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Battle Spirits JPN Set 22: BLADE'S EDGE SAGA, Chapter IV ~Chaos Tornado: Wingblades of Darkness~ [COMPLETE!!]

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Battle Spirits JPN Set 22: BLADE'S EDGE SAGA, Chapter IV ~Chaos Tornado: Wingblades of Darkness~ [COMPLETE!!] Empty Battle Spirits JPN Set 22: BLADE'S EDGE SAGA, Chapter IV ~Chaos Tornado: Wingblades of Darkness~ [COMPLETE!!]

Post  Smash Spirit Tue May 28, 2013 9:31 pm

Summon armies of ninja Spirits with the new Emerald keyword REPLICATE! Deplete your rival's entire deck with the overwhelming milling powers of Sapphire giants! Turn the blessings of HOLY LIFE into a devastating nightmare for your foes! And the Dark Gryphon has landed—Yaiba's newest and strongest Darkness RUSH Spirit is now yours to command!!

These and other surprises await you in the twenty-second expansion set of Battle Spirits, BLADE'S EDGE SAGA, Chapter IV ~Chaos Tornado: Wingblades of Darkness~ [剣刃編第四章「暗黒刃翼」KENJINHEN (Tsurugi-hen), Daiyonshou "Ankoku-Jin'yoku (Kaosu-Toruneedo)"], released 24 May 2013. This "Special X-Rare Edition" set will feature six additional X-Rare Spirits from a past campaign together with 92 all-new cards (48 Commons/18 Uncommons/12 Rares/8 Master Rares/6 X-Rare Spirits/2 X-Rare Sword Braves + 6 Promo X-Rares). As this set only just came out, not all information will be immediately available; flavor texts and cross-references will be updated as soon as news develops. For now, enjoy the latest cards! Very Happy


Last edited by Smash Spirit on Sun Jun 09, 2013 3:04 am; edited 5 times in total

Smash Spirit

Posts : 482
Join date : 2011-07-08
Age : 38
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Battle Spirits JPN Set 22: BLADE'S EDGE SAGA, Chapter IV ~Chaos Tornado: Wingblades of Darkness~ [COMPLETE!!] Empty Re: Battle Spirits JPN Set 22: BLADE'S EDGE SAGA, Chapter IV ~Chaos Tornado: Wingblades of Darkness~ [COMPLETE!!]

Post  Smash Spirit Tue May 28, 2013 9:56 pm

***RUBY SPIRITS***

[BS22-001] PISTOJASAURUS {0}
ピストジャサウルス (Pisutojasaurusu)
Common Ruby Spirit [R] Terra Dragon/Lava Fish
Level 1 <1>: 1000BP, Level 2 <3>: 3000BP, Level 3 <4>: 4000BP


"The enemy has retreated.... We've secured the Sword and the materials for its Jewel.... The only problem now is the approaching magma.... It won't stop flowing...." —The Mutterings of Luchiru, the Fifth of the Month of Fumizuki—
—————
[BS22-002] ALPHATACERATOPS {2} -1R
アルファータケラトプス (Arufaatakeratopusu)
Common Ruby Darkness Spirit [R] Terra Dragon
Level 1 <1>: 3000BP, Level 2 <2>: 4000BP


When This Spirit Attacks (Lv. 2): RAGE <Special Ruby Ability>
If your opponent has any unexhausted Spirits available, he/she must block this attack.

Darkness Spirit Ability RUSH Conditions: "Emerald Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Emerald Gem Symbol): This Spirit gains +1000BP for every "Terra Dragon" Attribute Spirit you have on the Field.
Thanks to the Dinosaurs, all those who would get in our way have gone away. All that remains is repairing the Sacred Sword. It's our turn now!
<<Possible Name Origin (Fusion): "Alpha" (Greek letter) + "Albertaceratops" (a genus of horned dinosaurs of the Upper Cretaceous Period found in the Oldman Formation of Alberta, Canada)>>

—————
[BS22-003] PROPHET DRAGON {2} -1R
プロフェット・ドラゴン (Purofetto-Doragon)
Rare Ruby Spirit [R] Warrior Dragon
Level 1 <1>: 2000BP, Level 2 <2>: 3000BP


When Summoned (Lv. 1-2): By revealing any number of 8-Core-Cost-or-higher Spirit Cards in your hand and placing them to the side face-up, you may draw a card from your deck for each card you reveal. From now until the end of the game, you can use the cards you've revealed as if they were still in your hand.
"A ray of light shall shine upon a world ravaged by ruin. This light shall wield a sword of the stars and guide the world's people." His predictions are never wrong. Hope still remains for us.
—————
[BS22-004] KHOPESHUPTERUS {3} -1R
コピシュプテルス (Kopishuputerusu)
Common Ruby Spirit [R] Terra Dragon/Flying Fang
Level 1 <1>: 2000BP, Level 2 <2>: 3000BP, Level 3 <3>: 4000BP


During Your Main Phase (Lv. 1-2-3): When one of your Topaz Spirits is summoned, destroy one enemy Spirit with 3000BP or less.
These Winged Dragons are so small they are easliy mistaken for birds, but they are highly treasured as necessary personnel for espionage.
<<Name Origin (Fusion): "Khopesh" [Hieroglyphic Egyptian, "the Canaanite Sickle-Sword:" a 50–60cm (20–24in) long sword designed to hook an opponent's shield or disarm them; origins trace back to Sumer of the Third Millennium BC] + "~Pterus" (common suffix for the names of various pterosaur species)>>

—————
[BS22-005] PHOTON DRAGON {4} -2R
フォトン・ドラゴン (Foton-Doragon)
Common Ruby Spirit [R] Astral Dragon
Level 1 <1>: 3000BP, Level 2 <3>: 6000BP


When in Battle (Lv. 1-2): Destroy one enemy Spirit with 3000BP or less.
"The leading general of Anryoku ran away in retreat. We left the task of pursuing him to this Dragon, while we focused on applying our completed Jewel to the Sacred Sword." —The Murmurs of Lapis, the Seventh of the Month of Mutsuki—
—————
[BS22-006] REXBEAT SAURER, DARKBLADE DRAKE {5} -2R
黒剣竜レックスビート・ザウラー (Kokukenryuu Rekkusubiito-Zauraa)
Uncommon Ruby Darkness Spirit [R] Terra Dragon
Level 1 <1>: 4000BP, Level 2 <3>: 6000BP, Level 3 <5>: 8000BP


When Summoned (Lv. 1-2-3): Destroy one enemy Spirit with the Special Light Spirit Ability CHARGE.
[BRAVE FUSION] When This Spirit Brave Attacks (Lv. 2-3): Draw a card from your deck.
Darkness Spirit Ability RUSH Conditions: "Emerald Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Emerald Gem Symbol): Exhaust an enemy Spirit.
I can see evil Spirits roaming across the desolate lands. But it's all right; the Prophet promised that a savior shall appear soon.
—————
[BS22-007] EDMONTOSWORD THE ARMORED SAURIAN {5} -3R, -1E
鎧竜エドモントソード (Gairyuu Edomontosoodo)
Uncommon Ruby Darkness Spirit [R] Terra Dragon
Level 1 <1>: 4000BP, Level 2 <3>: 6000BP


When This Spirit Attacks (Lv. 1-2): Destroy one enemy Spirit with 4000BP or less for each "Terra Dragon" Attribute Spirit you have on the Field.
Darkness Spirit Ability RUSH Conditions: "Emerald Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Emerald Gem Symbol): Add a Core from the Void to one of your Spirits.
We started opening up new land in order to rebuild the country and create new places to live.
<<Name Origin (Fusion): "Sword" + "Edmontonia" [an armored dinosaur of the nodosaur family from the Late Cretaceous Period; named after the rock site of the Edmonton Formation in Alberta, Canada (now called the "Horseshoe Canyon Formation")]>>

—————
[BS22-008] GREAT ATTRACTOR DRAGON {8} -6R
グレートアトラクター・ドラゴン (Gureeto-Atorakutaa-Doragon)
Common Ruby Spirit [R] Astral Dragon
Level 1 <1>: 6000BP, Level 2 <3>: 9000BP


When Summoned (Lv. 1-2): Destroy three enemy Spirits with 5000BP or less.
With the power of the Luminous Dragon Emperor and the Sacred Sword, all those who tried to get in our way were vanquished. By his hand, the Sacred Sword was returned to its rightful place; at the same time, the incidents and disasters that plagued the Scarlet Country of Aka almost immediately ceased. This is a sure sign that the special powers the Sacred Sword lost had been restored without a hitch. Problems still remain in other countries across the world, however, so we started off on another worldwide journey.
—————
[BS22-009] MESSIAH DRAGON THE ASTRAL BLADE {9} -6R
剣星メサイア・ドラゴン (Kensei Mesaia-Doragon)
Master Rare Ruby Spirit [RR] Swordsman/Warrior Dragon
Level 1 <1>: 8000BP, Level 2 <3>: 13,000BP, Level 3 <4>: 16,000BP


When This Spirit Attacks (Lv. 1-2-3): Destroy an enemy Spirit with 7000BP or less.
[BRAVE FUSION] When This Spirit Brave Attacks (Lv. 2-3): After you activate the "When This Spirit Brave Attacks" effects of this Spirit's Brave, you may choose one of the same effects of your target Brave and activate it once more.
Even if my body is swallowed up in pitch-black darkness, I will save the lives of those to whom my hands can reach!

Smash Spirit

Posts : 482
Join date : 2011-07-08
Age : 38
Location : East St. Louis, IL

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Battle Spirits JPN Set 22: BLADE'S EDGE SAGA, Chapter IV ~Chaos Tornado: Wingblades of Darkness~ [COMPLETE!!] Empty Re: Battle Spirits JPN Set 22: BLADE'S EDGE SAGA, Chapter IV ~Chaos Tornado: Wingblades of Darkness~ [COMPLETE!!]

