Battle Spirits Online
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Starter Decks 13, 14, 15, & 16: GEM ENLIGHTENMENT DECKS [COMPLETE!!]

2 posters

Go down

Starter Decks 13, 14, 15, & 16: GEM ENLIGHTENMENT DECKS [COMPLETE!!] Empty Starter Decks 13, 14, 15, & 16: GEM ENLIGHTENMENT DECKS [COMPLETE!!]

Post  Smash Spirit Sun Nov 25, 2012 4:54 pm

On Friday, 16 November 2012, Bandai released an additional set of four starter decks to accompany the Shining Charge and Dark Rush that introduced the new expansion set. These GEM COLOR ENLIGHTENMENT Decks (属性開眼デッキ Zokusei Kaigan Dekki) are 40-card (almost) mono-Gem-color decks of Amethyst, Emerald, Topaz, and Sapphire, featuring several cards from throughout Battle Spirits history mixed with all-new cards you can only get in these decks. The Amethyst and Emerald decks will focus on Darkness Spirits and their RUSH abilities while the Topaz and Sapphire decks will feature Light Spirits and their CHARGE Abilities.The translations seen here will focus only on the newer cards. The card lists for each mono-color deck will be listed below (Official "Engrish" names are available only for cards released before Set 19; all other "SD1x-???" cards are my translated names.). Enjoy! Smile

SD13: GEM ENLIGHTENMENT, Darkness Amethyst Deck (Zombies)
Spirits
x2 C [BS06-013] Pigeonheadiless
x1 R [BS06-023] The DarkBishop Baculus
x2 C [BS09-015] The JailBeast Gashabers
x3 C [SD13-001] Amethysbat
x3 C [SD13-002] Bone Cat
x3 C [SD13-003] Bone Bison
x2 U [SD13-004] Zombie Hawk
x1 M [SD13-005] Bonedragon Earl Dokuu Long
x1 R [SD13-006] Deathlion, Beastlord of Demise
x3 C [BS04-048] DarkPiyon
x3 C [BS06-049] Pyorit
x3 X [SD13-X01] Curse Dragon, Dragonking of Malice

Braves
x2 C [BS11-051] Evil-Fisher
x3 C [SD13-007] Shadow Maiden

Nexus
x3 C [BS12-063] The Brigade's Skyscraper

Spells
x2 C [BS01-125] Deadly Balance
x2 C [BS11-075] Totentanz
x3 C [SD13-008] Soul Reap

SD14: GEM ENLIGHTENMENT, Darkness Emerald Deck (Parasites)
Spirits
x2 C [BS02-026] MachG
x2 C [BS06-030] The Worker Antman
x2 C [BS06-031] Mitsujarashi
x2 U [BS12-019] Kunoichijorou
x3 C [SD14-001] Spear Guard Antman
x3 C [SD14-002] Takeyanma
x3 C [SD14-003] Inegobatta
x3 C [SD14-004] Dark Gigawasp
x1 R [SD14-005] Tarancedar
x1 M [SD14-006] Noko Giraffa the Twinblade Insect
x3 C [BS03-071] The BattleBeast Bulltop
x3 C [BS10-052] The Lumberjack Gobri-Gobri
x1 X [SD14-X01] Herac Dynas, Forestshell Deity

Braves
x1 R [BS13-054] Hyo-Katchew
x3 C [SD14-007] Nitou Kuwagata the Soaring Beetle
x2 EX [EX032] Shieldybug

Spells
x3 C [BS01-134] Binding Thorn
x2 U [SD14-008] Innocent Assemble

SD15: GEM ENLIGHTENMENT, Light Topaz Deck (Divine Spirits)
Spirits
x3 C [BS05-037] The Angelia Kleio
x2 U [BS08-042] The Angelia Salaty
x3 C [BS10-048] The Angelia Power
x2 C [BS12-035] The Angelia of Olimpics Phul
x2 U [BS12-037] The Angelia of Olimpics Bethor
x2 C [BS12-038] The Angelia of Olimpics Phaleg
x1 R [SD02-005] The Angelia Cherubim
x3 C [SD15-001] Patiel the Angel
x3 C [SD15-002] Makael the Angel
x3 C [SD15-003] Archel the Angel
x1 R [SD15-004] Accela the Angel
x1 M [SD15-005] Blastiel the Angel
x1 X [SD15-X01] Ixel the Combat Angel

