Battle Spirits JPN Set 27: "ULTIMATE BATTLE 04" [Ruby, Amethyst, & Emerald Spirits Uploaded]

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Battle Spirits JPN Set 27: "ULTIMATE BATTLE 04" [Ruby, Amethyst, & Emerald Spirits Uploaded]

Post  Smash Spirit on Fri Jul 25, 2014 3:11 pm

The second half of the Twelve Reverse Zodiac Braves have arrived as the great clash between Braves and Ultimates reaches its climax! Double Ultimate Triggers sprout in abundance! Ultimates with Burst Triggers change the tide of battle! "Vanity Deity" Attribute Ultimates gain major support! Amethyst Cards get a brand-new keyword ability called VENOMBLADE that will slice your rivals' decks down to size!

This is just a short list of the surprises that await you in Ultimate Battle 04, Battle Spirits' twenty-seventh expansion set released 24 May 2014 (93 total cards: 45 Commons/18 Uncommons/12 Rares/8 Master Rares/8 X-Rares + 2 Extra Promo X-Rares). Let's get things started, shall we? Very Happy


Last edited by Smash Spirit on Fri Jul 25, 2014 5:48 pm; edited 1 time in total


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Re: Battle Spirits JPN Set 27: "ULTIMATE BATTLE 04" [Ruby, Amethyst, & Emerald Spirits Uploaded]

Post  Smash Spirit on Fri Jul 25, 2014 3:52 pm

***RUBY SPIRITS***

[BS27-001] SKYSWORD RYUUMAN {1} -1R
リューマン・スカイソード (Ryuuman-Sukaisoodo)
Common Ruby Spirit [R] Dragon
Level 1 <1>: 1000BP, Level 2 <2>: 2000BP, Level 3 <3>: 3000BP


When Summoned (Lv. 1-2-3): You may reveal the top three cards of your deck. Add all "Dragonlord Trinity" Attribute Ultimates among the revealed cards to your hand, then send the remaining card(s) to the bottom of your deck in any order you wish.
(Lv. 1-2-3): SPIRIT SOUL: Ruby
When you summon an Ultimate to the Field, this Spirit gains one additional Ruby Gem Symbol ("[R]").
I just don't think it can be done. As powerful as the Dragonlord Trinity are, I can't see a possible way for our two lands to avoid crashing into each other....
—————
[BS27-002] HOMURA ITACHI {2} -1R, -1E
ホムライタチ (Homura-Itachi)
Common Ruby Spirit [R] Emperor Beast/Blade Beast
Level 1 <1>: 1000BP, Level 2 <3>: 3000BP


(Lv. 1-2): This Spirit cannot be depleted (reduced to zero Cores) by either player's effects.
During Your Main Phase (Lv. 1-2): This Spirit gains one Emerald Gem Symbol ("[E]").
Ozzania is way too loud. And he sweats so much that he stinks. Even though he's a Dragon, he smells more like a drenched wild animal than a reptile... He's just like that weasel over there.
<<Name Origin: "焔鼬" = Japanese, "Flame Weasel">>
—————
[BS27-003] LAND AXE RYUUMAN {3} -1R, -2U
リューマン・ランドアックス (Ryuuman-Rando-Akkusu)
Common Ruby Spirit [R] Dragon
Level 1 <1>: 2000BP, Level 2 <2>: 4000BP, Level 3 <3>: 5000BP


When Summoned (Lv. 1-2-3): Return one "Dragon" Attribute Spirit from your Trash back to your hand.
(Lv. 3): As long as all of the Ultimates on your Field are of the "Dragonlord Trinity" Attribute, treat all of your Ultimates as if they were at their highest respective Battle Levels.
In order to overcome our current problems, it seems that assistance from the Dragonlord Trinity is crucial. But why is our power needed as well? Someone please teach me.
—————
[BS27-004] BOÖTES DRAGON THE RAGING MONARCH {4} -2R, -1E
暴皇ティーズ・ドラゴン [Bou'ou Tiizu-Doragon ("Raging Emperor Teez Dragon")]
Uncommon Ruby Spirit [R] Astral Dragon/Astral Soul
Level 1 <1>: 3000BP, Level 2 <3>: 5000BP, Level 3 <4>: 7000BP

{Featured Constellation: Boötes, "the Ox-Herdsman"}

When This Spirit Attacks (Lv. 1-2-3): Draw a card from your deck.
Darkness Spirit Ability RUSH Conditions: "Emerald Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.
(Emerald Gem Symbol): Exhaust one enemy Spirit.
"According to the prisoners' pardon, everything was planned from the start." —Antarc, Revelations of the Apocalypse, 397 Days Remaining—
<<Name Origin: This Dragon's original Japanese name is a massive play on words. The "Raging Monarch" title is read as 暴皇 "Bou'ou" in Japanese, thus the full name is read as "Bou'outiizu Doragon (Boötes Dragon)," Boötes [boh-OH-teez] being the constellation after which this Spirit is named.>>
—————
[BS27-005] CHIRON THE DRAGON SAGE {5} -2R, -1E
賢龍ケイローン (Kenryuu Keiroon)
Master Rare Ruby Spirit [R] Astral General/Ancient Dragon
Level 1 <1>: 5000BP, Level 2 <3>: 8000BP


When Summoned (Lv. 1-2): Destroy an enemy Spirit with 5000BP or less in order to draw a card from your deck.
Darkness Spirit Ability RUSH Conditions: "1 or 2 Emerald Gem Symbols"
If either of the above conditions are currently available on your Field, proceed to activate the following effects.
(Emerald Gem Symbol): Add a Core from the Void to this Spirit.
(2 Emerald Gem Symbols): Add a Core from the Void to this Spirit.
[BRAVE FUSION] When This Spirit Brave Attacks (Lv. 2): This Spirit gains +3000BP.
The battling styles of the Astral Spirits are nothing short of efficient. We need all the help can get to end our procrastination; otherwise we can never move forward.
<<Name Origin: "Chiron" (Original Greek: "Kheiron"), a legendary intelligent centaur known for being an astrologer, a great healer, and a respected oracle; he served as a wise teacher to many great heroes throughout Greek mythology (including Asclepius, Heracles, Achilles, Jason, Theseus, and Perseus, to name a few!)>>
—————
[BS27-006] RAYLANCER RYUUMAN {5} -2R, -1U
リューマン・レイランサー (Ryuuman-Reiransaa)
Rare Ruby Spirit [R] Dragon
Level 1 <1>: 4000BP, Level 2 <4>: 8000BP


During Your Main Phase (Lv. 1-2): When you summon a "Dragonlord Trinity" Attribute Ultimate, you may reveal the top five cards of your deck. From among the revealed cards, summon one "Dragonlord Trinity" Attribute Ultimate to the Field without paying the Core Cost. You cannot summon an Ultimate with this effect if it has the same name as one of your Ultimates on the Field. Discard the remaining cards.
The six of us are now accompanied by a scholarly Ultimate and the three extremely strong beings known as "the Dragonlord Trinity." The more company we gain, the more troublesome things become.
—————
[BS27-007] SHIELDRAGON, LEONINE GOD-GENERAL {5} -3R, -1U
獅神将シールドラゴン (Shishinshou Shiirudoragon)
Common Ruby Spirit [R] Ancient Dragon/Deified General
Level 1 <1>: 5000BP, Level 2 <2>: 6000BP, Level 3 <3>: 7000BP


During Your Main Phase (Lv. 1-2-3): When you are summoning a "Vanity Deity" Attribute Ultimate from your hand, its Core Cost becomes 5.
During Your Attack Phase (Lv. 2-3): All of your Ultimates gain the following effect: "When This Ultimate Attacks: EXTREME RAGE <Special Ruby Ability> Your opponent must block this attack with a Spirit or Ultimate if able."
We have to defeat the Astral Spirits, but we also must stop the Reversed Continent from colliding into Otherrealm. This is impossible....
—————
[BS27-008] HYADES DRAGON {8} -2R, -2E
ヒアデス・ドラゴン (Hiadesu-Doragon)
Common Ruby/Emerald Spirit {RE} Astral Dragon/Imp
Level 1 <1>: 7000BP, Level 2 <3>: 9000BP, Level 3 <5>: 13,000BP


When Summoned (Lv. 1-2-3): You may reveal the top seven cards of your deck. From among the revealed cards, summon one "Astral General" Attribute Spirit to the Field without paying its Core Cost. Discard the remaining cards.
[BRAVE FUSION] During Your Attack Phase (Lv. 2-3): All of your "Astral General" Attribute Spirits gain +6000BP.
I am not a pessimist, I'm a realist. That said, we need to hurry up and run! It's raining cats and dogs here!
<<Name Origin: "Hyades" (pronounced HIGH-uh-deez), the nearest open star cluster to the Solar System, located within the constellation Taurus; named after the five daughters of Atlas (Greek mythology: half-sisters to the Pleiades)>>


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Re: Battle Spirits JPN Set 27: "ULTIMATE BATTLE 04" [Ruby, Amethyst, & Emerald Spirits Uploaded]

Post  Smash Spirit on Fri Jul 25, 2014 4:37 pm

***AMETHYST SPIRITS***

[BS27-009] SAND DEMON {0}
サンド・デーモン (Sando-Deemon)
Common Amethyst Spirit [A] Ogre Wizard
Level 1 <1>: 1000BP, Level 2 <3>: 2000BP


(Lv. 1-2): For all enemy Ultimates with face-down cards beneath them, reduce their Core Costs by –1 for each face-down card they have.
The Ultimates believe that they can save their lands by destroying Otherrealm. That's why they came barging in trashing everything in sight, right? Even if we were to fight together with them, we better be prepared for signs of betrayal.
—————
[BS27-010] ARIEL THE FALLEN KNIGHT {2} -1A
堕天騎士アリエル (Daten-Kishi Arieru)
Common Amethyst Spirit [A] Evil Shadow
Level 1 <1>: 1000BP, Level 2 <2>: 2000BP


When in Battle (Lv. 1-2): VENOMBLADE: 1 <Special Amethyst Ability>
From the top of his/her deck, your opponent must place the stated number of cards face-down on the Field beneath one of his/her Spirits or Ultimates. Once that target Spirit or Ultimate with face-down cards below it leaves the Field, the face-down cards are discarded.
We Dark Snakes have an old proverb: "If you'll eat venom, you might as well eat the plate, too.*" Just because the poison is delicious doesn't mean you should consume too much of it.
<<Name Origin: "Ariel" [from the Hebrew "Arael (Lion of God)"], an archangel found primarily in Jewish and Christian mysticism and Apocrypha>>
*毒を食らわば皿までも "Doku wo kurawaba sara made mo" (directly translated from the original Japanese): an idiom that basically states that if someone is going to commit a crime he might as well do something even worse, for the punishment that awaits will be no less severe. English equivalents include "In for a penny, in for a pound" and "Might as well be hanged for a sheep as a lamb" (People who stole lambs in 17th Century Britain were killed, so it was worth stealing something more valuable for there was no worse punishment.).
—————
[BS27-011] RAMIEL THE FALLEN KNIGHT {3} -1A
堕天騎士ラミエル (Daten-Kishi Ramieru)
Common Amethyst Spirit [A] Evil Shadow
Level 1 <1>: 2000BP, Level 2 <2>: 3000BP, Level 3 <3>: 4000BP


When in Battle (Lv. 1-2-3): VENOMBLADE: 1 <Special Amethyst Ability>
From the top of his/her deck, your opponent must place the stated number of cards face-down on the Field beneath one of his/her Spirits or Ultimates. Once that target Spirit or Ultimate with face-down cards below it leaves the Field, the face-down cards are discarded.
When This Spirit Attacks (Lv. 2-3): If there's an enemy Spirit or Ultimate on the Field with face-down cards below it, draw a card from your deck.
The Venombladers wield a different venom than what we Dark Snakes use. Their venom is a slow-acting poison, so it doesn't taste good going down the throat.
<<Name Origin: "Ramiel" (Hebrew, "Thunder of God"), a fallen Watcher in the apocryphal Book of Enoch, mentioned by name as one of twenty Fallen Angel leaders>>
—————
[BS27-012] PRIEST SNAKE THE SERPENT CLERIC {3} -3A
蛇神官プリースネーク (Jashinkan Puriisuneeku)
Common Amethyst Spirit [A] Dark Snake/Astral Soul
Level 1 <1>: 3000BP, Level 2 <2>: 4000BP, Level 3 <3>: 5000BP

{Featured Constellation: Circinus, "the Drafting Compass"}

(Lv. 1-2-3): This Spirit cannot be bounced back to your hand by any of your opponent's effects.
(Lv. 1-2-3): When you lose Life Cores due to an attack from an enemy Spirit that has face-down cards beneath it, you may destroy that Spirit.
(Lv. 2-3): The effects of all of your opponent's Nexus Cards that have fewer Cores on them than the total number of face-down cards beneath his/her Spirits and Ultimates are negated.
Not all Ultimates agreed to laying waste to everything in Otherrealm. But the fact that none of them outright stated they were against it must mean that, somewhere deep in their innermost thoughts, they believed that eliminating the Spirits of the world was a good idea.
—————
[BS27-013] ARIOCH THE FALLEN KNIGHT {4} -2A
堕天騎士アリオク (Daten-Kishi Arioku)
Uncommon Amethyst Spirit [A] Guardian General/Evil Shadow
Level 1 <1>: 3000BP, Level 2 <2>: 4000BP, Level 3 <4>: 6000BP


(Lv. 1-2-3): This Spirit cannot be destroyed by your opponent's effects, nor can it be bounced back to your hand.
During Each Attack Phase (Lv. 2-3): None of your opponent's Spirits or Ultimates that have face-down cards beneath them can attack or block unless he/she sends one of their Cores to his/her Reserve.
Many Dark Snakes live solitary lives; it's most likely because of the venom. What kind of lives do the Venombladers lead?
<<Name Origin: "Arioch" (Hebrew, "fierce lion"), a member of the confederation of kings that did battle with the kings of Sodom and Gomorrah in the Battle of the Vale of Siddim (The Holy Bible's Old Testament); later used as the name of a demon in many grimoires>>
—————
[BS27-014] EVIL GUARDIAN VINÉ {5} -3A, -1U
冥神将ヴィーネ (Iibiru-Gaadian Viine)
Common Amethyst Spirit [A] Infernal Lord/Deified General
Level 1 <1>: 3000BP, Level 2 <2>: 6000BP


During Your Main Phase (Lv. 1-2): When you are summoning a "Vanity Deity" Attribute Ultimate from your hand, its Core Cost becomes 5.
When This Spirit Attacks (Lv. 2): Send a Core from an enemy Spirit to your opponent's Reserve.
"The conference between all the authoritative figures of both Otherrealm and the Reversed Continent is at last under way." —Antarc, Revelations of the Apocalypse, 336 Days Remaining—
<<Name Origin: "Viné" (VEE-nay), an Earl/King of Hell who commands 36 legions of demons; able to tell and see the past, present, and future; portrayed as a lion holding a snake in his hand (demonology: The Lesser Key of Solomon)>>
—————
[BS27-015] AZAZEL THE FALLEN KNIGHT {6} -4A
堕天騎士アザゼル (Daten-Kishi Azazeru)
Rare Amethyst Spirit [A] Evil Shadow
Level 1 <1>: 4000BP, Level 2 <3>: 6000BP, Level 3 <4>: 7000BP


When in Battle (Lv. 1-2-3): VENOMBLADE: 2 <Special Amethyst Ability>
From the top of his/her deck, your opponent must place the stated number of cards face-down on the Field beneath one of his/her Spirits or Ultimates. Once that target Spirit or Ultimate with face-down cards below it leaves the Field, the face-down cards are discarded.
When This Spirit Attacks (Lv. 2-3): Destroy one enemy Spirit/Ultimate that has four or more face-down cards beneath it.
"Always begin with venom." That is the Venombladers' motto.
<<Name Origin: "Azazel," often depicted as the name of a demon or fallen angel in some Jewish, Christian, and Islamic traditions>>
—————
[BS27-016] DEATH KING SNAKE {7} -4A
デス・キングスネーク (Desu-Kingusuneeku)
Common Amethyst Spirit [A] Astral General/Dark Snake
Level 1 <1>: 6000BP, Level 2 <2>: 7000BP


As long as you have a "Dark Snake" or "Astral Soul" Attribute Spirit on your Field, this Spirit has a Core Cost of 4 when it is in your hand.
[BRAVE FUSION] When This Spirit Brave Attacks (Lv. 2): Send one Core from an enemy Spirit to your opponent's Reserve for every Gem Symbol this Brave Spirit has.
Mr. Nord, forget about P-Major. We all know it's a tough, sturdy device. We need to get out of here.


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Re: Battle Spirits JPN Set 27: "ULTIMATE BATTLE 04" [Ruby, Amethyst, & Emerald Spirits Uploaded]

Post  Smash Spirit on Fri Jul 25, 2014 5:31 pm

***EMERALD SPIRITS***

[BS27-017] MANGOOSE SWORD {1} -1E
マングースソード (Manguusu-Soodo)
Common Emerald Spirit [E] Blade Beast
Level 1 <1>: 1000BP, Level 2 <3>: 4000BP


During Your Attack Phase (Lv. 1-2): When your Ultimate Trigger gets "guarded" (fails to activate), exhaust an enemy Spirit.
The Ultimates are battling the Astral Spirits while their followers are researching the enemy's dwelling place. However, they're not doing actual research; they're just wandering aimlessly. At this rate, finding the Star Spirits' habitat will be next to impossible.
<<Possible Name Origin (Fusion): "Mango Mongoose">>
—————
[BS27-018] ZEPHALCON, RAPTOR OF THE WESTERN WINDS {2} -1E
西風の鳥ゼーファルコン (Nishikaze no Tori Zeefarukon)
Common Emerald Spirit [E] Winged Beast
Level 1 <1>: 1000BP, Level 2 <3>: 3000BP, Level 3 <4>: 4000BP


Flash Timing: HIGH SPEED <Special Emerald Ability>
During the Flash Timing Phase, you can summon this Spirit from your hand to the Field. All Cores required for summoning this Spirit must be paid from your Reserve when using this ability.
When Summoned (Lv. 1-2-3): When this Spirit is summoned during either player's Attack Phase, you may look at the top card of your opponent's deck.
"The knowledge of a young Dark Snake and the Forbidden Tome both hold hints to the answers we seek." —Antarc, Revelations of the Apocalypse, 302 Days Remaining—
<<Name Origin (Fusion): "Falcon" + "Zephyrus," god of the western winds and messenger of Spring; one of the Anemoi (Four Gods of the Cardinal Winds, Greek mythology)>>
—————
[BS27-019] HAMSA THE DIVINE GOOSE {3} -2E
神鳥ハンサ (Shinchou Hansa)
Uncommon Emerald Spirit [E] Winged Beast
Level 1 <1>: 2000BP, Level 2 <2>: 3000BP


(Lv. 1-2): SPIRIT SOUL: Emerald
When you summon an Ultimate to the Field, this Spirit gains one additional Emerald Gem Symbol ("[E]").
(Lv. 2): When you summon a "Reborn" Attribute Ultimate to the Field, add a Core from the Void to your new Ultimate.
So she can watch things like birds while holding a conversation with others at the same time. That's cool, I guess, but... I just don't understand. Everyone's going on about how working together with Arshea is the greatest thing in the world, and so many Spirits are either mad at me or jealous of me for getting the chance to be with her on this mission, but I honestly don't get what the big deal is.
<<Name Origin: "Haṃsa" (Sanskrit: "goose/swan"), a bird used in Southeast Asian cultures as a symbol of perfect union, balance, and life; often associated with the Supreme Spirit in Hinduism>>
—————
[BS27-020] SHELLFIGHTER MUGURI {3} -2E, -1R
甲拳士 (Koukenshi Muguri)
Common Emerald Spirit [E] Shellman
Level 1 <1>: 3000BP, Level 2 <3>: 5000BP, Level 3 <6>: 8000BP


(Lv. 1-2-3): None of your Ruby or Emerald Spirits can be bounced back to your hand or your deck due to the effects of your opponent's Spirits or Spell Cards.
During Each Attack Phase (Lv. 1-2-3): No Spirit with a Core Cost of 5 or higher can get refreshed.
Everyone is just selfish. There are those hanging out with the Astral Spirits, right? They do so because it helps them out.
<<Name Origin: 花潜 "Hanamuguri" [Japanese, "Flower Chafers" (subfamily Cetoniinae), a group of 4,000 species of scarab beetles]>>
—————
[BS27-021] RURI OSA THE SEXTANT BLADE {4} -2E, -1R
六分儀剣のルリ・オーサ (Sekusutanto no Ruri-Oosa)
Rare Emerald Spirit [E] Shellman/Astral Soul
Level 1 <1>: 3000BP, Level 2 <2>: 5000BP

{Featured Constellation: Sextans, "the Astronomical Sextant"}

When Summoned (Lv. 1-2): Add one Core each to two of your Ruby Spirits.
(Lv. 2): Treat this Spirit and its Gem Symbol as both Emerald and Ruby ("[E/R]").
(Lv. 2): Your hand cannot be affected by your opponent's special abilities.
The Astral Spirits suddenly appeared before us. ...Could it be that their nesting grounds are not here, nor anywhere else on Otherrealm?
—————
[BS27-022] LAPIS JAGUAR, AZURE GOD-GENERAL {5} -3E, -1U
蒼神将ラピスジャガー (Soushinshou Rapisu-Jagaa)
Common Emerald Spirit [E] Blade Beast/Deified General
Level 1 <1>: 5000BP, Level 2 <3>: 8000BP


During Your Main Phase (Lv. 1-2): When you are summoning a "Vanity Deity" Attribute Ultimate from your hand, its Core Cost becomes 5.
During Your Attack Phase (Lv. 2): When your opponent loses Life Cores due to the attack of one of your Ultimates, refresh this Spirit.
According to legends passed down among the Dark Snakes, Otherrealm was once divided into six individual realms long ago, each one locked in their own separate dimension with no way of passing between them. Then, one legendary savior who bestowed the gift of the Dark Snakes' wisdom managed to unite the realms into one larger world... If this is all true, then maybe it's not crazy to believe there could still be worlds unknown to us in alternate dimensions.
<<Name Origin: "Lapis Lazuli," a deep blue semi-precious stone valued for its intense color>>
—————
[BS27-023] AOGAMI THE FOUR-SHELLED CELESTIAL {6} -3E
四甲天アオガミ (Shikouten Aogami)
Common Emerald Spirit [E] Astral General/Shellman
Level 1 <1>: 5000BP, Level 2 <3>: 8000BP


As long as you have three or fewer Life Cores remaining, this Spirit's Core Cost is 3 while it is in your hand.
When This Spirit Attacks (Lv. 2): Exhaust one enemy Spirit for each "Shellman" Attribute Spirit you have on the Field.
A four-way formation attack?! How are we supposed to dodge that!? It's impossible....
—————
[BS27-024] GOLDEN SHELL EMPEROR ROSENBERG {8} -3E, -2R
金殻皇ローゼンベルグ (Kinkaku'ou Roozenberugu)
Master Rare Emerald Spirit [EE] Astral General/Shellman
Level 1 <1>: 7000BP, Level 2 <3>: 9000BP, Level 3 <5>: 11,000BP


When Summoned (Lv. 1-2-3): Add three Cores from the Void to this Spirit.
When This Spirit Attacks (Lv. 2-3): This Spirit gains +10,000BP.
Darkness Spirit Ability RUSH Conditions: "2 Ruby Gem Symbols"
If the above conditions are currently available on your Field, proceed to activate the following effect.
(2 Ruby Gem Symbols): Draw two cards from your deck.
It seems we can't fight with the Twelve Zodiac Braves without going into grandiose, grueling battles. I'd prefer if they were to go far away from us and fire their weapons from long range. They're scary.


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