Post  Smash Spirit Tue May 28, 2013 10:22 pm

***AMETHYST SPIRITS***

[BS22-010] BONE DILE {2} -1A
ボーン・ダイル (Boon-Dairu)
Common Amethyst Spirit [A] Zombie
Level 1 <1>: 2000BP, Level 2 <3>: 3000BP


During Your Main Phase (Lv. 1-2): Add two Diamond Gem Symbols ("[DD]") to this Spirit.
Crushing their prey to pieces in their mighty jaws, they feast upon only the bones and throw away the flesh. Eventually, it is said the bones they consume become part of their skeletal forms.
<<Translator's Note: Note that this effect is only valid during your Main Phase; once you enter the Attack Phase, Bone Dile goes back to being a single-Amethyst Gem Spirit. Be careful!>>

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[BS22-011] HADES SORCERER SHAX {2} -2A
冥術士シャクス (Meijutsushi Shakusu)
Common Amethyst Spirit [A] Infernal Lord
Level 1 <1>: 1000BP, Level 2 <2>: 2000BP


When Destroyed (Lv. 1-2): Destroy one exhausted enemy Brave Spirit with a Core Cost of 12 or less.
The underworld magician sees into the future. Beyond the future where the continent is swallowed up and destroyed through invasion, he can peer into what happens afterwards.
<<Name Origin: "Shax," a Great Marquis of Hell who rules over 30 demon legions; under the conjurer's request, he takes away the sight, hearing, and understanding of any person, and steals money out of kings' houses, carrying it back to the people (demonology: Ars Goetia)>>

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[BS22-012] IMP THE DEMONIC CORPSE {3} -2A
骸魔インプ (Gaima Impu)
Uncommon Amethyst Spirit [A] Zombie
Level 1 <1>: 3000BP, Level 2 <2>: 4000BP, Level 3 <4>: 6000BP


(Lv. 1-2-3): Neither player's deck can be milled (forced to discard cards).
During Each Main Phase (Lv. 1-2-3): When either player summons a Spirit with a Core Cost of 4, 6, or 7, the Spirit's owner must send a Core from his/her Reserve back to the Void or else he/she can't summon his/her Spirit.
Under commands from the masters of Hades, these corpse familiars wander to collect all kinds of things, from ornamental trinkets to cooking ingredients... even souls.
—————
[BS22-013] SEGURO SNAKE {3} -3A
セグロースネーク (Seguroo-Suneeku)
Common Amethyst Spirit [A] Dark Snake
Level 1 <1>: 3000BP, Level 2 <3>: 6000BP, Level 3 <5>: 8000BP


"Thanks to the Dark Snakes' predictions, we were able to effectively respond against the attacks on Anryoku. The brilliant execution of our strategies left our opponents confused, forcing them to run in retreat." —The Murmurs of Lapis, the Fifth of the Month of Kisaragi—
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[BS22-014] HAKUJA THE CONJURER {4} -3A
魔術師ハクジャ (Majutsushi Hakuja)
Uncommon Amethyst Light Spirit [A] Dark Snake
Level 1 <1>: 3000BP, Level 2 <3>: 4000BP, Level 3 <4>: 6000BP


(Lv. 1-2-3): Neither player's deck can be milled (forced to discard cards).
(Lv. 1-2-3): When either player gains Cores from the Void due to the effects of an Emerald Spirit, the player must return all those extra Cores back to the Void. In addition, the affected player must send all the Cores of the Emerald Spirit who activated its Core boosting abilities to the Void as well.
(Lv. 3): CHARGE <<Special Light Spirit Ability>> (Amethyst Version)
Paying no heed to better judgment, there are some Snakes out there who enjoy the current noisy state of affairs, especially now that they've been given permission to cast forbidden spells.
<<Possible Name Origin: "Hakuja," which can be translated as "white snake"
(白蛇), could be an indirect reference to Bái Sùzhēn, a white river snake who was indirectly granted eternal life after a young boy got swindled into buying pills of immortality disguised as dumplings (Chinese folktale: "Bái Shé Zhuàn, the Legend of the White Snake")>>
—————
[BS22-015] MUMMEPHANT {4} -2A, -1S
ミイラ・ファント (Miira-Fanto)
Common Amethyst Darkness Spirit [A] Zombie
Level 1 <1>: 2000BP, Level 2 <3>: 3000BP


When Summoned (Lv. 1-2): Draw a card from your deck.
Darkness Spirit Ability RUSH Conditions: "Sapphire Gem Symbol"
(Sapphire Gem Symbol): Look at your opponent's set Burst Card; if the card has the condition "BURST TRIGGER: After Losing a Life Core," then he/she cannot activate this Burst for the duration of this turn.
"It's been a while since I last came to this castle.... But there's no one here.... Where did they go...?" —The Mutterings of Luchiru, the Fifth of the Month of Hazuki—
<<Name Origin (Fusion):
木乃伊 "Miira" (Japanese, "mummy") + "Elephant">>
—————
[BS22-016] DEMONIC SWORDSWOMAN PRISCILLA {5} -4A
魔剣使プリシラ (Makenshi Purishira)
Master Rare Amethyst Spirit [A] Swordsman/Nightling
Level 1 <1>: 4000BP, Level 2 <3>: 6000BP, Level 3 <4>: 8000BP


When Summoned (Lv. 1-2-3): Draw a card from your deck.
(Lv. 1-2-3): No Spirit that has "When Summoned" effects can be bounced back to their owner's hands or decks from the Field.
[BRAVE FUSION] When This Spirit Brave Attacks (Lv. 2-3): Destroy one exhausted enemy Spirit. If a Brave Spirit was destroyed due to this ability, its Brave does not remain on the Field.
"I have found my next victim...." She informed me of the Ten Sword Saints, but I didn't think she would take things that far.
—————
[BS22-017] BONE BEAR {5} -3A, -1S
ボーン・ベア (Boon-Bea)
Common Amethyst Darkness Spirit [A] Zombie
Level 1 <1>: 4000BP, Level 2 <3>: 6000BP


When This Spirit Attacks (Lv. 2): Send one Core from an enemy Spirit to your opponent's Trash.
Darkness Spirit Ability RUSH Conditions: "Sapphire Gem Symbol"
(Sapphire Gem Symbol): Look at your opponent's set Burst Card; if it is a Spirit Card, discard it to your opponent's Trash.
A countless number of bones and the deep grudges they bear have given birth to a sinister being. Even now, it continues to grow stronger.
—————
[BS22-018] BALOR THE DEMON KING {9} -6A
魔王バロール (Maou Barooru)
Rare Amethyst Spirit [AA] Evil Deity
Level 1 <1>: 7000BP, Level 2 <3>: 10,000BP, Level 3 <8>: 16,000BP


When Summoned (Lv. 1-2-3): Cancel the Brave Fusion of all Brave Spirits with a Core Cost of 13 or lower. Their respective owners determine where their Spirits and Braves' Cores are sent to.
(Lv. 1-2-3): No Spirit with a Core Cost of 7 or lower can perform Brave Fusion.
When This Spirit Attacks (Lv. 2-3): Destroy one exhausted enemy Spirit in order to draw two cards from your deck.
With one glare from his evil eye, all who oppose him are completely erased, not a single scrap of them left behind.
<<Name Origin: "Balor of the Evil Eye," king of the Formorians (a race of giants); notable for the eye in the middle of his forehead and one difrectly opposite at the back, making surprise ambush attacks on him impossible (Celtic mythology)>>


Last edited by Smash Spirit on Thu Jun 13, 2013 7:30 pm; edited 3 times in total

Smash Spirit

Posts : 482
Join date : 2011-07-08
Age : 38
Location : East St. Louis, IL

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Battle Spirits JPN Set 22: BLADE'S EDGE SAGA, Chapter IV ~Chaos Tornado: Wingblades of Darkness~ [COMPLETE!!] Empty Re: Battle Spirits JPN Set 22: BLADE'S EDGE SAGA, Chapter IV ~Chaos Tornado: Wingblades of Darkness~ [COMPLETE!!]

Post  Smash Spirit Fri May 31, 2013 2:17 am

***EMERALD SPIRITS***

[BS22-019] GENIN SUZUME {1} -1E
ゲニン・スズメ (Genin-Suzume)
Common Emerald Spirit [E] Winged Beast
Level 1 <1>: 1000BP, Level 2 <3>: 2000BP


When Destroyed (Lv. 1-2): Your opponent must exhaust two of his/her own Spirits.
Receiving orders from the chuunin, the low-level sparrow ninja bustle about from place to place. The sight takes me back to when I was sent out on my first missions.
<<Name Origin (Fusion):
下忍 "Genin" (Japanese, "beginner/low-level ninja") + "Suzume" (Japanese, "sparrow")>>
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[BS22-020] ARAIGOYA {2} -1E
アライゴヤ (Araigoya)
Common Emerald Spirit [E] Imp
Level 1 <1>: 2000BP, Level 2 <3>: 3000BP, Level 3 <4>: 5000BP


(Lv. 1-2-3): None of your Spirits with a Core Cost of 5 or lower can have their Cores forced back to your Reserve by your opponent.
When Destroyed (Lv. 1-2-3): Add a Core from the Void to your Reserve.
Aiming for their foe's mouth, they shoot out seeds from their tails. The bitterness of these seeds are enough to knock you unconscious. Approach with caution.
<<Name Origin (Fusion):
洗熊 "Araiguma" (Japanese, "raccoon") + ゴーヤ "Gouya" [Okinawan Japanese: "Bitter Melon" (Momordica charantia), a very bitter fruit widely grown in Asia, Africa, and the Caribbean]>>
—————
[BS22-021] CHUUNIN TSUBAME {3} -1E
チューニン・ツバメ (Chuunin-Tsubame)
Common Emerald Light Spirit [E] Winged Beast
Level 1 <1>: 3000BP, Level 2 <3>: 5000BP


(Lv. 1-2): Your opponent cannot remove Cores from this Spirit.
(Lv. 2): CHARGE <<Special Light Spirit Ability>> (Emerald Version)
Increase the number of cards your opponent must exhaust due to your cards' effects by +1.

"The Jewel is complete. Have the Sacred Sword ready." I entrusted the shinobi with the scroll, hoping to get a response to my message.
<<Name Origin (Fusion):
中忍 "Chuunin" (Japanese, "intermediate/mid-level ninja") + "Tsubame" [Japanese, "swallow" (the bird species)]>>
—————
[BS22-022] KABUTOZEMI {3} -2E
カブトゼミ (Kabutozemi)
Common Emerald Spirit [E] Parasite
Level 1 <1>: 4000BP, Level 2 <3>: 6000BP, Level 3 <5>: 8000BP


Just like many other countries before, a number of strange incidents have started to happen in the Dark Green Country of Anryoku. There have been very few casualties up to this point, but in direct contrast, the chaos and confusion among the people here was more severe compared to other nations.
<<Name Origin:
甲虫 "Kabutomushi" [Japanese Rhinoceros Beetle (Trypoxylus dichotomus)]>>
—————
[BS22-023] MEGA NEURER {3} -1E, -1R
メガ・ネウラー (Mega-Neuraa)
Rare Emerald Spirit [E] Parasite
Level 1 <1>: 3000BP, Level 2 <3>: 4000BP, Level 3 <4>: 5000BP


Flash Timing: HIGH SPEED <Special Emerald Ability>
During the Flash Timing Phase, you can summon this Spirit from your hand to the Field. All Cores required for summoning this Spirit must be paid from your Reserve when using this ability.

When Summoned (Lv. 1-2-3): Add a Core from the Void to one of your Ruby or Diamond Spirits.
Ever since we entered the Forests of Anryoku, I felt like we were being watched. I also kept hearing the sound of large wings flapping. I briefly glanced over my shoulder to find a giant insect observing us from not too far away.
<<Name Origin: "Meganeura," a genus of extinct of insects from the Carboniferous Period (some 300 million years ago) that are related to the present-day dragonfly; one of the largest known flying insects with wingspans up to 65 cm (25.6 in) long>>

—————
[BS22-024] JOUNIN TONBI {4} -2E
ジョーニン・トンビ (Jounin-Tonbi)
Uncommon Emerald Light Spirit [E] Winged Beast
Level 1 <1>: 4000BP, Level 2 <3>: 6000BP


(Lv. 1-2): CHARGE <<Special Light Spirit Ability>> (Emerald Version)
Increase the number of cards your opponent must exhaust due to your cards' effects by +1.