Braves
x2 U [BS10-074] The Kigurumi Kumattar
x3 C [SD15-006] Angeloid

Nexus
x3 C [BSC05-020] The Crown of the Starlit Sky

Spells
x3 C [SD15-007] Ascension Zero
x2 U [SD15-008] Magical Draw

SD16: GEM ENLIGHTENMENT, Light Sapphire Deck (Fighting Spirits)
Spirits
x3 C [BS03-072] The Pikeman Jeffrey
x3 C [BS04-063] The Two-Sword Ambrose
x3 C [BS06-066] The MuscleBraggart Humphrey
x1 M [BS06-072] The HugeGiant Eurytos
x3 C [SD16-001] Giant Platoon
x3 C [SD16-002] Roger the Great Fist
x3 C [SD16-003] Lance the Heavy Speargiant
x3 C [SD16-004] Gordon the Warhammer
x1 R [SD16-005] Bernhardt the Hydra Wielder
x1 R [SD16-006] Demonic Swordsman Clovis
x1 X [SD16-X01] Alexander XIII, Emperor of Giants

Braves
x3 C [SD16-007] Loader Arms

Nexus
x2 C [BS11-071] The PillarRocks' Aquapolis
x2 C [SD03-014] The Olymspia Stadium
x2 U [SD16-008] The Impregnable Giant Castle

Spells
x1 U [BS03-149] Delta Crash
x2 C [BS11-084] Solid Body
x3 U [SD02-073] Strong Draw


Last edited by Smash Spirit on Thu Dec 06, 2012 4:01 am; edited 1 time in total

Smash Spirit

Posts : 482
Join date : 2011-07-08
Age : 38
Location : East St. Louis, IL

Back to top Go down

Starter Decks 13, 14, 15, & 16: GEM ENLIGHTENMENT DECKS [COMPLETE!!] Empty Re: Starter Decks 13, 14, 15, & 16: GEM ENLIGHTENMENT DECKS [COMPLETE!!]

Post  Smash Spirit Sun Nov 25, 2012 5:54 pm

***New Cards from Starter Deck #13***

[SD13-001] AMETHYSBAT {1}
アメジスバット (Amejisubatto)
Common Amethyst Spirit [A] Zombie
Level 1 <1>: 1000BP, Level 2 <2>: 2000BP


When Destroyed (Lv. 1-2): Destroy an exhausted enemy Spirit with a Core Cost of 3 or less.
The starving bats attack their prey, coveting their flesh and blood. They are completely devoted to satiating their hunger, never thinking even for a moment of doing anything else.
—————
[SD13-002] BONE CAT {2} -1A
ボーン・キャット (Boon-Kyatto)
Common Amethyst Spirit [A] Zombie
Level 1 <1>: 2000BP, Level 2 <2>: 3000BP


(Lv. 1-2): When one of your 3-Core-Cost-or-lower Amethyst Spirits gets destroyed by an enemy Spirit's effect, send all Cores on the enemy Spirit to your opponent's Trash.
The side-effects of the Global Incident has affected this country as well; marshlands are spreading across the land, washing and dissolving everything in its path. This has caused the local residents to lose their homes, forcing them to wander the area.
—————
[SD13-003] BONE BISON {3} -1A
ボーン・バイソン (Boon-Baison)
Common Amethyst Darkness Spirit [A] Zombie
Level 1 <1>: 2000BP, Level 2 <2>: 4000BP


When Destroyed (Lv. 2-3): Destroy an exhausted enemy Spirit.
Darkness Spirit Ability RUSH Conditions: "Topaz Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Topaz Gem Symbol): Draw a card from your deck.
After losing their homes, the displaced ones sought to make negotiations with their kings, but the royals never granted audience with them. Are they in the throes of despair after what happened, or are the kings just not concerned at all?
—————
[SD13-004] ZOMBIE HAWK {4} -2A
ゾンビ・ホーク (Zombi-Hooku)
Common Amethyst Darkness Spirit [A] Zombie
Level 1 <1>: 3000BP, Level 2 <2>: 5000BP


When Summoned (Lv. 1-2): Draw a card from your deck.
Darkness Spirit Ability RUSH Conditions: "Topaz Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Topaz Gem Symbol): For the duration of this turn, treat an opposing Spirit as being at Battle Level 1.
Birds that become dead flesh scavenge for carrion to feast upon. It creates a scene both repulsive and surreal.
—————
[SD13-005] BONEDRAGON EARL DOKUU LONG {5} -3A
骸龍伯ドクー・ロン (Gairyuuhaku Dokuu-Ron)
Master Rare Amethyst Darkness Spirit [A] Zombie/Dark Snake
Level 1 <1>: 3000BP, Level 2 <3>: 6000BP


