 2): While you have three or fewer Spirits on the Field, all of your Spirits gain +2000BP.
"The so-called chain of conspiracy that would be known as 'Zeyon's Rhizome' has been very carefully planned and ramified throughout the world over the past several years. Without dirtying his own hands, Zeyon's apparent motive was to aid Kaijun (Sea Shield) in achieving global domination, with those who possess the heads of beasts as the rulers of the new world order." —Authentic History: Chronicles of Supreme Ruler Kei, Year 647 AGR—
* (Translator's Notes): "RHIZOME" (RĪ-zōm) = the stem of an underground plant from which its roots grow; "RAMIFY" = to divide into branches or subdivisions
<<Name Origin (Fusion): "Ratel" [Mellivora capensis, a.k.a. "the Honey Badger," a weasel-like species native to Africa famous for its fearlessness, ferocity, and a tough skin that cannot be pierced by animal bites, bee stings, arrows, spears, or even machetes] + "Hārūn al-Rashīd" [Arabic: "Aaron the Just" (17 March 763? – 24 March 809), fifth ruler of the Abbasid Caliphate (much of where today's Iraq is) and founder of the legendary library Bayt al-Hikma ("House of Wisdom")]>>
—————
[BS17-049] ROC ALADDIN {4} -2S
Roc-Aladdin
(ロック・アラディン Rokku-Aradin)
Master Rare Sapphire Burst Spirit [S] Supreme Hero/Beast Head
Level 1 <1>: 3000BP, Level 2 <4>: 5000BP


BURST TRIGGER: After Losing a Life Core
Summon this Spirit to the Field, ignoring its Core Cost.
When Summoned (Lv. 1-2): You can set a Nexus Card in your hand onto the Field without paying its Core Cost.
During Your Opponent's Start Phase (Lv. 2): You may look at the contents of one enemy Burst Card by exhausting one of your Nexus.
Even in the Sea Shield Nation there is a Hero who garners the trust of his people. The entire left flank of the Kaijun Army entrusts everything to him.
{Hero Motif & Name Origin (Fusion): "Roc Bird" (enormous legendary bird of prey, makes an appearance in the Adventures of Sinbad) + "Aladdin" (protagonist of the famous Arabian Nights tale Aladdin and the Magic Lamp)}
—————
[BS17-050] RHANTEGOTH {4} -3S
Rhantegoth
(ランテゴス Rantegosu)
Common Sapphire Spirit [S] Fusion Beast
Level 1 <1>: 4000BP, Level 2 <3>: 6000BP, Level 3 <4>: 7000BP


(Lv. 1-2-3): When your opponent sets a Burst Card face-down, add a Core from the Void to one of your Spirits or Nexus.
They aren't even aware of their own treachery. Rather, they boldly point their blades toward their allied forces.
<<Name Origin: "Rhan-Tegoth, Terror of the Hominids," a three-eyed, gilled monster deity with a globe-like torso, six long sinuous limbs ending in paws with crab-like claws, and covered in tiny hair-like tentacles (Cthulhu Mythos: H.P. Lovecraft's Horror in the Museum)>>
—————
[BS17-051] ALIBABA THE PANTHERMAN {5} -3S
The PantherMan Alibaba
(豹人アリババ Hyoujin Aribaba)
Uncommon Sapphire Spirit [S] Great General/Beast Head
Level 1 <1>: 4000BP, Level 2 <2>: 6000BP, Level 3 <4>: 7000BP


When This Spirit Attacks (Lv. 2-3): When this Spirit deals Life Core Damage to your opponent, you can have either of the following effects happen instead:
<A> If your opponent has 7 or more Life Cores, send those Cores to the Void until he/she has 4 Life Cores remaining.
<B> If your opponent has 5 or 6 Life Cores, send those Cores to the Void until he/she has 3 Life Cores remaining.
<C> If your opponent has only 4 Life Cores, send those Cores to the Void until he/she has 2 Life Cores remaining.
"He aims for the one who gets close to the monarch in an attempt to take the crown, so he attacks Zeyon instead of Kei. The true villain is not Kei, but Zeyon who tempts her and influences her actions." —Authentic History: Chronicles of Supreme Ruler Kei, Year 647 AGR—
<<Name Origin: "Ali Baba," main character from the Arabian Nights tale Ali Baba and the Forty Thieves>>
—————
[BS17-052] SIND BIRD THE ARABIAN KNIGHT {6} -3S
The ArabianKnight Sind-Bird
(アラビアン騎士シンド・バード Arabian-Naito Shindo-Baado)
Rare Sapphire Spirit [S] Great General/Beast Head
Level 1 <1>: 5000BP, Level 2 <4>: 8000BP


During Your Opponent's Attack Phase (Lv. 1-2): When one of your "Great General" Attribute Spirits gets destroyed, you can have your destroyed Spirit remain on the Field refreshed by discarding the top five cards of your deck.
(Lv. 2): When your opponent sets a Burst Card face-down, destroy one enemy Spirit with a Core Cost of 6 or less.
I finally meet up with Kei once again. Before I could even begin to speak, however, the Beast Head close aides let their blades loose. But they didn't aim their assault on me... They're after Kei?!
<<Name Origin: "Sinbad the Sailor" [from the original Arabic "Sindbād" (literally "Lord of the Sindh River)], a fictional sailing hero with his own series of adventures featured in the 1,001 Arabian Nights collection of stories>>
—————
[BS17-053] STRODOME THE SAPPHIRE HYDRA {7} -3S
The SapphireHydra Shtrodorm
(青玉の海竜シュトロドーム Safaia no Kairyuu Shutorodoomu)
Uncommon Sapphire Spirit [SS] Ocean Emperor
Level 1 <1>: 5000BP, Level 2 <2>: 6000BP, Level 3 <5>: 10,000BP


