Battle Spirits JPN Set 07: "TENSEI (天醒) ~Awakening of the Heavens~" [COMPLETE!!]

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Battle Spirits JPN Set 07: "TENSEI (天醒) ~Awakening of the Heavens~" [COMPLETE!!]

Post  Smash Spirit on Thu Jul 14, 2011 7:47 pm

Greetings everyone! By popular request, in this thread I will provide my own translations for all 88 cards featured in the seventh set of the Japanese Battle Spirits card game, "TENSEI (天醒) ~Awakening of the Heavens~" [Released 5 February 2010: 48 Commons/18 Uncommons/12 Rares/6 Master Rares/4 X-Rares]. This set will introduce us to the Bravers, a series of "Soldier (JPN: Brave Hero)" attribute Spirits endowed with celestial weapons, while featuring some very popular creatures, like the X-Rares Meteorwurm the Meteorite Dragon Emperor and Alexander, Emperor of Giants who make a prominent appearance in the second anime series. We will also see the debut of the Assault and Holy Life special abilities.

As I have no clue how many characters we are limited to in a single post, these translations will be divided up into nine separate posts, just to be safe. This post will focus on Ruby Spirits, from Common to Master Rare. ENJOY! Very Happy

[BS07-001] RAYNEEDLE {1}
Rainydle
(レイニードル Reiniidoru)
Common Ruby Spirit [R] Astral Dragon
Level 1 <1>: 1000BP, Level 2 <2>: 3000BP, Level 3 <4>: 4000BP


Insult its small size, and you'll be in for a world of hurt. It's still one of the strongest dragon species out there.
—————
[BS07-002] PTERADIA THE WINGED DRAGONOID {2} -1R
The WingDragman Pteradia
(翼竜人プテラディア Yokuryuujin Puteradia)
Common Ruby Spirit [R] Dragon/Winged Dragon
Level 1 <1>: 1000BP, Level 2 <2>: 3000BP, Level 3 <4>: 5000BP


(Flash Timing, Lv. 1-2-3): EVOLUTION <Special Ruby Ability>
You can move any number of Cores on your Spirits and place them on this Spirit.
Even the Winged Dragons ran away from battle... How will they take back the skies robbed from them?
—————
[BS07-003] BASILIZARD {3} -1R
Basilizard
(バジリザード Bajirizaado)
Common Ruby Spirit [R] Reptile Beast
Level 1 <1>: 3000BP, Level 2 <3>: 5000BP


When This Spirit Attacks (Lv. 1-2): This Spirit gains +1000BP for every 3-Cost or lower Spirit your opponent has on the Field.
For such weak dragons, they have quite the roar. It's much better than running away with your tail curled between your legs. Now if only they could apply some strategy in battle, they can get rid of their shortcomings...
—————
[BS07-004] DRAGOROCK THE ENRAGED ROCK WYVERN {4} -2R
The FuryRockWyvern Dragorock
(怒石竜ドラゴロック Dosekiryuu Doragorokku)
Common Ruby Spirit [R] Astral Dragon
Level 1 <2>: 4000BP, Level 2 <3>: 5000BP


When This Spirit Attacks (Lv. 1-2): RAGE <Special Ruby Ability>
If your opponent has any unexhausted Spirits available, he/she must block this attack.
"It is said that the appearance of the Astral Dragons herald natural disasters. Suffice to say, the local residents aren't exactly thankful for their arrival. As of late, however, they have proven themselves to be very reliable and trustworthy." ——Rolo the Wanderer, Otherrealm Observation Records: Ruby Chapter, Section 9
—————
[BS07-005] ARC THE HALBERD BRAVER {4} -3R
The HalberdBraver Arc
(天槍の勇者アーク Tensou no Yuusha Aaku)
Rare Ruby Spirit [R] Astral Dragon/Soldier
Level 1 <1>: 3000BP, Level 2 <3>: 4000BP, Level 3 <5>: 6000BP


(Lv. 1-2-3): When a 2-Cost or lower Spirit attacks, neither player loses a Life, regardless of the situation.
When This Spirit Attacks (Lv. 2-3): Destroy an opposing Spirit with 2000BP or less.
He was able to materialize and wield such a legendary weapon... How did he obtain that lance? For that matter, who is he??
—————
[BS07-006] LA-DIABLORD {4} -3R
La-Diablord
(ラ・ディアブロード Ra-Diaburoodo)
Uncommon Ruby Spirit [R] Dragon/Deified General
Level 1 <1>: 3000BP, Level 2 <3>: 6000BP, Level 3 <4>: 7000BP


During Your Attack Phase (Lv. 1-2-3): All Spirits on your Field with the Attribute "Deified General" gain +2000BP.
(Lv. 3): All Spirits on your Field with the Attributes "Vanity Deity" or "Deified General" are upgraded to their highest Battle Level.
Is their prowess in battle limitless? At this rate, not even the Alliance can stand a chance against them.
—————
[BS07-007] DRAGRON ASTROLOGIST {5} -2R
The Astrologist Dragron
(占術師ドラグロン Senjutsushi Doraguron)
Rare Ruby Spirit [R] Dragon
Level 1 <1>: 2000BP, Level 2 <4>: 5000BP


When Summoned (Lv. 1-2): Select a Sprit card from your Trash and return it to your hand; if that Spirit has the "Soldier" Attribute, destroy one opposing Spirit with 3000BP or less.
"What good will come of only just now divining the current battle situation? Apparently the Dragons don't have their priorities straight..." ——Rolo the Wanderer, Otherrealm Observation Records: Ruby Chapter, Section 5
—————
[BS07-008] BLAGASAURER THE HEAVYBLADE DINOSAUR {5} -3R
The BladeDinosaur Bragasaur
(重刀竜ブレイガザウラー Juutouryuu Bureigazauraa)
Uncommon Ruby Spirit [R] Terra Dragon/Soldier
Level 1 <1>: 4000BP, Level 2 <2>: 5000BP, Level 3 <4>: 7000BP


When This Spirit Attacks (Lv. 1-2-3): This Spirit gains +1000BP for every "Soldier" Attribute Spirit you have on the Field.
During Your Attack Phase (Lv. 2-3): All "Terra Dragon" Spirits on your Field gain the "Soldier" Attribute.
Ever heard the saying: "There are no weak soldiers in a brave general's command"? If you're in his battalion, then surely your true strength must be beyond commendable.
—————
[BS07-009] EXCALIBUS THE SWORDRAGON EMPEROR {7} -4R
The SwordDragonEmperor Ex-Calibus
(剣龍皇エクス・キャリバス Kenryuu'ou Ekusu-Kyaribasu)
Master Rare Ruby Spirit [R] Ancient Dragon/Soldier
Level 1 <1>: 5000BP, Level 2 <3>: 8000BP


TRIBUTE SUMMON: 3+ Core Cost —> Trash
After paying the traditional Summoning Core Cost, you must move all the Cores of a Spirit on your Field that meets these aspects to the location specified in order to Summon this Spirit.
When Summoned (Lv. 1-2): You can destroy any number of opposing Spirits up to a grand total of 6000BP.
When This Spirit Attacks (Lv. 2): RAGE <Special Ruby Ability>
If your opponent has any unexhausted Spirits available, he/she must block this attack.
"When taking down enemies, casualties are unavoidable," you say? I'd certainly like to hear the opinions of the wounded allies needlessly involved in the onslaught..."

*All above entries have been recently edited to further match the short-lived North American version. The special Ruby abilities "Evolution & Rage" are referred to in Japanese as 覚醒 Kakusei ("Awakening") and 激突 Gekitotsu ("Clash").

See my next posts for the Amethyst Spirits! See you soon! Very Happy


Last edited by Smash Spirit on Sat Aug 13, 2011 2:24 pm; edited 3 times in total


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Re: Battle Spirits JPN Set 07: "TENSEI (天醒) ~Awakening of the Heavens~" [COMPLETE!!]

Post  Smash Spirit on Thu Jul 14, 2011 7:52 pm

As promised, here are Set 07's Common-to-Master Rare Amethyst Spirits!