When Summoned (Lv. 1-2): Draw a card from your deck.
Darkness Spirit Ability RUSH Conditions: " Topaz Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Topaz Gem Symbol): Destroy one opposing Spirit with the highest Battle Level on your opponent's Field.
The fleshless military troops continue to revolt against the royal nobles who don't really pose that much of a threat. This conflict will only foster even more chaos, but I can understand the rebels' sentiments.
—————
[SD13-006] DEATHLION, BEASTLORD OF DEMISE {6} -4A
死獣公デスリオン (Shijuukou Desurion)
Rare Amethyst Darkness Spirit [A] Zombie
Level 1 <1>: 4000BP, Level 2 <2>: 7000BP


When This Spirit Attacks (Lv. 1-2): Destroy an exhausted enemy Spirit whose Core Cost is 6 or less.
Darkness Spirit Ability RUSH Conditions: "Topaz Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Topaz Gem Symbol): This Spirit cannot be blocked by an enemy Spirit at Battle Level 2 or 3.
Since the Hundred Beast King passed away, it seems the prince now rules this land.
—————
[SD13-007] SHADOW MAIDEN {4} -2A
シャドウ・メイデン (Shadou-Meiden)
Common Amethyst Brave: Zombie
Level 1 <1>: 2000BP, BRAVE <0>: +2000BP


When This Brave is Summoned (Lv. 1): Draw a card from your deck.
BRAVE FUSION: "Zombie" Attribute
[BRAVE FUSION] When This Spirit Brave Attacks: Destroy an exhausted enemy Spirit that has not Brave Fused.
This is supposed to be a Brave?? Once fused, I don't think the Spirit will go without some scars.
—————
[SD13-008] SOUL REAP {4} -2A
ソウルリープ (Souru Riipu)
Common Amethyst Spell

Flash Timing: Destroy an exhausted enemy Spirit with a Core Cost of 4 or less.
Darkness Spell Ability RUSH Conditions: "Topaz Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Topaz Gem Symbol): Choose a Gem Color from any of these six choices: "Ruby, Amethyst, Emerald, Diamond, Topaz, or Sapphire." For the duration of this turn, treat one of your Spirits as being the target Gem Color.
—————
[SD13-X01] CURSE DRAGON, DRAGONKING OF MALICE {7} -3A
邪龍王カース・ドラゴン (Jaryuu'ou Kaasu-Doragon)
X-Rare Amethyst Spirit [A] Zombie
Level 1 <1>: 5000BP, Level 2 <3>: 7000BP, Level 3 <5>: 9000BP


When Summoned (Lv. 1-2-3): Destroy two exhausted enemy Spirits. Draw a card from your deck for each enemy Spirit destroyed due to this effect.
When This Spirit Attacks (Lv. 2-3): Send one Core each from two enemy Spirits to your opponent's Reserve.
The flames that the Malicious Dragonlord breathes melt away even the very soul.

Smash Spirit

Posts : 482
Join date : 2011-07-08
Age : 38
Location : East St. Louis, IL

Back to top Go down

Starter Decks 13, 14, 15, & 16: GEM ENLIGHTENMENT DECKS [COMPLETE!!] Empty Re: Starter Decks 13, 14, 15, & 16: GEM ENLIGHTENMENT DECKS [COMPLETE!!]

Post  Bolmeteus Sun Nov 25, 2012 10:27 pm

thank you for continuing works!
sure some (not in my region...) beginners will have better start with such nice decks:-)
Bolmeteus
Bolmeteus

Posts : 572
Join date : 2011-06-24
Location : europe

http://duelmastersglobal.forumprofi.de/index.php

Back to top Go down

Starter Decks 13, 14, 15, & 16: GEM ENLIGHTENMENT DECKS [COMPLETE!!] Empty Re: Starter Decks 13, 14, 15, & 16: GEM ENLIGHTENMENT DECKS [COMPLETE!!]