When Your Opponent Destroys This Spirit (Lv. 1-2): REPLICATE (1) <Special Emerald Ability>
You may draw a number of cards from the top of your deck up to the amount specified above, place them face-down on your Field, and place at least one Core from your Reserve on each of them. From now until the end of the game, these face-down cards will be treated as Emerald Clone Spirits with the following characteristics: {Core Cost: 0} "Doppelgänger" Attribute, [E], Level 1 <1>: 3000BP, No Special Effects Written. (Clone Spirits cannot perform Brave Fusion, and should they be forced back to your hand or your deck, they get discarded to your Trash instead.)

For the sake of his village and for his pride as a shinobi, one feathered ninja carried out his mission to the end.
<<Name Origin (Fusion):
上忍 "Jounin" (Japanese, "advanced/high-level ninja") + とんび "Tonbi," an alternate name for "Tobi" [Japanese, "Black Kite" (Milvus migrans)]>>
—————
[BS22-025] MURAMASA, SWORDSMAN OF THE WINDS {5} -3E
風剣使ムラマサ (Fuukenshi Muramasa)
Master Rare Emerald Spirit [E] Swordsman/Winged Beast
Level 1 <1>: 4000BP, Level 2 <3>: 7000BP, Level 3 <5>: 9000BP


(Lv. 1-2-3): CHARGE <<Special Light Spirit Ability>> (Emerald Version)
Increase the number of cards your opponent must exhaust due to your cards' effects by +1.

[BRAVE FUSION] During Your Attack Phase (Lv. 2-3): When one of your "Winged Beast" Attribute Spirits destroys only an enemy Spirit based on Battle Point difference, send one of your opponent's Life Cores to his/her Reserve.
Flavor Text Coming Soon....
<<Possible Name Origin:
千子 村正 "Sengo Muramasa," a famous and skilled swordsmith who founded the Muramasa school and lived during the Muromachi Period (14th–16th Century Japan); once said to have a violent and ill-balanced mind verging on madness>>
—————
[BS22-026] GHOST MANTIS {6} -3E, -1T
ゴースト・マンティス (Goosuto-Mantisu)
Common Emerald Darkness Spirit [E] Parasite
Level 1 <1>: 5000BP, Level 2 <3>: 8000BP


When This Spirit Attacks (Lv. 1-2): When your opponent loses a Life Core due to this Spirit's attack, exhaust any number of enemy Spirits for a total Core Cost of 8.
Darkness Spirit Ability RUSH Conditions: "Topaz Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Topaz Gem Symbol): When your opponent loses a Life Core due to this Spirit's attack, add a Core from the Void to your Life.
I understand the concept of showing one's true strength when on the verge of dying, but I never would have thought he would display his true colors after death.
—————
[BS22-027] SONSAHAWK THE LITTLE CONQUEROR {9} -4E
小覇鳥ソンサホーク (Shouhachou Sonsahooku)
Uncommon Emerald Spirit [E] Gaudy Trooper/Winged Beast
Level 1 <1>: 7000BP, Level 2 <3>: 11,000BP


When Summoned (Lv. 1-2): Exhaust two enemy Spirits with a Core Cost of 12 or less, then add a Core from the Void to this Spirit for each enemy Spirit you exhaust with this ability.
When In Battle (Lv. 2): Exhaust an enemy Brave Spirit.
A commander's tactics and a charismatic personality are what determine victory or defeat in battles en masse. The Little Conqueror of the Land wields both of these traits.
<<Name Origin:
孫策 "Sūn Cè" (JPN: "Son Saku"), a military general and warlord during China's Late Han Dynasty Period who managed to lay down the foundation of the state of Eastern Wu during the Three Kingdoms Era; nicknamed in popular culture as 小覇王 "Xiăobàwáng, the Little Conqueror">>


Last edited by Smash Spirit on Fri May 31, 2013 2:52 am; edited 1 time in total

Smash Spirit

Posts : 482
Join date : 2011-07-08
Age : 38
Location : East St. Louis, IL

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Battle Spirits JPN Set 22: BLADE'S EDGE SAGA, Chapter IV ~Chaos Tornado: Wingblades of Darkness~ [COMPLETE!!] Empty Re: Battle Spirits JPN Set 22: BLADE'S EDGE SAGA, Chapter IV ~Chaos Tornado: Wingblades of Darkness~ [COMPLETE!!]

Post  Smash Spirit Fri May 31, 2013 2:51 am

***DIAMOND SPIRITS***

[BS22-028] CALIVERA {2} -2D
キャリバラー (Kyaribaraa)
Uncommon Diamond Spirit [D] Machine Beast
Level 1 <1>: 2000BP, Level 2 <2>: 6000BP


(Lv. 1-2): This Spirit cannot attack.
(Lv. 2): This Spirit is not affected by any enemy Spirit's special abilities.
The main reason we were able to cross a sea filled with obstacles was that he guided us through the waters, making a sea path while breaking up the ice drifts.
—————
[BS22-029] DARK DOBER {3} -2D
ダーク・ドーベル (Daaku-Dooberu)
Common Diamond Spirit [D] Machine Beast
Level 1 <1>: 3000BP, Level 2 <2>: 6000BP


When This Spirit Blocks (Lv. 1-2): Return one enemy Spirit with the Special Light Spirit Ability CHARGE to your opponent's hand.
With the Global Incident ripping the earth to shreds, we can't rely on our maps anymore. With the journey turning into a grueling struggle to survive, we were in increasing danger. It was at that point that a beast with an acute sense of smell found the correct path and guided us there.
—————
[BS22-030] MATAMATA, TORTOISE OF PENETRATING LIGHT {3} -3D
透輝亀マタマタ (Toukigame Matamata)
Common Diamond Spirit [D] Armored Beast
Level 1 <1>: 2000BP, Level 2 <2>: 4000BP


(Lv. 1-2): INVINCIBILITY (Amethyst) <Special Diamond Ability>
This Spirit is invincible against the effects of all opposing Spirits, Braves, Nexus, and Spell Cards of the Gem Color stated above.

(Lv. 2): All of your "Fusion Beast" Attribute Spirits gain the Special Diamond Ability INVINCIBILITY (Amethyst) (This Spirit is invincible against the effects of all opposing Spirits, Braves, Nexus, and Spell Cards of the Gem Color stated above).
When conflict arises, he draws in his limbs, placing the people inside of his shell. His shell's armor quickly becomes a shelter that can withstand bomb attacks.
<<Name Origin: "Mata Mata" (Chelus fimbriata), a freshwater turtle found in South America, primarily in the Amazon and Orinoco basins>>

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[BS22-031] SILLIMA KNIGHT THE CRYSTAL DRAGON {4} -2D
水晶竜シリマナイト (Suishouryuu Shirimanaito)
Rare Diamond Spirit [D] Armored Dragon/Machine Beast
Level 1 <1>: 4000BP, Level 2 <2>: 5000BP, Level 3 <4>: 6000BP


(Lv. 1-2-3): When receiving an attack from a Spirit with two or more Gem Symbols, both players only take one Life Core of Damage from that attack per turn.
(Lv. 1-2-3): INVINCIBILITY (Ruby/Emerald/Diamond) <Special Diamond Ability>
This Spirit is invincible against the effects of all opposing Spirits, Braves, Nexus, and Spell Cards of the Gem Colors stated above.

(Lv. 2-3): All of your Spirits that are not Brave Fused gain the following effect: "INVINCIBILITY (Ruby/Emerald/Diamond) <Special Diamond Ability> This Spirit is invincible against the effects of all opposing Spirits, Braves, Nexus, and Spell Cards of the Gem Colors stated above."
This giant Dragon who fused himself with inorganic minerals has continuously protected the Sacred Sword, using his whole body as a weapon.
<<Name Origin: "Sillimanite" (also called
珪線石 "Keisenseki" in Japanese), an alumino-silicate mineral (Al2SiO5) commonly found in metamorphosed sedimentary rocks; named after the American chemist Benjamin Silliman (1779 – 1864)>>
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[BS22-032] ROYAL GUARD MECH MARINER Unit 2 {4} -3D
近衛機マリナー2号 (Konoeki Marinaa-Nigou)
Common Diamond Spirit [D] Armed Machine
Level 1 <1>: 4000BP, Level 2 <2>: 7000BP, Level 3 <4>: 9000BP


"Even as the Great Incident brought entire cities to ruin, the Sword was fiercely protected. We completed repairing the Sacred Sword of the Silvery White Lands of Ginpaku with no interruptions." —The Murmurs of Lapis, the Fifth of the Month of Uzuki—
<<Name Origin: "Mariner 2," an American space probe sent to Venus, the first successful spacecraft in NASA's Mariner program (reached vicinity of Venus on 14 December 1962)>>

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[BS22-033] JAKOU CAT {4} -2D, -1A
ジャコウ・キャット (Jakou-Kyatto)
Master Rare Diamond Darkness Spirit [D] Machine Beast
Level 1 <1>: 2000BP, Level 2 <2>: 5000BP


When Summoned (Lv. 1-2): Return one enemy Spirit back to your opponent's hand.
Darkness Spirit Ability RUSH Conditions: "Amethyst Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Amethyst Gem Symbol): Draw a card from your deck.
(Lv. 2): Your hand is unaffected by your opponent's abilities.
The Machine Beast waves its flashing tail to guide others to safety. When it drops its tail down vertically, that's a sign that danger lurks nearby. Truly, this creature is easy to understand.
<<Name Origin:
麝香猫 "Jakouneko" (Viverrids, family Viverridae); consisting primarily of palm civets and genets, this family of 33 omnivorous cat-like mammal species can be found all over the Oriental Region, Africa, and some parts of Southern Europe, but many species face severe loss of habitat due to heavy deforestation>>
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[BS22-034] CONAN BAUR, MECHADEITY OF STRATEGY {5} -2D
戦術機神コナン・バウル (Senjutsu-Kishin Konan-Bauru)
Rare Diamond Spirit [D] Armed Machine
Level 1 <1>: 5000BP, Level 2 <3>: 8000BP


(Lv. 1-2): INVINCIBILITY (Amethyst/Emerald/Diamond) <Special Diamond Ability>
This Spirit is invincible against the effects of all opposing Spirits, Braves, Nexus, and Spell Cards of the Gem Colors stated above.

During Your Opponent's Attack Phase (Lv. 1-2): When an enemy Spirit attacks, refresh one of your "Armed Machine" Attribute Spirits.
When This Spirit Blocks (Lv. 2): You can bounce a Brave from an attacking enemy Brave Spirit back to your opponent's hand.
He who leads the order of knights continuously took command at the frontlines of battle.
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[BS22-035] DARK BISON {5} -3D
ダーク・バイソン (Daaku-Baison)
Common Diamond Darkness Spirit [D] Machine Beast
Level 1 <1>: 4000BP, Level 2 <2>: 7000BP


When This Spirit Blocks (Lv. 1-2): This Spirit gains +4000BP.
Darkness Spirit Ability RUSH Conditions: "Amethyst Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Amethyst Gem Symbol): Destroy an exhausted enemy Spirit with a Core Cost of 5 or less.
(Lv. 2): INVINCIBILITY (Ruby/Emerald/Diamond) <Special Diamond Ability>
This Spirit is invincible against the effects of all opposing Spirits, Braves, Nexus, and Spell Cards of the Gem Colors stated above.