[BS07-010] ASHTAL {1}
Ashtal
(アシュタル Ashutaru)
Common Amethyst Spirit [A] Nightling
Level 1 <1>: 1000BP, Level 2 <3>: 4000BP


"As proof of their cooperation, the Dark Snakes entrusted their wisdom to a messenger sent by former nobility. Demonkin, the Old Tyrants, the Dark Snakes...... They may have formed an alliance, but will they truly battle alongside each other?" ——Rolo the Wanderer, Otherrealm Observation Records: Amethyst Chapter, Section 10
—————
[BS07-011] NECROW {2} -1A
Necrow
(ネクロウ Nekurou)
Common Amethyst Spirit [A] Spiritual Beast
Level 1 <1>: 2000BP, Level 2 <2>: 3000BP


When This Spirit Attacks (Lv. 1-2): CURSE <Special Amethyst Ability>
When the Battle Phase ends, this Spirit destroys one opposing Spirit that blocked.
Once a "blade of death" that opposed all Demonkin, now they're subordinates working under some of Demon World's generals. Having rejected and repelled the Oblivion Army before, how will their relationship develop?
—————
[BS07-012] PLASBAT {2} -1A
Plasbat
(プラズバット Purazubatto)
Common Amethyst Spirit [A] Nightling
Level 1 <1>: 2000BP, Level 2 <2>: 3000BP


When Destroyed (Lv. 1-2): Send one Core from an opposing Spirit to your opponent's Reserve.
Those chosen to be messengers must have speed rivaled by almost nobody combined with enough strength to overcome any danger.
—————
[BS07-013] DAEMONCARD DIVINER DEASHA {3} -1A
The FortuneTeller Deasha
(魔札の占い師ディーシャ Mafuda no Uranaishi Diisha)
Common Amethyst Spirit [A] Clown/Nightling
Level 1 <1>: 2000BP, Level 2 <3>: 4000BP


When Destroyed (Lv. 2): Your opponent must select a card from his/her hand and return it to the top of his/her deck.
A sorceress with the power to wind back time, a power bestowed upon her by the Dark Snakes. Compensation for such power is rumored to be enormous. That skill has finally been unleashed at the heavy price of her own self...
—————
[BS07-014] ZANBA THE SCYTHE BRAVER {4} -3A
The ScytheBraver Zanba
(天鎌の勇者ザンバ Tenren no Yuusha Zanba)
Rare Amethyst Spirit [A] Nightling/Soldier
Level 1 <1>: 2000BP, Level 2 <2>: 5000BP, Level 3 <4>: 6000BP


(Lv. 1-2-3): When a 2-Cost or lower Spirit attacks, neither player loses a Life, regardless of the situation.
When This Spirit Attacks (Lv. 3): Send one Core from an opposing Spirit to your opponent's Reserve.
"It was discovered thanks to the Dark Snakes' advice." ——Rolo the Wanderer, Otherrealm Observation Records: Amethyst Chapter, Section 11
—————
[BS07-015] BRUNAGON {4} -3A
Brionagon
(ブリュナグオン Buryunaguon)
Uncommon Amethyst Spirit [A] Ogre Wizard/Deified General
Level 1 <1>: 3000BP, Level 2 <2>: 5000BP, Level 3 <4>: 6000BP


When Summoned (Lv. 1-2-3): By destroying one Spirit with the Special Amethyst Ability CURSE on your Field, you may return one "Vanity Deity" or "Deified General" Attribute Spirit from your Trash to your hand.
(Lv. 3): All your Spirits with the "Vanity Deity" or "Deified General" Attribute are now upgraded to their highest Battle Level.
Just what is the essence of a demon? Even the Oblivion Generals are taken in to demonkin's souls.
—————
[BS07-016] DEATHCARABIA, BRAVER OF HADES {5} -3A
The HellBraver Deathcarabia
(冥勇士デスカラビア Meiyuushi Desukarabia)
Uncommon Amethyst Spirit [A] Infernal Lord/Nightling
Level 1 <1>: 4000BP, Level 2 <3>: 6000BP


When Destroyed (Lv. 1-2): Discard the top card in your deck; if that card is an Amethyst Spirit, this Spirit returns to your Field in the refreshed position.
When This Spirit Attacks (Lv. 2): CURSE <Special Amethyst Ability>
When the Battle Phase ends, this Spirit destroys one opposing Spirit that blocked.
The Demonkin who control the dead, the Old Tyrants who oppress others... Negative powers gathered in one place only breed more negative energy.
<<Name Origin (Fusion): "Death" + "Decarabia," a Great Marquis demon of Hell shown in the Ars Goetia; able to transform into any kind of bird>>

—————
[BS07-017] ZABULGAN, WARRIOR HELLBEAST {6} -4A
The HellBeastMan Zabullgan
(冥獣士ザブルガン Meijuushi Zaburugan)
Rare Amethyst Spirit [A] Infernal Lord
Level 1 <1>: 4000BP, Level 2 <3>: 7000BP, Level 3 <5>: 9000BP


TRIBUTE SUMMON: 3+ Core Cost —> Trash
After paying the traditional Summoning Core Cost, you must move all the Cores of a Spirit on your Field that meets these aspects to the location specified in order to summon this Spirit.
When Summoned (Lv. 1-2-3): Send one Core from an opposing Spirit to your opponent's Void.
When Destroyed (Lv. 2-3): Send two Cores from an opposing Spirit to your opponent's Void.
The desperation of those who won't forgive oppressors has reached its zenith.
—————
[BS07-018] HIGH PRIESTESS LILU-SUCCUBUS {7} -3A
The HighPriestess Lilu-Succubus
(女教皇リル・サキュバス Jokyoukou Riru-Sakyubasu)
Master Rare Amethyst Spirit [A] Nightling
Level 1 <1>: 5000BP, Level 2 <3>: 6000BP, Level 3 <4>: 7000BP


When Summoned (Lv. 1-2-3): All Spirits on your Field activate their "When Destroyed" effects without being destroyed.
There are those who continue seeking pleasure even as they stand in the depths of despair. They can't hear the sound of the world as it crumbles unto nothingness...

*All above entries have been recently edited to further match the short-lived North American version.

Up next, the Emerald Spirits! Stay tuned!

**Christmas Eve 2011: Updated with errata corrections**


Last edited by Smash Spirit on Sat Dec 24, 2011 3:41 pm; edited 6 times in total


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Re: Battle Spirits JPN Set 07: "TENSEI (天醒) ~Awakening of the Heavens~" [COMPLETE!!]

Post  Smash Spirit on Thu Jul 14, 2011 7:54 pm

My apologies for being absent for so long. To make it up to you guys, I'll do as many cards as I can tonight. Let's get those Emerald Spirits under way!

[BS07-019] SPEARMINK {1}
Spearmink
(スペアミンク Supeaminku)
Common Emerald Spirit [E] Blade Beast
Level 1 <1>: 1000BP, Level 2 <2>: 4000BP


"Chaos runs rampant in the forest with no signs of settling down. The elders were forced to make a difficult decision. They relayed the order to the forest's inhabitants: securing the Fruit of the World Tree was of the utmost priority. With everyone united for one cause, the search for the forest's greatest treasure has begun...." ——Rolo the Wanderer, Otherrealm Observation Records: Emerald Chapter, Section 10
—————
[BS07-020] GULLYVER {2} -1E
Gulyver
(ガリーバー Gariibaa)
Common Emerald Spirit [E] Blade Beast
Level 1 <1>: 1000BP, Level 2 <2>: 2000BP, Level 3 <5>: 4000BP


Flash Timing (Lv. 1-2-3): HIGH SPEED <Special Emerald Ability>
During the Flash Timing Phase, you can Summon this Spirit from your hand to the Field. All Cores required for Summoning this Spirit must be paid from your Reserve when using this ability.
When Summoned (Lv. 1-2-3): During this turn, all "Blade Beast" Attribute Spirits on your Field gain +1000BP.
To win the race, there are ways to trip up your opponent, but first you must be faster.
—————
[BS07-021] VOLZA THE BLADE BRAVER {3} -2E
The BladeBraver Volza
(天刃の勇者ヴォルザ Tenjin no Yuusha Voruza)
Rare Emerald Spirit [E] Blade Beast/Soldier
Level 1 <1>: 3000BP, Level 2 <3>: 6000BP


(Lv. 1-2): When a 2-Cost-or-lower Spirit attacks, neither player loses a life, regardless of the situation.
When in Battle (Lv. 2): When this Spirit destroys only an opposing 3-Cost-or-lower Spirit based on Battle Point difference, refresh this Spirit.
He has awakened from a 500-year sleep... He looks like an old man at first glance.
—————
[BS07-022] BLACK CARACALOSSOM {3} -2E
BlackCaracalossom
(ブラックカラカロッサム Burakku-Karakarossamu)
Common Emerald Spirit [E] Blade Beast
Level 1 <1>: 3000BP, Level 2 <3>: 6000BP


Flash Timing (Lv. 1-2): If this Spirit Card is currently in your hand, you can return one "Caracalossom" Spirit battling on your Field to your hand in order to Summon this Spirit in its place in the exhausted position.
"The warring beasts turned black just as they were on the verge of defeat. With a sudden sharp increase in speed and attack power, they pulverized all coming intruders. It's said they have become darker, sinister versions of themselves, but after having seen them myself... They may be undisciplined, but I think they're pretty cool!" ——Rolo the Wanderer, Otherrealm Observation Records: Emerald Chapter, Section 10
—————
[BS07-023] RAKUDACHOU {3} -2E
Rakudacho
(ラクダチョウ Rakudachou)
Common Emerald Spirit [E] Imp
Level 1 <1>: 1000BP, Level 2 <3>: 3000BP


When This Spirit Attacks (Lv. 1-2): WINDSTORM (1) <Special Emerald Ability>
When this Spirit is blocked, your opponent must exhaust a number of his/her Spirits equal to the amount specified above.
The forest is in danger, but its surroundings are even more problematic. Having been dislocated from their homes, there are many crowds desperately seeking shelter. People running around all day long can be quite bothersome, but I guess it can't be helped.
<<Translator's Note: The name of this Spirit can be literally translated as "camel-butterfly"... a rather strange combination.>>
—————
[BS07-024] DYRFANGS {4} -3E
Dyrfangs
(デルファングス Derufangusu)
Uncommon Emerald Spirit [E] Plant Spirit/Deified General
Level 1 <1>: 3000BP, Level 2 <3>: 5000BP, Level 3 <5>: 7000BP