Post  Smash Spirit Sun Dec 02, 2012 11:40 pm

***New Cards from Starter Deck #14***

[SD14-001] SPEAR GUARD ANTMAN {1}
槍兵アントマン (Souhei Antoman)
Common Emerald Spirit [E] Parasite/Shellman
Level 1 <1>: 1000BP, Level 2 <2>: 3000BP


When This Spirit Attacks (Lv. 2): This Spirit gains +1000BP for each Core in your Reserve.
Those taken over by darkness still have memories of who they once were lurking deep inside, therefore there are dark creatures who unite with those of the same species based on those memories.
—————
[SD14-002] TAKEYANMA {2} -2E
タケヤンマ (Takeyanma)
Common Emerald Darkness Spirit [E] Parasite
Level 1 <1>: 2000BP, Level 2 <3>: 3000BP


When Destroyed (Lv. 1-2): Refresh one of your "Parasite" Attribute Spirits.
Darkness Spirit Ability RUSH Conditions: "Sapphire Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Sapphire Gem Symbol): Destroy an opposing Spirit with a Core Cost of 2 or less.
Possibly out of fear from the Insect Army, the residents of this land won't do a thing to stop the Insects' violence and oppression, even so much as to not offer a single complaint or voice their opinion.
<<Name Origin (Fusion):
"Take" + 蜻蜓‎ "Yanma" (Japanese, "Bamboo Darner Dragonfly")>>
—————
[SD14-003] INEGOBATTA {3} -2E
イネゴバッタ (Inegobatta)
Common Emerald Darkness Spirit [E] Parasite
Level 1 <1>: 2000BP, Level 2 <2>: 3000BP


Flash Timing: HIGH SPEED <Special Emerald Ability>
During the Flash Timing Phase, you can summon this Spirit from your hand to the Field. All Cores required for summoning this Spirit must be paid from your Reserve when using this ability.

When This Spirit Attacks (Lv. 2): Add a Core from the Void to one of your Spirits.
Darkness Spirit Ability RUSH Conditions: "Sapphire Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Sapphire Gem Symbol): For the duration of this battle, your opponent cannot use Diamond Spell Cards.
The trees and plants grow in luxurious abundance here in Anryoku, giving the region an atmosphere of peace and serenity. This place suffered very little damage if any, almost as if it were isolated from the rest of the world.
<<Name Origin (Fusion):
"Ine" + 飛蝗 "Batta" (Japanese, "Rice Grasshopper")>>
—————
[SD14-004] DARK GIGAWASP {3} -2E
ダーク・ジガワスプ (Daaku-Jigawasupu)
Common Emerald Darkness Spirit [E] Parasite
Level 1 <1>: 1000BP, Level 2 <3>: 4000BP


Flash Timing: HIGH SPEED <Special Emerald Ability>
During the Flash Timing Phase, you can summon this Spirit from your hand to the Field. All Cores required for summoning this Spirit must be paid from your Reserve when using this ability.

Darkness Spirit Ability RUSH Conditions: "Sapphire Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Sapphire Gem Symbol): Destroy an opposing Spirit with a Core Cost of 3 or less.
Those who fell in defeat from the last Great War reincarnated through darkness, and thus awakened with new power.
—————
[SD14-005] TARANCEDAR {4} -2E
タランシダー (Taranshidaa)
Rare Emerald Spirit [E] Parasite
Level 1 <1>: 1000BP, Level 2 <2>: 5000BP


When Summoned (Lv. 1-2): Exhaust an opposing Spirit.
(Lv. 2): When adding a Core from the Void to this Spirit, place one more Void Core on this Spirit.
The entire world suffers from the Great Disaster, yet there are some countries plotting to take advantage of the widespread chaos for the sake of world conquest. Now that's just crazy talk! What the devil are they thinking...?!
<<Possible Name Origin (Fusion): "Tarantula" + "Cedar" [a species of tree grown in many variations around the world whose wood is used for a long list of purposes (shipbuilding, furniture, bug repellant, pencils, guitars, etc....)]>>

—————
[SD14-006] NOKO GIRAFFA THE TWINBLADE INSECT {5} -2E
双刃蟲ノコギラファ (Soujinchuu Nokogirafa)
Master Rare Emerald Spirit [E] Parasite/Shell Insect
Level 1 <1>: 4000BP, Level 2 <3>: 7000BP, Level 3 <5>: 9000BP


When Summoned (Lv. 1-2-3): Your opponent must exhaust two of his/her Spirits.
When This Spirit Attacks (Lv. 2-3): Add one Core from the Void each to two of your Spirits that have the Special Emerald Ability HIGH SPEED.
The world is in peril, yet the monarchs of the forest pay no heed. They even treat the minimal damage to their own country as if it were someone else's problem.
<<Name Origin:
麒麟鋸鍬形/ギラファノコギリクワガタ "Girafa-Nokogiri Kuwagata" [Japanese, "Giraffe-Sawtooth Stag Beetle" (Prosopocoilus giraffa)]>>
—————
[SD14-007] NITOU KUWAGATA THE SOARING BEETLE {4} -2E
飛甲虫ニトウクワガタ (Hikouchuu Nitou-Kuwagata)
Common Emerald Brave: Shell Insect
Level 1 <1>: 2000BP, BRAVE <0>: +2000BP


Flash Timing: HIGH SPEED <Special Emerald Ability>
During the Flash Timing Phase, you can summon this Spirit from your hand to the Field. All Cores required for summoning this Spirit must be paid from your Reserve when using this ability.