A mighty beast races across the melting mountain snow.
<<Remake Origin: [BSC05-015] Megabison the Bestial Armor>>

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[BS22-036] MORRIGAN, SWORDSWOMAN OF ICE {8} -6D
氷剣使モリガン (Hyoukenshi Morigan)
Uncommon Diamond Spirit [D] Swordsman/Ice Princess
Level 1 <1>: 7000BP, Level 2 <3>: 11,000BP


During Your Opponent's Attack Phase (Lv. 1-2): This Spirit can block even when exhausted.
When This Spirit Blocks (Lv. 1-2): When blocking against an enemy Brave Spirit, this Spirit gains +8000BP.
[BRAVE FUSION] When This Spirit Brave Attacks (Lv. 2): When your opponent has a Burst Card set on the Field, this Spirit cannot be blocked for the duration of this battle.
Seeing her able to easily wield and swing the golden sword that is too difficult to handle for most others, it's as if she enjoys battle. Consequently, she has often been called "a goddess of war."
<<Name Origin: "Morrígan" (Irish: "Phantom Queen"), a goddess of battle, strife, and sovereignty who sometimes appears as a crow flying above the warriors; often depicted as a trio of sisters (Irish mythology); also spelled "Morríghan" or "Mór-ríoghain" in Modern Irish>>

Smash Spirit

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Battle Spirits JPN Set 22: BLADE'S EDGE SAGA, Chapter IV ~Chaos Tornado: Wingblades of Darkness~ [COMPLETE!!] Empty Re: Battle Spirits JPN Set 22: BLADE'S EDGE SAGA, Chapter IV ~Chaos Tornado: Wingblades of Darkness~ [COMPLETE!!]

Post  Smash Spirit Wed Jun 05, 2013 1:04 am

***TOPAZ SPIRITS***

[BS22-037] KAMAWEASEL {1}
カマウィゼル (Kamawizeru)
Common Topaz Spirit [T] Imaginary Beast
Level 1 <1>: 1000BP, Level 2 <2>: 3000BP


I hear muttering from the side: "He could even mow the grass in the garden. I want to keep him as a pet." ...Wait, that's quite rude.
<<Name Origin (Fusion):
"Kama" (a taditional Filipino/Japanese farming utensil similar to a sickle used for reaping crops and as a weapon) + "Weasel;" most likely based off of the 鎌鼬 "Kamaitachi," a trio of lightning-fast Japanese weasel youkai with razor sharp claws who ride on wind gusts; characters based off of this demon appear throughout Japanese manga and anime>>
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[BS22-038] ROLL MAIMAI {2} -2T
ロールマイマイ (Rooru-Maimai)
Common Topaz Spirit [T] Sweetling
Level 1 <1>: 1000BP, Level 2 <2>: 2000BP, Level 3 <3>: 3000BP


(Lv. 1-2-3): When your opponent destroys one of your Emerald Spirits, you may send one Core from your destroyed Spirit to your Life.
They periodically replace the shells on their back. The shells they're finished using become sweetroll cakes of the highest caliber.
<<Name Origin (Fusion): "Sweet Roll" (also "sweet bun;" any of a number of sweet, baked breakfast/dessert foods typically containing spices, nuts, candied fruits, etc., and often glazed or topped with icing) +
マイマイ "Maimai" [alternate name for 蝸牛 "Katatsumuri" (Japanese, "snail")]>>
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[BS22-039] PERIL BEAST TOUTETSU {3} -1T
凶獣トウテツ (Kyoujuu Toutetsu)
Common Topaz Darkness Spirit [T] Imaginary Beast
Level 1 <1>: 2000BP, Level 2 <3>: 3000BP


When Destroyed (Lv. 1-2): Refresh two of your "Imaginary Beast" Attribute Spirits.
Darkness Spirit Ability RUSH Conditions: "Ruby Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Ruby Gem Symbol): Destroy one enemy Spirit with 4000BP or less.
Facing the vanishing lands before them, the winged one take flight. He must have predicted this incident would happen... Or could it be that the incident itself has some connection with the Peril Beasts...?
<<Name Origin:
饕餮 "Tāotiè" (JPN: "Toutetsu"), the last of the Four Evil Beast Deities from Chinese mythology; depicted as a giant ram with curved horns, tiger fangs, and a human's face, this savage monster is notorious for its power to eat pretty much anything>>
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[BS22-040] ZLATOROCK, GUARDIAN OF TREASURES {3} -1T
宝の番人ズラトロック (Takara no Bannin Zuratorokku)
Common Topaz Spirit [T] Imaginary Beast
Level 1 <1>: 2000BP, Level 2 <3>: 3000BP, Level 3 <4>: 4000BP


During Your Opponent's Attack Phase (Lv. 1-2-3): Enemy Spirits with a Core Cost of 3 or 4 cannot attack.
During Your Opponent's Attack Phase (Lv. 2-3): Enemy Spirits with a Core Cost of 7 or 8 cannot attack.
Intruders who seek treasure have been on the rise recently. This is because these robbers were originally after the Sacred Sword, but ended up trespassing here by mistake.
<<Name Origin: "Zlatorog" (Slovene: "Golden Horn"), a legendary white chamois buck with golden antlers who roamed the heights of Mount Triglav (Slovenian legend)>>

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[BS22-041] ALMIRAGE {4} -2T
アルミラージ (Arumiraaji)
Uncommon Topaz Spirit [T] Imaginary Beast
Level 1 <1>: 3000BP, Level 2 <2>: 4000BP, Level 3 <3>: 6000BP


When This Spirit Attacks (Lv. 1-2-3): HOLY LIFE <Special Topaz Ability>
When your opponent loses a Life Core due to this Spirit's attack, add one Core from the Void to your Life.

(Lv. 2-3): When any of your Spirits that have the Special Topaz Ability HOLY LIFE get destroyed by one of your opponent's special effects, they remain on your Field in the exhausted position.
It can't end like this. On the disappearing earth, there are those who bravely wait, believing the destruction will soon cease.
<<Name Origin: "Al-Mi'raj," a mythical beast said to live on a mysterious island in the middle of the Indian Ocean; a ferociously territorial predator with an immense appetite (able to kill and devour people and animals many times their size with ease); depicted as a large, harmless-looking yellow rabbit with a single 2ft. (0.61m) long black spiral horn on its forehead (Islamic poetry)>>

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[BS22-042] HARPY GIRL {4} -2T, -1R
ハーピーガール (Haapii-Gaaru)
Master Rare Topaz Darkness Spirit [T] Imaginary Beast
Level 1 <1>: 3000BP, Level 2 <2>: 4000BP, Level 3 <3>: 5000BP


When This Spirit Attacks (Lv. 1-2-3): HOLY LIFE <Special Topaz Ability>
When your opponent loses a Life Core due to this Spirit's attack, add one Core from the Void to your Life.

When This Spirit Attacks (Lv. 2-3): This Spirit cannot be blocked by Level 2 or Level 3 enemy Spirits.
Darkness Spirit Ability RUSH Conditions: "Ruby Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Ruby Gem Symbol): Destroy one enemy Spirit with 3000BP or less.
"The land is being destroyed... Even the Beasts are getting caught in the devastation... Everything is disappearing...." —The Mutterings of Luchiru, the Sixth of the Month of Shimotsuki—
<<Name Origin: "Harpy" [from the original Greek "harpyia" (lit. "that which snatches")], a species of legendary winged creatures from Greek mythology; best known for stealing food from King Phineus of Thrace>>

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[BS22-043] ANGELIC RULER ÉTOILE {5} -3T
聖天使エトワール (Seitenshi Etowaaru)
Common Topaz Spirit [T] Divine Spirit
Level 1 <1>: 3000BP, Level 2 <2>: 5000BP, Level 3 <3>: 6000BP


During Your Opponent's Attack Phase (Lv. 1-2-3): When one of your Topaz Spirits blocks the attack of a refreshed enemy Spirit, destroy the attacking enemy Spirit.
When This Spirit Attacks (Lv. 2-3): For the duration of this turn, one enemy Spirit loses –3000BP.
"You haven't forgotten me already, have you...? Not after I gave you my most precious treasure!"
<<Name Origin: "Étoile" (French, "star"); Remake Origin: [BS20-042] Angel Princess Étoile>>

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[BS22-044] ANGELIC SWORDSWOMAN KIRIEL {8} -5T
天剣使キリエル (Tenkenshi Kirieru)
Rare Topaz Light Spirit [T] Swordsman/Divine Spirit
Level 1 <1>: 6000BP, Level 2 <2>: 7000BP, Level 3 <3>: 10,000BP


During Your Attack Phase (Lv. 1-2-3): When comparing Battle Points in battle with one of your "Divine Spirit" Attribute Spirits, compare the Battle Levels of the fighting Spirits instead of their BP; the Spirit with the lower Level is destroyed. Should both Spirits be at the same Battle Level, both are destroyed.
(Lv. 2-3): CHARGE <<Special Light Spirit Ability>> (Topaz Version)
Strengthen the Battle Point depleting abilities of your cards by a further –1000BP.

[BRAVE FUSION] When in Battle (Lv. 2-3): When you destroy an enemy Spirit, draw a card from your deck.
"Ha ha ha! This is the true power of an angel swordsmaster, strength that rises above that of the Sword Saints!" Her unique sword techniques are so complex and intangible, she even makes the most skilled swordsmasters look like a joke.
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[BS22-045] GRANDICE THE SPACETIME WITCH {9} -5T
時空の魔女グランディース (Jikuu no Majo Gurandiisu)
Common Topaz Spirit [TT] Dark Artes
Level 1 <1>: 7000BP, Level 2 <2>: 10,000BP, Level 3 <3>: 12,000BP


When Summoned (Lv. 1-2-3): You may choose one Spirit Card other than "Grandice the Spacetime Witch" in your Trash that has "When Summoned" effects. This Spirit activates one of those "When Summoned" effects as if it were her own.
The world trembles depending on her mood. What will she do today? Anything's fine, as long as it keeps her from being bored.

Smash Spirit

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Battle Spirits JPN Set 22: BLADE'S EDGE SAGA, Chapter IV ~Chaos Tornado: Wingblades of Darkness~ [COMPLETE!!] Empty Re: Battle Spirits JPN Set 22: BLADE'S EDGE SAGA, Chapter IV ~Chaos Tornado: Wingblades of Darkness~ [COMPLETE!!]