When in Battle (Lv. 1-2-3): Place one Core from the Void on all Spirits on your Field with the "Vanity Deity" or "Deified General" Attributes.
(Lv. 3): All Spirits on your Field with the "Vanity Deity" or "Deified General" Attribute are upgraded to their highest Battle Level.
Thinking about it now, things were much better with the Rowdy Vandals....
—————
[BS07-025] BUCHI-ENERGY, ELDER OF THE FOREST {5} -2E
The Elder Buchi-Energy
(草林の長老ブチ・エナジ Sourin no Chourou Buchi-Enaji)
Uncommon Emerald Spirit [E] Blade Beast
Level 1 <1>: 4000BP, Level 2 <3>: 7000BP


When This Spirit Attacks (Lv. 2): At the end of the Battle Phase, you can Summon one Emerald Spirit with a Core Cost of 3 or less from your hand directly to the Field without paying the Core Cost. Any "When Summoned" effects the newly Summoned Spirit may have do not activate when using this effect.
Even the Elders make rash decisions at times. They appear to lead the search for the World Tree, but bringing the children with them is absolutely reckless!
—————
[BS07-026] MATSU-NO-ARASHI THE FURIOUS NEEDLEBEAST {6} -4E
The StingBeast Matsunoarashi
(烈針獣マツノアラシ Resshinjuu Matsunoarashi)
Rare Emerald Spirit [E] Blade Beast
Level 1 <1>: 5000BP, Level 2 <3>: 8000BP


TRIBUTE SUMMON: 3+ Core Cost —> Trash
After paying the traditional Summoning Core Cost, you must move all the Cores of a Spirit on your field that meets these aspects to the location specified in order to summon this Spirit.
When This Spirit Attacks (Lv. 1-2): When this Spirit destroys an opposing Spirit based on Battle Point difference, move one Core from your opponent's Life to his/her Reserve.
(Lv. 2): All Spirits on your Field with the "Blade Beast" Attribute gain +1000BP.
Wait a minute! It's best you don't get too close to this animal! It's extremely angry, and you won't like it when it's angry!!
<<Translator's Note: Interestingly, this Spirit's name can be literally translated to "Pine Needle Storm" (松の嵐, matsu no arashi).>>
—————
[BS07-027] COCKATRI-LEAF, MARQUIS OF THE SQUALL {7} -3E
The BlastMarquis Kokatleaf
(突風侯爵コカトリーフ Toppuu-Koushaku Kokatoriifu)
Master Rare Emerald Spirit [E] Winged Beast/Plant Spirit
Level 1 <1>: 5000BP, Level 2 <3>: 8000BP


When This Spirit Attacks (Lv. 1-2): WINDSTORM (2) <Special Emerald Ability>
When this Spirit is blocked, your opponent must exhaust a number of his/her Spirits equal to the amount specified above.
When This Spirit Attacks (Lv. 2): When this Spirit deals Direct Damage as a result of battle, all Spirits on your field with the Special Emerald Ability WINDSTORM (1) are refreshed from the exhausted position.
There are some chiefs that hold the Rowdy Vandals in even much more contempt than they do those scary Dragons. I understand where they're coming from... but I really wish they would work together...

*All above entries have recently been edited to further match the short-lived North American version. The special Emerald ability "High Speed" is called "Godspeed" (神速 Shinsoku) in Japanese.

Wow... that's a lot of Blade Beasts, eh? The Diamond Spirits are up next!


Last edited by Smash Spirit on Fri Aug 12, 2011 5:58 pm; edited 5 times in total


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Re: Battle Spirits JPN Set 07: "TENSEI (天醒) ~Awakening of the Heavens~" [COMPLETE!!]

Post  Smash Spirit on Thu Jul 14, 2011 7:56 pm

We'll roll on right through to the Diamond Sprits of Set 07!

[BS07-028] VERUND THE ANDROID {1}
The Artifact Vellnd
(機人ヴェルンド Kijin Verundo)
Common Diamond Spirit [D] Android
Level 1 <1>: 1000BP, Level 2 <2>: 3000BP


(Lv. 1-2): IMMUNITY (Sapphire) <Special Diamond Ability>
This Spirit is invincible against the effects of all opposing Spirits, Nexus, and Spell Cards of the Gem Color(s) stated above.
From defeating others to being the defeated... Though the tides of war may change, its mission remains forever constant: to protect its master, even unto its dying breath.
—————
[BS07-029] CYGNA-SWAN {1} -1D
Kigna-Swan
(キグナ・スワン Kiguna-Suwan)
Common Diamond Spirit [D] Machine Beast
Level 1 <1>: 1000BP, Level 2 <2>: 2000BP


"A few days have passed since I boarded the Invaders' flying vessel together with the Singing Diva. After getting used to the overwhelming panoramic view outside the windows, I felt as if the Great War was naught but a distant memory. Alas, that brief moment of rest and peace was instantly rent asunder with the planned attack on the white bird leader." ——Rolo the Wanderer, Otherrealm Observation Records: Diamond Chapter, Section 10
—————
[BS07-030] DIVINE MECH LÆVATEINN {2} -1D
The Sacred Laevateinn
(神機レーヴァテイン Shinki Reevatein)
Common Diamond Spirit [D] Armed Machine
Level 1 <1>: 2000BP, Level 2 <2>: 3000BP, Level 3 <4>: 5000BP


(Lv. 1-2-3): When a "Thor the Giant Mechagod" or a "Valhallance the Armored Mechagod" destroys only an opposing Spirit based on Battle Point difference, refresh this Spirit.
The valiant sword, the unbreakbale sword, the imperishable sword... This blade has slaughtered ten million enemies with fluid grace.
<<Translator's Note: For those who may be confused, the official names for the two aforementioned cards are [BS02-X07]"The Gigantic Thor" and [BS06-X24]"The ArmoredSacred Walhalance" respectively.>>
—————
[BS07-031] UR THE BOW BRAVER {3} -2D
The BowBraver Ullr
(天弓の勇者ウル Tenkyuu no Yuusha Uru)
Rare Diamond Spirit [D] Armed Machine/Soldier
Level 1 <1>: 3000BP, Level 2 <3>: 5000BP, Level 3 <5>: 6000BP


(Lv. 1-2-3): When a 2-Cost-or-lower Spirit attacks, neither player loses a life, regardless of the situation.
(Lv. 2-3): IMMUNITY (Ruby, Diamond) <Special Diamond Ability>
This Spirit is invincible against the effects of all opposing Spirits, Nexus, and Spell Cards of the Gem Color(s) stated above.
The arrows this Braver releases possess an extraordinary speed; even the mighty White Dragon of Oblivion fell to their piercing lightspeed velocity.
<<Translator's Note: There are some fans who believe that the "White Dragon of Oblivion" referenced here speaks of [BS04-044] Le Ciel, Emperor Dragon of the Skies...>>
—————
[BS07-032] HAILGALF {3} -2D
Hail-Garf
(ヘイル・ガルフ Heiru-Garufu)
Common Diamond Spirit [D] Machine Beast
Level 1 <1>: 2000BP, Level 2 <3>: 4000BP


When This Spirit Blocks (Lv. 2): This Spirit gains +3000BP.
"It's been almost a day since the Invaders' assault suddenly ceased. The Nanovirus Dispersion device was destroyed in front of the great tower. The Singing Diva has stopped singing and is now coming down the tower with her guardian pet...." ——Rolo the Wanderer, Otherrealm Observation Records: Diamond Chapter, Section 8
—————
[BS07-033] SAGA, HEAD LIBRARIAN OF THE SNOWS {4} -2D
The ChiefLibrarian Saga
(六花の司書長サーガ Rikka no Shishochou Saaga)
Uncommon Diamond Spirit [D] Ice Princess
Level 1 <1>: 3000BP, Level 2 <3>: 5000BP, Level 3 <4>: 6000BP


(Lv. 1-2-3): If you are taking Direct Damage as a result of an opposing Spirit's attack, you can discard the top card in your deck; if that card is a Diamond Spell Card, you take no Life Damage.
(Lv. 2-3): When you discard a card from your deck due to this Spirit's effect, that card goes to your hand if it is a Diamond Spell Card.
The Fountain of Wisdom—the Invaders have both suffered from and been guided by this invaluable resource.
—————
[BS07-034] DURACKDAHL {4} -3D
Durackdahl
(デュラクダール Dyurakudaaru)
Uncommon Diamond Spirit [D] Armed Machine/Deified General
Level 1 <1>: 3000BP, Level 2 <2>: 6000BP, Level 3 <5>: 7000BP