BRAVE FUSION: "Parasite" Attribute
[BRAVE FUSION] When in Battle: When the battle ends, add one Core from the Void to one of your Spirits.
The Insects hid away their reinforcements in advance, learning from their mistake of not overwhelming their foes through sheer numbers in previous battles.
<<Name Origin (Fusion):
二刀 "Nitou" + 鍬形 "Kuwagata" (Japanese, "Dual Bladed Stag Beetle")>>
<<Translator's Note: The Japanese wiki claims that this Brave was possibly designed to serve as a "rival" to [EX016] [P-031] Ittou-Kabuto the Flying Beetle.>>

—————
[EX032] [P-042] SHIELDYBUG {4} -2E, -1D
シールディバグ (Shiirudibagu)
Promo Emerald Brave: Shell Insect/Glow Insect
Level 1 <1>: 3000BP, BRAVE <0>: +4000BP

<Debut Campaign Appearance: BatSpi Shop Battle Attendance Prize (1 May 2011)>

Flash Timing: HIGH SPEED <Special Emerald Ability>
During the Flash Timing Phase, you can summon this Brave from your hand to the Field. All Cores required for summoning this Brave must be paid from your Reserve when using this ability.

BRAVE FUSION: 3+ Core Cost
[BRAVE FUSION] When in Battle: When this Spirit destroys only an opposing Spirit based on Battle Point difference, refresh this Spirit.
"During that Great War, this giant insect became my guardian and my shield." —A memo from Mixx the Negotiator—
—————
[SD14-008] INNOCENT ASSEMBLE {5} -2E
イノセントアッセンブル (Inosento Assemburu)
Uncommon Emerald Spell

Flash Timing: Refresh three of your "Parasite" Attribute Spirits.
Darkness Spell Ability RUSH Conditions: "Sapphire Gem Symbol"
If the above conditions are currently available on your Field, proceed to activate the following effect.

(Sapphire Gem Symbol): Destroy an opposing Spirit with a Core Cost of 3 or less.
—————
[SD14-X01] HERAC DYNAS, FORESTSHELL DEITY {7} -3E
甲樹神ヘラク・ダイナス (Koujushin Heraku-Dainasu)
X-Rare Emerald Spirit [E] Parasite/Shell Insect
Level 1 <1>: 6000BP, Level 2 <3>: 7000BP, Level 3 <4>: 9000BP


During Your Attack Phase (Lv. 1-2-3): When this Spirit or any of your other Spirits with the Special Emerald Ability HIGH SPEED attacks, your opponent must use two of his/her Spirits to block it. When your Spirit is successfully blocked using this effect, choose which blocking enemy Spirit to battle against.
(Lv. 2-3): All of your "Parasite" Attribute Spirits gain +2000BP.
The Insect leader who rules over the vast dark forest is not satisfied with his current reign; he aims to further expand his territory.
<<Name Origin: "Dynastes hercules" (Latin species name, Hercules Beetle)>>

Smash Spirit

Posts : 482
Join date : 2011-07-08
Age : 38
Location : East St. Louis, IL

Back to top Go down

Starter Decks 13, 14, 15, & 16: GEM ENLIGHTENMENT DECKS [COMPLETE!!] Empty Re: Starter Decks 13, 14, 15, & 16: GEM ENLIGHTENMENT DECKS [COMPLETE!!]

Post  Smash Spirit Thu Dec 06, 2012 3:32 am

***New Cards from Starter Deck #15***

[SD15-001] PATIEL THE ANGEL {2} -1T
天使パティエル (Tenshi Patieru)
Common Topaz Light Spirit [T] Divine Spirit
Level 1 <1>: 3000BP, Level 2 <3>: 4000BP


(Lv. 1-2): CHARGE <<Special Light Spirit Ability>> (Topaz Version)
Strengthen the Battle Point depleting abilities of your cards by a further –1000BP.

