Battle Spirits JPN Set 24: ULTIMATE BATTLE 01 [COMPLETE!!]

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Battle Spirits JPN Set 24: ULTIMATE BATTLE 01 [COMPLETE!!]

Post  Smash Spirit on Fri Nov 22, 2013 12:09 am

It's been a while since I came to the forums (phone bills once again), and I'm sorry this had to happen just when I promised to work more often on these cards... But I'M BACK, and we've got a new set to cover, so let's do this! Cool 

ULTIMATE BATTLE 01, Battle Spirits' twenty-fourth expansion set, is a massive 122-card set released 26 October 2013 (72 Commons, 18 Uncommons, 16 Rares, 8 Master Rares, 2 X-Rare Spirits, and 6 X-Rare Ultimates + 2 Extra Promo X-Rares) that features an all-new fifth card type into the equation: "Ultimates"! Before we go into this set's cards, here are some key facts you should know about the new guys on the block:

* There will be several Ultimates for every Gem Color, X-Rares included.
* Ultimates are distinguished with golden foil patterns on their cards.
* Ultimates are summoned to the Field with the same methods as Spirits (pay the Cost with your Cores, which can be made cheaper through Core Cost Reduction), but they have an additional summoning requirement, usually having at least a Spirit of the same Gem Color as your Ultimate on the Field. If this requirement is not fulfilled, you cannot summon your Ultimate.
* As a separate card type, Ultimates are not the same as Spirits.
* Because of this, special abilities that target Spirits cannot affect Ultimates. The special effects of your cards must specifically state that they affect Ultimates or else it does not work.
* This means that most if not all of the Gem-Color-specific abilities from the past—EVOLUTION, RAGE, CURSE, IMMORTALITY, HIGH SPEED, WINDSTORM, INVINCIBILITY, ICEWALL, CHARGE and RUSH in particular—will all be rendered ineffective against an Ultimate (unless explicitly stated otherwise). Keep in mind, however, that Ultimates can be affected by abilities that affect any cards in general (non-targeting) outside of the Field.
* Again, Ultimates are not Spirits, therefore you cannot fuse a Brave to an Ultimate.
* All Ultimates possess a unique golden Gem Symbol ("{U}"); this Symbol is incompatible for Core Cost Reduction on other cards.
* All Ultimates start off with "Battle Level 3" as their lowest level.
* Ultimates have an exclusive keyword ability called "Ultimate Trigger" that usually occurs during battle. When your Ultimate attacks, your opponent must reveal and discard the top card of his/her deck. If the discarded card has a lower Core Cost than your Ultimate card does, it is considered a "HIT", and your Ultimate Trigger immediately activates. If your rival's card has the same Core Cost as or is higher than your Ultimate's, then that is called a "GUARD" where your Ultimate Trigger does not go through and play resumes as normal.

Phew... That's a lot of info to digest... Hopefully that leaves you adequately equipped to enter into Battle Spirits' new Golden Age! And before I forget, be on the sharp eye out for another new keyword ability: "SPIRIT SOUL," which lets certain Spirits gain another Gem Symbol when Ultimates are around! With these things in mind, enjoy the new cards! Very Happy


Last edited by Smash Spirit on Fri Dec 06, 2013 2:44 am; edited 6 times in total


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Re: Battle Spirits JPN Set 24: ULTIMATE BATTLE 01 [COMPLETE!!]

Post  Smash Spirit on Fri Nov 22, 2013 1:02 am

***RUBY SPIRITS***

[BS24-001] RYUUMAN CLAW {0}
(リューマン・クロウ Ryuuman-Kurou)
Common Ruby Spirit [R] Dragon
Level 1 <1>: 1000BP, Level 2 <2>: 2000BP, Level 3 <5>: 4000BP


(Lv. 1-2-3): SPIRIT SOUL: Ruby
When you summon an Ultimate to the Field, this Spirit gains one additional Ruby Gem Symbol ("[R]").
The Dragons, having suffered severe injuries from Ultimate Siegfrieden's assault, called out to their blood relative Ozzania, requesting to form a special research group.
—————
[BS24-002] BASILIAX {1} -1R
(バジリアックス Bajiriakkusu)
Common Ruby Spirit [R] Reptile Beast
Level 1 <1>: 1000BP, Level 2 <3>: 2000BP


When This Spirit Attacks (Lv. 1-2): This Spirit gains +2000BP. If you have an Ultimate on your Field, this Spirit gains another +2000BP.
When did people notice an ominous black shadow cast down from the heavens? It was only recently that we found out it was an entire continent floating upside down in the skies. And it was only from the first-hand account of one small lizard that we found out the beings known as "Ultimates" come from this mysterious land.
<<Name Origin (Fusion): "ax(e)" + "Basilisk" [from the Greek "basilískos (liitle king)"], a legendary reptile in European mythology reputed to be "king of serpents" and said to be able to cause death with a single glance>>
—————
[BS24-003] KING ROO THE FIST BEAST {2} -2R
(拳獣キングルー Kenjuu Kinguruu)
Common Ruby Spirit [R] Emperor Beast/Imp
Level 1 <1>: 2000BP, Level 2 <2>: 3000BP, Level 3 <6>: 8000BP


(Lv. 1-2-3): If either player's set Burst Card has the condition "BURST TRIGGER: After Your Opponent Destroys One of Your Spirits," it cannot be activated when a Spirit of theirs with only 5000BP or less is destroyed.
(Lv. 2-3): Treat this Spirit and its Gem Symbol as both Ruby and Emerald ("[R/E]").
With news of King Roo having developed a new technique to use against Ultimates, the investigative reports the six of us submit will surely prove to be useful.
—————
[BS24-004] RYUUMAN PHOENIX {3} -2R
(リューマン・フェニック Ryuuman-Fenikku)
Rare Ruby Spirit [R] Dragon
Level 1 <1>: 2000BP, Level 2 <3>: 5000BP, Level 3 <6>: 6000BP


(Lv. 1-2-3): As long as you have two or fewer Spirits on the Field, treat this Spirit as if it were at Battle Level 3.
When This Spirit Attacks (Lv. 2-3): Draw a card from your deck.
An international conference was held under the Dragon Chief's proposal. It was there when the six of us were appointed as an investigation squad to look into the Inversed Continent and the Ultimates.
—————
[BS24-005] ALLOCANNONSAURUS {3} -1R, -1E
(アロカノンサウルス Arokanonsaurusu)
Common Ruby Spirit [R] Terra Dragon
Level 1 <1>: 3000BP, Level 2 <3>: 4000BP


When Summoned (Lv. 1-2): Destroy one enemy Spirit with 2000BP or less.
Darkness Spirit Ability RUSH Conditions: "1 or 2 Emerald Gem Symbols"
If either of the above conditions are currently available on your Field, proceed to activate the following effects.
(Emerald Gem Symbol): Exhaust one non-Brave-Fused enemy Spirit.
(2 Emerald Gem Symbols): Add a Core from the Void to one of your Ruby Spirits.
This is dangerous! Only one Allocannon is left! Larten, follow my lead! I'll hold them back with my magic!
<<Name Origin (Fusion): "Allosaurus" + "cannon">>
—————
[BS24-006] RYUUMAN VULCA {4} -3R
(リューマン・バルカ Ryuuman-Baruka)
Common Ruby Spirit [R] Dragon
Level 1 <1>: 4000BP, Level 2 <2>: 6000BP, Level 3 <6>: 9000BP


During Your Attack Phase (Lv. 1-2-3): Treat all of your "Destroyer Dragon" Attribute Spirits as being at one Battle Level higher than they currently are.
During Your Attack Phase (Lv. 2-3): All of your Ruby Spirits can choose a target enemy Spirit with a Core Cost of 3 or less to attack.
As expected with having the same blood ancestors, Ozzania shares many personality traits with the Dragons: short-tempered, rough, reckless, easily moved to tears, and yet surprisingly shrewd.
<<Name Origin: "M16 Vulcan Cannon," a hydraulically/pneumatically driven, six-barreled air-cooled, electrically fired Gatling-style rotary cannon able to fire 20mm rounds at extremely high speed rates>>
—————
[BS24-007] STEAM TRICERA {5} -3R, -1D
(スチーム・トリケラ Suchiimu-Torikera)
Common Ruby Spirit [R] Terra Dragon
Level 1 <1>: 4000BP, Level 2 <3>: 6000BP, Level 3 <5>: 8000BP


Flash Timing (Lv. 1-2-3): EVOLUTION <Special Ruby Ability>
You can move any number of Cores on your Spirits and place them on this Spirit.
When in Battle (Lv. 2-3): For the duration of the first battle of this turn, this Spirit gains +6000BP.
According to P-Major's analysis, this Spirit's offensive and defensive power output are both at 100%. Being a creature from this region where too much focus is placed on attacking, these are very wonderful talents to wield.
—————
[BS24-008] ECLIPSE DRAGON {6} -3R
(エクリプス・ドラゴン Ekuripusu-Doragon)
Uncommon Ruby Burst Spirit [R] Astral Dragon
Level 1 <1>: 4000BP, Level 2 <3>: 6000BP, Level 3 <4>: 9000BP


BURST TRIGGER: After Losing a Life Core
Summon this Spirit to the Field, ignoring its Core Cost.
(Lv. 1-2-3): CHARGE <<Special Light Spirit Ability>> (Ruby Version)
Increase the maximum value of Battle Point based destroyer abilities of your cards (excluding Ultimate Cards) by +1000BP.
During Each Attack Phase (Lv. 1-2-3): Neither player loses a Life Core from an attack by a Spirit with a Core Cost of 3 or less.
"The Dragons that came from the skies like stars all burned out under the fearsome broadside of the White Mecha-Soldiers." —Antarc, Revelations of the Apocalypse, 731 Days Remaining—
* BROADSIDE: the simultaneous discharge of all the guns on one side of a warship
—————
[BS24-009] FLAME GUN DRAGNAR {7} -4R
(フレイム・ガンドラグナー Fureimu-Gandoragunaa)
Common Ruby Spirit [R] Ancient Dragon
Level 1 <1>: 5000BP, Level 2 <3>: 10,000BP


When Summoned (Lv. 1-2): Destroy one enemy Spirit with 6000BP or less. If you have an Ultimate on the Field, destroy one enemy Spirit with 12,000BP or less instead.
Why is this?! Why would a Spirit side with the Ultimates?!?
—————
[BS24-010] RYUUMAN BLADE {8} -4R
(リューマン・ブレイド Ryuuman-Bureido)
Master Rare Ruby Spirit [R] Dragon/Swordsman
Level 1 <1>: 5000BP, Level 2 <3>: 7000BP, Level 3 <5>: 10,000BP


As long as you have an Ultimate on the Field when this Spirit Card is in your hand, this Spirit's Core Cost is reduced to 5.
When Summoned (Lv. 1-2-3): Destroy all Spirits with two or more Gem Symbols.
When This Spirit Attacks (Lv. 3): This Spirit gains an additional Ruby Gem Symbol ("[R]") as well as +5000BP for each Gem Symbol it has.
He defeated an Ultimate with power alone?! Amazing! Have the P-Major analyze Blade! Topography, climate, time, everything! I want it all recorded as data!


Last edited by Smash Spirit on Wed Nov 27, 2013 1:54 am; edited 1 time in total


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Re: Battle Spirits JPN Set 24: ULTIMATE BATTLE 01 [COMPLETE!!]

Post  Smash Spirit on Sat Nov 23, 2013 9:39 pm

***AMETHYST SPIRITS***

[BS24-011] ONE-EYED DEMON {0}
(ワンアイドデーモン Wan-Aido-Deemon)
Common Amethyst Spirit [A] Ogre Wizard
Level 1 <1>: 1000BP, Level 2 <3>: 2000BP


(Lv. 1-2): SPIRIT SOUL: Amethyst
When you summon an Ultimate to the Field, this Spirit gains one additional Amethyst Gem Symbol ("[A]").
I believe that at least more than half of the members of our team should pay closer attention to the Amethyst Region. That area is taking the fiercest assaults from the Ultimates, yet the inhabitants have the most efficient countermeasures to control the amount of damage. I've been told that the Ogre Wizards who live in the area possess the strength to make this possible. Places that suffer the most damage should get top priority in our mission....
—————
[BS24-012] GAS USAGI {1} -1A
(ガスウサギ Gasu-Usagi)
Common Amethyst Spirit [A] Spiritual Beast
Level 1 <1>: 1000BP, Level 2 <3>: 2000BP, Level 3 <4>: 3000BP


When Summoned (Lv. 1-2-3): Discard one of your opponent's cards placed face-up in front of them (as part of his/her hand, not the Field) for every Spirit and Ultimate you have on the Field.
They vanished again, like wisps of gas... P-Major has a lock on their signatures, but it's hard to analyze the Spirits of this area.
<<Name Origin: "Usagi" = Japanese, "rabbit">>
—————
[BS24-013] THREE-EYED SNAKE {2} -1A
[サードアイズ・スネーク Saado-Aizu-Suneeku ("Third Eyes Snake")]
Common Amethyst Spirit [A] Dark Snake
Level 1 <1>: 2000BP, Level 2 <2>: 3000BP


(Lv. 1-2): When your opponent uses a special effect to gain more Cores from the Void, those additional Cores get sent to this Spirit instead.
All the energy in the area is gathering around that Spirit...? This is bad...! Quick, get Larten out of there! That Snake is Larten's natural enemy!!
—————
[BS24-014] TSUCHIGU-DEMON {2} -2A
(ツチグデーモン Tsuchigudeemon)
Common Amethyst Spirit [A] Ogre Wizard
Level 1 <1>: 2000BP, Level 2 <3>: 3000BP