Post  Smash Spirit Wed Jun 05, 2013 1:28 am

***SAPPHIRE SPIRITS***

[BS22-046] MEDICINE SELLER KARSA {0}
薬売りのカーサ (Kusuri-Uri no Kaasa)
Common Sapphire Spirit [S] Creator
Level 1 <1>: 1000BP, Level 2 <3>: 3000BP


She always has various ointments on hand, but she also prepares medicine for stomachaches and even antidotes against poison. In any case, right now I need something for seasickness.
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[BS22-047] ATLACH NACHA {2} -1S
アトラック・ナチャ (Atorakku-Nacha)
Common Sapphire Spirit [S] Fusion Beast
Level 1 <1>: 2000BP, Level 2 <3>: 4000BP


During Your Turn (Lv. 1-2): Treat all of your "Zombie" Attribute Spirits as being at one Battle Level higher than they already are.
To protect his small sea territory, he spins a web to capture intruders.
<<Name Origin: "Atlach-Nacha," one of the Deities of Hyperborea, a huge spider-like being with an almost-human face that dwells in a cavern deep beneath Mount Voormithadreth; the gigantic web it spins serves as a bridge between the Dreamlands and the waking world (Cthulhu Mythos)>>

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[BS22-048] DEAN THE HOTBLOODED GIANT {3} -1S
熱血巨人ディーン (Nekketsu-Kyojin Diin)
Common Sapphire Spirit [S] Fighting Spirit
Level 1 <1>: 3000BP, Level 2 <2>: 4000BP, Level 3 <4>: 5000BP


During Your Opponent's Attack Phase (Lv. 1-2-3): When an enemy Spirit attacks, discard the top card of your opponent's deck. If the discarded card is a Spirit Card, refresh this Spirit.
"Follow me, my Prince! I'm gonna show ya somethin' awesome!" His passionate fighting spirit burns so fiercely, even a place where the cool sea breeze blows feels blistering hot.
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[BS22-049] AEON, PRINCE OF THE SEA {5} -2S
海皇子イオン (Kaiouji Ion)
Uncommon Sapphire Spirit [S] Fighting Spirit
Level 1 <1>: 4000BP, Level 2 <3>: 6000BP


When Summoned (Lv. 1-2): By showing one Spirit or Brave Card in your hand to your opponent, you can destroy one enemy Spirit with the same Core Cost as the card you revealed.
(Lv. 2): Aside from "Aeon, Prince of the Sea," all Spirits on the Field with a Core Cost of 6 or 7 cannot activate their abilities.
"If my brother truly intends to use that power, I will be there to stop him."
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[BS22-050] IVAN, EMPEROR OF THE SEA {5} -3S
海皇帝アイヴァン (Kaikoutei Aivan)
Master Rare Sapphire Spirit [S] Fighting Spirit
Level 1 <1>: 4000BP, Level 2 <2>: 5000BP, Level 3 <4>: 7000BP


(Lv. 1-2-3): Treat the Braves of both players' Brave Spirits as having a Core Cost of 0.
When in Battle (Lv. 1-2-3): Destroy one enemy Spirit with a Core Cost of 3 or 4.
During Each Attack Phase (Lv. 2-3): All Spirits on the Field with a Core Cost of 6 or 7 can neither attack nor block.
"I shall protect the Oceanic Empire of Atlaia! Yes, no matter what happens to me, I will keep that vow...!"
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[BS22-051] PUMATAUROS {5} -3S, -1D
ピューマウロス (Pyuumaurosu)
Common Sapphire Darkness Spirit [S] Fusion Beast
Level 1 <1>: 4000BP, Level 2 <4>: 8000BP


When Summoned (Lv. 1-2): Destroy all enemy Spirits with a Core Cost of 4 or less.
Darkness Spirit Ability RUSH Conditions: "Diamond Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Diamond Gem Symbol): Return one enemy Spirit back to your opponent's hand.
The Chimaera Spirits who live on land are running amok. They should be searching for a way to help their fellow Chimaeras who lurk in the sea.
<<Name Origin (Fusion): "Puma" (another word for "cougar") + "Kéntauros" (Greek: "Centaur," a mythic creature in Greek mythology who is half-man and half-horse)>>

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[BS22-052] ANCIENT SWORDSMAN TIGRIS {6} -3S, -1D
古剣士ティグリス (Kokenshi Tigurisu)
Rare Sapphire Darkness Spirit [S] Swordsman/Fusion Beast
Level 1 <1>: 5000BP, Level 2 <2>: 7000BP, Level 3 <4>: 9000BP


During Your Attack Phase (Lv. 1-2-3): All of your 5-Core-Cost Spirits gain +4000BP.
[BRAVE FUSION] When This Spirit Brave Attacks (Lv. 2-3): Destroy one enemy Spirit that has Burst Trigger effects.
Darkness Spirit Ability RUSH Conditions: "Emerald or Diamond Gem Symbol"
If either of the above conditions are currently available on your Field, proceed to activate the following effects.

(Emerald Gem Symbol): Your opponent cannot activate a Burst Trigger.
(Diamond Gem Symbol): You may choose a target Gem Color among the Nexus Cards on the Field. All of your opponent's Nexus that match the target Gem Color are sent back to his/her hand.
The long-lasting war between the Earth Dwellers and the Winged Creatures was finally brought to an end by a warrior who inherited an ancient sword.
<<Possible Name Origin (Double Meaning): "Panthera tigris" (scientific name for the tiger) × "Tigris River" (the eastern member of the two rivers that defined Mesopotamia, flows south from the mountains of Southwest Turkey through Iraq)>>

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[BS22-053] NAGRIUS, GENERAL OF MISFORTUNE {7} -5S
災将ナグリアス (Saishou Naguriasu)
Common Sapphire Light Spirit [SS] Fighting Spirit
Level 1 <1>: 6000BP, Level 2 <5>: 12,000BP


(Lv. 1-2): CHARGE <<Special Light Spirit Ability>> (Sapphire Version)
Increase the number of cards your opponent must discard through your cards' abilities by +1.

"The three-headed dragon and the giant of light that guard the empire.... Of course they're legendary." Not even the Ocean Empire of Atlaia was immune from the lowered sea levels caused by the Great Incident. A general from the Empire told us of a certain legend.
<<Possible Name Origin:
殴る "Naguru" (Japanese verbal, "to beat/to thrash")>>
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[BS22-054] IMPERIAL HYDRA {8} -5S
インペリアル・ハイドラ (Imperiaru-Haidora)
Rare Sapphire Spirit [S] Ocean Emperor
Level 1 <1>: 7000BP, Level 2 <4>: 10,000BP, Level 3 <8>: 15,000BP


When Summoned (Lv. 1-2-3): Treat the Braves of both players' Brave Spirits as having a Core Cost of 0, then select a target Core Cost amount of either 4, 6, or 7. Destroy all Spirits on the Field with the target Core Cost amount. Any "When Destroyed" abilities the affected Spirits may have do not activate when using this ability.
During Your Attack Phase (Lv. 2-3): When one of your "Fighting Spirit" or "Ocean Emperor" Attribute Spirits attacks, look at your opponent's set Burst Card; if it has a Core Cost of 6 or higher, it gets discarded.
The flames emitted from the three heads of this strange creature overlap each other and set the Ocean Empire ablaze. "I.... must.... protect.... Aeon...."

Smash Spirit

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Join date : 2011-07-08
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Post  Smash Spirit Fri Jun 07, 2013 1:24 am

***BRAVES***

[BS22-055] STARDUST CALYVERN THE STARBLADE DRAGON {5} -3R
剣星竜スターダスト・キャリバーン (Kenseiryuu Sutaadasuto-Kyaribaan)
Master Rare Ruby Brave [R] Astral Dragon
Level 1 <1>: 4000BP, BRAVE <0>: +4000BP


BRAVE FUSION: 4+ Core Cost
[BRAVE FUSION] When This Spirit Brave Attacks: Treat all of the Battle Point boosting effects of your opponent's Brave Fused Spirits as having no Battle Points ("BRAVE: +0BP"); afterwards, destroy an enemy Spirit with 4000BP or less.
A famous sword created from gathered stardust. The Messiah now holds this blade.
<<Translator's Note: "Calyvern" = (Fusion) "(Ex)calibur" + "Wyvern">>

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[BS22-056] RUGOPS THE SLASHER ARMORSAUR {6} -3R, -1E
斬鎧竜ルゴプス (Zangairyuu Rugopusu)
Common Ruby Brave [R] Terra Dragon
Level 1 <1>: 5000BP, BRAVE <0>: +5000BP


BRAVE FUSION: 5+ Core Cost
[BRAVE FUSION] When This Spirit Brave Attacks: When this Spirit gets blocked by a Spirit with only one Gem Symbol, send one of your opponent's Life Cores to his/her Reserve.
Astride this Brave's back, I charge forward. What must be done is plain and simple: should a difficult situation come up, it's my job to handle it.
<<Name Origin: "Rugops" (Latin, "wrinkle face"), a theropod dinosaur from Africa in the Late Cretaceous Period (about 95 million years ago)>>

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[BS22-057] SKULL GARUDA {4} -2A, -1D
スカル・ガルダ (Sukaru-Garuda)
Uncommon Amethyst Brave [A] Zombie
Level 1 <1>: 4000BP, BRAVE <0>: +4000BP


When This Brave is Summoned (Lv. 1): Draw a card from your deck.
BRAVE FUSION: 4+ Core Cost
It chips off and sheds any unnecessary bones in order to fly higher and longer in the sky. As if symbolizing this way of thought, a skeletal flying machine made of nothing but bone is born.
<<Name Origin: "Garuda" [from the Sanskrit "garuḍa" (eagle)], a mythical bird-like creature that appears in both Hindi and Buddhist mythology, also the Hindu name of the constellation Aquila; contemporary representations of the Garuda include the Brahminy kite and the phoenix>>

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[BS22-058] SAW SNAKE {5} -3A
ソー・スネーク (Soo-Suneeku)
Common Amethyst Brave: Dark Snake
Level 1 <1>: 3000BP, BRAVE <0>: +3000BP


When This Brave is Summoned (Lv. 1): For the duration of this turn, if any enemy Spirit's Cores get sent to your opponent's Reserve due to the effects of your Spirits, Braves, Nexus, or Spell Cards, exhaust all enemy Spirits whose Cores got transferred.
BRAVE FUSION: 5+ Core Cost
[BRAVE FUSION] When This Spirit Brave Attacks: Send a Core from an enemy Spirit to your opponent's Reserve.
The flexibility of a whip, together with the sharpness of saw-like blades... The serpentine form of this Brave realizes both of these elements perfectly.
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[BS22-059] OOTOKI KITE {4} -3E
オオトキ凧 (Ootoki-Dako)
Common Emerald Brave [E] Winged Beast
Level 1 <1>: 3000BP, BRAVE <0>: +3000BP


When This Brave is Summoned (Lv. 1): Exhaust either two enemy Spirits with a Core Cost of 4 or less or one enemy Brave Spirit.
BRAVE FUSION: 4+ Core Cost
Many different methods of flight exist, yet for some strange reason, those who are called shinobi prefer using traditional kites to get themselves airborne.
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[BS22-060] HASAMI CACTUS {4} -2E, -1T
ハサミサボテン (Hasami-Saboten)
Uncommon Emerald Darkness Brave [E] Parasite/Plant Spirit
Level 1 <1>: 4000BP, BRAVE <0>: +4000BP


BRAVE FUSION: 4+ Core Cost
[BRAVE FUSION] When This Spirit Brave Attacks: When your opponent loses a Life Core due to this Spirit's attack, add a Core from the Void to your Reserve.
Darkness Brave Ability RUSH Conditions: Topaz Gem Symbol
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Topaz Gem Symbol): When your opponent loses a Life Core due to this Spirit's attack, add a Core from the Void to your Reserve.
He blends into the landscape, taking unsuspecting prey by surprise and capturing them in an instant. His camouflage abilities are so effective that sometimes his closest friends forget he's there.
<<Name Origin (Fusion):
鋏虫 "Hasamimushi" [Japanese: "Earwigs" (Insect Order Dermaptera), a collection of about 2000 insect species with characteristic horn-like appendages on their rear, a pair of forceps pincers on their abdomen, and wings folded beneath short forewings; can be found throughout the Americas, Africa, Eurasia, Australia, and New Zealand; literal Japanese = "scissors bug"] + サボテン "Saboten" [Japanese, "cactus;" derived from the Portuguese "sabao"]>>
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[BS22-061] ROYAL GUARD MECH HOLNOTE Unit 01 {4} -2D
近衛機ホルノート1号 (Konoeki Horunooto Ichigou)
Common Diamond Brave [D] Armed Machine
Level 1 <1>: 4000BP, BRAVE <0>: +4000BP


BRAVE FUSION: 4+ Core Cost
[BRAVE FUSION]: Your hand cannot be affected by your opponent's effects.
When there are too many obstacles in the way, or you want to go on an underground expedition, this Brave is the one for you! The drill he proudly bears easily breaks through any barrier and bores through the earth's surface.
<<Possible Name Origin (?):
掘る "Horu" (Japanese verbal, "to dig/to excavate")>>
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[BS22-062] HEAVY BOMBER BEAST MANATEE MARAUDER {4} -2D
獣爆マナティ・マローダ (Juubaku Manati-Marooda)
Master Rare Diamond Brave [D] Machine Beast
Level 1 <1>: 4000BP, BRAVE <0>: +4000BP


When This Brave is Summoned (Lv. 1): Return one enemy Spirit back to your opponent's hand. When this effect is used on an enemy Brave Spirit, the Brave does not remain on the Field.
BRAVE FUSION: 4+ Core Cost
Due to its extremely high level of annihilating power, nothing exists that can come even close to matching its strength.
<<Translator's Note: The Japanese word for "heavy bomber jet"
(重爆, juubaku) in this Brave's name has the first kanji replaced with that for "beast/monster" (獣, kemono) while maintaining the same pronunciation.>>
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[BS22-063] PENTAN BRAVE {4} -2T
ペンタンブレイヴ (Pentan-Bureivu)
Uncommon Topaz Brave [T] Song Bird/Puppet Beast
Level 1 <1>: 3000BP, BRAVE <0>: +3000BP


BRAVE FUSION: 4+ Core Cost
[BRAVE FUSION]: When your opponent destroys this Spirit, you can have it remain on the Field in the exhausted position by exhausting another one of your Topaz Spirits.
"Hey, Ar-chan! What's that? What's that? I wanna know~!"
—————
[BS22-064] SWEET FIGHTER {4} -2T, -1R
スイーツファイター (Suiitsu-Faitaa)
Common Topaz Brave [T] Sweetling
Level 1 <1>: 2000BP, BRAVE <0>: +2000BP


When This Brave is Summoned (Lv. 1): For the duration of this turn, one enemy Spirit loses –4000BP.
BRAVE FUSION: 4+ Core Cost
A war machine that provides backup artillery attacks from the skies. I've heard that it can also turn into food ingredients in emergency situations, but is that really true...?
—————
[BS22-065] BULL ARMS {5} -3S
ブル・アームズ (Buru-Aamuzu)
Common Sapphire Brave [S] Artificial Soldier
Level 1 <1>: 4000BP, BRAVE <0>: +0BP


BRAVE FUSION: 5+ Core Cost
[BRAVE FUSION] When in Battle: When battling against an enemy Brave Spirit, this Spirit gains +10,000BP.
In order to collect the raw materials we need, we were lent this mechanism. It is very efficient, but I'm only worried that the machine might wreck the materials in the process.
<<Name Origin: "Bulldozer">>

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[BS22-066] CORAL JAGUAR {6} -2S, -1A
コーラル・ジャガー (Kooraru-Jagaa)
Uncommon Sapphire Brave [S] Fusion Beast
Level 1 <1>: 2000BP, BRAVE <0>: +2000BP


When This Brave is Summoned (Lv. 1): Destroy one enemy Spirit that has the lowest Core Cost on your opponent's Field.
BRAVE FUSION: 5+ Core Cost
With his round form, he curls and wraps himself up in his armor to harden his defenses. In this state he can move around by rolling, but it is not recommended as he quickly gets dizzy from such action.

Smash Spirit

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Battle Spirits JPN Set 22: BLADE'S EDGE SAGA, Chapter IV ~Chaos Tornado: Wingblades of Darkness~ [COMPLETE!!] Empty Re: Battle Spirits JPN Set 22: BLADE'S EDGE SAGA, Chapter IV ~Chaos Tornado: Wingblades of Darkness~ [COMPLETE!!]

Post  Smash Spirit Sun Jun 09, 2013 1:22 am

***NEXUS CARDS***

[BS22-067] SACRED SWORD MOUNTAINS {5} -3R
聖剣連山 (Seiken Renzan)
Common Ruby Nexus [R]
Level 1 <0>, Level 2 <1>


During Your Attack Phase (Lv. 1-2): All of your Brave Spirits that are fused with "Exalted Sword" Attribute Braves gain +3000BP.
During Your Attack Phase (Lv. 2): If any of your 13-Core-Cost-or-higher Brave Spirits become the target of the effects of your opponent's Spirits or Spell Cards, you can discard a card from your hand to negate the effect on your targeted Spirit.
Many Sacred Swords have been forged throughout history. This holy mountain range is where Sacred Swords that have served their purpose are laid to rest.
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[BS22-068] MYRIAD DEMONS' MAUSOLEUM {4} -2A
万魔の霊廟 (Banma no Reibyou)
Common Amethyst Nexus [A]
Level 1 <0>


When This Nexus is Set (Lv. 1): Cancel the Brave Fusion of all Brave Spirits that are fused with Braves that do not have the "Exalted Sword" Attribute. Where the Cores of the separated Brave Spirits go will be determined by their respective owners.
(Lv. 1): All Spirits with a Core Cost of 4, 6, or 7 cannot perform Brave Fusion.
The countless number of cursed souls that wander this place rob the body of its free will. This not only affects living persons; they can even possess inanimate weapons.
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[BS22-069] KOUGA, NINJA VILLAGE OF THE BRIGHTFANG {4} -2E
光牙の忍び里 (Kouga no Shinobizato)
Common Emerald Nexus [E]
Level 1 <0>, Level 2 <1>


During Each Attack Phase (Lv. 1-2): All of your "Winged Beast" Attribute Spirits, as well as all of your Clone Spirits, gain +2000BP.
During Each Attack Phase (Lv. 2): As long as you have Clone Spirits on the Field, all of your "Winged Beast" Attribute Spirits are unaffected by any effects of your opponent's Spirits or Spell Cards.
To find out more about the Sword of this region, we visited a village of shinobi. Finding the place was quite easy as it stands out for being in an elevated place.
<<Name Origin:
甲賀流 "Kouga-ryuu," an ancient school style of ninjutsu (see [BS22-X03] Rekkuumaru the Brightfang Phoenix)>>
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[BS22-070] FACTORY ISLAND FLOATING IN A SEA OF MERCURY {5} -2D, -1A
水銀海に浮かぶ工場島 (Suiginkai ni Ukabu Koujoutou)
Common Diamond/Amethyst Nexus {DA}
Level 1 <0>, Level 2 <2>


During Your Opponent's Turn (Lv. 1-2): When your opponent increases the number of cards in his/her hand through his/her special effects, he/she must discard a card from his/her hand for each new card added to it.
(Lv. 2): All of your Amethyst and Diamond Spirits gain the following effect: "INVINCIBILITY (Amethyst/Diamond) <Special Diamond Ability>
This industrialized island was once where weapons were manufactured. Now in its ruined state, the island has become a nesting ground for Machine Beasts.
—————
[BS22-071] SCARLET-TINTED ROSE GARDEN {5} -2T, -1R
朱に染まる薔薇園 (Ake ni Somaru Baraen)
Common Topaz/Ruby Nexus {TR}
Level 1 <0>, Level 2 <1>


During Your Attack Phase (Lv. 1-2): When you gain a Life Core, draw a card from your deck.
During Your Main Phase (Lv. 2): Treat all of the Core Cost Reduction Symbols of all the Ruby Spirit and Brave Cards in your hand as if they were also Topaz Reduction Symbols ("–#T").
"If you're gonna have a tea party, this is the best place to do it!" Many people give such enthusiastic recommendations for this garden of roses. To tell the truth, such a fragrant scenery of countless roses in full bloom is an experience you won't find anywhere else.
—————
[BS22-072] OCEAN EMPIRE OF ATLAIA {4} -2S
アトライア海帝国 (Atoraia Kaiteikoku)
Uncommon Sapphire Nexus [S]
Level 1 <0>, Level 2 <1>


During Each Main Phase (Lv. 1-2): Both players must pay one extra Core of summoning Cost when summoning a Spirit or Brave with a Core Cost of 0, 3, or 4.
During Your Opponent's Main Phase (Lv. 2): Your opponent must pay three extra Cores of summoning Cost when summoning a Spirit or Brave with a Core Cost of 6 or 7.
A great empire that rules the sea, symbolized by a three-headed sea dragon. With the Great Incident setting the stage, the wheels of fate begin to turn....


Last edited by Smash Spirit on Thu Jun 20, 2013 1:43 am; edited 1 time in total

Smash Spirit

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Battle Spirits JPN Set 22: BLADE'S EDGE SAGA, Chapter IV ~Chaos Tornado: Wingblades of Darkness~ [COMPLETE!!] Empty Re: Battle Spirits JPN Set 22: BLADE'S EDGE SAGA, Chapter IV ~Chaos Tornado: Wingblades of Darkness~ [COMPLETE!!]

Post  Smash Spirit Sun Jun 09, 2013 1:48 am

***SPELLS***

[BS22-073] GENERATE FIRE {5} -3R
ジェネレートファイア (Jenereeto Faia)
Common Ruby Spell

Main Phase: Destroy all enemy Spirits with 3000BP or less. After activating this effect, you may summon a Spirit Card from your hand while treating the situation as if you had paid one Core of your Spirit's Cost for each enemy Spirit you destroyed using this effect.
Flash Timing: For the duration of this turn, one of your Spirits gains +3000BP.
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[BS22-074] FLAME DISASTER {7} -3R
フレイムディザスター (Fureimu Dizasutaa)
Uncommon Ruby Darkness Spell

Flash Timing: Destroy two enemy Spirits with 5000BP or less.
Darkness Spell Ability RUSH Conditions: "Emerald Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Emerald Gem Symbol): Your opponent must exhaust two of his/her own Spirits.
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[BS22-075] SOUL RIPPER {3} -1A
ソウルリッパー (Souru Rippaa)
Rare Amethyst Darkness Spell

Flash Timing: Draw a card from your deck by destroying one Brave from an enemy Brave Spirit.
Darkness Spell Ability RUSH Conditions: "Sapphire Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Sapphire Gem Symbol): Destroy an enemy Spirit with a Core Cost of 4 or less.
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[BS22-076] TRIPLE DEADLY {6} -3A
トリプルデッドリィ (Toripuru Deddorii)
Common Amethyst Spell

Flash Timing: By sending all the Cores of three of your Spirits to your Reserve, force your opponent to send all the Cores of three of his/her Spirits to his/her Reserve.
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[BS22-077] SHINING SHADOW {2} -1E
シャイニングシャドウ (Shainingu Shadou)
Common Emerald Spell

Flash Timing: Exhaust one enemy Spirit. After activating this effect, if you have "Rekkuumaru the Brightfang Phoenix" on the Field, activate that Spirit's Special Emerald Ability REPLICATE (2). Should you have more than one copy of the Spirit just mentioned, only one of them activates the ability through this effect.
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[BS22-078] BINDING BRANCH {4} -3E
バインディングブランチ (Baindingu Buranchi)
Common Emerald Darkness Spell

Flash Timing: Exhaust any number of enemy Spirits such their total Core Cost is no greater than 8.
Darkness Spell Ability RUSH Conditions: "Topaz Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Topaz Gem Symbol): Choose a target enemy Brave Spirit. The target Brave Spirit cannot attack or block for the duration of this turn.
—————
[BS22-079] CRYSTAL FIELD {3} -2D
クリスタルフィールド (Kurisutaru Fiirudo)
Uncommon Diamond Spell

Main Phase: Your hand cannot be affected by your opponent's effects, and your opponent cannot reduce the Spirits on your Field to having zero Cores. This Spell Card remains on the Field, its effect continuously active, until you lose a Life Core due to an attack from one of your opponent's Spirits. When this ability is disabled, this card is sent to your Trash.
Flash Timing: For the duration of this turn, one of your Spirits gains +2000BP.
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[BS22-080] PHASE CHANGE {4} -2D, -1A
フェーズチェンジ (Feezu Chenji)
Rare Diamond Darkness Spell

Flash Timing: For the duration of this turn, your Life Cores cannot be reduced to zero due to any enemy Spirit's special effect or an attack from an enemy Spirit with a Core Cost of 4 or higher.
Darkness Spell Ability RUSH Conditions: "Amethyst Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Amethyst Gem Symbol): You can summon an 8-Core-Cost-or-higher Spirit from your Trash.
—————
[BS22-081] DREAMING BUTTERFLY {3} -2T
ドリーミングバタフライ (Doriimingu Batafurai)
Uncommon Topaz Spell

Flash Timing: Your opponent chooses one of the following effects below; afterwards, that effect activates. This effect can only be used once per turn.
<1.> "Refresh all of your Amethyst and Topaz Spirits."
<2.> "None of your opponent's Spirits can attack for the duration of this turn."
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[BS22-082] LIFE REVOLUTION {5} -3T, -1R
ライフレボリューション (Raifu Reboryuushon)
Rare Topaz Darkness Spell

Main Phase: Add a Core from the Void to your Life. This effect can only be used once per turn.
Darkness Spell Ability RUSH Conditions: "Ruby Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Ruby Gem Symbol): Destroy any number of enemy Spirits such that their total Battle Points are no greater than 5000BP.
Flash Timing: For the duration of this turn, one of your Spirits gains +3000BP.
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[BS22-083] ABYSS BREAK {4} -3S
アビスブレイク (Abisu Bureiku)
Rare Sapphire Darkness Spell

Flash Timing: Destroy an enemy Spirit with a Core Cost of 4 or less. This effect cannot be used during the Main Phase.
Darkness Spell Ability RUSH Conditions: "Diamond Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Diamond Gem Symbol): Discard your opponent's Burst Card.
—————
[BS22-084] RESOLUTION {5} -4S
レゾリューション (Rezoryuushon)
Common Sapphire Spell

Flash Timing: By destroying one of your non-Brave-Fused Spirits, you can destroy an enemy Spirit with a Core Cost lower than that of your destroyed Spirit.

Smash Spirit

Posts : 482
Join date : 2011-07-08
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Battle Spirits JPN Set 22: BLADE'S EDGE SAGA, Chapter IV ~Chaos Tornado: Wingblades of Darkness~ [COMPLETE!!] Empty Re: Battle Spirits JPN Set 22: BLADE'S EDGE SAGA, Chapter IV ~Chaos Tornado: Wingblades of Darkness~ [COMPLETE!!]

Post  Smash Spirit Sun Jun 09, 2013 2:22 am

***X-RARE SPIRITS & SWORD BRAVES***

[BS22-X01] GIGANO REX, PRIMEVAL MONARCH {8} -5R, -1E
原始の王者ギガノ・レックス (Genshi no Ouja Gigano-Rekkusu)
X-Rare Ruby Darkness Spirit [R] Terra Dragon
Level 1 <1>: 7000BP, Level 2 <3>: 12,000BP


When This Spirit Attacks (Lv. 1-2): RAGE <Special Ruby Ability>
If your opponent has any unexhausted Spirits available, he/she must block this attack.

Darkness Spirit Ability RUSH Conditions: "Emerald Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Emerald Gem Symbol): Once per turn, refresh all of your "Terra Dragon" Attribute Spirits.
When This Spirit Attacks (Lv. 2): This Spirit gains +5000BP for every "Terra Dragon" Attribute Spirit you have on the Field.
The Monarch's roar stirs up his allies' spirits, granting them the strength to rise up once again!
<<Name Origin (Fusion): "Giganotosaurus" + "Tyrannosaurus Rex">>

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[BS22-X02] ZANDE MILLION, MAGNATE OF HADES {8} -6A
冥府三巨頭ザンデ・ミリオン (Meifu Sankyotou Zande-Mirion)
X-Rare Amethyst Spirit [AA] Zombie
Level 1 <1>: 7000BP, Level 2 <3>: 10,000BP, Level 3 <6>: 14,000BP


During Your Attack Phase (Lv. 1-2-3): When one of your "Zombie" Attribute Spirits attacks, your opponent must destroy one of his/her own Spirits in order to be able to block the attack.
During Your Attack Phase (Lv. 2-3): When one of your "Zombie" Attribute Spirits gets destroyed by your opponent, you may choose a Spirit in your Trash that has a lower Core Cost than that of your destroyed Spirit and summon it to the Field without paying the Core Cost. Any "When Summoned" effects your new Spirit may have do not activate when using this ability.
The Undead Army rules over a vast portion of the Underworld. Seeking the light, this invincible military force begins its march....
<<Name Origin: "Saint-Émilion," a commune in the Gironde department in Aquitaine (Southwest France) named after a travelling confessor who settled there in the 8th Century; the area is also one of the principal red wine areas of the city of Bordeaux, the world's major wine industry capital and home of the world wine fair Vinexpo (see [BS19-X02] Barock Bordeaux, Magnate of Hades)>>

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[BS22-X03] REKKUUMARU THE BRIGHTFANG PHOENIX {7} -3E
光牙鳳凰レックウマル (Kouga-Houou Rekkuumaru)
X-Rare Emerald Light Spirit [E] Winged Beast
Level 1 <1>: 5000BP, Level 2 <3>: 9000BP, Level 3 <4>: 11,000BP


When Summoned (Lv. 1-2-3): REPLICATE (2) <Special Emerald Ability>
You may draw a number of cards from the top of your deck up to the amount specified above, place them face-down on your Field, and place at least one Core from your Reserve on each of them. From now until the end of the game, these face-down cards will be treated as Emerald Clone Spirits with the following characteristics: {Core Cost: 0} "Doppelgänger" Attribute, [E], Level 1 <1>: 3000BP, No Special Effects Written. (Clone Spirits cannot perform Brave Fusion, and should they be forced back to your hand or your deck, they get discarded to your Trash instead.)

(Lv. 2-3): CHARGE <<Special Light Spirit Ability>> (Emerald Version)
Increase the number of cards your opponent must exhaust due to your cards' effects by +1.

When This Spirit Attacks (Lv. 3): Exhaust one enemy Spirit.
The Brightfang Phoenix, the emblem of all Kouga-style shinobi, can manipulate light and shadow at will!
<<Name Origin: The "Brightfang" (
光牙 Kouga) in Rekkuumaru's name is likely a clever reference to the 甲賀流 Kougaryuu, an ancient school of ninjutsu that originated from the Kouga region in Japan's Shiga Prefecture; ninja of this style are trained in disguise, escape, concealment, explosives, medicines, and poison, as well as being experts in taijutsu (unarmed combat) and the use of various weapons.>>
—————
[BS22-X04] DARKNESS GRYPHON, BLACK MECHABEAST EMPEROR {8} -4D
黒皇機獣ダークネス・グリフォン (Kokuou-Kijuu Daakunesu-Gurifon)
X-Rare Diamond Darkness Spirit [D] Machine Beast
Level 1 <1>: 7000BP, Level 2 <2>: 10,000BP, Level 3 <4>: 14,000BP


When Summoned (Lv. 1-2-3): Return up to two enemy Spirits back to your opponent's hand.
Darkness Spirit Ability RUSH Conditions: "Amethyst Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Amethyst Gem Symbol): Draw two cards from your deck.
[BRAVE FUSION] When in Battle (Lv. 2-3): Once per turn, refresh this Spirit.
Darkness Spirit Ability RUSH Conditions: "Amethyst Gem Symbol"
If the above conditions are currently available on your Field. proceed to activate the following effect.

(Amethyst Gem Symbol): Send two Cores from an enemy Spirit to your opponent's Trash.
His wings of blackened steel cut off light and enshroud the world in darkness.
—————
[BS22-X05] CHAOS PEGASALOS, DEITY BEAST OF DISASTER {7} -3T
凶神獣カオス・ペガサロス (Kyoushinjuu Kaosu-Pegasarosu)
X-Rare Topaz Darkness Spirit [T] Imaginary Beast
Level 1 <1>: 5000BP, Level 2 <2>: 6000BP, Level 3 <3>: 10,000BP


During Your Attack Phase (Lv. 1-2-3): When using the Special Topaz Ability HOLY LIFE, you may choose to send one of your opponent's Life Cores to his/her Trash instead of recovering one Life Core for yourself.
When This Spirit Attacks (Lv. 3): HOLY LIFE <Special Topaz Ability>
When your opponent loses a Life Core due to this Spirit's attack, add one Core from the Void to your Life.

Darkness Spirit Ability RUSH Conditions: "Ruby Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Ruby Gem Symbol): Return one Spirit Card in your Trash back to your hand.
A divine black beast summoned forth by a time witch, he has the power to grant life or take it away with just a mere thought.
—————
[BS22-X06] SEA GIANT DEITY DURANZAM {10} -6S
海皇巨神デュランザム (Kaiou-Kyoshin Dyuranzamu)
X-Rare Sapphire Spirit [S] Fighting Spirit
Level 1 <1>: 7000BP, Level 2 <4>: 15,000BP, Level 3 <6>: 20,000BP


When This Spirit Attacks (Lv. 1-2-3): COLLAPSE <Special Sapphire Ability>
Your opponent must discard five cards from the top of his/her deck for each Battle Level this Spirit is currently at (Lv. 1 = discard 5, Lv. 2 = discard 10, Lv. 3 = discard 15); also, if any cards with Burst Trigger effects were discarded due to this ability, destroy one enemy Spirit.

(Lv. 1-2-3): All of your "Fighting Spirit" Attribute Spirits gain +5000BP.
(Lv. 2-3): All of your non-Brave-Fused "Fighting Spirit" Attribute Spirits that have a Core Cost of 5 or higher gain the Special Sapphire Ability COLLAPSE [Your opponent must discard five cards from the top of his/her deck for each Battle Level this Spirit is currently at (Lv.1 = discard 5, Lv.2 = discard 10, Lv.3 = discard 15); also, if any cards with Burst Trigger effects were discarded due to this ability, destroy one enemy Spirit.].
The mighty swinging fists of this divine Giant crush through despair and grasp onto new hope!
—————
[BS22-X07] KAMUI & HAYATE, TWIN HURRICANE BLADES {6} -3E
疾風の双刃カムイ・ハヤテ (Shippuu no Soujin Kamui-Hayate)
X-Rare Emerald Light Sword Brave [E] Exalted Sword
Level 1 <1>: 5000BP, BRAVE <0>: +5000BP


(Lv. 1): CHARGE <<Special Light Brave Ability>> (Emerald Version)
Increase the number of cards your opponent must exhaust due to your cards' effects by +1.

BRAVE FUSION: 6+ Core Cost
[BRAVE FUSION]: CHARGE <<Special Light Brave Ability>> (Emerald Version)
Increase the number of cards your opponent must exhaust due to your cards' effects by +1.

[BRAVE FUSION] When This Spirit Brave Attacks: Exhaust one enemy Spirit. If you have exhausted three enemy Spirits due to this effect, refresh this Spirit.
These untouchable blades of the violent gale mince all enemies to pieces.
—————
[BS22-X08] TWILIGHT FANTASIA, CELESTIAL BLADE OF DREAMS {5} -2T
夢幻の天剣トワイライト・ファンタジア (Mugen no Tenken Towairaito-Fantajia)
X-Rare Topaz Sword Brave [T] Exalted Sword
Level 1 <1>: 5000BP, BRAVE <0>: +5000BP


When This Brave is Summoned (Lv. 1): When you have less than five Life Cores remaining, you can add one Core from your Reserve to your Life.
BRAVE FUSION: 5+ Core Cost
[BRAVE FUSION] When This Spirit Brave Attacks: When your opponent blocks this Spirit's attack, refresh this Spirit. If he/she does not block this attack, add a Core from the Void to your Life.
The illusions this holy blade displays are a portal to a never-ending dream.

***Extra Promotional Campaign X-Rares ("Special X-Rare Edition")***

[X13-01] APOLLO-GUNDINOS, SOLAR BRUTOSAUR {7} -2R, -2S
太陽凶龍アポロ・ガンディノス (Taiyou-Kyouryuu Aporo-Gandinosu)
Promo X-Rare Ruby Spirit [R] Astral Dragon/Terra Dragon
Level 1 <1>: 5000BP, Level 2 <3>: 10,000BP, Level 3 <5>: 12,000BP

<Debut Campaign Appearance: "X-Rare Mythology Revival Campaign," 13 October 2012>

When This Spirit Attacks (Lv. 1-2): Destroy an opposing Spirit with 5000BP or less. When you destroy a Spirit using this effect, this Spirit refreshes once per turn.
When This Spirit Attacks (Lv. 2-3): You can choose a target enemy Spirit to attack.
In order to repair the Sacred Sword of the Ruby Kingdom, a special gem is required, but to make this gem we need to get access to the jewel behind him....
<<Name & Concept Origin (Fusion): [SD03-006] Sieg-Apollodragon the Solarwyrm + [PX07] Gundinos, Brutal Saurian Deity>>

—————
[X13-02] PENDOCULUS, SERPENT KING OF DARKNESS {6} -3A
闇王蛇ペンドクルス (Yami-Ouja Pendokurusu)
Promo X-Rare Amethyst Spirit [A] Zombie/Dark Snake
Level 1 <1>: 4000BP, Level 2 <2>: 6000BP

<Debut Campaign Appearance: "X-Rare Mythology Revival Campaign," 13 October 2012>

When Summoned (Lv. 1-2): Send Cores from all opposing Spirits to your opponent's Reserve until they each have one Core remaining.
When This Spirit Attacks (Lv. 2): Send a Core from an opposing Spirit to your opponent's Reserve. If said Spirit is depleted (has no more Cores) due to this effect, draw a card from your deck.
Between the boundaries of the Amethyst Lands of Messhi and Shion, there is uncharted territory unclaimed by either country. It is said that a Sacred Sword was once buried within these grounds....
<<Name & Concept Origin (Fusion): [BS06-023] Baculus the Dark Bishop + [BS10-066] Pendragon, Exalted Snake King>>

—————
[X13-03] DEIFIED EMPEROR MACH HOUOHGA {5} -3E
神帝マッハホウオウガ (Shintei Mahha-Hououga)
Promo X-Rare Emerald Spirit [E] Winged Beast/Parasite
Level 1 <1>: 4000BP, Level 2 <3>: 6000BP, Level 3 <6>: 8000BP

<Debut Campaign Appearance: "X-Rare Mythology Revival Campaign," 13 October 2012>

Flash Timing: HIGH SPEED <Special Emerald Ability>
During the Flash Timing Phase, you can summon this Spirit from your hand to the Field. All Cores required for summoning this Spirit must be paid from your Reserve when using this ability.

When This Spirit Attacks (Lv. 2-3): Exhaust an opposing Spirit.
When This Spirit Attacks (Lv. 3): Once per turn, you can refresh this Spirit by sending one of the Cores in your Reserve back to the Void.
As soon as we entered the Dark Greenlands of Anryoku, a majestic giant bird showed its form in the skies above. It was almost as if it was giving us a warning.
<<Name & Concept Origin (Fusion): [BS02-026] Mach-G + [BS06-X23] Heavenly Emperor Houohga>>

—————
[X13-04] VALHALLANCE LEO, ARMORED MECHALION DEITY {7} -4D
獅機鎧神ヴァルハランス・レオ (Shikigaishin Varuharansu-Reo)
Promo X-Rare Diamond Spirit [D] Armed Machine/Machine Beast
Level 1 <1>: 5000BP, Level 2 <2>: 7000BP, Level 3 <4>: 10,000BP

<Debut Campaign Appearance: "X-Rare Mythology Revival Campaign," 13 October 2012>

(Lv. 1-2-3): INVINCIBILITY (Amethyst/Emerald/Diamond/Topaz) <Special Diamond Ability>
This Spirit is invincible against the effects of all opposing Spirits, Braves, Nexus, and Spell Cards of the Gem Colors stated above.

During Your Opponent's Attack Phase (Lv. 1-2-3): When an opposing Spirit attacks, refresh one of your Spirits.
When in Battle (Lv. 2-3): By exhausting one of your Diamond Spirits, this Spirit gains the Battle Point strength of said exhausted Spirit.
The mechanical knights we encountered in the Silvery White Kingdom of Ginpaku informed us on the whereabouts of the stolen Sacred Sword.
<<Name & Concept Origin (Fusion): [BS13-X04] Strikewurm Leo, Mechalion Dragonlord + [BS06-X24] Valhallance, Armored Mechalord>>

—————
[X13-05] ASTRAL ARCHANGEL MIKAREAN {4} -2T
星天使ミカリーン (Seitenshi Mikariin)
Promo X-Rare Topaz Spirit [T] Divine Spirit/Imaginary Beast
Level 1 <1>: 3000BP, Level 2 <2>: 5000BP, Level 3 <3>: 7000BP

<Debut Campaign Appearance: "X-Rare Mythology Revival Campaign," 13 October 2012>

When Summoned (Lv. 1-2-3): For the duration of this turn, one opposing Spirit loses -3000BP.
(Lv. 1-2-3): This Spirit can perform Brave Fusion ignoring all required conditions.
When This Spirit Attacks (Lv. 3): Reveal the top three cards in your deck. From these three cards, choose a Spell Card and add it to your hand, then return the remaining cards to the top of your deck in any order you wish.
In the Kingdom of Kouten, there is a fairy tale that speaks of an archangel riding a legendary beast. Yes, I also thought it was all just make-believe.
<<Name & Concept Origin (Fusion): [BS13-X05] Astral Qilin Beast Rean + [BS02-X08] Mikafar the Archangel>>

—————
[X13-06] MECHANIZED KAISER ALEX CASTLE {6} -3S
機動大帝アレク・キャッスル (Kidou-Taitei Areku-Kyassuru)
Promo X-Rare Sapphire Spirit [S] Fighting Spirit/Artificial Soldier
Level 1 <1>: 5000BP, Level 2 <5>: 10,000BP

<Debut Campaign Appearance: "X-Rare Mythology Revival Campaign," 13 October 2012>

When This Spirit Attacks (Lv. 1-2): ASSAULT (2) <Special Sapphire Ability>
During this turn for the number of times stated above, you can exhaust one of your Nexus in order to refresh this Spirit.

When This Spirit Attacks (Lv. 2): Discard a card from your opponent's deck for each Sapphire Gem Symbol you have on the Field.
There are so many valiant warriors in the Deep Blue Realm of Sousei that the region has earned the nickname "the Land of Heroes."
<<Name & Concept Origin (Fusion): [BS04-X16] Castle Golem the Mobile Fortress + [BS07-X28] Alexander, Emperor of Giants>>

Smash Spirit

Posts : 482
Join date : 2011-07-08
Age : 38
Location : East St. Louis, IL

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Battle Spirits JPN Set 22: BLADE'S EDGE SAGA, Chapter IV ~Chaos Tornado: Wingblades of Darkness~ [COMPLETE!!] Empty Re: Battle Spirits JPN Set 22: BLADE'S EDGE SAGA, Chapter IV ~Chaos Tornado: Wingblades of Darkness~ [COMPLETE!!]

Post  Smash Spirit Sun Jun 09, 2013 3:03 am

Set 22 is finally complete!! And just in time for this year's E3 conferences! I don't know about you guys, but I'm STOKED to finally get some official news on Nintendo's upcoming Super Smash Brothers IV (tentative title)!! Very Happy Very Happy Very Happy

Well, it seems that just like I guessed, BLADE'S EDGE SAGA will be getting a fifth installment to coincide with the anime series "Battle Spirits: Sword Eyes Gekitouden," which will apparently approach its climax by then. Look forward to new ace Spirits from the main characters, "Swordsman" Attribute and Brave Fusion support, more Sword Braves than you can shake a stick at, and a plentiful bounty of Darkness RUSH Spirits that could possibly change the metagame...?! That's all coming up later this summer. Now I'll have to get back to work on Set 17... In the meantime, enjoy the latest cards! Cool

Returning to Stage 17:>> "World of Dancing Blades"

COMING SOON...: [BS23] "SWORD DESTINY ~Mythology of the Sacred Blades~" (Early August 2013)

Smash Spirit

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Post  Bolmeteus Sun Jun 09, 2013 7:38 am

thnx for your work on this set, and i am curious to see your finish-set 17 so i can error-check the unofficial list that i currently use;-)
Bolmeteus
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Post  Soaker Sun Jun 09, 2013 7:19 pm

Wait... are you saying there will be more than the usual two Sword Braves in the next set? Shocked
Soaker
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Post  Smash Spirit Wed Jun 12, 2013 6:10 pm

And suddenly our posting mechanisms get a major overhaul...! How unexpected.

In response to your question, Soaker, according to several Japanese Battle Spirits fan sites and online card game stores that provide teaser info for upcoming sets, for "Sword Destiny" they're planning another campaign in which customers who buy over 1000 yen of BatSpi merchandise will earn promotional cards featuring all-new Sword Braves that you won't even find in the anime...!

Smash Spirit

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Post  Soaker Thu Jun 13, 2013 3:01 pm

Okay, thanks for clearing that up.

I was thinking if there were lots more Sword Braves, then there would have to be some massive plot twist coming up in the anime. But if it's just promos, that makes sense.
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