The Angels understood the concept of Sacred Sword repair, but none of them offered any assistance. One of the Angels grumbled in reply, "Why don't you become an Angel and fix the Sword yourself?"
—————
[SD15-002] MAKAEL THE ANGEL {2} -2T
天使マカエル (Tenshi Makaeru)
Common Topaz Light Spirit [T] Divine Spirit
Level 1 <1>: 1000BP, Level 2 <2>: 3000BP


(Lv. 1-2): CHARGE <<Special Light Spirit Ability>> (Topaz Version)
Strengthen the Battle Point depleting sbilities of your cards by a further –1000BP.

(Lv. 2): When an enemy Spirit's Battle Points are reduced to zero, exhaust all Spirits with no Battle Points.
In Kouten the Realm of Golden Skies, the only way earthdwellers can reach the celestial realms where the Angels live would be to climb a staircase that shoots straight to the heavens. It is in this sky-high paradise that this country's Sacred Sword is hidden.
—————
[SD15-003] ARCHEL THE ANGEL {3} -2T
天使アーチェル (Tenshi Aacheru)
Common Topaz Spirit [T] Divine Spirit
Level 1 <1>: 2000BP, Level 2 <2>: 3000BP, Level 3 <3>: 4000BP


When This Spirit Attacks (Lv. 1-2-3): For the duration of this turn, one enemy Spirit loses –1000BP.
When Destroyed (Lv. 2-3): For the duration of this turn, no enemy Spirit with a Core Cost of 3 or less can attack.
Lapis has credentials as a resident of the World of Light; if she completes her magic training and the celestial ritual, she could become an Angel.
<<Name Origin: "Archer">>

—————
[SD15-004] ACCELA THE ANGEL {4} -2T
天使アクセラ (Tenshi Akusera)
Rare Topaz Spirit [T] Divine Spirit
Level 1 <1>: 3000BP, Level 2 <2>: 4000BP, Level 3 <3>: 5000BP


When This Spirit Attacks (Lv. 1-2-3): For the duration of this turn, one enemy Spirit loses –2000BP.
When This Spirit Attacks (Lv. 2-3): When comparing battle strength with an opposing Spirit who has fewer Batle Points as this Spirit, ignore Battle Point comparisons and treat the situation as if this Spirit was never blocked.
As a countermeasure against the desolation of the celestial realm, the people of Kouten evacuated the ground and took refuge in the aerial cities.
<<Possible Name Origin: "Acceleration">>

—————
[SD15-005] BLASTIEL THE ANGEL {5} -3T
天使ブラスティエル (Tenshi Burasutieru)
Master Rare Topaz Light Spirit [T] Divine Spirit
Level 1 <1>: 4000BP, Level 2 <2>: 5000BP, Level 3 <3>: 7000BP


(Lv. 1-2-3): CHARGE <<Special Light Spirit Ability>> (Topaz Version)
Strengthen the Battle Point depleting abilities of your cards by a further –1000BP.

During Your Opponent's Attack Phase (Lv. 2-3): When an enemy Spirit with 4000BP or less attacks, you do not take Life Core Damage.
When Destroyed (Lv. 3): This Spirit returns to your hand.
Unrelated to her Angelic training, Lapis ended up teaching me the techniques used for Sacred Sword repair.
—————
[SD15-006] ANGELOID {4} -2T
エンジェロイド (Enjeroido)
Common Topaz Brave: Divine Spirit
Level 1 <1>: 2000BP, BRAVE <0>: +2000BP


When This Brave is Summoned (Lv. 1): Ignoring their Core Costs, summon three "Divine Spirit" Attribute Spirits from your Trash to the Field.
BRAVE FUSION: "Divine Spirit" Attribute
[BRAVE FUSION] When This Spirit Brave Attacks: Choose a target enemy Spirit. For the duration of this turn, said target Spirit cannot block.
"I've started training to become an Angel. ...Are these wings really necessary, though?"—The Murmurs of Lapis, the Second of the Month of Satsuki—
—————
[SD15-007] ASCENSION ZERO {3} -2T
アセンションゼロ (Asenshon Zero)
Common Topaz Spell

Flash Timing: When an enemy Spirit is reduced to zero Battle Points, exhaust all Spirits that have no Battle Points for the duration of this turn. Afterwards, one opposing Spirit loses –2000BP for the duration of this turn.
—————
[SD15-008] MAGICAL DRAW {5} -3T
マジカルドロー (Majikaru Doroo)
Uncommon Topaz Spell