When This Spirit Attacks (Lv. 1-2-3): CRUSH <Special Sapphire Ability>
Your opponent must discard a number of cards from the top of his/her deck equal to the current Battle Level of this Spirit.
Sea Shield's giant hydra tramples down all warriors in sight, no matter what side they are on. Who are the heroes and who are the enemies? The battlefield now bathes in absolute chaos.
<<Possible Name Origin: "Strom" = German, "storm">>
* (Translator's Note): The word "Sapphire" in this Spirit's name is written with the kanji 青玉 "seigyoku (blue jewel)."
—————
[BS17-054] MAJIN GOLEM {7} -3S
Majin-Golem
(マジン・ゴレム Majin-Goremu)
Common Sapphire Spirit [SS] Great General/Artificial Golem
Level 1 <1>: 5000BP, Level 2 <4>: 9000BP


(Lv. 1-2): All of your copies of "Roc Aladdin" cannot be affected by any of your opponent's Spell Cards.
When Destroyed (Lv. 2): As long as you have a "Roc Aladdin" on your Field, this Spirit remains on your Field in the exhausted position.
The genie who only listens to and obeys three requests in one day received the last demand from his master that day: "Defeat the enemy I punched."
<<Name Origin: 魔神 "Majin" = Japanese, "devil/genie" (most likely another direct reference to Aladdin and the Magic Lamp)>>


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Re: Battle Spirits JPN Set 17: SUPREME HEROES SAGA, Chapter IV ~World of Dancing Blades~ [COMPLETE!!]

Post  Smash Spirit on Thu Nov 07, 2013 3:16 am

***BRAVES***

[BS17-055] YASAKANI WING {5} -3R
Yasakani-Wing
(ヤサカニ・ウィング Yasakani-Wingu)
Common Ruby Brave [R] Great General/Flying Fang
Level 1 <1>: 4000BP, BRAVE <0>: +5000BP


When This Brave is Summoned (Lv. 1): Destroy a number of opposing Spirits such that their Battle Point total is no higher than 4000BP. If you have "Sieg-Susano'o-Fried, Supreme Hero of the Heavenly Blade" on your Field, increase this limit to 7000BP.
BRAVE FUSION: "Supreme Hero"/"Great General"/"Warrior Dragon" Attribute
After fusing with this Brave, the Heavenly Blade Hero looked as though he multiplied in size.
<<Name Origin: 八尺瓊勾玉 "Yasakani-no-Magatama" (the Yasakani Jewel), one of the Three Sacred Treasures of Japan; said to represent benevolence>>
—————
[BS17-056] ARONDIZAR {5} -3A
Aroundizar
(アロンダイザー Arondaizaa)
Rare Amethyst Burst Brave: Great General/Evil Shadow
Level 1 <1>: 3000BP, BRAVE <0>: +3000BP


BURST TRIGGER: After Losing a Life Core
Send two Cores from an enemy Spirit to your opponent's Reserve. After activating this ability, summon this Brave to the Field while ignoring its Core Cost.
BRAVE FUSION: "Supreme Hero"/"Great General"/"Evil Shadow" Attribute
[BRAVE FUSION] When This Spirit Brave Attacks: Destroy one exhausted enemy Spirit.
This is the weapon granted to those who received the imperial commands of the Dark Knights' Monarch.
<<Name Origin: "Arondight," a legendary sword said to have been wielded by Sir Lancelot du Lac (Arthurian legend: Knights of the Round Table), but is never mentioned in the original medieval romances; many suspect the existence of Arondight to be a fictional invention added into the legend by modern novelists>>
—————
[BS17-057] GYOKUJEEG {2} -1E, -1D
Gyokuzeeg
(ギョクジーグ Gyokujiigu)
Master Rare Emerald Burst Brave: Great General/Shell Insect
Level 1 <1>: 2000BP, BRAVE <0>: +2000BP


BURST TRIGGER: After Your Opponent Destroys One of Your Spirits
Refresh one of your Spirits. After activating this ability, summon this Brave to the Field while ignoring its Core Cost.
BRAVE FUSION: 0, 1, or 2-Core Cost
[BRAVE FUSION] When This Spirit Brave Attacks: As long as this Spirit has two Cores on it, your opponent cannot activate a Burst Trigger.
The King of Beasts marched into enemy territory without using this Brave's power.
<<Name Origin: 玉璽 "Gyokuji" (Japanese, "Imperial Seal"), a special stamp typically made from a precious metal (gold, for example) that was used as an "official royal signature" by ancient Chinese emperors; this is still used today by the Imperial Family of Japan on official documents>>
—————
[BS17-058] OSEBERING {5} -2D
Osebering
(オーセベリング Ooseberingu)
Common Diamond Burst Brave: Great General/Machine
Level 1 <1>: 4000BP, BRAVE <0>: +4000BP


BURST TRIGGER: After Your Opponent Destroys One of Your Spirits
For the remainder of this turn, all of your Spirits can no longer be affected by the effects of enemy Spirits. After activating this ability, summon this Brave to the Field while ignoring its Core Cost.
BRAVE FUSION: 5+ Core Cost
[BRAVE FUSION] During Your Opponent's Attack Phase: When one of your opponent's Spirits attacks, exhaust an enemy Spirit.
Having received reinforcements from Ice Shield, Kei is now ready to turn the tides of battle!
<<Name Origin: "Osebergskipet" (Norwegian, "the Oseberg Ship"), a well-preserved Viking vessel found in a burial mound in Vestfold, Norway>>
—————
[BS17-059] HORUS JETTER {5} -2T, -2D
Horus-Jeter
(ホルス・ジェッター Horusu-Jettaa)
Uncommon Topaz Brave [T] Great General/Hunting Beast
Level 1 <1>: 3000BP, BRAVE <0>: +3000BP


When This Brave is Summoned (Lv. 1): Treat all enemy Spirits as being at Battle Level 1 for the remainder of this turn.
BRAVE FUSION: "Supreme Hero"/"Great General"/"Dark Artes" Attribute
Huh? You want me to Brave Fuse? Equip this and I'll soar into the skies, you say?!
<<Name Origin: "Horus," national patron god of Ancient Egypt who represents the sky, the sun, and the moon; usually depicted as a falcon-headed humanlike deity; merged with the sun god Ra in later periods of Ancient Egypt as "Ra-Horakhti, God of Two Horizons">>
—————
[BS17-060] JINN ARMS {5} -3S
Jinn-Arms
(ジン・アームズ Jin-Aamuzu)
Uncommon Sapphire Brave [S] Great General/Artificial Soldier
Level 1 <1>: 4000BP, BRAVE <0>: +4000BP


When This Brave is Summoned (Lv. 1): For the remainder of this turn, when your opponent uses a Spell Card, he/she cannot activate the Spell's effect unless he/she discards a card from his/her hand with an equal or higher Core Cost than the Spell being used.
BRAVE FUSION: "Supreme Hero"/"Great General"/"Creator" Attribute
The genies who failed their assassination missions immediately chose to Brave Fuse instead.
<<Name Origin: "Jinn/Djinn" [from the Arabic "al-jinn" (lit. "those hidden from sight")], spiritual creatures featured in the Qur'an and other Islamic texts who can interact physically with people and objects; also the origin of the English word "genie">>


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Re: Battle Spirits JPN Set 17: SUPREME HEROES SAGA, Chapter IV ~World of Dancing Blades~ [COMPLETE!!]

Post  Smash Spirit on Thu Nov 07, 2013 9:54 pm

***NEXUS CARDS***

[BS17-061] TAKAMAGAHARA, HIGH HEAVENS OF DIVINE FLAME {4} -2R
The Divine Flame Takamagahara
(神焔の高天ヶ原 Shin'en no Takamagahara)
Rare Ruby Nexus [R]
Level 1 <0>, Level 2 <3>


During Your Attack Phase (Lv. 1-2): When one of your "Supreme Hero" Attribute Spirits is the first to attack this turn, you may choose a target enemy Spirit to attack.
(Lv. 2): When your opponent destroys one of your "Supreme Hero" Attribute Ruby Spirits, send one of your Life Cores to the Void in order to have your destroyed Spirit remain on the Field refreshed.
"It is said that an absolute existence sleeps within the holy grounds of Flame Shield. It was here in Takamagahara that World Empress Kei's coronation ceremony took place." —Authentic History: Chronicles of Supreme Ruler Kei, First Year of the Imperial Age—
<<Name Origin: 高天ヶ原 "Takamagahara" (Japanese, "Plains of High Heaven"), the realm of the gods where the Sun Goddess Amaterasu governs over (Japanese mythology: Shinto)>>
—————
[BS17-062] THE WANDERING SKY TEMPLE {5} -3R
The Wandering Sky Temple
(彷徨う天空寺院 Samayou Tenkuu Jiin)
Common Ruby Nexus [RR]
Level 1 <0>


During Your Main Phase (Lv. 1): When you are summoning Spirit with a Core Cost of 8 or higher, you can exhaust this Nexus and treat that as if you had paid two Cores from your Reserve. This effect can only be used once per turn.
"It's a bit embarrassing to say, but the people who missed me dearly just recently built a temple in reverence to the World Creator—myself, that is. It's a heartwarming gesture that's enough to move me to tears." —Rolo the Wanderer, Otherrealm's Thousand Scenic Sites, Entry No. 532—
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[BS17-063] EVIL GRAIL, THE BLACK CHALICE {3} -1A
The Evil Grail
(黒き聖杯 Kuroki Seihai)
Common Amethyst Nexus [A]
Level 1 <0>, Level 2 <2>


(Lv. 1-2): Your opponent can use the effects of his/her Spirits, Braves, or Nexus to transfer Cores from the Void or the Trash to his/her Field, Life, or Reserve only once per turn.
(Lv. 2): When one of your Spirits with "Dark Knight" in its name gets destroyed due to the effects of one of your opponent's Spirits or Spell Cards, he/she must destroy one of his/her own Spirits.
"The reigning monarch of Dark Shield met the 'Godslaying Hero' in a hall and pledged his allegiance to him. As a symbol of his loyalty, the dark ruler filled a sacred dark chalice with a portion of everyone's blood and handed it over to Manaka." —Authentic History: Chronicles of Manaka the Dragon Knight, Year 646 AGR—
—————
[BS17-064] LAKE OF THE DEAD {4} -2A
The Lake of the Dead
(死者の湖 Shisha no Mizuumi)
Uncommon Amethyst Nexus [A]
Level 1 <0>, Level 2 <3>


After Activating a Burst Card (Lv. 1-2): Destroy one Brave from an enemy Brave Spirit.
During Each Attack Phase (Lv. 2): When one of your 3-Core-Cost Spirits gets exhausted, draw a card from your deck.
"A blessed lake from which many Spirits are born. For many of the Amethyst Realm, this place soothes weary hearts. Perceptions of this place are varied and numerous." —Rolo the Wanderer, Otherrealm's Thousand Scenic Sites, Entry No. 442—
—————
[BS17-065] PARADISE OF THE BEASTS {3} -2E
The Beast Paradise
(獣の楽園 Kemono no Rakuen)
Common Emerald Nexus [E]
Level 1 <0>, Level 2 <2>


During Your Attack Phase (Lv. 1-2): All of your Level 1 Spirits gain +2000BP.
During Your End Phase (Lv. 2): Refresh all of your Spirits.
"An area at the edge of the forest where the younger Beasts gather. In times of war, this open space was used to treat the wounded." —Rolo the Wanderer, Otherrealm's Thousand Scenic Sites, Entry No. 852—
—————
[BS17-066] FRUIT OF THE SAINTS' TREE {4} -2E
The Fruit of Saint Tree
(聖者の樹の実 Seisha no Ki no Mi)
Common Emerald Nexus [E]
Level 1 <0>, Level 2 <1>


During Your Opponent's Attack Phase (Lv. 1-2): When you lose a Life Core from an enemy Spirit's attack, add a Core from the Void to your Reserve.
During Your Opponent's Main Phase (Lv. 2): When your opponent uses two or more Spell Cards in the same turn, forcibly end his/her Main Phase after the effects are complete.
"There is a treasured fruit in the Wind Shield region that is said to restart a stopped heart, but the sacred tree that makes this miracle fruit only produces five every 100 years. Manaka was entrusted with two of these extremely rare fruits to use in his quest to defeat the Deities of Oblivion." —Authentic History: Chronicles of Manaka the Dragon Knight, Year 643 AGR—
—————
[BS17-067] THE FROZEN FJORD {3} -1D
The Freezing Fjord
(凍えるフィヨルド Kogoeru Fiyorudo)
Common Diamond Nexus [D]
Level 1 <0>, Level 2 <2>


During Your Main Phase (Lv. 1-2): When you are summoning a Brave Card, this Nexus Card has two Diamond Gem Symbols ("[DD]").
During Your Opponent's Attack Phase (Lv. 2): All of your Brave Spirits gain the following effect: "INVINCIBILITY: Ruby/Sapphire <Special Diamond Ability> This Spirit is invincible against the effects of all opposing Spirits, Braves, Nexus, and Spell Cards of the Gem Color(s) stated above."
"The invaders froze the flow of time along this coastline, thus inadvertently forever preserving the area's natural beauty. Calling this incident 'a blessing in disguise' would most likely be inappropriate." —Rolo the Wanderer, Otherrealm's Thousand Scenic Sites, Entry No. 650—
*(Translator's Note): "FJORD" (fyord) = a long, narrow, often deep inlet from the sea between steep cliffs and slopes
—————
[BS17-068] THE FARAWAY LANDS {4} -2D
The Faraway Ground
(最果ての大地 Saihate no Daichi)
Uncommon Diamond Nexus [D]
Level 1 <0>, Level 2 <2>


During Each Attack Phase (Lv. 1-2): When your opponent uses a Burst Card, he/she must send two Cores from his/her Reserve to the Trash for the Burst Card's effects to activate.
(Lv. 2): When your opponent destroys any of your "Machine Beast" Attribute Spirits, return one of those destroyed Spirits to your hand.
"The closer to the center of the country one got, the more the local generals of Ice Shield sympathized with Kei. Meanwhile on the borderlands, there was a strong tendency to protest against the logic behind Kei's power." —Authentic History: Chronicles of Supreme Ruler Kei, Year 645 AGR—
—————
[BS17-069] SHINING CRYPTS OF THE THREE KINGS {3} -1T
The Range of Royal Crypts
(輝く三連王墓 Kagayaku Sanren Oubo)
Common Topaz Nexus [T]
Level 1 <0>, Level 2 <2>


(Flash Timing) During Your Attack Phase (Lv. 1-2): By discarding one Spell Card from your hand, one of your Spirits gains +3000BP for the duration of this turn.
During Each Attack Phase (Lv. 2): When any of your Spirits that have either of the Special Topaz Abilities BRILLIANCE or ILLUMINATION get destroyed by your opponent, exhaust this Nexus in order to have one of those destroyed Spirits remain on your Field in the exhausted position.
"The three sovereigns of the Magic, Faerie, and Rainbow Kingdoms had their burial sites right next to each other. The three kings were great comrades right up to their passing; it was as if their resolve to 'always be together even after death' resulted in these golden pyramids being forged." —Rolo the Wanderer, Otherrealm's Thousand Scenic Sites, Entry No. 727—
<<Concept Model: "The Great Pyramids of Giza (Egypt)," massive tombs erected for three Ancient Egyptian pharaohs, Khufu, Khafre, and Menkaure>>
—————
[BS17-070] UNDISCOVERED JUNGLE CITY {4} -2T
The Unexplored City in Jungle
(密林の秘境都市 Mitsurin no Hikyou Toshi)
Common Topaz Nexus [T]
Level 1 <0>, Level 2 <2>


(Lv. 1-2): When your opponent forces you to discard a card with Burst Trigger effects from your deck, add that card to your deck. Also, your deck cannot be milled (forced to discard cards) for the rest of this turn.
During Your Attack Phase (Lv. 2): When you use a Spell Card, draw a card from your deck after your Spell's effect activates. This effect can only be used once per turn.
"There is a country of female warriors famous for being extremely predatory and their dislike of other people. Should you manage to find this elusive land, you will have achieved the impossible." —Authentic History: Chronicles of Manaka the Dragon Knight, Year 645 AGR—
—————
[BS17-071] THE OPEN ROCK DOORS {3} -1S
The Opened Rock Door
(開かれた岩扉 Hirakareta Iwatobira)
Common Sapphire Nexus [S]
Level 1 <0>, Level 2 <1>


During Each Attack Phase (Lv. 1-2): All Spirits with a Core Cost of 0, 3, or 6 cannot be blocked.
During Each Attack Phase (Lv. 2): When one of your "Great General" Attribute Spirits destroy only an enemy Spirit based on Battle Point difference, add a Core from the Void to this Nexus.
"These gates were said to have sealed in a giant that could toss whole islands away. The giant was released, but there was no real harm. After all, the world had to worry about a much more dangerous group of villains." —Rolo the Wanderer, Otherrealm's Thousand Scenic Sites, Entry No. 29—
—————
[BS17-072] WISH-GRANTING LAMP {4} -2S
The Lamp of Wish
(願い叶えるランプ Negai-Kanaeru Rampu)
Common Sapphire Nexus [S]
Level 1 <0>, Level 2 <1>


During Your Opponent's Attack Phase (Lv. 1-2): When you have two or fewer Spirits on the Field at the start of this Phase, your opponent must exhaust his/her Spirits until he/she has only three Spirits remaining in the refreshed position.
(Lv. 2): All of your copies of "Roc Aladdin" are unaffected by the effects of enemy Spirits and Braves.
"'From now on, the people of this land will never again obey commands to betray Manaka!' That was the first wish granted by the Genie of the Lamp. In order to get the people of Sea Shield on his side, this was Manaka's best option." —Authentic History: Chronicles of Manaka the Dragon Knight, Year 646 AGR—
<<Concept Origin: The magic lamp featured in the Arabian Nights tale of Aladdin (also see [BS17-049] Roc Aladdin and [BS17-054] Majin Golem)>>


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Re: Battle Spirits JPN Set 17: SUPREME HEROES SAGA, Chapter IV ~World of Dancing Blades~ [COMPLETE!!]

Post  Smash Spirit on Thu Nov 07, 2013 10:19 pm

***SPELLS***

[BS17-073] ARDOR FLAME {4} -1R
Ardor Flame
(アーダーフレイム Aadaa Fureimu)
Common Ruby Spell

Flash Timing: Destroy one enemy Spirit with 4000BP or less. Any "When Destroyed" effects the destroyed Spirit may have do not activate when using this ability.
—————
[BS17-074] BURST SWORD ~Blazing Blade Massacre~ {6} -3R
Burst Sword
(殲剣火炎陣 Senken-Kaenjin)
Uncommon Ruby Burst Spell

BURST TRIGGER: After Your Opponent Activates a "When This Spirit/Brave is Summoned" Effect
Choose a target enemy Nexus. Destroy all of your opponent's Nexus that have the same name as the target Nexus chosen. Afterwards, pay this Spell's Core Cost to activate its Flash Timing effect.
Flash Timing: Choose a target enemy Spirit that shares the same name with at least one more Spirit on your opponent's Field. The chosen target Spirit and all other enemy Spirits with the same name as the target are destroyed.
—————
[BS17-075] STRANGLE FOG {4} -1A
Strangle Fog
(ストラングルフォッグ Sutoranguru Foggu)
Rare Amethyst Spell

Flash Timing: Send a Core from an enemy Spirit to your opponent's Reserve. If the grand total of Cores your opponent has in his/her Life, Field, Reserve, and Trash is three or more greater than your total Cores, send three more Cores from his/her Spirits back to the Void.
—————
[BS17-076] KNIGHTS OF THE ROUND TABLE {5} -2A
Round Table Knights
(ラウンドテーブルナイツ Raundo Teeburu Naitsu)
Common Amethyst Burst Spell

BURST TRIGGER: After Losing a Life Core
Summon a Spirit Card with a Core Cost of 5 or less from your Trash to the Field. Afterwards, pay this Spell's Core Cost to activate its Flash Timing effect.
Flash Timing: For each Spirit with "Dark Knight" it its name that you have on the Field, send one Core from an enemy Spirit to your opponent's Reserve.
—————
[BS17-077] WILD WING {2} -1E
Wild Wing
(ワイルドウィング Wairudo Wingu)
Common Emerald Spell

Flash Timing: When you have more Spirits on the Field than your opponent, all of your Spirits gain +3000BP for the duration of this turn.
—————
[BS17-078] WAR CRY {4} -2E
War Cry
(ウォークライ Woo Kurai)
Uncommon Emerald Burst Spell

BURST TRIGGER: After Your Opponent Destroys One of Your Spirits
Exhaust all Level 1 Spirits. Afterwards, pay this Spell's Core Cost to activate its Flash Timing effect.
Flash Timing: Exhaust all Level 2 Spirits.
—————
[BS17-079] FREEZING PARRY {3} -3D
Freezing Parry
(フリージングパリィ Furiijingu Parii)
Common Diamond Spell

Flash Timing: For the duration of this battle, when one of your blocking Spirits is destroyed, that Spirit remains on the Field exhausted.
—————
[BS17-080] KVELDÚLFR {4} -1D, -1E
Kveldúlfr
(クヴェルドウールヴ Kuverudo-Uuruvu)
Rare Diamond Burst Spell

BURST TRIGGER: After Your Opponent Destroys One of Your Spirits
Return a Brave Card in your Trash back to your hand. Afterwards, pay this Spell's Core Cost to activate its Flash Timing effect.
Flash Timing: Summon a Ruby, Emerald, or Diamond Brave Card from your hand to the Field, ignoring its Core Cost.
{Hero Motif & Name Origin: "Úlf Bjálfason," better known as "Kveldúlfr" (Old Norse: "the Night Wolf," pronounced "k'veld-ulv"), a legendary berserker warrior who opposed the rising power of King Harald the Fairhair (Icelandic legend: the Egils Saga)}
—————
[BS17-081] NEFER UARBE {3} -2T
Nefer Uarbe
(ネフェルウアーブ Neferu Uaabu)
Common Topaz Burst Spell

BURST TRIGGER: After Your Opponent Destroys One of Your Spirits
Choose a target Battle Level. All enemy Spirits at the target Battle Level lose all of their abilities, and are unable to gain new abilities for the remainder of this turn. Afterwards, pay this Spell's Core Cost to activate its Flash Timing effect.
Flash Timing: For the duration of this turn, one of your Spirits gain +3000BP.
{Possible Hero Motif & Name Origin: "Queen Neferneferuaten Nefertiti" (c. 1370 BC – c. 1330 BC), royal consort (wife) of the Egyptian Pharaoh Akhenaten, famous for revolutionizing the Ancient Egyptian religion by worshipping a single deity (Aten, Disc of the Sun); reigned during the wealthiest period of Ancient Egyptian history}
—————
[BS17-082] REVERSIBLE SPARK {4} -1T
Reversible Spark
(リバーシブルスパーク Ribaashiburu Supaaku)
Rare Topaz Spell

Flash Timing: For the duration of the battle, when comparing Battle Points, exchange the BP amounts of your battling Spirit with that of your opponent's.
—————
[BS17-083] ABRACADABRA {3} -1S
Abrakadabra
(アブラカダブラ Aburakadabura)
Common Sapphire Burst Spell

BURST TRIGGER: After Your Opponent Activates a "When This Spirit/Brave is Summoned" Effect
For the remainder of this turn, your opponent cannot use Spell Cards that are the same Gem Color as the Spirit or Brave whose "When Summoned" effects he/she just activated. Afterwards, pay this Spell's Core Cost to activate its Flash Timing effect.
Flash Timing: Exhaust all Spirits with "When Summoned" effects.
—————
[BS17-084] TRIANGLE BAN {3} -3S
Triangle Ban
(トライアングルバン Toraianguru Ban)
Rare Sapphire Spell

Flash Timing: Choose a target Core Cost number. During this turn, your opponent cannot use the Burst Trigger effects of any card with the announced Core Cost.


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Re: Battle Spirits JPN Set 17: SUPREME HEROES SAGA, Chapter IV ~World of Dancing Blades~ [COMPLETE!!]

Post  Smash Spirit on Thu Nov 07, 2013 11:09 pm

***X-RARE SPIRITS***

[BS17-X01] SIEG-SUSANO'O-FRIED, SUPREME HERO OF THE HEAVENLY BLADE {9} -3R
The SwordHero Sieg-Susano-Fried
(天剣の覇王ジーク・スサノ・フリード Tenken no Haou Jiiku-Susano-Furiido)
Hero X-Rare Ruby Burst Spirit [R] Supreme Hero/Ancient Dragon
Level 1 <1>: 6000BP, Level 2 <3>: 10,000BP, Level 3 <5>: 13,000BP, Level 4 <7>: 20,000BP


BURST TRIGGER: After Losing a Life Core
When you have three or fewer Life Cores remaining, destroy one enemy Spirit with 6000BP or less for each Ruby Spirit you have on the Field. After completing this effect, summon this Spirit to the Field, ignoring its Core Cost.
When This Spirit Attacks (Lv. 2-3-4): This Spirit gains +10,000BP.
(Lv. 3-4): As long as you have a Burst Card set on your Field, this Spirit gains an additional Ruby Gem Symbol ("[R]").
His blade of black flame scorches the very air it touches!
{Hero Motif & Name Origin: 建速須佐之男命 "Takehaya Susano'o no Mikoto," Shinto god of storms and the sea, brother of the Sun Goddess Amaterasu and the Moon God Tsukuyomi, and slayer of the legendary eight-headed serpent Yamata-no-Orochi}
—————
[BS17-X02] SWORDIUS ARTHUR, SUPREME HERO OF THE DARK KNIGHTS {12} -6A
The KnightHero Swordias-Arthur
(騎士の覇王ソーディアス・アーサー Kishi no Haou Soodiasu-Aasaa)
Hero X-Rare Amethyst Burst Spirit [A] Supreme Hero/Evil Shadow
Level 1 <1>: 10,000BP, Level 2 <3>: 15,000BP, Level 3 <6>: 20,000BP


BURST TRIGGER: After Losing a Life Core
When you have three or fewer Life Cores remaining, summon this Spirit to the Field, ignoring its Core Cost.
When This Spirit Attacks (Lv. 2-3): You can summon one Spirit Card in your Trash with the Special Amethyst Ability IMMORTALITY to the Field without paying the Core Cost.
[BRAVE FUSION] When This Spirit Brave Attacks (Lv. 3): Send a Core from an enemy Spirit to the Void.
In front of Flame Shield's Black Swordsdragon, Dark Shield's strongest Supreme Hero stands in the way to face him.
{Hero Motif & Name Origin: "King Arthur Pendragon," legendary British leader of the 5th and 6th Centuries; founder of the Knights of the Round Table}
—————
[BS17-X03] TIGERFANG EMPEROR BYAKUGA-LORD SONKEN {7} -3E
The FangEmperor Byakgalord-Sonken
(大牙帝ビャクガロード・ソンケン Taigatei Byakugaroodo-Sonken)
X-Rare Emerald Spirit [EE] Great General/Gaudy Trooper
Level 1 <1>: 8000BP, Level 2 <3>: 10,000BP


(Lv. 1-2): All of your Spirits with the Special Emerald Ability WINDSTORM earn the following effect: "When This Spirit Attacks: Your opponent cannot activate a Burst Trigger."
When This Spirit Attacks (Lv. 2): When this Spirit gets blocked, exhaust two enemy Spirits.
On top of being a ferocious fighter, his commanding skills are premium class!! There's not a single weak soldier to be found near him.
<<Name Origin (Fusion): 白虎 "Byakko," White Tiger Guardian Deity of the West (Chinese/Japanese mythology, also see [BS07-X26] Byakugarou the Swordbeast King) + 孫権 "Sūn Quán" (182 AD – 252 AD), founder of the state of Eastern Wu during China's Three Kingdoms period where he ruled as emperor (Japanese pronunciation: "Son Ken")>>
—————
[BS17-X04] RAGNA-FENRIR, MECHANIZED WOLF DEITY {8} -3D
The WolfMachineDeity Ragna-Fenrir
(神狼機獣ラグナ・フェンリル Shinrou-Kijuu Raguna-Fenriru)
X-Rare Diamond Spirit [D] Machine Beast
Level 1 <1>: 7000BP, Level 2 <3>: 12,000BP


When Summoned (Lv. 1-2): None of your opponent's Spirits can refresh themselves during his/her next Refresh Phase.
[BRAVE FUSION] (Lv. 1-2): This Spirit can Brave Fuse once again with a Brave that has no Gem Symbols.
[BRAVE FUSION] When This Spirit Brave Attacks (Lv. 2): Return one enemy Spirit or one enemy Nexus back to your opponent's hand for each Brave fused to this Spirit.
Far beyond the field of vision, a tremendous howl rumbles through the air...! That ominous cry is the discharge of a giant cannon about to pierce straight through the battlefield!!
<<Name Origin (Fusion): "Ragnarok" [from the original Norse "Ragnarøkkr," literally "the Fate (Twilight) of the Gods"], a future event in Norse mythology that foretells of a great war among the Norse gods resulting in the world's total destruction and eventual rebirth + "Fenirir" (Old Norse: "wetlands-dweller"), a monstrous wolf who is the son of Loki, god of mischief; destined to kill Odin during the events of Ragnarok, later to be killed in turn by Odin's son Víðarr>>
—————
[BS17-X05] CLEOPATRAS, SUPREME HEROINE OF ENCHANTMENT {7} -3T
The BeautyHero Cleopatras
(魅惑の覇王クレオパトラス Miwaku no Haou Kureopatorasu)
Hero X-Rare Topaz Burst Spirit [T] Supreme Hero/Dark Artes
Level 1 <1>: 5000BP, Level 2 <2>: 7000BP, Level 3 <4>: 11,000BP


BURST TRIGGER: After Losing a Life Core
When you have three or fewer Life Cores remaining, summon this Spirit to the Field, ignoring its Core Cost.
When Summoned (Lv. 1-2-3): Return one Spell Card in your Trash back to your hand.
When This Spirit Attacks (Lv. 2-3): ILLUMINATION <Special Topaz Ability>
After using the effetcs of your Spell Cards, you may reactivate the same effect once more without paying its Core Cost. Afterwards, when this Battle Phase ends, all of the Spell Cards you used for this battle return to your hand.
There is a Supreme Hero who, with but the slightest glance, you can't help but devote yourself to her. Her beauty is simply that enchanting.
{Hero Motif & Name Origin: "Cleopatra VII Philopator" (late 69 BC – 12 August 30 BC), the final Pharaoh of Ancient Egypt; a member of the Ptolemaic Dynasty, a ruling family of Greek origin}
—————
[BS17-X06] SCHEHERAZADE, EMPRESS OF 1,001 ARABIAN NIGHTS {6} -3S
The ArabianNightEmpress Sahrzad
(千夜一夜物語の女帝シェハラザード Arabian-Naito no Jotei Sheharazaado)
X-Rare Sapphire Spirit [S] Great General/Creator
Level 1 <1>: 5000BP, Level 2 <3>: 8000BP, Level 3 <4>: 10,000BP


When Summoned (Lv. 1-2-3): You may summon a "Great General" Attribute Spirit from your hand to the Field without paying its Core Cost.
During Your Attack Phase (Lv. 2-3): When one of your Spirits with the "Supreme Hero" or the "Great General" Attribute attacks your opponent, instead of him/her losing one Life Core, you may choose to perform one of the following effects:
<A> If your opponent has 7 or more Life Cores, send those Cores to his/her Reserve until he/she has 4 Life Cores remaining.
<B> If your opponent has 5 or 6 Life Cores, send those Cores to his/her Reserve until he/she has 3 Life Cores remaining.
<C> If your opponent has only 4 Life Cores, send those Cores to his/her Reserve until he/she has 2 Life Cores remaining.
Only after winning the battle do you have the right to call yourself a warrior of justice.
<<Name Origin: "Scheherazade" (Persian/Arabic: Shahrzād), legendary queen of Persia and storyteller of One Thousand and One Arabian Nights>>
*(Translator's Note): The "Arabian Night" in her Japanese name is written with the kanji 千夜一夜物語 "Sen'ya-Ichiya Monogatari (The Thousand-and-One-Night-Long Story)."
—————
Extra Promotional Campaign X-Rare
[X016] DARK DRAGON BAZZEL, SUPREME HERO OF THE BLACK INFERNO {7} -3R
The InfernoHero Dark-Dragon-Bazzel
(黒炎の覇王ダーク・ドラゴン・バゼル Kokuen no Haou Daaku-Doragon-Bazeru)
Promo Hero X-Rare Ruby Burst Spirit [R] Supreme Hero/Warrior Dragon
Level 1 <1>: 5000BP, Level 2 <3>: 7000BP, Level 3 <5>: 12,000BP

<Debut Campaign Appearance: "Bazzel's X-Rare Dark Transformation Campaign" (May 2012)>

BURST TRIGGER: After Losing a Life Core
Summon this Spirit to the Field, ignoring its Core Cost.
(Lv. 2-3): Your Burst Cards that have the condition "BURST TRIGGER: After Your Opponent Activates a "When This Spirit/Brave is Summoned" Effect" can now also activate after your opponent destroys one of your Spirits.
After Activating a Burst Card (Lv. 3): Destroy either one enemy Brave or one enemy Nexus.
Exterminate the ugly demons of this world!
{Hero Motif & Name/Flavor Text Origin: 桃太郎 "Momotarou the Peach Boy," main hero of the Japanese folktale of the same title (see [SD06-007] Lord Dragon the Draconic Hero) + 桃太郎侍 "Momotarou-Zamurai" (written by Japanese novelist Kiichirou Yamate in 1946), the fake name that an Edo Period ronin Shinjirou takes as his brother, a daimyo, gets caught in the middle of a succession dispute + "Bazzel," most likely a corruption of the Japanese verbal 爆ぜる hazeru ("to burst/explode")}


Last edited by Smash Spirit on Thu Nov 07, 2013 11:29 pm; edited 2 times in total


Kamen Rider OOO: part of a nutritious breakfast. "It's infinitely delicious!"

Smash Spirit

Posts : 482
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Age : 32
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Re: Battle Spirits JPN Set 17: SUPREME HEROES SAGA, Chapter IV ~World of Dancing Blades~ [COMPLETE!!]

Post  Smash Spirit on Thu Nov 07, 2013 11:25 pm

Ugh... FINALLY, Set #17 is complete!! Took me long enough.... There were many mistakes I made in the previews that I had to correct.... Razz
Now all that's left is to translate the final set of the Supreme Heroes' Saga, then I can finish this game of "catch-up"—but enough dwelling on the past! There's a whole new set of cards to translate in Ultimate Battle 01, so I'll start tackling those now! I just hope I can finish this set before the new year when "Ultimate Battle 02" comes around... Razz Razz
Stay tuned for further updates on the latest set very soon! Very Happy

Next Job in Queue: Ultimate Battle 01


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Smash Spirit

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Re: Battle Spirits JPN Set 17: SUPREME HEROES SAGA, Chapter IV ~World of Dancing Blades~ [COMPLETE!!]

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