When This Spirit Attacks (Lv. 1-2): CURSE <Special Amethyst Ability>
When the Battle Phase ends, this Spirit destroys one opposing Spirit that blocked while the battle was being resolved.
During Your Main Phase (Lv. 1-2): When summoning a Spirit with the Special Amethyst Ability DEADLY HEX, lower its Core Cost by –1.
Such recklessness! Life is too precious to waste, yet they throw theirs away like it was nothing! Are all Ogre Wizards like this?!
<<Name Origin: 土蜘蛛 "Tsuchigumo" [literal Japanese, "earth spider"] = "East Asian Purseweb Spider" (Atypus karschi), a species of spider that spins a peculiar tube-like silk web partially hidden underground and covered in leaves and debris like a pitfall trap; when an insect lands or crawls onto the tube's opening, the spider bites through the silk net to pull its prey inside the trap>>
—————
[BS24-015] BAT KNIGHT {3} -1A
(バットナイト Batto-Naito)
Master Rare Amethyst Spirit [A] Zombie
Level 1 <1>: 2000BP, Level 2 <2>: 3000BP


When Summoned (Lv. 1-2): Draw a card from your deck. If you have an Ultimate on your Field, draw an additional card from your deck.
When This Spirit Attacks (Lv. 2): CURSE <Special Amethyst Ability>
When the Battle Phase ends, this Spirit destroys one enemy Spirit that blocked while the battle was being resolved.
You're going with Zande Million to face down that Ultimate all by yourselves?! This is madness, Ozzania! Link your attacks with that Bat Knight and don't create an opening! Make absolutely sure that hero survives!!
—————
[BS24-016] MEZU DEMON {3} -2A, -1R
(メズデーモン Mezudeemon)
Common Amethyst Spirit [A] Ogre Wizard
Level 1 <1>: 3000BP, Level 2 <2>: 4000BP, Level 3 <4>: 5000BP


When This Spirit Attacks (Lv. 2-3): Send a Core from an enemy Spirit to your opponent's Reserve by discarding an Amethyst Card from your hand.
Darkness Spirit Ability RUSH Conditions: "1 or 2 Ruby Gem Symbols"
If either of the above conditions are currently available on your Field, proceed to activate the following effects.
(Ruby Gem Symbol): Destroy one enemy Nexus.
(2 Ruby Gem Symbols): Draw a card from your deck.
I called Flick, but he replied that it's impossible for him. If he can't serve as mediator for the Ogre Wizards... perhaps Arshea would be a better choice?
<<Name Origin: 馬頭 "Mezu" (Japanese, "Horse-Headed"), the Japanese name of 馬面 "Mă Miàn the Horse-Face," one of two fearsome guardians of the Underworld who escort the newly dead (Chinese mythology); featured battling against Sun Wukong the Monkey King in the classic epic novel Journey to the West>>
—————
[BS24-017] CURSE GARGOYLE {4} -2A
(カースガーゴイル Kaasu-Gaagoiru)
Common Amethyst Spirit [A] Ogre Wizard
Level 1 <1>: 3000BP, Level 2 <2>: 5000BP, Level 3 <5>: 8000BP


When This Spirit Attacks (Lv. 1-2-3): CURSE <Special Amethyst Ability>
When this Battle Phase ends, this Spirit destroys one opposing Spirit that blocked while the battle was being resolved.
When Destroyed by Your Opponent (Lv. 2-3): Send two Cores from an enemy Spirit to your opponent's Reserve. If you have an Ultimate on the Field, draw two cards from your deck afterwards.
According to P-Major's calculations, your power won't even scratch an Ultimate! You must run away and retreat! Battling now is insane!
—————
[BS24-018] HADES BEAST KING OTHELLO {5} -2A
(冥獣王オセロ Meijuu'ou Osero)
Uncommon Amethyst Spirit [A] Infernal Lord/Emperor Beast
Level 1 <1>: 4000BP, Level 2 <3>: 6000BP, Level 3 <6>: 10,000BP


When Summoned (Lv. 1-2-3): Send Cores from an enemy Spirit to your opponent's Reserve until that target Spirit has only one Core remaining. If you have an Ultimate on the Field, then in addition to this, destroy one Brave on an enemy Brave Spirit.
(Lv. 2-3): Treat this Spirit and its Gem Symbol as both Amethyst and Ruby ("[A/R]").
"There is a terrible technique used in the Continent of Darkness that curses your opponent in exchange for your own life. Who knows when that fearsome power will be cast our way?" —Antarc, Revelations of the Apocalypse, 725 Days Remaining—
<<Name Origin: "Osé," a Great President of Hell (rules over three demon legions) who gives true answers regarding divine and secret matters; depicted as a leopard that can transform into a man (demonology, Lesser Key of Solomon)>>
—————
[BS24-019] KANON THE BUDDHA SERPENT {8} -4A
(仏蛇龍カノン Buddaryuu Kanon)
Rare Amethyst Spirit [A] Dark Snake
Level 1 <1>: 5000BP, Level 2 <3>: 6000BP, Level 3 <6>: 10,000BP


As long as you have an Ultimate on the Field when this Spirit Card is in your hand, this Spirit's Core Cost is reduced to 5.
(Lv. 1-2-3): CHARGE <<Special Light Spirit Ability>> (Amethyst Version)
Increase the number of Cores sent to your opponent's Reserve due to the Core removal abilities of your cards (excluding your Ultimates) by +1.
When in Battle (Lv. 2-3): Send a Core from an enemy Spirit to your opponent's Reserve.
Flick, an Amethyst native, carries in him the blood of the Snakefolk, a race once well-known for their unrivaled wisdom. You can't tell at first glance, but his character is very much like a Snake's—always having a negative outlook on every situation and life in general. It's almost as if his own life was "cursed"....


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Re: Battle Spirits JPN Set 24: ULTIMATE BATTLE 01 [COMPLETE!!]

Post  Smash Spirit on Wed Nov 27, 2013 2:28 am

***EMERALD SPIRITS***

[BS24-020] AXE MOTH {0}
(アックスモス Akkusumosu)
Common Emerald Spirit [E] Blade Insect
Level 1 <1>: 1000BP, Level 2 <3>: 2000BP


(Lv. 1-2): When this Spirit gets destroyed through the special effects of your opponent, it returns to your hand instead.
The Emerald Region suffered minimal damage from the Ultimates' assault. There are very little signs of any settlements in this region since, apparently, the people are nomadic, constantly moving from place to place. How unproductive.
—————
[BS24-021] YOROI KARASU {2} -2E
(ヨロイカラス Yoroikarasu)
Common Emerald Spirit [E] Winged Beast
Level 1 <1>: 3000BP, Level 2 <3>: 4000BP


I don't know how I ended up named the leader of our small group of six. What I really don't understand is my teammate, Larten from the Emerald Realm. The fact that he's a ninja descended from the Insects doesn't make sense to me. I can't understand what the heck he's saying, much less what he's thinking. But there is one thing I truly want to get through to him: please, call me Nord! My name is not "Maaaan"!
<<Name Origin: Japanese, literally "Armored Crow" (鎧烏)>>
—————
[BS24-022] YOROI FUKUROU {3} -1E
(ヨロイフクロウ Yoroifukurou)
Common Emerald Spirit [E] Winged Beast
Level 1 <1>: 1000BP, Level 2 <2>: 3000BP


When Summoned (Lv. 1-2): Add a Core from the Void to this Spirit.
(Lv. 1-2): When your opponent removes any Core from this Spirit, show an Ultimate Card in your hand to him/her in order to prevent this Spirit's Core count going any lower than its Level 1 requirement.
He's hard, he's tough, he's fast... Um—he's so cool it's a pain... Ugh, it's no use, I have no sense when it comes to rapping. Perhaps it's another thing about Larten I can't understand....
<<Name Origin: Japanese, literally "Armored Owl" (鎧梟)>>
—————
[BS24-023] SABER HORNET {3} -2E
(セイバーホーネット Seibaa-Hoonetto)
Common Emerald Spirit [E] Blade Insect
Level 1 <1>: 2000BP, Level 2 <2>: 3000BP


Flash Timing: HIGH SPEED <Special Emerald Ability>
During the Flash Timing Phase, you can summon this Spirit from your hand to the Field. All Cores required for summoning this Spirit must be paid from your Reserve when using this ability.
When Destroyed (Lv. 2): Your opponent must exhaust one of his/her Spirits. If you have an Ultimate on the Field when this effect occurs, you choose which one of your opponent's Spirits he/she must exhaust.
Where did he fly off to?! He's so fast that P-Major can't keep up and analyze him!!
—————
[BS24-024] SWORD PUMA {4} -3E
(ソードピューマ Soodo-Pyuuma)
Rare Emerald Spirit [E] Blade Beast
Level 1 <1>: 3000BP, Level 2 <3>: 4000BP


Flash Timing: HIGH SPEED <Special Emerald Ability>
During the Flash Timing Phase, you can summon this Spirit from your hand to the Field. All Cores required for summoning this Spirit must be paid from your Reserve when using this ability.
When Summoned (Lv. 1-2): REPLICATE (1) <Special Emerald Ability>
You may draw a number of cards from the top of your deck up to the amount specified above, place them face-down on your Field, and place at least one Core from your Reserve on each of them. From now until the end of the game, these face-down cards will be treated as Emerald Clone Spirits with the following characteristics: {Core Cost: 0} "Doppelgänger" Attribute, [E], Level 1 <1>: 3000BP, No Special Effects Written. (Clone Spirits cannot perform Brave Fusion, and should they be forced back into your hand or your deck, they get discarded to your Trash instead.)
Is something wrong with my eyes? This beast is making me see double....
—————
[BS24-025] CANNABOON {4} -1E, -2T
(カナブーン Kanabuun)
Common Emerald Spirit [E] Shell Insect
Level 1 <1>: 2000BP, Level 2 <2>: 3000BP, Level 3 <3>: 4000BP


When Summoned (Lv. 1-2-3): Add a Core from the Void to your Reserve.
Darkness Spirit Ability RUSH Conditions: "Topaz Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.
(Topaz Gem Symbol): Choose a target enemy Spirit. That Spirit cannot block for the remainder of this turn.
That bug is cute? Therefore I should protect it, you say? Arshea, I don't think that's how we should approach our task....
<<Possible Name Origin (Fusion): 金蚊 "Kanabun" [Japanese, "Drone Beetle" (Rhomborrhina japonica)] + "Cannabis" [a plant indigenous to Central and South Asia used most often as a medicinal herb and a recreational drug (marijuana)]>>
—————
[BS24-026] SWORD COYOTE {5} -3E
(ソードコヨーテ Soodo-Koyoote)
Uncommon Emerald Spirit [E] Blade Beast
Level 1 <1>: 4000BP, Level 2 <3>: 6000BP


(Lv. 1-2): All of your "Blade Beast" Attribute Spirits gain the following effect: "When This Spirit Attacks: Your opponent cannot activate his/her Burst Trigger."
When This Spirit Attacks (Lv. 2): Exhaust one enemy Spirit.
"Most believe our fighting strength to be overwhelmingly superior to others. However, we cannot afford to be negligent. A day may come when the Ultimates and their mysterious techniques will far outclass whatever skill we possess." —Antarc, Revelations of the Apocalypse, 718 Days Remaining—
—————
[BS24-027] NIGHT EAGLE {5} -3E
(ナイトイーグル Naito-Iiguru)
Master Rare Emerald Spirit [E] Winged Beast
Level 1 <1>: 4000BP, Level 2 <3>: 7000BP, Level 3 <5>: 11,000BP


When This Spirit Attacks (Lv. 1-2-3): REPLICATE (1) <Special Emerald Ability>
You may draw a number of cards from the top of your deck up to the amount specified above, place them face-down on your Field, and place at least one Core from your Reserve on each of them. From now on until the end of the game, these face-down cards will be treated as Emerald Clone Spirits with the following characteristics: {Core Cost: 0} "Doppelgänger" Attribute, [E], Level 1 <1>: 3000BP, No Special Effects Written. (Clone Spirits cannot perform Brave Fusion, and should they be forced back into your hand or your deck, they get discarded to your Trash instead.)
(Lv. 2-3): Treat all of your Level 1 Clone Spirits as if they have 11,000BP.
That large tree got sliced to pieces! Were his afterimages solid?!
—————
[BS24-028] SCORPION KNIGHT {8} -4E
(スコーピオンナイト Sukoopion-Naito)
Common Emerald Spirit [E] Shellman
Level 1 <1>: 5000BP, Level 2 <3>: 7000BP, Level 3 <4>: 9000BP


As long as you have an Ultimate on the Field when this Spirit Card is in your hand, this Spirit's Core Cost is reduced to 5.
When in Battle (Lv. 1-2-3): Exhaust all enemy Spirits with a Core Cost of 3 or less.
(Lv. 3): When one of your Ultimates is in battle, your opponent cannot activate his/her Burst Trigger.
Even though they're small in number, there are those willing to stand up to the Ultimates in this area. The Emerald Region should not be abandoned or ignored!
—————
[BS24-029] BEHEMOTH CEDAR, MILLENNIUM BEAST {9} -3E, -3T
(千年獣ベヒモス・シダー Sennenjuu Behimosu-Shidaa)
Uncommon Emerald/Topaz Spirit {ET} Plant Spirit/Imaginary Beast
Level 1 <1>: 8000BP, Level 2 <2>: 10,000BP, Level 3 <3>: 14,000BP


When Summoned (Lv. 1-2-3): For every Topaz Spirit you have on the Field, add a Core from the Void to your Reserve.
During Your Attack Phase (Lv. 2-3): When any of your Spirits with "Behemoth" in their names attacks, if your opponent intends to block this attack, he/she must exhaust two of his/her Spirits. Should he/she block, choose only one of the blocking Spirits with which to do battle.
He's humongous... Don't tell me this behemoth is Arshea's new bodyguard...?


Last edited by Smash Spirit on Tue Dec 03, 2013 1:54 am; edited 1 time in total


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Re: Battle Spirits JPN Set 24: ULTIMATE BATTLE 01 [COMPLETE!!]

Post  Smash Spirit on Wed Nov 27, 2013 3:11 am

***DIAMOND SPIRITS***

[BS24-030] AUTOMATIC GUNNER {1} -1D
(オートマチックガンナー Ootomachikku-Gannaa)
Common Diamond Spirit [D] Armed Machine/Machine
Level 1 <1>: 2000BP, Level 2 <2>: 3000BP


(Lv. 1-2): SPIRIT SOUL: Diamond
When you summon an Ultimate to the Field, this Spirit gains one additional Diamond Gem Symbol ("[D]").
The main plan was to analyze the Ultimates' strengths and weaknesses and how to effectively deal with them, then transmit the data to each region. Now plans have shifted to mass producing mechanized soldiers in the Diamond Region capable of challenging the Ultimates and deploying them across the world. The six of us were charged with gathering that precious information.
—————
[BS24-031] AQUA KUMANOMI {2} -2D
(アクアクマノミ Akua-Kumanomi)
Common Diamond Spirit [D] Flying Fish
Level 1 <1>: 1000BP, Level 2 <2>: 3000BP


When Destroyed (Lv. 1-2): Return all enemy Spirits with two or more Gem Symbols to your opponent's hand.
It has the power to crystallize itself by freezing life energy the moment its engine gets destroyed. This is one way to fight against Ultimates, but there already are other Spirits remodelled with similar or better tactics in mind.
<<Name Origin: 熊の実 "Kumanomi" (literally "bear's fruit") = Japanese, "Clownfish" (subfamily Amphiprioninae)>>
—————
[BS24-032] CYBER SHEPHERD {3} -1D, -1A
(サイバー・シェパード Saibaa-Shepaado)
Common Diamond Spirit [D] Machine Beast
Level 1 <1>: 3000BP, Level 2 <3>: 5000BP


When This Spirit Attacks (Lv. 2): Return an enemy Nexus to your opponent's hand.
Darkness Spirit Ability RUSH Conditions: "Amethyst Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.
(Amethyst Gem Symbol): Send Cores from an enemy Spirit to your opponent's Reserve until that Spirit has only one Core remaining.
Flick, it's your turn now. Give your support to that Machine Beast. And please, Flick, don't run away this time!
<<Name Origin: "German Shepherd">>
—————
[BS24-033] GROSSULIZARD {3} -2D, -1R
(グロッシュリザード Gurosshurizaado)
Common Diamond Spirit [D] Armored Dragon
Level 1 <1>: 3000BP, Level 2 <2>: 5000BP


(Lv. 1-2): When this Spirit gets destroyed while in the refreshed position, it remains on the Field in the exhausted position.
When This Spirit Blocks (Lv. 2): This Spirit gains +3000BP.
This is new anti-Ultimate technology that just got developed, but they're already putting it to use in battle against Ultimate creatures?!
<<Possible Name Origin (Fusion): "Lizard" + "Grossular" [Ca3Al2(SiO4)3], a calcium-aluminium mineral species of the garnet gemstone group (name derived from "Grossularia," the botanical name for the gooseberry)>>
—————
[BS24-034] TYPE-90 TANK MOBILE {4} -3D
(90式タンクモービル Kyuujisshiki Tanku-Moobiru)
Common Diamond Spirit [D] Machine/Armed Machine
Level 1 <1>: 4000BP, Level 2 <2>: 6000BP, Level 3 <4>: 9000BP


When This Spirit Blocks (Lv. 1-2-3): This Spirit gains +3000BP. If there is an Ultimate on your Field, then in addition, return one Brave from an enemy Brave Spirit to your opponent's hand.
Listen to me, Eurow. When we say we're gathering data, we're looking for vital information such as the difference in elapsed time for the machines to change from transport mode to combat mode, not whether Type-90 is "cooler" than Type-89....
—————
[BS24-035] GARNET DRAGON {4} -2D, -2R
(ガーネットトラゴン Gaanetto-Doragon)
Master Rare Diamond Spirit [D] Armored Dragon
Level 1 <1>: 3000BP, Level 2 <2>: 4000BP, Level 3 <4>: 6000BP


(Lv. 1-2-3): Treat this Spirit and its Gem Symbol as both Diamond and Ruby ("[D/R]").
During Your Opponent's Attack Phase (Lv. 1-2-3): All of your "Armored Dragon" and "Dragon" Attribute Spirits can block even when exhausted.
(Lv. 2-3): INVINCIBILITY: Ruby/Amethyst/Diamond/Sapphire <Special Diamond Ability>
This Spirit is invincible against the effects of all opposing Spirits, Braves, Nexus, and Spell Cards of the Gem Colors stated above.
A disciplined Spirit who should be dispatched to the Ruby region, huh? Techniques for gathering data are already proceeding out in the Diamond region.
—————
[BS24-036] BURST TURTLE {5} -2D
(バーストタートル Baasuto-Taatoru)
Common Diamond Burst Spirit [D] Armored Beast
Level 1 <1>: 4000BP, Level 2 <2>: 7000BP


BURST TRIGGER: After Your Opponent Destroys One of Your Spirits
Return one enemy Spirit to your opponent's hand. Afterwards, summon this Spirit to the Field, ignoring its Core Cost.
(Lv. 1-2): Neither player's deck can be milled (forced to discard cards). In addition, as long as you have an Ultimate on the Field, this Spirit is unaffected by the special abilities of enemy Spirits.
We—we're saved! He's able to bounce back an Ultimate's attack! What a reliable guardian!
—————
[BS24-037] SCRAP MAMMOTH {6} -3D
(スクラップマンモス Sukurappu-Mammosu)
Common Diamond Spirit [D] Machine Beast
Level 1 <1>: 4000BP, Level 2 <3>: 9000BP


When This Spirit Attacks (Lv. 1-2): Return an enemy Spirit to your opponent's hand by discarding his/her Burst Card.
(Lv. 2): Treat this Spirit and its Gem Symbol as both Diamond and Amethyst ("[D/A]").
"At least it wasn't us who played our hand first. A Machine Dragon who came from the Dark Continent sounded off the signal to start this war." —Antarc, Revelations of the Apocalypse, 761 Days Remaining—
—————
[BS24-038] KING FORTRESS, STRONGHOLD EMPEROR OF THE SKY {7} -4D
(空の要塞皇キングフォートレス Sora no Yousaiou Kingu-Footoresu)
Rare Diamond Spirit [D] Armed Machine
Level 1 <1>: 5000BP, Level 2 <2>: 8000BP, Level 3 <4>: 11,000BP


When Summoned (Lv. 1-2-3): For every "Armed Machine" Attribute Spirit and Ultimate you have on the Field, return an enemy Spirit to your opponent's hand. Afterwards, add a Core from the Void to your Reserve for each Spirit you sent back using this ability.
(Lv. 1-2-3): When any of your "Armed Machine" Attribute Spirits get depleted (run out of Cores) by the effects of any enemy card (excepting your opponent's Ultimates), you can have them remain on the Field refreshed by placing any number of Cores from your Reserve on them.
New sturdier armor able to withstand the most devastating attacks have been developed, yet the Ultimates are still finding ways to get even stronger...?
—————
[BS24-039] WYVERN BERYL {8} -4D
(ワイバーン・ベリル Waibaan-Beriru)
Uncommon Diamond Spirit [D] Armored Dragon
Level 1 <1>: 5000BP, Level 2 <2>: 7000BP, Level 3 <4>: 9000BP


As long as you have an Ultimate on the Field when this Spirit Card is in your hand, this Spirit's Core Cost is reduced to 5.
When Summoned (Lv. 1-2-3): You can return one Brave of an enemy Brave Spirit to the top of your opponent's deck.
During Your Attack Phase (Lv. 2-3): When one of your Ultimates attacks, refresh this Spirit.
Even in the Diamond Region where Spirits have a strong sense of unity, there are some creatures that have switched to the Ultimates' side... Perhaps we should suspect that some have been brainwashed.


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Re: Battle Spirits JPN Set 24: ULTIMATE BATTLE 01 [COMPLETE!!]

Post  Smash Spirit on Tue Dec 03, 2013 1:44 am

***TOPAZ SPIRITS***

[BS24-040] WATCHINO {1} -1T
(ウォッチーノ Wotchiino)
Common Topaz Spirit [T] Toy Beast
Level 1 <1>: 1000BP, Level 2 <3>: 3000BP


When Destroyed (Lv. 1-2): Have this Spirit remain on the Field exhausted by exhausting an enemy Spirit with 5000BP or less.
Ruby, Amethyst, Emerald, Diamond, Topaz, and Sapphire... We decided to do our investigations on the Ultimate incident for each region in that order. Since the Topaz Region suffered the worst damage from the Ultimates' rampage, we determined that looking into the situation would take extensive amounts of time, so we postponed surveying Topaz. What shocked us all upon our arrival was how bright and cheery the Topaz citizens still were after all that has happened.
—————
[BS24-041] KODAMOUSE {2} -1T, -1E
(コダマウス Kodamausu)
Common Topaz Spirit [T] Imaginary Beast/Imp
Level 1 <1>: 2000BP, Level 2 <2>: 3000BP


When Destroyed (Lv. 1-2): You can reveal the top six cards of your deck. Add one Spirit Card with "Behemoth" in its name from among the six cards revealed to your hand, then discard the remaining cards.
(Lv. 2): Treat this Spirit and its Gem Symbol as both Topaz and Emerald ("[T/E]").
The reason the Topaz residents are so positive and lively despite all the collateral damage they've taken is thanks to the active support of the local group of idols. The only thing even more surprising than the Idols' enthusiasm was that one of those Divas was part of our investigation squad.
<<Name Origin (Fusion): 木霊 "Kodama" (a tree spirit in Japanese folklore) + "Mouse">>
—————
[BS24-042] ARSHEA THE DIVA {3} -2T
(歌姫アーシア Utahime Aashia)
Master Rare Topaz Spirit [T] Diva
Level 1 <1>: 2000BP, Level 2 <2>: 3000BP, Level 3 <3>: 4000BP


(Lv. 1-2-3): When any of your "Diva" Attribute Spirits get depleted or destroyed by your opponent, draw a card from your deck.
When Destroyed by Your Opponent (Lv. 2-3): When you have an Ultimate on the Field, you may have this Spirit remain on the Field in the exhausted position.
"I don't know whether or not we can do this, but we Divas want to save the world with our songs! We will never give up! So please, give us all your support!" I believe her enthusiastic declaration to the representative councilmen of the world was quite splendid.
—————
[BS24-043] MARIKA THE DIVA {4} -2T
(歌姫マリカ Utahime Marika)
Uncommon Topaz Spirit [T] Diva
Level 1 <1>: 3000BP, Level 2 <2>: 5000BP


During Your Opponent's Attack Phase (Lv. 1-2): When an enemy Spirit with a Core Cost of 3 or less attacks, add a Core from the Void to your Life.
(Lv. 2): As long as you have one copy each of "Arshea the Diva," "Marika the Diva," "Coco the Diva," and "Millepha the Diva" on the Field, all of your Ultimates gain +10,000BP.
"Thank you all for coming to see the Primm Ange Stage today! But be careful; if you don't properly chant along with us, I'll punish you in a flash~! ♥ "
—————
[BS24-044] KOKETRICE {4} -2T, -1E
(コケトリス Koketorisu)
Common Topaz Spirit [T] Imaginary Beast/Song Bird
Level 1 <1>: 3000BP, Level 2 <2>: 5000BP, Level 3 <3>: 7000BP


When This Spirit Blocks (Lv. 1-2-3): For the duration of this turn, one enemy Spirit loses –3000BP.
Darkness Spirit Ability RUSH Conditions: "1 or 2 Emerald Gem Symbols"
If either of the above conditions are currently available on your Field, proceed to activate the following effects.
(Emerald Gem Symbol): When you destroy only an enemy Spirit based on Battle Point difference, refresh this Spirit.
(2 Emerald Gem Symbols): Exhaust an enemy Spirit.
As she is a leader like I am, and the best singer, I am a big fan of Marika-chan... Larten! Don't tell Arshea about this!
<<Name Origin (Fusion):"Koke" [Japanese, "scales (of a fish or a dragon)"] + "Cockatrice" [a mythical two-legged dragon with the head of a rooster; said to turn people to stone by looking, touching or breathing on them (English mythology)]>>
—————
[BS24-045] COCO THE DIVA {5} -3T
(歌姫ココ Utahime Koko)
Common Topaz Spirit [T] Diva
Level 1 <1>: 3000BP, Level 2 <2>: 5000BP, Level 3 <3>: 6000BP


When in Battle (Lv. 1-2-3): Choose a target enemy Spirit. That Spirit cannot attack or block for the rest of this turn.
(Lv. 2-3): As long as you have an Ultimate on the Field, none of your "Diva" Attribute Spirits can be affected by the special abilities of any enemy Spirit.
"Cheer up, everyone! I'm here to help you heal!"
—————
[BS24-046] PENTAN KNIGHT {5} -3T
(騎士ペンタン Naito-Pentan)
Common Topaz Spirit [T] Song Bird/Drifting Spirit
Level 1 <1>: 3000BP, Level 2 <2>: 5000BP, Level 3 <3>: 7000BP


During Each Attack Phase (Lv. 1-2-3): When one of your Topaz Spirits gets depleted or destroyed by your opponent, you may summon one "Song Bird" Attribute Spirit from your hand to the Field without paying the Core Cost.
(Lv. 2-3): This Spirit gains +1000BP for every "Song Bird" Attribute Spirit and Ultimate you have on the Field.
"Among the many visitors from the Dark Continent, there are also those who lacked the desire to fight." —Antarc, Revelations of the Apocalypse, 709 Days Remaining—
—————
[BS24-047] WING BEHEMOTH THE FEATHERED BEAST {7} -3T, -3E
(翼獣ウィングベヒモス Yokujuu Wingu-Behimosu)
Rare Topaz Spirit [T] Imaginary Beast
Level 1 <1>: 5000BP, Level 2 <2>: 8000BP, Level 3 <4>: 12,000BP


When Depleted or Destroyed by Your Opponent (Lv. 1-2-3): For every Spirit you have on the Field with "Behemoth" in its name, return one enemy Spirit to the bottom of your opponent's deck in any order you wish.
During Your Attack Phase (Lv. 2-3): None of your opponent's Level 1 or 2 Spirits can block the attack of any of your Spirits with "Behemoth" in their names.
So even this kind of thing can actually happen... His strength is clearly rising. Keep on singing, Arshea! You're raising his spirits!
—————
[BS24-048] MILLEPHA THE DIVA {8} -4T
(歌姫ミレファ Utahime Mirefa)
Uncommon Topaz Spirit [T] Diva
Level 1 <1>: 4000BP, Level 2 <2>: 6000BP, Level 3 <3>: 8000BP


As long as you have an Ultimate on the Field when this Spirit Card is in your hand, this Spirit's Core Cost is reduced to 5.
During Your Attack Phase (Lv. 2-3): When one of your Ultimates attacks, you may reveal the top card of your deck; if it is a "Diva" Attribute Spirit, your attacking Ultimate cannot be blocked by any enemy Spirit. Add your revealed card to your hand.
"My duty is to support my fellow Divas, so don't worry a thing about me! Just take care of the others, 'kay?"