Main Phase: Draw a card from your deck. Next, reveal the top five cards of your deck. From among the revealed cards, add all Spirits with the Special Light Spirit Ability CHARGE to your hand; return the remaining cards to the top of your deck in any order you wish.
Flash Timing: For the duration of this turn, one enemy Spirit loses –3000BP.
—————
[SD15-X01] IXEL THE COMBAT ANGEL {6} -3T
戦天使イクセル (Sentenshi Ikuseru)
X-Rare Topaz Spirit [T] Divine Spirit
Level 1 <1>: 3000BP, Level 2 <3>: 6000BP, Level 3 <4>: 8000BP


When This Spirit Attacks (Lv. 1-2-3): For the duration of this turn, one enemy Spirit loses –3000BP.
(Lv. 1-2-3): When one of your 3-Core-Cost-or-lower Spirits gets destroyed through one of your opponent's special effects, return your destroyed Spirit to your hand. Afterwards, draw a card from your deck.
When This Spirit Attacks (Lv. 2-3): When an enemy Spirit runs out of Battle Points due to this Spirit's effect, destroy all Spirits with zero Battle Points.
"I hereby acknowledge you as an Angel-in-Training."
<<Possible Name Origin:
"Ikusa" (Japanese, "war/battle")>>

Smash Spirit

Posts : 482
Join date : 2011-07-08
Age : 38
Location : East St. Louis, IL

Back to top Go down

Starter Decks 13, 14, 15, & 16: GEM ENLIGHTENMENT DECKS [COMPLETE!!] Empty Re: Starter Decks 13, 14, 15, & 16: GEM ENLIGHTENMENT DECKS [COMPLETE!!]

Post  Smash Spirit Thu Dec 06, 2012 3:49 am

***New Cards from Starter Deck #16***

[SD16-001] GIANT PLATOON {1} -1S
巨人小隊 (Kyojin Shoutai)
Common Sapphire Spirit [S] Fighting Spirit
Level 1 <1>: 1000BP, Level 2 <4>: 4000BP


(Lv. 1-2): When one of your "Fighting Spirit" Attribute Spirits gets destroyed by your opponent's special effects, your opponent must discard two cards from his/her deck.
"We're being attacked by an unidentified group! We're currently returning fire! Send backup immediately!!" The loud voice that was heard was that of a soldier hurrying to relay his report.
—————
[SD16-002] ROGER THE GREAT FIST {2} -2S
豪拳のロジャー (Gouken no Rojaa)
Common Sapphire Light Spirit [S] Fighting Spirit
Level 1 <1>: 2000BP, Level 2 <3>: 4000BP


(Lv. 1-2): CHARGE <<Special Light Spirit Ability>> (Sapphire Version)
Increase the number of cards your opponent must discard through your cards' abilities by +1.

When Destroyed (Lv. 2): Destroy an opposing Spirit with a Core Cost of 4 or less.
The Giant is fighting against what appear to be supersized insects. Is it a good idea for that Giant to leap into battle without carrying any sort of weapon...?
—————
[SD16-003] LANCE THE HEAVY SPEARGIANT {3} -2S
重槍巨人ランス (Juusou-Kyojin Ransu)
Common Sapphire Light Spirit [S] Fighting Spirit
Level 1 <1>: 3000BP, Level 2 <2>: 5000BP


(Lv. 1-2): CHARGE <<Special Light Spirit Ability>> (Sapphire Version)
Increase the number of cards your opponent must discard through your cards' abilities by +1.

(Lv. 2): All of your Sapphire Nexus cannot be destroyed by any of your opponent's Spirits, Braves, Nexus, or Spell Cards.
When the enemies believe they are at a disadvantage, they self-destruct, enveloping their opponents in the explosion. Not a single trace of the Giants remain, not even their steel armor. This is a very fearful place wrought with danger; I think we should leave posthaste!
—————
[SD16-004] GORDON THE WARHAMMER {4} -2S
戦鎚のゴードン (Sentsui no Goodon)
Common Sapphire Spirit [S] Fighting Spirit
Level 1 <1>: 3000BP, Level 2 <2>: 5000BP, Level 3 <4>: 7000BP


When This Spirit Attacks (Lv. 1-2-3): CRUSH <Special Sapphire Ability>
Your opponent must discard a number of cards from the top of his/her deck equal to the current Battle Level of this Spirit.