(Lv. 1-2-3): IMMUNITY (Amethyst, Emerald, Diamond) <Special Diamond Ability>
This Spirit is invincible against the effects of all opposing Spirits, Nexus, and Spell Cards of the Gem Color(s) stated above.
(Lv. 3): All Spirits on your Field with the "Vanity Deity" or "Deified General" Attributes are upgraded to their highest Battle Level.
A white mechalord eternally oathbound, the gate guardian awaits his arrival.
—————
[BS07-035] ORCANON THE STEELWINGED FISH {6} -4D
The SteelWingFish Orcanon
(鋼翼魚オルカノン Kouyokugyo Orukanon)
Master Rare Diamond Spirit [D] Flying Fish
Level 1 <1>: 4000BP, Level 2 <3>: 7000BP


TRIBUTE SUMMON: 3+ Core Cost —> Trash
After paying the traditional Summoning Core Cost, you must move all the Cores of a Spirit on your Field that meets these aspects to the location specified in order to Summon this Spirit.
When Summoned (Lv. 1-2): Return one opposing Spirit that is not a Tribute Summon back to your opponent's hand.
During Your Attack Phase (Lv. 2): All "Flying Fish" Attribute Spirits on your Field cannot be blocked by opposing Spirits with 4000BP or less.
The sea is like airspace, with coral as its entryway. Hide in the cloud rifts, protect yourself, then strike.
—————
[BS07-036] GIGATHERIUM THE GIANT MECHAKAIJU {7} -3D
The MachineryMonster Giga-Therium
(大械獣ギガ・テリウム Daikaijuu Giga-Teriumu)
Rare Diamond Spirit [D] Machine Beast/Giant Beast
Level 1 <1>: 5000BP, Level 2 <3>: 9000BP


During Your Attack Phase (Lv. 1-2): All "When This Spirit Blocks" effects of "Machine Beast" or "Giant Beast" Attribute Spirits on your Field activate as "When This Spirit Attacks" effects.
When This Spirit Blocks (Lv.2): This Spirit gains +3000BP.
It has endured tremendously in obscure darkness. With the release of the sorceress's command, it is now a roused beacon of rebellion.


Sorry for taking so long, the forum kept logging me off while I was researching, forcing me to post incomplete works... Anywho, be on the lookout for the Topaz Spirits!
*All above entries have recently been edited to further match the short-lived North American version.


Last edited by Smash Spirit on Tue Aug 02, 2011 6:01 pm; edited 4 times in total


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Re: Battle Spirits JPN Set 07: "TENSEI (天醒) ~Awakening of the Heavens~" [COMPLETE!!]

Post  Smash Spirit on Thu Jul 14, 2011 7:57 pm

Now that I've taken care of some business, let's get those Topaz Spirits under way!

[BS07-037] HIPPOCAMPOO {1}
Hippocampoo
(ヒッポカンプー Hippokanpuu)
Common Topaz Spirit [T] Imaginary Beast
Level 1 <1>: 1000BP, Level 2 <3>: 4000BP


"I have looked everywhere with only my instinct to rely on. After earning much needed help from the Beast Spirits, my search has led me underwater. I wanted to believe that she did not perish just because she vanished. Instead of finding her, I found the Sixth Key. Surely she must be guiding me..." ——Rolo the Wanderer, Otherrealm Observation Records: Topaz Chapter, Section 11
—————
[BS07-038] OUKA, FAIRY OF THE CHERRY BLOSSOMS {2} -1T
The CherryBlossomFairy Ouka
(桜の妖精オウカ Sakura no Yousei Ouka)
Common Topaz Spirit [T] Fairy
Level 1 <1>: 2000BP, Level 2 <3>: 4000BP


Flash Timing (Lv. 1-2): By exhausting this Spirit, one of your attacking Spirits with the Special Topaz Ability HOLY LIFE gains +2000BP.
"The residents of the now-devastated Fairy Kingdom have become displaced refugees, but they are making valuable contributions at the shelters. One would think that during such a crisis the Angels would step up and shine, yet why are they so mindset on finding those Keys?" ——Rolo the Wanderer, Otherrealm Observation Records: Topaz Chapter, Section 10
<<Translator's Note: The name "Ouka" can also be interpreted as "cherry blossom" (桜花).>>
—————
[BS07-039] MACARONI PENTAN {2} -1T
The Macaroni Pentan
(マカロニペンタン Makaroni-Pentan)
Common Topaz Spirit [T] Songbird/Drifting Spirit
Level 1 <1>: 2000BP, Level 2 <3>: 4000BP


When Destroyed (Lv. 1-2): When either "Empereur, Pentan Emperor" or "Penpress, Pentan Empress" is on your Field, this Spirit returns to your hand.
She put much effort into looking pretty... Hey! Don't stare, you moron! Behaving like you saw nothing is called "being courteous."
<<Cards Referenced (Actual Names): [BS02-073] The Kaiser Empereur, [BS07-043] The Penpress>>
—————
[BS07-040] YURI, FAIRY OF THE LILIES {3} -1T
The LilyFairy Yuly
(百合の妖精ユリィ Yuri no Yousei Yurii)
Common Topaz Spirit [T] Fairy
Level 1 <1>: 1000BP, Level 2 <2>: 2000BP, Level 3 <3>: 3000BP


When This Spirit Attacks (Lv. 2-3): HOLY LIFE <Special Topaz Ability>
When your opponent loses a Life Core due to this Spirit's attack, add one Core from the Void to your Life.
I don't hate the fact that other girls are more her type. There's a difference between being a true mistress and just acting like a burikko*.
<<Translator's Note: As you can probably tell from the flavor text, Yuri's name not only is based on the flower (百合 yuri = "lily"), but also alludes to the same-gender "girls love" anime/manga genre of the same name.>>
*"BURIKKO (ぶりっ子)": a personality term referring to when females feign ignorance or act stupid in front of males for their own personal advantage

—————
[BS07-041] RYUTE THE SWORD BRAVER {3} -2T
The SwordBraver Ryute
(天剣の勇者リュート Tenken no Yuusha Ryuuto)
Rare Topaz Spirit [T] Imaginary Beast/Soldier
Level 1 <1>: 3000BP, Level 2 <2>: 4000BP, Level 3 <4>: 5000BP


(Lv. 1-2-3): When a 2-Cost or lower Spirit attacks, neither player loses a Life, regardless of the situation.
When in Battle (Lv. 3): The opposing Spirit battling this Spirit is treated as if it were at Level 1.
"I am powerless. Therefore, I entrusted my vengeance to him." ——Rolo the Wanderer, Otherrealm Observation Records: Topaz Chapter, Section 11
—————
[BS07-042] PAO PEIR {4} -3T
Pao-Peir
(パオ・ペイール Pao-Peiiru)
Uncommon Topaz Spirit [T] Imaginary Beast/Deified General
Level 1 <1>: 3000BP, Level 2 <2>: 4000BP, Level 3 <4>: 6000BP


When Destroyed (Lv. 1-2-3): By exhausting one "Imaginary Beast" Attribute Spirit on your Field, this Spirit returns to your Field refreshed.
(Lv. 3): All Spirits on your Field with the "Vanity Deity" or "Deified General" Attributes are upgraded to their highest Battle Level.
Either all the Keys will be gathered or the world will get pulverized before that happens... I've had just about enough of this war! Gimme a break!!
—————
[BS07-043] PENPRESS, PENTAN EMPRESS {5} -4T
The Penpress
(女帝ペンプレス Jotei Penpuresu)
Uncommon Topaz Spirit [T] Emperor Beast/Songbird
Level 1 <1>: 3000BP, Level 2 <2>: 4000BP, Level 3 <3>: 5000BP


During Your Attack Phase (Lv. 1-2-3): When a Spirit on your Field with "Pentan" in its name is destroyed, refresh this Spirit.
(Lv. 2-3): All Spirit cards in your hand with "Pentan" in their names are treated as 3-Core Cost Spirits.
(Lv. 3): This Spirit gains +1000BP for every "Pentan"-named Spirit on your Field.
Apparently, a revolt occurred recently in the Penguin Kingdom. It's no wonder why the King is frantically pacing about in worry.
—————
[BS07-044] ANGEL COMMANDER TRON {6} -4T
The GreatAngelia Tron
(天使長トロン Tenshichou Toron)
Rare Topaz Spirit [T] Divine Spirit
Level 1 <1>: 4000BP, Level 2 <3>: 6000BP


TRIBUTE SUMMON: 3+ Core Cost —> Trash
After paying the traditional Summoning Core Cost, you must move all the Cores of a Spirit that meets these aspects to the location specified in order to Summon this Spirit.
When Summoned (Lv. 1-2): This Spirit cannot be blocked for the duration of this turn.
When This Spirit Attacks (Lv. 2): HOLY LIFE <Special Topaz Ability>
When your opponent loses a Life Core due to this Spirit's attack, add one Core from the Void to your Life.
Those Angels really make me mad! Saying that they'll find those Keys if it's the last thing they ever do... I prefer doing something when I feel like it!
—————
[BS07-045] SPHINCROSS THE SACRED BEAST EMPEROR {10} -6T
The HolyEmperorBeast Sphin-Cross
(神帝獣スフィン・クロス Shinteijuu Sufin-Kurosu)
Master Rare Topaz Spirit [T] Vanity Deity/Imaginary Beast
Level 1 <1>: 7000BP, Level 2 <5>: 8000BP, Level 3 <10>: 14,000BP


When Summoned (Lv. 1-2-3): You can Summon one "Imaginary Beast" Attribute Spirit in your hand directly to the Field without paying its Core Cost.
When This Spirit Attacks (Lv. 1-2-3): HOLY LIFE <Special Topaz Ability>
When your opponent loses a Life Core due to this Spirit's attack, add one Core from the Void to your Life.
When This Spirit Attacks (Lv. 3): When blocked by an opposing Spirit that is not at its highest Battle Level, refresh this Spirit.
Rolo isn't satisfied with those who simply call themselves gods.

The Sapphire Spirits are up next... Stay tuned! Very Happy


Last edited by Smash Spirit on Fri Aug 12, 2011 6:10 pm; edited 3 times in total


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Re: Battle Spirits JPN Set 07: "TENSEI (天醒) ~Awakening of the Heavens~" [COMPLETE!!]

Post  Smash Spirit on Thu Jul 14, 2011 7:58 pm

Let's see if I could squeeze in the Sapphire Spirits today...

[BS07-046] BERSERCUS THE PANTHERMAN {1} -1S
The PantherMan Berserkas
(豹人ベルセルカス Hyoujin Beruserukasu)
Common Sapphire Spirit [S] Beast Head
Level 1 <1>: 2000BP, Level 2 <3>: 4000BP, Level 3 <6>: 6000BP


He appears to be a guard from the Eastern Lands. I wonder what has happened...
—————
[BS07-047] APKAREEL THE MERMAN {2} -1S
The Merman Apkareel
(海人アプカリール Kaijin Apukariiru)
Common Sapphire Spirit [S] Creator
Level 1 <1>: 2000BP, Level 2 <4>: 5000BP


(Lv. 1-2): When your opponent uses the effects of a Spell Card, add one Core from the Void to this Spirit.
This has become a dangerous situation! Reports bear the unprecedented horrible news that the Western Lands have turned their back on the world and allied with the Armies of Oblivion! We'll soon learn the true extent of their intentions...
—————
[BS07-048] SILVER GOLEM {3} -1S
Silver-Golem
(シルバー・ゴレム Shirubaa Goremu)
Common Sapphire Spirit [S] Artificial Soldier
Level 1 <1>: 3000BP, Level 2 <3>: 5000BP


During Your Opponent's Attack Phase (Lv. 1-2): When blocking an opposing Spirit with a Core Cost of 3 or less, this Spirit does not get exhausted.
The Automaton Tournament is the first contest of its kind to be held. But it probably could use some boiling down in terms of rules explanation. I'd especially like it if divisions by class and rank were introduced...
—————
[BS07-049] CANNON GOLEM {4} -2S
Cannon-Golem
(カノン・ゴレム Kanon Goremu)
Common Sapphire Spirit [S] Artificial Soldier
Level 1 <1>: 3000BP, Level 2 <2>: 5000BP, Level 3 <4>: 7000BP


When This Spirit Attacks (Lv. 1-2-3): CRUSH <Special Sapphire Ability>
Your opponent must discard a number of cards from the top of his/her deck equal to the current Battle Level of this Spirit.
When This Spirit Attacks (Lv. 2-3): Destroy all opposing 1-Core Cost Spirits.
Even if competitors get disqualified from the tournament by violating the rules, they are still reliable forces in battle.
—————
[BS07-050] GALADORG {4} -3S
Galadolg
(ガラドルグ Garadorugu)
Uncommon Sapphire Spirit [S] Artificial Soldier/Deified General
Level 1 <1>: 3000BP, Level 2 <2>: 4000BP, Level 3 <5>: 8000BP


During Your Main Phase (Lv. 1-2-3): When summoning a "Vanity Deity" or "Deified General" Attribute Spirit to your Field, you may also play one Nexus Card from your Trash directly to the Field without paying its Core Cost.
(Lv. 3): All Spirits on your Field with the "Vanity Deity" or "Deified General" Attribute are upgraded to their highest Battle Level.
When facing the Armies of Oblivion, there's an old proverb: "If you spot one soldier, know that at least thirty others are with him." Just where exactly were they created?!
—————
[BS07-051] COYO THE AXE BRAVER {4} -3S
The AxeBraver Coyo
(天斧の勇者カイオー Tenpu no Yuusha Kaiou)
Rare Sapphire Spirit [S] Beast Head/Soldier
Level 1 <1>: 3000BP, Level 2 <4>: 6000BP


(Lv. 1-2): When a 2-Cost or lower Spirit attacks, neither player loses a Life, regardless of the situation.
When This Spirit Attacks (Lv. 2): ASSAULT (1) <Special Sapphire Ability>
During this turn for the number of times stated above, you can exhaust one Nexus in order to refresh this Spirit.
Big News!! The single-horned sovereign has just awarded someone that weapon of legend!!
—————
[BS07-052] FALCONIA THE SWORDSFALCON {5} -3S
The Fencer Falconia
(隼の剣士ファルコニア Hayabusa no Kenshi Farukonia)
Uncommon Sapphire Spirit [S] Beast Head/Soldier
Level 1 <1>: 5000BP, Level 2 <4>: 8000BP


When This Spirit Attacks (Lv. 1-2): ASSAULT (1) <Special Sapphire Ability>
During this turn for the number of times stated above, you can exhaust one Nexus in order to refresh this Spirit.
"Compared to how the world was before, many opposition forces are being organized, so I believe it's much easier now to resist the Oblivion Army. Therefore, betrayal would be a fatal miscalculation." ——Rolo the Wanderer, Otherrealm Observation Records: Sapphire Chapter, Section 9
—————
[BS07-053] ISLAND GOLEM {6} -4S
Island-Golem
(アイランド・ゴレム Airando Goremu)
Rare Sapphire Spirit [S] Artificial Soldier/Soldier
Level 1 <1>: 4000BP, Level 2 <2>: 6000BP, Level 3 <4>: 9000BP


TRIBUTE SUMMON: 3+ Core Cost —> Trash
After paying the traditional Summoning Core Cost, you must move all the Cores of a Spirit on your Field that meets these aspects to the location specified in order to Summon this Spirit.
When This Spirit Attacks (Lv. 1-2-3): CRUSH <Special Sapphire Ability>
Your opponent must discard a number of cards from the top of his/her deck equal to the current Battle Level of this Spirit.
During Each Attack Phase (Lv. 2-3): When your opponent discards cards due to the Special Sapphire Ability CRUSH, he/she must now discard 3 more cards from his/her deck.
"A mechanized warrior created to defy the gods... Its gigantic size far exceeds the imagination." ——Rolo the Wanderer, Otherrealm Observation Records: Sapphire Chapter, Section 12
—————
[BS07-054] PHOENIX GOLEM THE PHOENIX SAINT SOLDIER {10} -6S
The PhoenicDeity Phoenix-Golem
(神凰兵フェニックス・ゴレム Shin'ouhei Fenikkusu Goremu)
Master Rare Sapphire Spirit [S] Vanity Deity/Artificial Soldier
Level 1 <1>: 7000BP, Level 2 <5>: 9000BP, Level 3 <10>: 15,000BP


When Summoned (Lv. 1-2-3): You can play one Nexus Card from your hand to the Field without paying its Core Cost.
(Lv. 2-3): When this Spirit is refreshed, your opponent must discard the top 4 cards from the top of his/her deck.
When This Spirit Attacks (Lv. 3): ASSAULT (3) <Special Sapphire Ability>
During this turn for the number of times stated above, you can exhaust one Nexus in order to refresh this Spirit.
To think that the first champion of the Automaton Tournament would be the avatar of a god from an alternate world...!!

And that's all for the normal Spirits for each Gem! There are only two Nexus Cards per color in this set, so my next post will feature all twelve!


Last edited by Smash Spirit on Sat Aug 13, 2011 11:08 am; edited 2 times in total


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Re: Battle Spirits JPN Set 07: "TENSEI (天醒) ~Awakening of the Heavens~" [COMPLETE!!]

Post  Smash Spirit on Thu Jul 14, 2011 8:00 pm

Finally the Spirits are finished! I managed to do two whole color sets today... I'm on a roll! Surprised Let's jump right into Set 07's Nexus Cards!

[BS07-055] METEOR SHOWER IN THE NIGHT SKY {3} -2R
The Meteor Stream Nightsky
(流星群の夜空 Ryuuseigun no Yozora)
Common Ruby Nexus [R]
Level 1 <0>, Level 2 <2>


(Lv. 1-2): All of your "Soldier" Attribute Spirits gain the Special Ruby Ability EVOLUTION.
During Your Attack Phase (Lv. 2): All of your "Astral Dragon" Attribute Spirits gain +2000BP.
"On the night of the hottest day of the year, you can see the epic battle of the Astral Dragons. As the name implies, they become like shooting stars so beautiful, one cannot help but sigh in marvel and awe." ——Rolo the Wanderer, Otherrealm's Thousand Scenic Sites: Entry No. 303
—————
[BS07-056] METEORITE IMPACT SITE {4} -2R
The Fall of Meteorite
(隕石落下地点 Inseki Rakka Chiten)
Common Ruby Nexus [R]
Level 1 <0>, Level 2 <3>


(Lv. 1-2): When your Nexus has been destroyed due to the effects of an opposing Spirit, Nexus, or Spell Card, destroy all opposing Spirits with 3000BP or less.
During Your Attack Phase (Lv. 2): When a Spirit with the Special Ruby Ability RAGE on your field destroys only an opposing Spirit based on Battle Point difference, destroy another opposing Spirit with 3000BP or less.
"The place where the legendary Meteor Dragon first landed. It became the epicenter of a great natural disaster, but afterwards, it became something amazing." ——Rolo the Wanderer, Otherrealm's Thousand Scenic Sites: Entry No. 35
—————
[BS07-057] DECAYING MARSHLANDS {3} -1A
The Decayed Swamp
(腐りゆく湖沼 Kusariyuku Koshou)
Common Amethyst Nexus [A]
Level 1 <0>, Level 2 <2>


(Lv. 1-2): When your Nexus is destroyed due to the effects of an opposing Spirit, Nexus, or Spell Card, send one Core from each opposing Spirit to your opponent's Trash.
During Each Attack Phase (Lv. 2): All Level 1 Spirits are unable to attack or block.
"The place where the Deities of Oblivion appeared. Apparently this area used to be withered plains, but not a trace of them remain. When visiting this area, you must avoid the miasma." ——Rolo the Wanderer, Otherrealm's Thousand Scenic Sites: Entry No. 114
—————
[BS07-058] SANCTUARY OF PERPETUAL DARKNESS {4} -2A
The Darkness Church
(常闇の聖堂 Tokoyami no Seidou)
Common Amethyst Nexus [A]
Level 1 <0>, Level 2 <2>


During Your End Phase (Lv. 1-2): Using the Cores currently on your Field to pay for its Summoning Core Cost, you may Summon one 3-Cost or lower "Nightling" Attribute Spirit from your Trash to the Field.
During Your Draw Phase (Lv. 2): By choosing not to draw a card, you may return one "Nightling" Attribute Spirit from your Trash to your hand.
The castle where the Nightling Princess resides. From a distant view, it's a sight to behold, but with the high degree of danger this place has, it's best to study it from a distance." ——Rolo the Wanderer, Otherrealm's Thousand Scenic Sites: Entry No. 424
—————
[BS07-059] WINDMILL HILL {3} -2E
The Hill of Big Windmill
(大風車の丘 Daifuusha no Oka)
Common Emerald Nexus [E]
Level 1 <0>, Level 2 <2>


(Lv. 1-2): When your Nexus is destroyed due to the effects of an opposing Spirit, Nexus, or Spell Card, choose a Gem Color; all opposing Spirits of the specified Gem Color are exhausted.
During Your Opponent's Attack Phase (Lv. 2): All Spirits on your Field with the Special Emerald Ability WINDSTORM gain the following effect changes: "When This Spirit Blocks: WINDSTORM (1) <Special Emerald Ability> Your opponent must exhaust a number of his/her Spirits equal to the amount specified."
"The homeland of this world's guide. It can be hard to hear each other due to the fierce winds here, so loud voices come naturally." ——Rolo the Wanderer, Otherrealm's Thousand Scenic Sites: Entry No. 18
—————
[BS07-060] CLAW-LIKE CRAG RUINS {4} -1E
The Ruins of Strange shaped Rocks
(爪牙の奇岩遺跡 Souga no Kigan Iseki)
Common Emerald Nexus [E]
Level 1 <0>, Level 2 <3>


(Lv. 1-2): All your "Blade Beast" Attribute Spirits gain the Special Emerald Ability WINDSTORM (1).
During Each Attack Phase (Lv. 2): When a "Blade Beast" Attribute Spirit on your Field destroys only an opposing Spirit based on Battle Point difference, refresh that Spirit.
"A sacred ground that all creatures worship. Only by the King's approval will you be permitted entry." ——Rolo the Wanderer, Otherrealm's Thousand Scenic Sites: Entry No. 108
—————
[BS07-061] METAL SPRING PLAINS {3} -2D
The Gears Plains
(発条平原 Zenmai Heigen)
Common Diamond Nexus [D]
Level 1 <0>, Level 2 <2>


During Your Opponent's Attack Phase (Lv. 1-2): When an opposing Spirit with a Core Cost of 2 or less attacks, refresh all "Machine Beast" Attribute Spirits on your Field.
(Lv. 2): All your "Machine Beast" and "Giant Beast" Attribute Spirits gain the following effect: "When This Spirit Blocks: This Spirit gains +2000BP."
"This world's creatures hide themselves when on the verge of dying; this has become the starting point of the resistance against the Armies of Oblivion." ——Rolo the Wanderer, Otherrealm's Thousand Scenic Sites: Entry No. 566
—————
[BS07-062] BRÍSINGAMEN NECKLACE {4} -2D
The Necklace of Brisingamen
(ブリシンガメンの首飾り Burishingamen no Kubikazari)
Common Diamond Nexus [D]
Level 1 <0>, Level 2 <2>


(Lv. 1-2): When your Nexus is destroyed due to the effects of an opposing Spirit, Nexus, or Spell Card, your opponent must send 3 of his/her Spirits back to the top of his/her deck; the order placed is the opponent's choice.
During Your Opponent's Attack Phase (Lv. 2): Once per turn, when your Spirit blocks an opposing non-Tribute-Summon Spirit, your Spirit does not get exhausted.
"A doomsday weapon the Invaders prepared high up in the atmosphere, it was used to broadcast the voice of the Singing Diva across the entire world. As each module is connected, it looks astonishingly like a necklace when seen from the ground." ——Rolo the Wanderer, Otherrealm's Thousand Scenic Sites: Entry No. 661
<<Translator's Note: "Brísingamen" is the name of the necklace of the Norse goddess Freya.>>
—————
[BS07-063] SECRET FLOWER GARDEN {3} -1T
The SecretFlower Garden
(秘密の花園 Himitsu no Hanazono)
Common Topaz Nexus [T]
Level 1 <0>, Level 2 <3>


(Lv. 1-2): When your Nexus is destroyed due to the effects of an opposing Spirit, Nexus, or Spell Card, add one Core from the Void to your Life.
During Your Opponent's Start Phase (Lv. 2): By exhausting one "Fairy" Attribute Spirit on your Field, your Life will not decrease from any attack from an opposing 3-Cost or lower Spirit.
"The great banquets of the Fairies had an apparent value to them, but since the destruction of their country... There's not much reason to make merry these days..." ——Rolo the Wanderer, Otherrealm's Thousand Scenic Sites: Entry No. 75
—————
[BS07-064] HOLY FOUNTAIN OF LIFE {4} -2T
The Healing Fountain
(聖なる命の泉 Seinaru Inochi no Izumi)
Common Topaz Nexus [T]
Level 1 <0>, Level 2 <3>


(Lv. 1-2): All your Spirits with the Special Topaz Ability HOLY LIFE gain +1000BP.
During Your Attack Phase (Lv. 2): All your Spirits with the Special Topaz Ability HOLY LIFE cannot be blocked by any opposing Spirits with a Core Cost of 3 or less.
"Beyond the Prismlands lies a sacred fountain where the Angels gather. If you take a deep breath of the purifying air, your entire body will be filled to the brim with radiant vitality." ——Rolo the Wanderer, Otherrealm's Thousand Scenic Sites: Entry No. 270
—————
[BS07-065] GOLEM FACTORY {3} -2S
The Golem Factory
(造兵工房 Zouhei Koubou)
Common Sapphire Nexus [S]
Level 1 <0>, Level 2 <2>


During Your Opponent's Attack Phase (Lv. 1-2): All of your "Artificial Soldier" Attribute Spirits do not get exhausted when blocking an opposing Spirit with the same Core Cost as themselves.
During Each Attack Phase (Lv. 2): All your "Artificial Soldier" Attribute Spirits with a Core Cost of 3 or more gain +2000BP.
"Kouetsu, an automaton engineer from the East—that was the name everyone recognized when the First Automaton Tournament ended. This is the plant that manufactured the first Grand Champion, but since it was also a disaster area, the place has earned a lot of criticism..." ——Rolo the Wanderer, Otherrealm's Thousand Scenic Sites: Entry No. 195
—————
[BS07-066] RUINS OF THE FOOTBALL BATTLEFIELD {4} -2S
The Historic Assault Field
(蹴撃の戦場跡 Shuugeki no Senjou-Ato)
Common Sapphire Nexus [S]
Level 1 <0>, Level 2 <2>


(Lv. 1-2): When your Nexus is destroyed due to the effects of an opposing Spirit, Nexus, or Spell Card, destroy all opposing Spirits with a Core Cost of 3 or less.
During Your Opponent's Attack Phase (Lv. 2): All your Spirits with the Special Sapphire Ability ASSAULT now also activate said ability when blocking.
"The war grounds on which the Oblivion Dragons and the Great Heroes first clashed. The fact that the Oblivion Army was forced to retreat still surprises me. Of course, this isn't to say I'm not happy with the result..." ——Rolo the Wanderer, Otherrealm's Thousand Scenic Sites: Entry No. 592

Phew, what a busy day today! Only 18 more cards to go (the Spell Cards) and I'm BUSHED! Razz I think I'll save those for tomorrow...


Last edited by Smash Spirit on Sat Aug 13, 2011 1:32 am; edited 2 times in total


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Re: Battle Spirits JPN Set 07: "TENSEI (天醒) ~Awakening of the Heavens~" [COMPLETE!!]

Post  Smash Spirit on Thu Jul 14, 2011 8:04 pm

As promised, here come the Magic Cards Spells! Razz

[BS07-067] METEOR FALL {2} -1R
Meteor Fall
(メテオフォール Meteo-Fooru)
Common Ruby Spell

Flash Timing: Choose a Spirit on your Field. For the duration of this turn, that Spirit is treated as a Sapphire Spirit and gains +2000BP.­­­
—————
[BS07-068] FELARL SLASH {4} -2R
Felarl Slash
(フェラールスラッシュ Feraaru-Surasshu)
Uncommon Ruby Spell

Main Phase: Destroy all opposing Spirits with 2000BP or less.
Flash Timing: For the duration of this turn, one Spirit on your Field with "Braver" in its name gains +5000BP.
"The Celestial Halberd Felarl is a legendary weapon whose blade is made of scorching hot magma exceeding 20,000°C. It was excavated at the crater site where the Meteorite Dragon Emperor crashlanded." ——Rolo the Wanderer, Otherrealm Observation Records, a Ruby literary fragment
<<Translator's Note: That's above 36,000° for those who prefer Fahrenheit. Smile >>
—————
[BS07-069] REBIRTH FLAME {4} -2R
Reborn Flame
(リボーンフレイム Riboon-Fureimu)
Common Ruby Spell

Main Phase: Choose one Spirit Card from your Trash and return it to your hand. For the duration of this turn, all "Astral Dragon" Attribute Spirits in your hand gain one Ruby cost reduction symbol ("-1R").
Flash Timing: For the duration of this turn, one of your Spirits gains +1000BP.
—————
[BS07-070] BLACK RITUAL {3} -2A
Black Ritual
(ブラックリチュアル Burakku-Richuaru)
Common Amethyst Spell

Main Phase: When your Spirits are destroyed due to the effects of an opposing Spirit, Nexus, or Spell Card, all your Spirits that activated their "When Destroyed" effects return to your hand.
Flash Timing: For the duration of this turn, one of your Spirits gains +1000BP.
—————
[BS07-071] DIRTY FIST {4} -2A
Dirty Fist
(ダーティフィスト Daati-Fisuto)
Common Amethyst Spell

Flash Timing: In this battle, when your opponent loses a Life Core due to your Spirit's attack, draw 2 cards.
—————
[BS07-072] TURON SLASH {4} -2A
Turon Slash
(トゥーロンスラッシュ Tuuron-Surasshu)
Uncommon Amethyst Spell

Main Phase: For the duration of this turn, when your Spirit is blocked, send one Core from the blocking Spirit to your opponent's Reserve.
Flash Timing: For the duration of this turn, one Spirit on your Field with "Braver" in its name gains +5000BP.
"The Celestial Scythe Turon, a legendary weapon made from the smashed pieces of a night star after going through a thousand-night ritual. The Demon Nobles sealed this scythe away, fearing its terrible exorcising power." ——Rolo the Wanderer, Otherrealm Observation Records, an Amethyst literary fragment
—————
[BS07-073] WHIRLWIND {2} -1E
Warlwind
(ワールウィンド Waaruwindo)
Common Emerald Spell

Main Phase: For the duration of this turn, you select which Spirit(s) your opponent must exhaust due to the Special Emerald Ability WINDSTORM.
Flash Timing: For the duration of this turn, one of your Spirits gains +2000BP.
—————
[BS07-074] NEEDLE SHOT {3} -2E
Needle Shot
(ニードルショット Niidoru-Shotto)
Common Emerald Spell

Flash Timing: In this battle, one "Blade Beast" Attribute Spirit on your Field gains +2000BP; should that Spirit destroy only an opposing Spirit based on Battle Point difference, exhaust another opposing Spirit.
—————
[BS07-075] FORDIA SLASH {4} -2E
Fordia Slash
(フォーディアスラッシュ Foodia-Surasshu)
Uncommon Emerald Spell

Main Phase: For the duration of this turn, Battle Point increasing effects from your opponent's Spirits, Nexus, and Spell cards do not activate.
Flash Timing: For the duration of this turn, one Spirit on your Field with "Braver" in its name gains +5000BP.
"The Celestial Blade Fordia, a legendary weapon that suddenly emerged from within a sacred tree more than a millennium old. The Elders have custody of this weapon, and only permit its use through a unanimous decision." ——Rolo the Wanderer, Otherrealm Observation Records, an Emerald literary fragment
—————
[BS07-076] DIAMOND STRIKE {3} -2D
Diamond Strike
(ダイヤモンドストライク Daiyamondo-Sutoraiku)
Common Diamond Spell

Flash Timing: Refresh one "Armed Machine" Attribute Spirit on your Field.
—————
[BS07-077] LIFE SAVING {3} -2D
Life Saving
(ライフセービング Raifu-Seebingu)
Common Diamond Spell

Flash Timing: When one of your "Flying Fish" Attribute Spirits blocks an opposing Spirit with a Core Cost of 3 or less, move one Core from the blocking Spirit to your Life.
—————
[BS07-078] MACLARN SLASH {4} -2D
Maclarn Slash
(マクラーンスラッシュ Makuraan-Surasshu)
Uncommon Diamond Spell

Main Phase: Choose a Spirit on your Field with a "When This Spirit Blocks" effect. For the duration of this turn, this Spirit's specified effect now activates when this Spirit attacks.
Flash Timing: For the duration of this turn, one Spirit on your Field with "Braver" in its name gains +5000BP.
"The Celestial Bow Maclarn, a legendary weapon made from bundles of light rays that rained down on a full moon night. It was sealed away within the body of a sorceress; her death broke the seal." ——Rolo the Wanderer, Otherrealm Observation Records, a Diamond literary fragment
—————
[BS07-079] BLOOM FLUTE {3} -1T
Bloom Flute
(ブルームフルート Buruumu-Furuuto)
Common Topaz Spell

Flash Timing: In this battle, when your Spirit with the Special Topaz Ability HOLY LIFE is blocked, add one Core from the Void to your Life.
—————
[BS07-080] NO ENTRY {3} -2T
No Entry
(ノーエントリー Noo-Entorii)
Common Topaz Spell

Main Phase: For the duration of this turn, all 3-Cost or lower Spirits can neither attack nor block.
Flash Timing: For the duration of this turn, one of your Spirits gains +1000BP.
—————
[BS07-081] LUNAR SLASH {4} -2T
Lunar Slash
(ルナースラッシュ Runaa-Surasshu)
Uncommon Topaz Spell

Main Phase: For the duration of this turn, any non-Tribute-Summon opposing Spirits that your Spirits block cannot activate any special effects.
Flash Timing: For the duration of this turn, one Spirit on your Field with "Braver" in its name gains +5000BP.
"The Celestial Sword Lunar, a legendary weapon made with the feathers of an archangel and forged in the divine fountain. Once wielded by a Fallen Angel, the weapon is now avoided, submerged within the divine fountain." ——Rolo the Wanderer, Otherrealm Observation Records, a Topaz literary fragment
—————
[BS07-082] NEXUS ATTACK {3} -2S
Nexus Attack
(ネクサスアタック Nekusasu-Atakku)
Common Sapphire Spell

Flash Timing: For the duration of this turn, one of your Spirits with the Special Sapphire Ability ASSAULT gains +2000BP for every exhausted Nexus Card on your Field.
—————
[BS07-083] WIRIAN SLASH {4} -2S
Wirian Slash
(ウィリアンスラッシュ Wirian-Surasshu)
Uncommon Sapphire Spell

Main Phase: For the duration of this turn, when you attack with a "Soldier" Attribute Spirit, your opponent cannot activate any effects from his/her hand through Flash Timing.
Flash Timing: For the duration of this turn, one Spirit on your Field with "Braver" in its name gains +5000BP.
"It is said that the Celestial Axe Wirian was made from the shoulder bone of the Single-Horn Sovereign. The Sovereign once kept this legendary weapon but, sensing danger afoot, lent it to another warrior." ——Rolo the Wanderer, Otherrealm Observation Records, a Sapphire literary fragment
—————
[BS07-084] ARMS IMPACT {4} -3S
Arms Impact
(アームズインパクト Aamuzu-Inpakuto)
Common Sapphire Spell

Flash Timing: When your Spirit is blocking an opposing Spirit, by destroying one of your own Spirits with a Core Cost of 4 or less, you can destroy any number of opposing Spirits whose Core Cost total is equal to that of your destroyed Spirit.

The X-Rare Spirits of this set are in my next post.


Last edited by Smash Spirit on Sat Aug 13, 2011 2:15 pm; edited 1 time in total


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Re: Battle Spirits JPN Set 07: "TENSEI (天醒) ~Awakening of the Heavens~" [COMPLETE!!]

Post  Smash Spirit on Thu Jul 14, 2011 9:09 pm

I felt a little froggy today, so I figured, why not do the X-Rare Spirits? I mean, there's only four! Very Happy

[BS07-X25] METEORWURM THE METEORITE DRAGON EMPEROR {7} -3R
The StarEmperorDragon Meteorwurm
(龍星皇メテオヴルム Ryuuseiou Meteovurumu)
X-Rare Ruby Spirit [R] Astral Dragon/Soldier
Level 1 <1>: 6000BP, Level 2 <3>: 7000BP, Level 3 <6>: 11,000BP


When This Spirit Attacks (Lv. 1-2-3): RAGE <Special Ruby Ability>
If your opponent has any unexhausted Spirits available, he/she must block this attack.
During Your Attack Phase (Lv. 2-3): All "Soldier" Attribute Spirits on your Field gain the Special Ruby Ability RAGE.
During Your Attack Phase (Lv. 3): All your Spirits with the Ability RAGE can now specifically target an opposing Spirit to attack.
He's finally made his arrival! If the legends are true, he can blow away an entire continent!
—————
[BS07-X26] BYAKUGAROU THE SWORDBEAST KING {6} -3E
The BladeKingBeast Byak-Garo
(剣王獣ビャク・ガロウ Ken'oujuu Byaku-Garou)
X-Rare Emerald Spirit [E] Blade Beast
Level 1 <1>: 7000BP, Level 2 <4>: 9000BP


When This Spirit Attacks (Lv. 1-2): WINDSTORM (2) <Special Emerald Ability>
When this Spirit is blocked, your opponent must exhaust a number of his/her Spirits equal to the amount specified above.
When This Spirit Attacks (Lv. 2): When this Spirit deals Direct Damage to your opponent as a result of battle, send one Core from your Reserve to your Trash to force two opposing Spirits that are not Tribute Summons back to your opponent's hand.
The eldest son has finally returned from harsh musha training! After 988 battles, he's maintained a record of no losses and only one draw...! Man, this guy's strong!!
—————
[BS07-X27] ISFIEL THE ARCHANGEL {7} -3T
The ArcAngelia Isfiel
(大天使イスフィール Daitenshi Isufiiru)
X-Rare Topaz Spirit [T] Divine Spirit
Level 1 <1>: 5000BP, Level 2 <3>: 7000BP, Level 3 <4>: 8000BP


When in Battle (Lv. 1-2-3): You may activate one Spell card without paying the Core Cost; also, after the effects of said Spell wear off, you may reactivate it once more this turn.
When This Spirit Attacks (Lv. 2-3): HOLY LIFE <Special Topaz Ability>
When your opponent loses a Life Core due to this Spirit's attack, add one Core from the Void to your Life.
"With the seven keys, the gate is unlocked... I finally understood its meaning." ——Rolo the Wanderer, Otherrealm Observation Records: Topaz Chapter, Section 13
—————
[BS07-X28] ALEXANDER, EMPEROR OF GIANTS {6} -3S
The GiantEmperor Alexander
(巨人大帝アレクサンダー Kyojin-Taitei Arekusandaa)
X-Rare Sapphire Spirit [S] Fighting Spirit/Soldier
Level 1 <1>: 6000BP, Level 2 <5>: 10,000BP


When This Spirit Attacks (Lv. 1-2): ASSAULT (2) <Special Sapphire Ability>
During this turn for the number of times stated above, you can exhaust one Nexus in order to refresh this Spirit.
When This Spirit Attacks (Lv. 2): Destroy an opposing Spirit with a Core Cost of 4 or less; your opponent must now discard a number of cards from his/her deck equal to the Core Cost of the destroyed Spirit.
The mighty sovereign's second-in-command has entered the battle! At last, the World Leader is about to show his true mettle.

*All above entries have been recently edited to further match the short-lived North American version.


Last edited by Smash Spirit on Fri Aug 12, 2011 9:17 pm; edited 3 times in total


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Re: Battle Spirits JPN Set 07: "TENSEI (天醒) ~Awakening of the Heavens~" [COMPLETE!!]

Post  Bolmeteus on Tue Aug 09, 2011 2:16 pm

hi, i noticed just today that i have donwloaded the jp scan set from this set, and now look here, but where is great angelia tron the nice yellow rare? will you finish the entire set? thnx
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Re: Battle Spirits JPN Set 07: "TENSEI (天醒) ~Awakening of the Heavens~" [COMPLETE!!]

Post  Smash Spirit on Sat Aug 13, 2011 1:38 am

My apologies for not being on this site in a while. I was busy with registering for classes (the next fall semester begins in two weeks for me). I managed to squeeze out enough energy to complete the Topaz and Sapphire Spirits as well as the Nexus Cards [Sadly, it took so much time that I almost completely missed this week's "ThunderCats (2011)" episode...].

I can promise you this: if I can get access to the family computer, expect to see a COMPLETE Set 07 by tomorrow!! Very Happy


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Re: Battle Spirits JPN Set 07: "TENSEI (天醒) ~Awakening of the Heavens~" [COMPLETE!!]

Post  Bolmeteus on Sat Aug 13, 2011 4:43 am

OMG THNX^^

now you could just say 2 weeks^^

i somehow wanted an approx. time plan so the users could consider to buy entire box bs07 then. thnx for your work, and i hope with combined efforts you translators can provide also bs08 and newer hehe
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Re: Battle Spirits JPN Set 07: "TENSEI (天醒) ~Awakening of the Heavens~" [COMPLETE!!]

Post  Smash Spirit on Sat Aug 13, 2011 2:23 pm

YATTA~~~!!! MY FIRST COMPLETE SET!! WOOT!! Very Happy Very Happy Very Happy

This truly has been quite the enjoyable experience. It certainly taught me a very valuable lesson in consistency (I think I had to go through at least ten different edits on my posts for this set alone... Razz ). Anywho, Japanese Set 07 is officially done as of today. Enjoy!

My new school year starts the 22nd, so I might not come here quite as often, but nevertheless my passion for Battle Spirits burns bright! I will continue doing translation work here when I can (most likely on weekends) because you all are just a great bunch of guys. Cool

<<Japanese Starter Set 02: "ROARING HEAVEN'S DOOR" ——Coming Soon...>>


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Re: Battle Spirits JPN Set 07: "TENSEI (天醒) ~Awakening of the Heavens~" [COMPLETE!!]

Post  Bolmeteus on Sat Aug 13, 2011 6:19 pm

cool i want to read all cards now^^
future sets could be separated as tranls work? you have not all hard work on your shoulders then.
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Re: Battle Spirits JPN Set 07: "TENSEI (天醒) ~Awakening of the Heavens~" [COMPLETE!!]

Post  InfernalEmperor on Sat Aug 13, 2011 11:40 pm

Smash Spirit wrote:YATTA~~~!!! MY FIRST COMPLETE SET!! WOOT!! Very Happy Very Happy Very Happy

This truly has been quite the enjoyable experience. It certainly taught me a very valuable lesson in consistency (I think I had to go through at least ten different edits on my posts for this set alone... Razz ). Anywho, Japanese Set 07 is officially done as of today. Enjoy!

My new school year starts the 22nd, so I might not come here quite as often, but nevertheless my passion for Battle Spirits burns bright! I will continue doing translation work here when I can (most likely on weekends) because you all are just a great bunch of guys. Cool

<<Japanese Starter Set 02: "ROARING HEAVEN'S DOOR" ——Coming Soon...>>

thankx for all your efforts and now please allow me to convert all your hard work. good luck for your new school. Very Happy
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Re: Battle Spirits JPN Set 07: "TENSEI (天醒) ~Awakening of the Heavens~" [COMPLETE!!]

Post  Bolmeteus on Sun Aug 14, 2011 4:13 am

InfernalEmperor wrote:
Smash Spirit wrote:YATTA~~~!!! MY FIRST COMPLETE SET!! WOOT!! Very Happy Very Happy Very Happy

This truly has been quite the enjoyable experience. It certainly taught me a very valuable lesson in consistency (I think I had to go through at least ten different edits on my posts for this set alone... Razz ). Anywho, Japanese Set 07 is officially done as of today. Enjoy!

My new school year starts the 22nd, so I might not come here quite as often, but nevertheless my passion for Battle Spirits burns bright! I will continue doing translation work here when I can (most likely on weekends) because you all are just a great bunch of guys. Cool

<<Japanese Starter Set 02: "ROARING HEAVEN'S DOOR" ——Coming Soon...>>

thankx for all your efforts and now please allow me to convert all your hard work. good luck for your new school. Very Happy

and if a scan is needed, missing and so on, ask me for my little help^^
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Re: Battle Spirits JPN Set 07: "TENSEI (天醒) ~Awakening of the Heavens~" [COMPLETE!!]

Post  Slifer on Sun Aug 14, 2011 4:55 am

Finally, its done! maybe I'd convert some of the easier stuff some time....(not now-exams, so have to study Very Happy ). Thank you for your effort, and I'm looking forward for the next set! Very Happy
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Re: Battle Spirits JPN Set 07: "TENSEI (天醒) ~Awakening of the Heavens~" [COMPLETE!!]

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