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Re: Battle Spirits JPN Set 24: ULTIMATE BATTLE 01 [COMPLETE!!]

Post  Smash Spirit on Tue Dec 03, 2013 1:53 am

***SAPPHIRE SPIRITS***

[BS24-049] DRYAN {0}
(ドライアン Doraian)
Common Sapphire Spirit [S] Reborn
Level 1 <1>: 1000BP, Level 2 <2>: 2000BP, Level 3 <4>: 4000BP


Are you really a Spirit from my homelands? Even P-Major clearly detects something different about you....
—————
[BS24-050] QUARTZ GOLEM {1}
(クォーツ・ゴレム Kwootsu-Goremu)
Common Sapphire Spirit [S] Artificial Soldier
Level 1 <1>: 2000BP, Level 2 <2>: 3000BP, Level 3 <4>: 5000BP


When in Battle (Lv. 1-2-3): Discard one card from the top of your opponent's deck.
The Sapphire Realm was the region with the fewest eye-witnesses to the assault of the Ultimates. Perhaps because of this, there are many here that disregard the Ultimates as a threat.
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[BS24-051] TOBY THE GIANT VOYAGER {2} -2S
(巨人航海士トービー Kyojin Koukaishi Toobii)
Common Sapphire Spirit [S] Fighting Spirit
Level 1 <1>: 2000BP, Level 2 <3>: 4000BP


During Your Main Phase (Lv. 1-2): When you summon an "Artificial Soldier" Attribute Spirit with a Core Cost of 4 or less, add a Core from the Void to this Spirit. This effect can only be used once per turn.
We inspected the danger zones and the more populous cities together; for the more remote regions, we split into teams of two. I thought this would be a good strategy, but since my homeland has vast areas of ocean, there is a chance that some of us could get seasick... I should have thought more carefully on choosing who goes where. Larten, are you alright? "Ain't no trick man~, I'm gettin' sick, man~," you say? Rapping in such condition... Somebody's quite calm.
—————
[BS24-052] RIOT GOLEM {3} -2S
(ライオット・ゴレム Raiotto-Goremu)
Common Sapphire Spirit [S] Artificial Soldier
Level 1 <1>: 3000BP, Level 2 <2>: 5000BP, Level 3 <4>: 7000BP


When This Spirit Attacks (Lv. 1-2-3): CRUSH <Special Sapphire Ability>
Your opponent must discard a number of cards from the top of his/her deck equal to the current Battle Level of this Spirit.
When Destroyed (Lv. 2-3): Exhaust one of your Nexus in order to have this Spirit remain on the Field refreshed.
They're programmed to use the terrain to their advantage. It's nothing less expected from my country's treasured alchemy.
—————
[BS24-053] CARAVEL GOLEM {4} -2S, -1D
(キャラベル・ゴレム Kyaraberu-Goremu)
Rare Sapphire Spirit [S] Artificial Soldier
Level 1 <1>: 3000BP, Level 2 <3>: 5000BP


During Each Attack Phase (Lv. 1-2): When one of your Diamond or Sapphire Ultimates has battled this turn, add a Core from the Void to this Spirit.
During Each Attack Phase (Lv. 1-2): Treat all of your "Artificial Soldier" Attribute Ultimates as being one Battle Level higher than they currently are.
Darkness Spirit Ability RUSH Conditions: "Diamond Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.
(Diamond Gem Symbol): This Spirit cannot be affected by the special abilities of any enemy Spirit.
This golem doesn't exist in our database! Could this golem come from the Inverse Continent? That can't be possible!!
<<Name Origin: "Caravel" (from the Portuguese "caravela"), a small and highly maneuverable sailing ship developed by the Portuguese in the 15th Century to explore the West African Coast>>
—————
[BS24-054] KID THE PIRATE GIANT {5} -3S
(海賊巨人キッド Kaizoku-Kyojin Kiddo)
Uncommon Sapphire Spirit [S] Fighting Spirit
Level 1 <1>: 3000BP, Level 2 <2>: 5000BP, Level 3 <4>: 7000BP


When Summoned (Lv. 1-2-3): You may reveal the top four cards of your deck. From among these cards, add any and all "Artificial Soldier" or "Fighting Spirit" Attribute Ultimate Cards to your hand; return the remaining cards to the bottom of your deck in whatever order you wish.
When in Battle (Lv. 2-3): Destroy an enemy Spirit with a Core Cost of 1 or less. If you have an Ultimate on your Field, then destroy another enemy Spirit with a Core Cost of 3 or less.
I'll leave inspecting the ocean surface to the locals. Please leave no corner left unturned!
—————
[BS24-055] BEAR CENTAURUS {6} -3S
(ベアーケンタウロス Beaa-Kentaurosu)
Rare Sapphire Spirit [S] Fusion Beast
Level 1 <1>: 4000BP, Level 2 <3>: 8000BP


When Summoned (Lv. 1-2): Destroy an enemy Spirit with a Core Cost of 5 or less. If you have an Ultimate on your Field, destroy an enemy Spirit with a Core Cost of 10 or less instead.
When This Spirit Attacks (Lv. 2): ASSAULT (2) <Special Sapphire Ability>
During this turn for the number of times stated above, you can exhaust one of your Nexus in order to refresh this Spirit.
Ultimates weren't the only things that came from the Inverse Continent... I finally realized this upon arriving at the Sapphire Region. Do we start making a database ourselves, or request assistance from each country...? Although it can't be helped, if we started recording our observations of the Skylands beginning with the Sapphire Region.... This is regrettable.
—————
[BS24-056] GALLEON GOLEM {8} -4S
(ガレオン・ゴレム Gareon-Goremu)
Common Sapphire Spirit [S] Artificial Soldier
Level 1 <1>: 6000BP, Level 2 <4>: 12,000BP


As long as you have an Ultimate on the Field when this Spirit Card is in your hand, this Spirit's Core Cost is reduced to 5.
When Summoned (Lv. 1-2): Destroy an enemy Spirit with a Core Cost of 5 or less.
During Your Attack Phase (Lv. 2): When you use the milling effects of one of your Ultimates to force your opponent to discard a Spell Card from his/her deck, you may choose a target enemy Spirit. For the duration of this turn, the target Spirit must block this attack if able.
Just because they're Spirits doesn't mean they'll become our allies?! In that case, who are we supposed to trust?!
<<Name Origin: "Galleon," a large, multi-decked sailing ship used primarily by European states throughout the 16th through 18th Centuries; originally referred to certain types of war galleys in the Middle Ages>>
—————
[BS24-057] SHARK HYDRA THE SHARKHEADED DRAGON {9} -6S
(鮫首竜シャークハイドラ Koushuryuu Shaaku-Haidora)
Common Sapphire Spirit [SS] Ocean Emperor
Level 1 <1>: 10,000BP, Level 2 <2>: 13,000BP, Level 3 <4>: 16,000BP


During Your Attack Phase (Lv. 1-2-3): When any Spirit with a Core Cost of 8 or higher gets destroyed, refresh this Spirit.
"Battling while putting one's comrades in the line of fire... why resort to such a reckless way of fighting?!" —Antarc, Revelations of the Apocalypse, 702 Days Remaining—


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Smash Spirit

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Re: Battle Spirits JPN Set 24: ULTIMATE BATTLE 01 [COMPLETE!!]

Post  Smash Spirit on Tue Dec 03, 2013 3:04 am

***RUBY & AMETHYST ULTIMATES***

[BS24-058] ULTIMATE DRAGSAURUS {4} -2R
(アルティメット・ドラグサウルス Arutimetto-Doragusaurusu)
Common Ruby Ultimate {U} Reborn/Reptile Beast
Level 3 <1>: 6000BP, Level 4 <3>: 10,000BP


Ultimate Summoning Conditions: Have at least one Ruby Spirit on your Field.
When This Ultimate is Summoned (Lv. 3-4): Destroy an enemy Nexus.
ULTIMATE TRIGGER: When This Ultimate Attacks (Lv. 4)
First, have your opponent reveal the top card of his/her deck. If the revealed card has a lower Core Cost than your Ultimate does, the Ultimate Trigger "hits" and the following effect activates: "When this Ultimate Trigger hits, destroy a number of enemy Spirits with 10,000BP or less equal to the Core Cost of your opponent's discarded revealed card."
It looks exactly the same.... That Ultimate looks just like a Dragsaurus, an ancient Spirit thought to have been extinct for ages. What could this possibly mean...?
<<Revival Remake Origin: [BS01-011] Dragsaurus>>
—————
[BS24-059] ULTIMATE PTERA-TOMAHAWK {5} -3R
(アルティメット・プテラトマホーク Arutimetto-Puteratomahooku)
Uncommon Ruby Ultimate {U} Reborn/Flying Fang
Level 3 <1>: 9000BP, Level 4 <3>: 10,000BP, Level 5 <5>: 15,000BP


Ultimate Summoning Conditions: Have at least one Ruby Spirit on your Field.
When This Ultimate is Summoned (Lv. 3-4-5): Destroy one enemy Spirit with two or more Gem Symbols.
ULTIMATE TRIGGER: When This Ultimate Attacks (Lv. 3-4-5)
First, have your opponent reveal the top card of his/her deck. If the revealed card has a lower Core Cost than your Ultimate does, the Ultimate Trigger "hits" and the following effect activates: "When this Ultimate Trigger hits, your opponent must block this attack if able. Note that your opponent's Ultimates do not have to block. If this attack gets blocked by an enemy Spirit, send one of your opponent's Life Cores to his/her Reserve."
"Today, a battalion of Winged Dragons take flight as they head for the Sky Continent of Darkness. They're busy risking their lives all because of those records I've discovered...." —Antarc, Revelations of the Apocalypse, 721 Days Remaining—
<<Revival Remake Origin: [BS02-006] Ptera-Tomahawk>>
—————
[BS24-060] ULTIMATE WYRM KING LEVIA {7} -4R
(究極龍王リヴァイア Kyuukyoku-Ryuu'ou Rivaia)
Master Rare Ruby Ultimate {U} Reborn/Ancient Dragon
Level 3 <1>: 12,000BP, Level 4 <3>: 17,000BP, Level 5 <5>: 25,000BP


Ultimate Summoning Conditions: Have at least one Ruby Spirit on your Field.
ULTIMATE TRIGGER: When This Ultimate Attacks (Lv. 3-4-5)
First, have your opponent reveal the top card in his/her deck. If the revealed card has a lower Core Cost than your Ultimate does, the Ultimate Trigger "hits" and the following effect activates: "When this Ultimate Trigger hits, your opponent must block this attack if able. Note that your opponent's Ultimates do not have to block. If this attack gets blocked by an enemy Spirit, send one of your opponent's Life Cores to his/her Reserve."
When This Ultimate Attacks (Lv. 4-5): Return one Ruby Spirit Card in your Trash back to your hand in order to destroy one enemy Brave Spirit.
He revived the Spirits he defeated and made them his new followers?! How did he do it? Why can an Ultimate wield artes that can bend the laws of physics?!
<<Name Origin: "Leviathan" (from the Modern Hebrew word for "whale"), a sea monster referenced in the Holy Bible's Old Testament; has become synonymous with any large sea monster or creature>>
<<Revival Remake Origin: [BS03-012] Levia the Grand Bishop>>
—————
[BS24-061] ULTIMATE SHA-ZOO {4} -2A
(アルティメット・シャ・ズー Arutimetto-Sha-Zuu)
Common Amethyst Ultimate {U} Reborn/Spiritual Beast
Level 3 <1>: 4000BP, Level 4 <3>: 8000BP


Ultimate Summoning Conditions: Have at least one Amethyst Spirit on your Field.
When This Ultimate is Destroyed (Lv. 3-4): Exhaust two enemy Spirits.
ULTIMATE TRIGGER: When This Ultimate Attacks (Lv. 3-4)
First, have your opponent reveal the top card of his/her deck. If the revealed card has a lower Core Cost than your Ultimate does, the Ultimate Trigger "hits" and the following effect activates: "When this Ultimate Trigger hits, your opponent must send a number of Cores from his/her Spirits to his/her Reserve equal to the Core Cost of his/her discarded revealed card."
The Buddha Serpent Drake was forced to go along, too?! And what's with that violet aura emanating from the destroyed Ultimate? P-Major can't analyze the data... Unbelievable... Is that something unique to Sha-Zoo, or do all Ultimates possess this power...?
<<Revival Remake Origin: [BS01-036] Sha-Zoo>>
—————
[BS24-062] ULTIMATE DARK WITCH {5} -2A
(アルティメット・ダークウィッチ Arutimetto-Daakuwitchi)
Common Amethyst Ultimate {U} Reborn/Ogre Wizard
Level 3 <1>: 9000BP, Level 4 <3>: 13,000BP, Level 5 <6>: 16,000BP


Ultimate Summoning Conditions: Have at least one Amethyst Spirit on your Field.
ULTIMATE TRIGGER: When This Ultimate Attacks (Lv. 3-4-5)
First, have your opponent reveal the top card of his/her deck. If the revealed card has a lower Core Cost than your Ultimate does, the Ultimate Trigger "hits" and the following effect activates: "When this Ultimate Trigger hits, your opponent must send a number of Cores from his/her Spirits to his/her Reserve equal to the Core Cost of his/her revealed discarded card."
It seems that these Ultimates have plenty of diversity. Their physique and fighting styles are quite different here compared to those I saw back in the Ruby Realm.
<<Revival Remake Origin: [BS01-040] Dark Witch>>
—————
[BS24-063] ULTIMATE ZU-GAIN {6} -3A
(アルティメット・ズ・ガイン Arutimetto-Zu-Gain)
Rare Amethyst Ultimate {U} Reborn/Evil Shadow
Level 3 <1>: 10,000BP, Level 4 <3>: 16,000BP, Level 5 <5>: 20,000BP


Ultimate Summoning Conditions: Have at least one Amethyst Spirit on your Field.
When This Ultimate is Summoned (Lv. 3-4-5): When your opponent has three or more cards in his/her hand, he/she must discard one of those cards.
ULTIMATE TRIGGER: When This Ultimate Attacks (Lv. 4-5)
First, have your opponent reveal the top card of his/her deck. If the revealed card has a lower Core Cost than your Ultimate does, the Ultimate Trigger "hits" and the following effect activates: "When this Ultimate Trigger hits, your opponent must send a Core from one of his/her own Spirits to the Void."
"Tonight is the Dark Knights' Banquet. This one night is a time of celebration, a time to forget one's despair." —Antarc, Revelations of the Apocalypse, 719 Days Remaining—
<<Revival Remake Origin: [BS02-021] Zo-Goin the Skull Knight (JPN: "Zu-Gain")>>
—————
[BS24-064] ULTIMATE QUETZALCOATL {7} -4A
(アルティメット・ケツァルカトル Arutimetto-Ketsarukatoru)
Uncommon Amethyst Ultimate {U} Reborn/Dark Snake
Level 3 <1>: 12,000BP, Level 4 <3>: 18,000BP, Level 5 <4>: 23,000BP


Ultimate Summoning Conditions: Have at least one Amethyst Spirit on your Field.
During Your Turn (Lv. 3-4-5): When an enemy Spirit runs out of Cores due to the Core depletion abilities of one of your cards, you may send a Core from one of your Ultimates to your Life.
ULTIMATE TRIGGER: When This Ultimate Attacks (Lv. 4-5)
First, have your opponent reveal the top card of his/her deck. If the revealed card has a lower Core Cost than your Ultimate does, the Ultimate Trigger "hits" and the following effect activates: "When this Ultimate Trigger hits, your opponent must send a Core from one of his/her Spirits to the Void."
An entire town got destroyed by one small snake Ultimate?! It seems the Ultimates' power has grown far worse than the dark prophecies predict....
<<Name Origin: "Quetzalcóatl" [from the Classic Nahuatl "Quetzalcohuātl" (the Feathered Serpent)], a deity of the dawn and the winds usually depicted as a plumed snake (Mesoamerican mythology: Mayan & Aztec civilizations)>>
<<Revival Remake Origin: [BS04-022] Quetzalcoatl the King Snake>>


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Smash Spirit

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Re: Battle Spirits JPN Set 24: ULTIMATE BATTLE 01 [COMPLETE!!]

Post  Smash Spirit on Tue Dec 03, 2013 3:46 am

***EMERALD & DIAMOND ULTIMATES***

[BS24-065] ULTIMATE GIGA WASP {3} -1E
(アルティメット・ジガワスプ Arutimetto-Jigawasupu)
Uncommon Emerald Ultimate {U} Reborn/Parasite
Level 3 <1>: 4000BP, Level 4 <3>: 6000BP


Ultimate Summoning Conditions: Have at least one Emerald Spirit on your Field.
Flash Timing: HIGH SPEED <Special Emerald Ability>
During the Flash Timing Phase, you can summon this Ultimate from your hand to the Field. All Cores required for summoning this Ultimate must be paid from your Reserve when using this ability.
ULTIMATE TRIGGER: When This Ultimate Attacks (Lv. 4)
First, have your opponent reveal the top card of his/her deck. If the revealed card has a lower Core Cost than your Ultimate does, the Ultimate Trigger "hits" and the following effect activates: "When this Ultimate Trigger hits, exhaust three enemy Spirits."
There are even Ultimates with levels of power this low? Ozzania, Flick, let's try it once more! We'll update our data findings for verification!
<<Revival Remake Origin: [BS01-064] Giga Wasp>>
—————
[BS24-066] ULTIMATE GEO {5} -4E
(アルティメット・ジオ Arutimetto-Jio)
Common Emerald Ultimate {U} Reborn/Giant Beast
Level 3 <1>: 10,000BP, Level 4 <3>: 13,000BP, Level 5 <5>: 16,000BP


Ultimate Summoning Conditions: Have at least one Emerald Spirit on your Field.
ULTIMATE TRIGGER: When This Ultimate Attacks (Lv. 3-4-5)
First, have your opponent reveal the top card of his/her deck. If the revealed card has a lower Core Cost than your Ultimate does, the Ultimate Trigger "hits" and the following effect activates: "When this Ultimate Trigger hits, then if your opponent intends to block this attack with a Spirit, he/she must exhaust three Spirits to do so. When your Ultimate gets blocked this way, choose one of the blocking Spirits with which to do battle."
"A giant landmass floating upside down in the sky... Could that be the fabled continent foretold in prophecy...?" —Antarc, Revelations of the Apocalypse, 777 Days Remaining—
<<Revival Remake Origin: [BS01-058] Hercules Geo>>
—————
[BS24-067] ULTIMATE TRENTON {7} -3E
(アルティメット・トレントン Arutimetto-Torenton)
Rare Emerald Ultimate {U} Reborn/Plant Spirit
Level 3 <1>: 11,000BP, Level 4 <3>: 14,000BP, Level 5 <5>: 22,000BP


Ultimate Summoning Conditions: Have at least one Emerald Spirit on your Field.
When This Ultimate is Summoned (Lv. 3-4-5): You can summon one Emerald Spirit in your hand to the Field without paying its Core Cost.
ULTIMATE TRIGGER: When This Ultimate Attacks (Lv. 4-5)
First, have your opponent reveal the top card of his/her deck. If the revealed card has a lower Core Cost than your Ultimate does, the Ultimate Trigger "hits" and the following effect activates: "When this Ultimate Trigger hits, then if your opponent intends to block this attack with a Spirit, he/she must exhaust three Spirits to do so. When your Ultimate gets blocked this way, choose one of the blocking Spirits with which to do battle."
Aw, crud! Just when I had Larten isolated, there just had to be an Ultimate close by...!
<<Revival Remake Origin: [BS02-034] Trenton, Elder Tree Sage>>
—————
[BS24-068] ULTIMATE EMBLA {4} -2D
(アルティメット・エムブラ Arutimetto-Emubura)
Common Diamond Ultimate {U} Reborn/Armed Machine
Level 3 <1>: 6000BP, Level 4 <3>: 9000BP


Ultimate Summoning Conditions: Have at least one Diamond Spirit on your Field.
When This Ultimate Attacks (Lv. 3-4): Return one enemy Spirit with two or more Gem Symbols to your opponent's hand.
ULTIMATE TRIGGER: When This Ultimate Attacks (Lv. 4)
First, have your opponent reveal the top card of his/her deck. If the revealed card has a lower Core Cost than your Ultimate does, the Ultimate Trigger "hits" and the following effect activates: "When this Ultimate Trigger hits, this Ultimate cannot be blocked by any enemy Spirit."
"Their defenses are not impenetrable, but those from the Continent of Darkness are still tough opponents to face...." —Antarc, Revelations of the Apocalypse, 707 Days Remaining—
<<Name Origin: "Embla" (Old Norse: "elm tree"), the first female human created by the Norse gods (essentially, Norse mythology's version of "Eve")>>
<<Revival Remake Origin: [BS05-029] Embla the Android (officially "Embla the Artifact")>>
—————
[BS24-069] ULTIMATE FENRIR {5} -2D
(アルティメット・フェンリル Arutimetto-Fenriru)
Rare Diamond Ultimate {U} Reborn/Machine Beast
Level 3 <1>: 9000BP, Level 4 <3>: 13,000BP, Level 5 <4>: 15,000BP


Ultimate Summoning Conditions: Have at least one Diamond Spirit on your Field.
ULTIMATE TRIGGER: When This Ultimate Attacks (Lv. 3-4-5)
First, have your opponent reveal the top card of his/her deck. If the revealed card has a lower Core Cost than your Ultimate does, the Ultimate Trigger "hits" and the following effect activates: "When this Ultimate Trigger hits, return one enemy Nexus back to your opponent's hand; also, this Ultimate cannot be blocked by any enemy Spirit."
During Your Opponent's Attack Phase (Lv. 4-5): All of your Spirits and Ultimates gain +3000BP.
The land is being destroyed.... So these are the ruins the Ultimates sent raining down from the skies....
<<Revival Remake Origin: [BS01-080] Fenrir Cannon>>
—————
[BS24-070] ULTIMATE FREYA {6} -3D
(アルティメット・フレイア Arutimetto-Fureia)
Uncommon Diamond Ultimate {U} Reborn/Ice Princess
Level 3 <1>: 10,000BP, Level 4 <3>: 15,000BP, Level 5 <5>: 21,000BP


Ultimate Summoning Conditions: Have at least one Diamond Spirit on your Field.
When This Ultimate is Summoned (Lv. 3-4-5): When this turn ends, refresh all of your Diamond Ultimates.
ULTIMATE TRIGGER: When This Ultimate Attacks (Lv. 4-5)
First, have your opponent reveal the top card of his/her deck. If the revealed card has a lower Core Cost than your Ultimate does, the Ultimate Trigger "hits" and the following effect activates: "When this Ultimate Trigger hits, this Ultimate cannot be blocked by any enemy Spirit."
The Ultimate has a sonic weapon?! The parts of that machine are strange... We're feeling a bit weird ourselves. Let's fall back; any further pursuit would be dangerous.
<<Name Origin: "Freyja" (Old Norse, "the Lady"), a goddess associated with love, beauty, gold, war, and death (Norse mythology)>>
<<Revival Remake Origin: [BS03-047] Freya, Goddess of Glass (officially "The Crystal Goddess Freyr")>>


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Re: Battle Spirits JPN Set 24: ULTIMATE BATTLE 01 [COMPLETE!!]

Post  Smash Spirit on Tue Dec 03, 2013 4:36 am

***TOPAZ & SAPPHIRE ULTIMATES***

[BS24-071] ULTIMATE KORISTAL {3} -1T
(アルティメット・コリスタル Arutimetto-Korisutaru)
Common Topaz Ultimate {U} Reborn/Drifting Spirit
Level 3 <1>: 7000BP, Level 4 <2>: 8000BP, Level 5 <3>: 10,000BP


Ultimate Summoning Conditions: Have at least one Topaz Spirit on your Field.
When This Ultimate Attacks (Lv. 3-4-5): This Ultimate is destroyed at the end of this battle.
ULTIMATE TRIGGER: When This Ultimate Attacks (Lv. 3-4-5)
First, have your opponent reveal the top card of his/her deck. If the revealed card has a lower Core Cost than your opponent does, the Ultimate Trigger "hits" and the following effect activates: "When this Ultimate Trigger hits, this Ultimate cannot be destroyed for the remainder of this battle."
There are many Ultimates attacking this region whose powers and abilities cannot be calculated based on their looks alone.
<<Revival Remake Origin: [BS02-050] Koristal>>
—————
[BS24-072] ULTIMATE ANGE {4} -2T
(アルティメット・エンジュ Arutimetto-Enju)
Common Topaz Ultimate {U} Reborn/Divine Spirit
Level 3 <1>: 8000BP, Level 4 <3>: 10,000BP


Ultimate Summoning Conditions: Have at least one Topaz Spirit on your Field.
ULTIMATE TRIGGER: When This Ultimate Attacks (Lv. 3-4)
First, have your opponent reveal the top card of his/her deck. If the revealed card has a lower Core Cost than your Ultimate does, the Ultimate Trigger "hits" and the following effect activates: "When this Ultimate Trigger hits, this Ultimate cannot be blocked by any enemy Spirit with a Core Cost lower than that of your opponent's discarded revealed card. Also, return one Spell Card in your Trash back to your hand."
"Hearts and bodies wounded by the recent invasion can be healed through the power of song." —Antarc, Revelations of the Apocalypse, 706 Days Remaining—
<<Revival Remake Origin: [BS02-061] Ange the Angel>>
—————
[BS24-073] ULTIMATE SOPHIA {6} -3T
(アルティメット・ソフィア Arutimetto-Sofia)
Master Rare Topaz Ultimate {U} Reborn/Divine Spirit
Level 3 <1>: 10,000BP, Level 4 <2>: 13,000BP, Level 5 <4>: 16,000BP


Ultimate Summoning Conditions: Have at least one Topaz Spirit on your Field.
When This Ultimate is Summoned (Lv. 3-4-5): You may summon a "Diva" Attribute Spirit from your hand to the Field without paying its Core Cost.
ULTIMATE TRIGGER: When This Ultimate Attacks (Lv. 4-5)
First, have your opponent reveal the top card of his/her deck. If the revealed card has a lower Core Cost than your Ultimate does, the Ultimate Trigger "hits" and the following effect activates: "When this Ultimate Trigger hits, this Ultimate cannot be blocked by any enemy Spirit with a lower Core Cost than that of your opponent's discarded revealed card. Also, return one Spell Card from your Trash back to your hand."
"The Age of the Divas starts from here on out! See you on stage!"
<<Revival Remake Origin: [BS05-042] Angel Captain Sophia>>
—————
[BS24-074] ULTIMATE EMPEREUR {7} -6T
(アルティメット・アンプルール Arutimetto-Ampuruuru)
Common Topaz Ultimate {U} Reborn/Emperor Beast/Song Bird
Level 3 <1>: 10,000BP, Level 4 <2>: 13,000BP, Level 5 <3>: 18,000BP


Ultimate Summoning Conditions: Have at least one Topaz Spirit on your Field.
ULTIMATE TRIGGER: When This Ultimate Attacks (Lv. 3-4-5)
First, have you opponent reveal the top card of his/her deck. If the revealed card has a lower Core Cost than your Ultimate does, the Ultimate Trigger "hits" and the following effect activates: "When this Ultimate Trigger hits, you may summon a number of Spirits with "Pentan" in their names from your hand to the Field equal to the Core Cost of your opponent's discarded revealed card, ignoring their Core Costs. Any 'When Summoned' effects your new Spirit(s) may have do not activate when using this ability."
An Ultimate! Wait... Is that REALLY an Ultimate...?
<<Name Origin: "Empereur" = French, "emperor">>
<<Revival Remake Origin: [BS02-073] Empereur the Kaiser>>
—————
[BS24-075] ULTIMATE ROCK GOLEM {4} -2S
(アルティメット・ロックゴレム Arutimetto-Rokkugoremu)
Uncommon Sapphire Ultimate {U} Reborn/Artificial Soldier
Level 3 <1>: 6000BP, Level 4 <2>: 8000BP, Level 5 <4>: 10,000BP


Ultimate Summoning Conditions: Have at least one Sapphire Spirit on your Field.
During Each Attack Phase (Lv. 3-4-5): Both players can attack with a 3-Core-Cost-or-lower Spirit only once per turn.
ULTIMATE TRIGGER: When This Ultimate Attacks (Lv. 4-5)
First, have your opponent reveal the top card of his/her deck. If the revealed card has a lower Core Cost than your Ultimate does, the Ultimate Trigger "hits" and the following effect activates: "When this Ultimate Trigger hits, your opponent must discard two cards from the top of his/her deck for every Core his/her discarded revealed card costs."
The Inverse Continent has the technology to manufacture golems, too? Well, if even golem Spirits can be made, it's probably only natural.
<<Revival Remake Origin: [BS03-080] Rock Golem>>
—————
[BS24-076] ULTIMATE MONGOKUU {4} -4S
(アルティメット・モンゴクウ Arutimetto-Mongokuu)
Common Sapphire Ultimate {U} Reborn/Beast Head
Level 3 <1>: 5000BP, Level 4 <2>: 10,000BP, Level 5 <4>: 15,000BP


Ultimate Summoning Conditions: Have at least one Sapphire Spirit on your Field.
ULTIMATE TRIGGER: When This Ultimate Attacks (Lv. 3-4-5)
First, have your opponent reveal the top card of his/her deck. If the revealed card has a lower Core Cost than your Ultimate does, the Ultimate Trigger "hits" and the following effect activates: "When this Ultimate Trigger hits, double this Ultimate's Battle Points."
Impossible! This Ultimate can raise and lower his power level at will!!
<<Revival Remake Origin: [BS04-062] Mongokuu the Apeman>>
—————
[BS24-077] ULTIMATE IRON GOLEM {5} -2S
(アルティメット・アイアンゴレム Arutimetto-Aiangoremu)
Common Sapphire Ultimate {U} Reborn/Artificial Soldier
Level 3 <1>: 9000BP, Level 4 <2>: 12,000BP, Level 5 <4>: 15,000BP


Ultimate Summoning Conditions: Have at least one Sapphire Spirit on your Field.
When This Ultimate Attacks (Lv. 3-4-5): CRUSH <Special Sapphire Ability>
Your opponent must discard a number of cards from the top of his/her deck equal to the current Battle Level of this Ultimate.
ULTIMATE TRIGGER: When This Ultimate Attacks (Lv. 3-4-5)
First, have your opponent reveal the top card of his/her deck. If the revealed card has a lower Core Cost than your Ultimate does, the Ultimate Trigger "hits" and the following effect activates: "When this Ultimate Trigger hits, your opponent must discard two cards from the top of his/her deck for every Core his/her discarded revealed card costs."
"The ritual is finished. And once again, an ally of ours is born." —Antarc, Revelations of the Apocalypse, 738 Days Remaining—
<<Revival Remake Origin: [BS04-068] Iron Golem>>
—————
[BS24-078] ULTIMATE RANDOLPH {6} -3S
(アルティメット・ランドルフ Arutimetto-Randorufu)
Master Rare Sapphire Ultimate {U} Reborn/Fighting Spirit
Level 3 <1>: 12,000BP, Level 4 <4>: 18,000BP


Ultimate Summoning Conditions: Have at least one Sapphire Spirit on your Field.
ULTIMATE TRIGGER: When This Ultimate Attacks (Lv. 3-4)
First, have your opponent reveal the top card of his/her deck. If the revealed card has a lower Core Cost than your Ultimate does, the Ultimate Trigger "hits" and the following effect activates: "When this Ultimate Trigger hits, your opponent must discard two cards from the top of his/her deck for every Core his/her discarded revealed card costs."
During Your Attack Phase (Lv. 4): Send a Core from your opponent's Spirits to his/her Trash every time a Spell Card gets discarded due to the milling (deck-discarding) abilities of your Ultimates.
Another striking resemblance.... This Ultimate looks just like the portrait of my ancestor.
<<Revival Remake Origin: [BS03-096] Giant King Randolph>>


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Re: Battle Spirits JPN Set 24: ULTIMATE BATTLE 01 [COMPLETE!!]

Post  Smash Spirit on Thu Dec 05, 2013 3:17 pm

***BRAVES***

[BS24-079] PTERAFIGHTER {4} -2R, -1D
(プテルファイター Puterufaitaa)
Common Ruby Brave: Flying Fang
Level 1 <1>: 2000BP, BRAVE <0>: +4000BP


When This Brave is Summoned (Lv. 1): Return one "Dragon" or "Armored Dragon" Attribute Spirit Card from your Trash to your hand.
BRAVE FUSION: 3+ Core Cost
[BRAVE FUSION] When This Spirit Brave Attacks: You may choose a target enemy Spirit with 6000BP or less to attack.
The Brave Fused Dragons tore that Ultimate apart with just one attack! This is the first time I've ever seen an Ultimate defeated!
—————
[BS24-080] ARMORED HARLEY {5} -4A
(アーマードハーレー Aamaado-Haaree)
Common Amethyst Brave: Evil Shadow
Level 1 <1>: 1000BP, BRAVE <0>: +0BP


When you summon an "Ogre Wizard" Attribute Spirit to the Field, you can also summon this Brave Card from your Trash to the Field without paying its Core Cost.
BRAVE FUSION: 3+ Core Cost
[BRAVE FUSION] When This Spirit Brave Attacks: CURSE <Special Amethyst Ability>
When the Battle Phase ends, this Spirit destroys one enemy Spirit that blocked while the battle was being resolved.
Now that I think about it, I never saw an Ultimate fused with a Brave.
<<Name Origin: "Harley-Davidson," an American manufacturer of motorcycles founded in Milwaukee, Wisconsin, in 1903; one of only two major motorcycle manufacturers to have survived the Great Depression of the 1930s>>
—————
[BS24-081] KUWAGAR TANK {4} -2E, -1T
(クワガータンク Kuwagaatanku)
Common Emerald Brave [E] Shell Insect
Level 1 <1>: 4000BP, BRAVE <0>: +4000BP


When This Brave is Summoned (Lv. 1): Add a Core from the Void to one of your "Blade Beast" or "Imaginary Beast" Attribute Spirits.
BRAVE FUSION: 4+ Core Cost
There are surely certain Brave Fusions that display the best combination of powers between Brave and Spirit. In this tank-like Brave's case....
<<Name Origin: 鍬形 "Kuwagata" [Japanese, "Stag Beetle" (family Lucanidae)]>>
—————
[BS24-082] BUSTER FALCON 21 {4} -2D, -1S
(バスターファルコン21 Basutaa-Farukon Nijuuichi)
Common Diamond Brave [D] Machine
Level 1 <1>: 2000BP, BRAVE <0>: +4000BP


When This Brave is Summoned (Lv. 1): Return as many enemy Spirits to your opponent's hand as you wish for a grand total no higher than 5000BP. For each enemy Spirit bounced back due to this ability, add a Core from the Void to one of your "Armed Machine" Attribute Spirits.
BRAVE FUSION: 4+ Core Cost
Brave Fusion is the only way to stop that Ultimate Giant! Quick, send in the Braves!
—————
[BS24-083] WING ARROW {5} -3T, -1R
(ウィングアロー Wingu-Aroo)
Common Topaz Brave: Winged Ship
Level 1 <1>: 3000BP, BRAVE <0>: +3000BP


When This Brave is Summoned (Lv. 1): For the duration of this turn, one enemy Spirit loses –3000BP.
BRAVE FUSION: 4+ Core Cost
[BRAVE FUSION] When This Spirit Brave Attacks: For the duration of this turn, one enemy Spirit loses –3000BP. Any Spirit that runs out of Battle Points due to this ability is automatically destroyed.
What's the matter with this Brave, Arshea? What do you mean by "our group's official Brave"?
—————
[BS24-084] LOBS ARMS {4} -2S
(ロブス・アームズ Robusu-Aamuzu)
Common Sapphire Brave [S] Artificial Soldier
Level 1 <1>: 3000BP, BRAVE <0>: +4000BP


BRAVE FUSION: 4+ Core Cost
[BRAVE FUSION] When This Spirit Brave Attacks: Discard a card from the top of your opponent's deck for every "Artificial Soldier" Attribute Spirit and Ultimate you have on the Field. For every Spell Card discarded due to this ability, add a Core from the Void to this Spirit.
Brave Fusion is the most efficient way to fight against the Ultimates. Let's spread the word of this conclusion starting with the Sapphire Realm.
<<Name Origin: "Lobster">>


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Re: Battle Spirits JPN Set 24: ULTIMATE BATTLE 01 [COMPLETE!!]

Post  Smash Spirit on Thu Dec 05, 2013 3:53 pm

***NEXUS CARDS***

[BS24-085] PRELUDE TO DESTRUCTION {3} -2R
(破滅への序曲 Hametsu e no Jokyoku)
Common Ruby Nexus [R]
Level 1 <0>, Level 2 <2>


During Your Main Phase (Lv. 1-2): When you summon a "Destroyer Dragon" Attribute Spirit with a Core Cost of 7 or higher, all of your "Dragon" and "Astral Dragon" Attribute Spirits gain an additional Ruby Gem Symbol ("[R]").
During Your Draw Phase (Lv. 2): When you have "Dragon" Attribute Spirits on your Field, draw an additional card.
Thinking back, it might have been that Dragon that started this whole mess. The forbidden gates of space and time... It might have been because the Dragon of Destruction opened a gateway that shouldn't have been breached that the Inverse Continent emerged.
—————
[BS24-086] SCORCHED BATTLEFIELD {4} -2R
(燃え尽きた戦場 Moetsukita Senjou)
Common Ruby Nexus [R]
Level 1 <0>, Level 2 <1>


During Your Main Phase (Lv. 1-2): When you summon an Ultimate to the Field, draw a card from your deck. This effect can only be used once per turn.
During Your Opponent's Attack Phase (Lv. 2): When you lose a Life Core, destroy one enemy Spirit with 4000BP or less for every Core placed on this Nexus.
"The Elite Dragon Corps were sent in to hold back the Ultimates. As a direct result of their grueling battle, the entire battlefield got burnt to smoldering ashes." —Nord, Skylands Reports: Sekigen, Site No. 574—
<<Remake Origin: [BS01-098] The Burning Battlefield>>
—————
[BS24-087] CAINA THE HELLISH CITY {4} -2A
(地獄都市カイーナ Jigoku-Toshi Kaiina)
Rare Amethyst Nexus [A]
Level 1 <0>, Level 2 <2>


During Each Attack Phase (Lv. 1-2): When one of your Spirits with either of the Special Amethyst Abilities CURSE or DEADLY HEX gets exhausted, draw a card from your deck.
During Your End Phase (Lv. 2): You may summon an "Ogre Wizard" Attribute Spirit from your Trash to the Field.
The Ogre Wizards began to gather in their sacred grounds to oppose the Ultimates. And thus, naturally, they ended up building their own city.
<<Name Origin: "Caïna," the outer edge of the frozen lake of Cocytus where sinners who betrayed their kindred suffer; located in the Ninth Circle of Hell and named after Cain, the Biblical figure infamous for killing his brother Abel (Dante Alighieri's Divine Comedy: Inferno)>>
—————
[BS24-088] ANCIENT WARGROUNDS OF TEN THOUSAND SPEARS {6} -3A, -2D
(万本槍の古戦場 Manbon'yari no Kosenjou)
Common Amethyst/Diamond Nexus {AD}
Level 1 <0>, Level 2 <2>


(Lv. 1-2): When any of your opponent's Spirits or Ultimates are exhausted, draw a card from your deck.
During Your Attack Phase (Lv. 2): When you draw a card from your deck, send a Core from an enemy Spirit to your opponent's Reserve.
"This was once a battlefield? With so many weapons stuck upright in the ground, they look almost like thousands of grave markers. And if that's so, could Ultimates be sleeping below?" —Nord, Skylands Reports: Shisou, Site No. 035—
<<Remake Origin: [BS01-104] Historic Battlefield of the Cursed (JPN: "Ancient Wargrounds of a Thousand Spears")>>
—————
[BS24-089] WHIRLING MOUNTAIN RANGE OF DANGARO {3} -1E
(巻き上がるダンガロ山脈 Makiagaru Dangaro Sanmyaku)
Rare Emerald Nexus [E]
Level 1 <0>, Level 2 <2>


(Lv. 1-2): When you set a Clone Spirit onto the Field, you may choose to put a Core from the Void on your Clone Spirit for summoning instead of using your Reserve. This effect does not stack.
During Your Opponent's Attack Phase (Lv. 2): When you lose Life Cores such that you now have only 3, 2, or 1 remaining, you may summon a Spirit with the Special Emerald Ability REPLICATE from your hand to the Field without paying its Core Cost.
I have heard that the warriors of Emerald Realm leave behind whirlwinds as they pass through. Now that they are constantly on the move getting away from the menace of the Ultimates, there must be multiple twisters everywhere.
—————
[BS24-090] LIFE FRUIT ORCHARDS {4} -3E
(命の果実群生地 Inochi no Kajitsu Gunseichi)
Common Emerald Nexus [E]
Level 1 <0>, Level 2 <2>


During Your Main Phase (Lv. 1-2): When you summon an Ultimate to the Field, add a Core from the Void to your Reserve. This effect can only be used once per turn.
During Your Opponent's Attack Phase (Lv. 2): When you lose Life Cores, draw a card from your deck for each Life Core lost.
How strange... I've received reports of this area being crushed by the Ultimates' rampage, but I can't find a shred of evidence for any damage.... Could it be that those savages have sentience and they are targeting specific areas to destroy as some sort of strategy...? No, that would be absurd.
<<Remake Origin: [BS01-107] The Fruit of Life>>
—————
[BS24-091] FORTRESS CITADEL OF ETERNAL SNOW {4} -2D
(千年雪の要塞都市 Sennen'yuki no Yousai-Toshi)
Common Diamond Nexus [D]
Level 1 <0>, Level 2 <2>


During Your Main Phase (Lv. 1-2): When you summon an Ultimate to the Field, return one enemy Spirit with fewer Battle Points than your new Ultimate to your opponent's hand.
During Your Attack Phase (Lv. 2): When your opponent loses a Life Core due to the attack of your Ultimate, add a Core from the Void to your Reserve.
"Perfectly suitable for mighty Ultimates, this city reimagined into a stronghold was both rock-solid and magnificent." —Nord, Skylands Reports: Hakuriku, Site No. 769—
<<Remake Origin: [BS01-112] Castle of Eternal Snow>>
—————
[BS24-092] FLOATING ICE RUINS OF SKYLEO {4} -2D
(氷宙遺跡スカイ・リオ Hyouchuu-Iseki Sukai-Rio)
Common Diamond Nexus [D]
Level 1 <0>, Level 2 <1>


During Your Main Phase (Lv. 1-2): When you summon an "Armored Dragon" Attribute Spirit to the Field, add a Core from the Void to your Reserve. This effect can only be used once per turn.
During Your Opponent's Attack Phase (Lv. 2): When your opponent's hand grows, he/she must discard a card from his/her hand for each new card added. This effect does not stack.
There seems to be a plan in place to raise the ruins in the deep sea up to the skies and use that as a sort of "frontline base" to get direct access to the Inverse Continent. Granted, conducting land battles only would lead to worse situations, but will this go over well...?
—————
[BS24-093] ANGELS' LANDING STAGE {4} -2T
(天使の舞い降りた場所 Tenshi no Maiorita Suteeji)
Common Topaz Nexus [T]
Level 1 <0>, Level 2 <1>


During Your Start Phase (Lv. 1-2): At the start of this Phase, reveal one Spell Card in your hand and place it face-up close to you in order to draw a card from your deck. From now until this game ends, all of your Spell Cards revealed through this effect remain in play as if they were still part of your hand.
During Your Main Phase (Lv. 2): When you summon an Ultimate, all of your "Diva" Attribute Spirits gain one additional Topaz Gem Symbol ("[T]").
"We've got a special magic spell to show you all today! So everyone, share ALL~ your Cores with us! Now then, let's soar through the skies together, shall we?! ONE, TWO, THREE, FOUR—!!"
—————
[BS24-094] LIBRARY OF SEALED MAGIC TOMES {4} -3T
(封印されし魔導書図書館 Fuuinsareshi Madousho Toshokan)
Common Topaz Nexus [T]
Level 1 <0>, Level 2 <1>


(Lv. 1-2): Neither player's deck can be milled (forced to discard), and no Spirit can refresh themselves using special abilities.
During Your Attack Phase (Lv. 2): When you use a Spell's effect to draw cards from your deck, you can exhaust this Nexus to double your card drawing ability. This effect does not stack.
After sorting through the recorded data and reports, I came upon a realization. Could these Ultimates have some deep connection with our past—or rather, more ancient times? I'll need to do research on much older literature.
<<Remake Origin: [BS02-087] The Sealed Spellbook>>
—————
[BS24-095] THE SAPPHIRE SCULPTURE {4} -2S
(サファイアの彫像 Safaia no Chouzou)
Common Sapphire Nexus [S]
Level 1 <0>, Level 2 <1>


During Your Attack Phase (Lv. 1-2): When you use one of your Ultimate Trigger effects to mill cards from your opponent's deck, but only six or fewer cards get discarded as a result, discard another four cards from his/her deck.
During Each Attack Phase (Lv. 2): When your opponent activates a Burst Trigger, discard seven cards from the top of your opponent's deck.
"Just like the Triumph Arch I saw before, this open area and this sculpture are giving me a severe case of déjà vu. Was my hypothesis correct after all?" —Nord, Skylands Reports: Seikai, Site No. 193—
—————
[BS24-096] LONG-FORGOTTEN ARCH OF TRIUMPH {4} -2S
(忘れられし凱旋門 Wasurerareshi Gaisenmon)
Rare Sapphire Nexus [S]
Level 1 <0>, Level 2 <1>


(Lv. 1-2): Your opponent can only use Spell Cards of the same Gem Color as the Gem Symbols currently on his/her Field.
(Lv. 2): Your opponent cannot add Cores from the Void to his/her Life.
"The elegant Arch of Triumph.... Why is this place so familiar... Is it just my imagination? Still, I feel like I've seen this place before." —Nord, Skylands Reports: Seikai, Site No. 075—
<<Remake Origin: [BS03-113] Absorption Triumphal Arch (JPN: "Power-Robbing Arch of Triumph")>>


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Re: Battle Spirits JPN Set 24: ULTIMATE BATTLE 01 [COMPLETE!!]

Post  Smash Spirit on Fri Dec 06, 2013 12:03 am

***SPELLS***

[BS24-097] BRAVE DESTRUCTION {3} -2R
(ブレイヴデストラクション Bureivu Desutorakushon)
Common Ruby Spell

Flash Timing: Destroy either one Brave from an enemy Brave Spirit, or one enemy Spirit with 3000BP or less.
—————
[BS24-098] JUDGMENT'S CALL {4} -3R
(ジャッジメントコール Jajjimento Kooru)
Common Ruby Spell

Main Phase: Reveal the top six cards of your deck. From among the revealed cards, add one "Destroyer Dragon" Attribute Spirit Card to your hand, then discard the others. Afterwards, if the card you added to your hand through this ability was "Judgment Dragonis, Destroyer Dragon of Conviction," destroy an enemy Spirit with 7000BP or less.
Flash Timing: For the duration of this turn, one of your Spirits or Ultimates gains +2000BP.
—————
[BS24-099] FLAME BREEZE {4} -2R, -1E
(フレイムブリーズ Fureimu Buriizu)
Uncommon Ruby Spell

Flash Timing: Destroy an enemy Spirit with 4000BP or less. When this card's ability is in effect, your opponent cannot activate a Burst Card with the condition "BURST TRIGGER: After Your Opponent Destroys One of Your Spirits."
Darkness Spell Ability RUSH Conditions: "1 or 2 Emerald Gem Symbols"
If either of the above conditions are currently available on your Field, proceed to activate the following effects.
(Emerald Gem Symbol): Exhaust an enemy Spirit with 4000BP or less.
(2 Emerald Gem Symbols): Exhaust another enemy Spirit.
—————
[BS24-100] DEMON'S PUPPET {4} -2A
(デモンズパペット Demonzu Papetto)
Common Amethyst Spell

Flash Timing: You may summon an "Ogre Wizard" Attribute Spirit with a Core Cost of 6 or lower from your Trash to the Field without paying its Core Cost. Any "When Summoned" effects your new Spirit may have do not activate when using this ability.
—————
[BS24-101] SOUL BURST {5} -2A
(ソウルバースト Souru Baasuto)
Common Amethyst Burst Spell

BURST TRIGGER: After Losing a Life Core
Send Cores from an enemy Spirit to your opponent's Reserve until the target Spirit has only one Core remaining. Afterwards, pay this Spell's Core Cost to activate its Flash Timing effect.
Flash Timing: Send a Core from an enemy Spirit to your opponent's Reserve.
—————
[BS24-102] DEATH MASSACRE {7} -3A, -2D
(デスマサカー Desu Masakaa)
Uncommon Amethyst Spell

Flash Timing: Destroy an exhausted enemy Spirit.
Darkness Spell Ability RUSH Conditions: "1 or 2 Diamond Gem Symbols"
If either of the above conditions are currently available on your Field, proceed to activate the following effects.
(Diamond Gem Symbol): Refresh one of your Amethyst Spirits.
(2 Diamond Gem Symbols): Destroy an enemy Burst Card. This effect cannot be used during the Main Phase.
—————
[BS24-103] CYCLE POWER {3} -1E, -1T
(サイクルパワー Saikuru Pawaa)
Common Emerald Spell

Flash Timing: For the duration of this turn, one of your Spirits or Ultimates gains +2000BP.
Darkness Spell Ability RUSH Conditions: "Topaz Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.
(Topaz Gem Symbol): When the battle ends, return all the Spell Cards in your Trash to your hand. This effect cannot be used during the Main Phase.
—————
[BS24-104] BINDING CREEPER {4} -2E
(バインディングクリーパー Baindingu Kuriipaa)
Rare Emerald Spell

Flash Timing: Exhaust an enemy Spirit. If you have an Ultimate on the Field, then exhaust another enemy Spirit.
—————
[BS24-105] SHADOW LEAF {5} -3E
(シャドーリーフ Shadoo Riifu)
Common Emerald Burst Spell

BURST TRIGGER: After Losing a Life Core
Activate the Special Emerald Ability REPLICATE of one of your Spirits. Afterwards, pay this Spell Card's Core Cost to activate its Flash Timing effect.
Flash Timing: Exhaust an enemy Spirit. Afterwards, exhaust another enemy Spirit for every Clone Spirit you have on the Field.
—————
[BS24-106] ULTIMATE WALL {4} -2D
(アルティメットウォール Arutimetto Wooru)
Common Diamond Burst Spell

BURST TRIGGER: After Losing a Life Core
When this battle ends, forcibly end the Attack Phase. Afterwards, pay this Spell's Core Cost to activate its Flash Timing effect.
Flash Timing: Return three enemy Spirits with a Core Cost of 3 or less back to your opponent's hand.
—————
[BS24-107] DREAM NEBULA {4} -2D
(ドリームネビュラ Doriimu Nebyura)
Rare Diamond Spell

Flash Timing: Return an enemy Spirit to your opponent's hand.
Darkness Spell Ability RUSH Conditions: "1 or 2 Amethyst Gem Symbols"
If either of the above conditions are currently available on your Field, proceed to activate the following effects.
(Amethyst Gem Symbol): Send a Core from an enemy Spirit to your opponent's Reserve.
(2 Amethyst Gem Symbols): Draw a card from your deck.
—————
[BS24-108] SUPPRESSION {8} -3D
(サプレッション Sapuresshon)
Uncommon Diamond Spell

Flash Timing: Refresh all of your Spirits, then return one enemy Spirit to your opponent's hand for each Spirit refreshed through this ability.
—————
[BS24-109] BATTLE CANCEL {3} -1T
(バトルキャンセル Batoru Kyanseru)
Common Topaz Burst Spell

BURST TRIGGER: After an Enemy Spirit Attacks
Take a Core from one of your Spirits and add it to your Life. Afterwards, pay this Spell's Core Cost to activate its Flash Timing effect.
Flash Timing: End the Battle Phase without calculating Battle Point differences.
—————
[BS24-110] SAINT'S BREEZE {5} -3T, -1E
(セイントブリーズ Seinto Buriizu)
Rare Topaz Spell

Flash Timing: For the duration of this turn, two enemy Spirits lose –3000BP.
Darkness Spell Ability RUSH Conditions: "Emerald Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.
(Emerald Gem Symbol): Exhaust all enemy Spirits with 5000BP or less.
—————
[BS24-111] ULTIMATE PLASMA {12} -2T
(アルティメットプラズマ Arutimetto Purazuma)
Uncommon Topaz Spell

When this Spell Card is in your Trash, it is immune to all special effects.
Flash Timing: Return two enemy Spirits to the bottom of your opponent's deck in any order you wish. Then, draw a card from your deck for each enemy Spirit bounced back. This Spell Card can only be used while one of your Ultimates attacks.
—————
[BS24-112] CLEAR EDGE {4} -2S
(クリアエッジ Kuria Ejji)
Uncommon Sapphire Spell

Main Phase: If your opponent has 5 cards or more in his/her hand (including those cards placed in front of him/her as part of the hand through a special effect), he/she must discard cards from his/her hand until he/she has only three cards remaining.
Flash Timing: For the duration of this turn, one of your Spirits or Ultimates gains +2000BP.
—————
[BS24-113] OVERDRIVE {4} -2S, -1D
(オーバードライブ Oobaadoraibu)
Common Sapphire Spell

Flash Timing: For the duration of this turn, one of your Spirits or Ultimates gains +5000BP.
Darkness Spell Ability RUSH Conditions: "1 or 2 Diamond Gem Symbols"
If either of the above conditions are currently available on your Field, proceed to activate the following effects.
(Diamond Gem Symbol): Refresh one of your Sapphire Spirits.
(2 Diamond Gem Symbols): Return all enemy Spirits with 2 or more Gem Symbols back to your opponent's hand.
—————
[BS24-114] BREAK GRIND {6} -4S
(ブレイクグラインド Bureiku Guraindo)
Common Sapphire Burst Spell

BURST TRIGGER: After Your Opponent Activates a "When This Spirit/Brave is Summoned" Effect
Destroy any number of enemy Spirits whose total Core Cost is no greater than 3. Afterwards, pay this Spell's Core Cost to activate its Flash Timing effect.
Flash Timing: Destroy three enemy Spirits with a Core Cost of 3 or less, then discard two cards from the top of your opponent's deck for each enemy Spirit destroyed through this ability.


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Re: Battle Spirits JPN Set 24: ULTIMATE BATTLE 01 [COMPLETE!!]

Post  Smash Spirit on Fri Dec 06, 2013 1:25 am

***X-RARE SPIRITS & ULTIMATES***

[BS24-X01] JUDGMENT DRAGONIS, DESTROYER DRAGON OF CONVICTION {10} -6R
(断罪の滅龍ジャッジメント・ドラゴニス Danzai no Metsuryuu Jajjimento-Doragonisu)
X-Rare Ruby Spirit [R] Destroyer Dragon
Level 1 <1>: 10,000BP, Level 2 <3>: 13,000BP, Level 3 <4>: 16,000BP


During Each Attack Phase (Lv. 1-2-3): At the start of this Phase, you can discard a Ruby Card from your hand in order to give all of your Spirits +5000BP for the duration of this turn.
When This Spirit Attacks (Lv. 2-3): RAGE <Special Ruby Ability>
If your opponent has any unexhausted Spirits available, he/she must block this attack.
When This Spirit Attacks (Lv. 3): Once this turn ends, take another turn. This effect can only be used once per duel.
You must not open that door! Those gates will warp the future!!
—————
[BS24-X02] QUEEN MEDUC, MAGNATE OF HADES {8} -4A
(冥府三巨頭クィーン・メドゥーク Meifu-Sankyotou Kwiin-Meduuku)
X-Rare Amethyst Spirit [A] Zombie/Dark Snake
Level 1 <1>: 6000BP, Level 2 <3>: 7000BP, Level 3 <6>: 12,000BP


When Destroyed by Your Opponent (Lv. 1-2-3): DEADLY HEX <Special Amethyst Ability>
Send one of your opponent's Life Cores to his/her Trash in order to have this Spirit remain on the Field refreshed.
During Your Opponent's Turn (Lv. 1-2-3): All of your Spirits with the Special Amethyst Ability CURSE gain the Special Amethyst Ability DEADLY HEX.
(Lv. 2-3): When one of your Spirits with DEADLY HEX causes your opponent to lose Life Cores, his/her lost Life Cores do not go to his/her Reserve or Trash, but to the Void instead.
So you're the great heroine who survived a fierce battle against an army of twelve Ultimates?! I am honored to be able to meet you!
<<Name Origin (Fusion): "Médoc" (a famous red-wine-making region in France just north of the city of Bordeaux; home to almost 1,500 vineyards) + "Medusa" [a Gorgon described as having the face of a hideous human female with living poisonous snakes for hair; gazing directly at her eyes would turn you to stone (Greek mythology)]>>
—————
[BS24-X03] ULTIMATE SIEGFRIEDEN {7} -2R, -2D
(アルティメット・ジークフリーデン Arutimetto-Jiikufuriiden)
X-Rare Ruby/Diamond Ultimate {U} Reborn/Ancient Dragon/Armed Machine
Level 3 <1>: 12,000BP, Level 4 <3>: 20,000BP, Level 5 <6>: 30,000BP


Ultimate Summoning Conditions: Have at least one Ruby Spirit and one Diamond Spirit on your Field.
ULTIMATE TRIGGER: When This Ultimate Attacks (Lv. 3-4-5)
First, have your opponent reveal the top card of his/her deck. If the revealed card has a lower Core Cost than your Ultimate does, the Ultimate Trigger "hits" and the following effect activates: "When this Ultimate Trigger hits, destroy a number of enemy Spirits with 10,000BP or less equal to the Core Cost of your opponent's discarded revealed card."
During Your Opponent's Attack Phase (Lv. 4-5): When an enemy Ultimate attacks, discard an Ultimate Card from your hand in order to refresh this Ultimate.
"Oh brave hero, we offer our prayers to you. May you be victorious." —Antarc, Revelations of the Apocalypse, 750 Days Remaining—
<<Revival Remake Origin: [BS05-X19] Sacred Emperor Siegfrieden>>
—————
[BS24-X04] ULTIMATE DESPERADO {7} -3A
(アルティメット・デスペラード Arutimetto-Desuperaado)
X-Rare Amethyst Ultimate {U} Reborn/Ogre Wizard
Level 3 <1>: 11,000BP, Level 4 <3>: 16,000BP, Level 5 <5>: 19,000BP


Ultimate Summoning Conditions: Have at least one Amethyst Spirit on your Field.
ULTIMATE TRIGGER: When This Ultimate Attacks (Lv. 3-4-5)
First, have your opponent reveal the top card of his/her deck. If the revealed card has a lower Core Cost than your Ultimate does, the Ultimate Trigger "hits" and the following effect activates: "When this Ultimate Trigger hits, your opponent must send a Core from his/her own Spirit(s) for every Core his/her discarded revealed card costs."
During Your Attack Phase (Lv. 4-5): This Ultimate gains +1000BP for every Core in your opponent's Trash and Reserve.
He's looking this way! Ugh...! I can't move.... Is this... what "true fear" is like...? ...Brother... Help me....
<<Revival Remake Origin: [BS01-X02] Underworld General Desperado>>
—————
[BS24-X05] ULTIMATE KAISER ATLAS {6} -3E
(アルティメット・カイザーアトラス Arutimetto Kaizaa-Atorasu)
X-Rare Emerald Ultimate {U} Reborn/Shellman
Level 3 <1>: 11,000BP, Level 4 <3>: 15,000BP, Level 5 <6>: 23,000BP


Ultimate Summoning Conditions: Have at least one Emerald Spirit on your Field.
ULTIMATE TRIGGER: When This Ultimate Attacks (Lv. 3-4-5)
First, have your opponent reveal the top card of his/her deck. If the revealed card has a lower Core Cost than your Ultimate does, the Ultimate Trigger "hits" and the following effect activates: "When this Ultimate Trigger hits, exhaust three of your opponent's Spirits."
When This Ultimate Attacks (Lv. 4-5): When you destroy only an enemy Spirit or an enemy Ultimate based on Battle Point difference, send one of your opponent's Life Cores to the Void.
The wide stroke of his huge blade is far too dangerous!
<<Revival Remake Origin: [BS04-X15] Kaiser Atlas the Emperor>>
—————
[BS24-X06] ULTIMATE THOR, GIANT DEITY SUPREME {7} -4D
(究極巨神アルティメット・トール Kyuukyoku-Kyoshin Arutimetto-Tooru)
X-Rare Diamond Ultimate {U} Reborn/Armed Machine
Level 3 <1>: 12,000BP, Level 4 <2>: 15,000BP, Level 5 <4>: 20,000BP


Ultimate Summoning Conditions: Have at least one Diamond Spirit on your Field.
ULTIMATE TRIGGER: When This Ultimate Attacks (Lv. 3-4-5)
First, have your opponent reveal the top card of his/her deck. If the revealed card has a lower Core Cost than your Ultimate does, the Ultimate Trigger "hits" and the following effect activates: "When this Ultimate Trigger hits, return one enemy Nexus to your opponent's hand; furthermore, this Ultimate cannot be blocked by any enemy Spirit."
During Your Opponent's Attack Phase (Lv. 4-5): When an enemy Spirit at Battle Level 2 or lower attacks, refresh this Ultimate.
It's one against a thousand! They say "there's strength in numbers," right?! So why aren't we winning?!?
<<Revival Remake Origin: [BS02-X07] The Gigantic Thor (JPN: "Thor, Giant Mechadeity")>>
—————
[BS24-X07] ULTIMATE MIKAFAR {6} -3T
(アルティメット・ミカファール Arutimetto Mikafaaru)
X-Rare Topaz Ultimate {U} Reborn/Divine Spirit
Level 3 <1>: 10,000BP, Level 4 <2>: 14,000BP, Level 5 <4>: 20,000BP


Ultimate Summoning Conditions: Have at least one Topaz Spirit on your Field.
ULTIMATE TRIGGER: When This Ultimate Attacks (Lv. 3-4-5)
First, have your opponent reveal the top card of his/her deck. If the revealed card has a lower Core Cost than your Ultimate does, the Ultimate Trigger "hits" and the following effect activates: "When this Ultimate Trigger hits, if you used the effects of a Spell Card to force any enemy Spirit(s) back to your opponent's hand or deck, then send one of your opponent's Life Cores to his/her Reserve (This effect can be used only once per turn)."
When This Ultimate Attacks (Lv. 4-5): You may use one Spell Card in your hand (or face-up next to you) through Flash Timing without paying its Core Cost.
P-Major has been released! A massive amount of magic is headed this way! Brace yourselves!!
<<Revival Remake Origin: [BS02-X08] Mikafar the Archangel>>
—————
[BS24-X08] ULTIMATE CASTLE GOLEM {7} -3S
(アルティメット・キャッスルゴレム Arutimetto-Kyassuru-Goremu)
X-Rare Sapphire Ultimate {U} Reborn/Artificial Soldier
Level 3 <1>: 12,000BP, Level 4 <4>: 16,000BP, Level 5 <6>: 26,000BP


Ultimate Summoning Conditions: Have at least one Sapphire Spirit on your Field.
ULTIMATE TRIGGER: When This Ultimate Attacks (Lv. 3-4-5)
First, have your opponent reveal the top card of his/her deck. If the revealed card has a lower Core Cost than your Ultimate does, the Ultimate Trigger "hits" and the following effect activates: "When this Ultimate Trigger hits, your opponent must discard three cards from the top of his/her deck for each Core his/her discarded revealed card costs."
During Your Attack Phase (Lv. 4-5): Cancel the "Your deck cannot be milled (forced to discard cards)" effects of all enemy Spirits and Nexus with a Core Cost of 5 or less.
He blew away the castle walls with just one strike!! And all of our shield mechanisms have been disabled?! How are we supposed to defend against such a powerful foe?!?
<<Revival Remake Origin: [BS04-X16] Castle Golem the Mobile Fortress>>

***Extra Campaign Promo X-Rare Cards (Vending Machines & Various Store Locations)***

[CP14-X01] ETERNAL DRAGONIS, IMMORTAL WYRM (Six Variations!)
(不滅龍エターナル・ドラゴニス Fumetsuryuu Etaanaru-Doragonisu)
[CP14-X01R]: {7} -3R, [CP14-X01A]: {7} -3A, [CP14-X01E]: {7} -3E, [CP14-X01D]: {7} -4D, [CP14-X01T]: {7} -3T, [CP14-X01S]: {7} -3S
Promo X-Rare Ruby, Amethyst, Emerald, Diamond, Topaz, or Sapphire Spirit {R/A/E/D/T/S} Destroyer Dragon
Level 1 <1>: 5000BP, Level 2 <2>: 7000BP, Level 3 <4>: 9000BP

<Debut Campaign Appearance: "The Ultimate Dark Dragon Emperor vs. the Destroyer Dragon" X-Rare GET! Campaign (26 October 2013)>

When this Spirit Card gets sent from your deck to your Trash because of a deck-milling effect or due to your opponent's Ultimate Trigger, you may summon this Spirit to the Field without paying its Core Cost.
When This Spirit Attacks (Lv. 3): As long as there is an Ultimate present on either side of the Field, this Spirit gains....
Ruby Version (CP14-X01R): ...an additional Ruby Gem Symbol ("[R]").
Amethyst Version (CP14-X01A): ...an additional Amethyst Gem Symbol ("[A]").
Emerald Version (CP14-X01E): ...an additional Emerald Gem Symbol ("[E]").
Diamond Version (CP14-X01D): ...an additional Diamond Gem Symbol ("[D]").
Topaz Version (CP14-X01T): ...an additional Topaz Gem Symbol ("[T]").
Sapphire Version (CP14-X01S): ...an additional Sapphire Gem Symbol ("[S]"]).
"Even in the Continent of Darkness, there are those able to defy us...?" —Antarc, Revelations of the Apocalypse, 699 Days Remaining—
—————
[CP14-X02] ULTIMATE SIEGFRIED, DEMONIC DRAGON LIEGE (Six Variations!)
(魔龍帝アルティメット・ジークフリード Maryuutei Arutimetto-Jiikufuriido)
[CP14-X02R]: {7} -4R, [CP14-X02A]: {7} -4A, [CP14-X02E]: {7} -4E, [CP14-X02D]: {7} -4D, [CP14-X02T]: {7} -4T, [CP14-X02S]: {7} -4S
Promo X-Rare Ruby, Amethyst, Emerald, Diamond, Topaz, or Sapphire Ultimate {U} Reborn/Dragon Emperor
Level 3 <1>: 10,000BP, Level 4 <3>: 15,000BP, Level 5 <4>: 20,000BP

<Debut Campaign Appearance: "The Ultimate Dark Dragon Emperor vs. the Destroyer Dragon" X-Rare GET! Campaign (26 October 2013)>

Ultimate Summoning Conditions: Have at least one (Ruby, Amethyst, Emerald, Diamond, Topaz, or Sapphire) Spirit on your Field.
ULTIMATE TRIGGER: When This Ultimate Attacks (Lv. 3-4-5)
First, have your opponent reveal the top card of his/her deck. If the revealed card has a lower Core Cost than your Ultimate does, the Ultimate Trigger "hits" and the following effect activates: "When this Ultimate Trigger hits, if this attack gets blocked by an enemy Spirit, send one of your opponent's Life Cores to his/her Reserve."
When This Ultimate Attacks (Lv. 4-5): When your opponent loses a Life Core due to this Ultimate's attack, destroy either one enemy Brave Spirit or a Brave fused to an enemy Spirit.
His information and form are different... Might as well take note of everything!
<<Revival Remake Origin: [BS04-X13] Siegfried the Dark Dragon Emperor>>


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Smash Spirit

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Re: Battle Spirits JPN Set 24: ULTIMATE BATTLE 01 [COMPLETE!!]

Post  Smash Spirit on Fri Dec 06, 2013 2:42 am

Whew... That X-Rare Spirits & Ultimates section took so long to edit, I got booted off before I could post the final product! Razz Thankfully, I worked around that setback, and Set #24 is finally complete! Sadly, it doesn't look like I'll have enough time to touch on Supreme Heroes Saga, Chapter V (Set #18) because a bunch of new starter decks and structure booster packs are set to release next week (Not to mention the Battle Spirits website is already previewing cards for Set #25 coming next month)! Surprised 

Suffice to say, it'll be a busy few weeks ahead for me, so enjoy the new cards, and I'll be seeing y'all real soon! Smile

NEXT TASK: Theme Booster Pack #15 [BSC15] "Dream Booster: BURST IMPACT" (Released 23 November 2013)
COMING SOON: Starter Decks #22 & 23 "Hurricane Zero" and "Morningstar Eris" (14 December 2013); Expansion Set #25 "Ultimate Battle 02" (11 January 2014)


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Re: Battle Spirits JPN Set 24: ULTIMATE BATTLE 01 [COMPLETE!!]

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