During Your Opponent's Attack Phase (Lv. 2-3): When an enemy Spirit with a Core Cost of 3 or less attacks, your opponent must send a Core from his/her Reserve to his/her Trash, or else he/she cannot attack.
The Giants have begun repair work on the devastated buildings and roads, but there are those out there who aim to steal this land's Sacred Sword while everyone else is distracted.
—————
[SD16-005] BERNHARDT THE HYDRA WIELDER {5} -2S
双首竜使いのバーンハード (Haidora-Tsukai no Baanhaado)
Rare Sapphire Spirit [S] Fighting Spirit/Ocean Emperor
Level 1 <1>: 4000BP, Level 2 <4>: 8000BP


When Summoned (Lv. 1-2): Destroy two enemy Spirits with a Core Cost of 3 or less. For each Spirit destroyed due to this effect, discard three cards from the top of your opponent's deck.
To effectively counter the suicide bombing tactics of the enemy, the commanding officer ordered a change in strategy from close-range combat to long-range projectile assaults.
<<Translator's Note: The "Hydra" in this Spirit's name is written with the Japanese kanji Soushuryuu ("Twinheaded Dragon").>>

—————
[SD16-006] DEMONIC SWORDSMAN CLOVIS {5} -2S
魔剣使いのクローヴィス (Maken-Tsukai no Kuroovisu)
Rare Sapphire Spirit [S] Swordsman/Fighting Spirit
Level 1 <1>: 4000BP, Level 2 <3>: 7000BP


When Summoned (Lv. 1-2): Destroy one of your opponent's Nexus in order to force him/her to discard the top seven cards of his/her deck.
[BRAVE FUSION] During Your Opponent's Attack Phase (Lv. 2): Enemy Spirits with a Core Cost of 4 or less cannot attack.
The Giant imbued his sword with powerful magic before unleashing a massive shockwave. His enemies didn't have a chance to fight back as they left with a crushing defeat. His spell was incredible, but his sword is not to be trifled with. That blade is certainly something of high caliber.
—————
[SD16-007] LOADER ARMS {4} -2S
ローダー・アームズ (Roodaa-Aamuzu)
Common Sapphire Brave: Aritificial Soldier
Level 1 <1>: 3000BP, BRAVE <0>: +3000BP


When This Brave is Summoned (Lv. 1): Add a Core from the Void to one of your Nexus.
BRAVE FUSION: "Fighting Spirit" Attribute
[BRAVE FUSION] When This Spirit Brave Attacks: Destroy an opposing Spirit with a Core Cost of 3 or less.
To prepare for the battles ahead, upon departing for the fight, the Giants Brave Fused as if they were wearing extra weaponry.
—————
[SD16-008] THE IMPREGNABLE GIANT CASTLE {3} -2S
鉄壁なる巨人城塞 (Teppekinaru Kyojin-Jousai)
Uncommon Sapphire Nexus [S]
Level 1 <0>, Level 2 <1>


(Lv. 1-2): When one of your Nexus is destroyed, exhaust this Nexus in order to have one destroyed Sapphire Nexus remain on the Field in the exhausted position.
(Lv. 2): All of your "Fighting Spirit" Attribute Spirits gain the following effect: "When This Spirit Attacks: CRUSH <Special Sapphire Ability> Your opponent must discard a number of cards from the top of his/her deck equal to the current Battle Level of this Spirit."
We took shelter in this castle to not get caught in the middle of the Giants' war. It seems all we can do is watch and see what happens....
—————
[SD16-X01] ALEXANDER XIII, EMPEROR OF GIANTS {7} -3S
巨人帝王アレクサンダー13世 (Kyojin Teiou Arekusandaa Juusansei)
X-Rare Sapphire Spirit [S] Fighting Spirit
Level 1 <1>: 6000BP, Level 2 <2>: 8000BP, Level 3 <4>: 10,000BP


When Summoned (Lv. 1-2-3): Destroy an enemy Spirit with a Core Cost of 5 or less.
When This Spirit Attacks (Lv. 1-2-3): Discard the top five cards from your opponent's deck.
When This Spirit Attacks (Lv. 2-3): Once per turn, exhaust one of your "Fighting Spirit" Attribute Spirits in order to refresh this Spirit.
In answer to the enemy's sudden assault, the Giant Monarch sliced and crushed all his opponents in a grand display of overwhelming strength.

Smash Spirit

Posts : 482
Join date : 2011-07-08
Age : 38
Location : East St. Louis, IL

Back to top Go down

Starter Decks 13, 14, 15, & 16: GEM ENLIGHTENMENT DECKS [COMPLETE!!] Empty Re: Starter Decks 13, 14, 15, & 16: GEM ENLIGHTENMENT DECKS [COMPLETE!!]

Post  Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum