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These Cards are AMAZING!! ~BS27 "Ultimate Battle 04" Edition~ [COMPLETE!!]

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Post  Smash Spirit Wed May 21, 2014 11:48 pm

I got so distracted with video game news this month, that when I finally got up off my lazy butt to work on translations for Ultimate Battle 03, the card previews for Ultimate Battle 04 were already almost finished on the Japanese website...! Embarassed So I instantly started cracking on these new cards. I'm surprised they unveiled almost half of the full set! Surprised And now, without further ado, here's the new (belated) edition of These Cards are AMAZING!!

Ultimate Battle 04 will release in Japanese stores this coming Saturday (24 May 2014). In this expansion set, the second half of the Twelve Reverse Zodiac Braves make an appearance here as the clash between Ultimates and Spirits reaches its climax! Never-before-seen "New Age" Attribute Ultimates have new abilities that provide you more options for your Ultimate Triggers! The Dragonlord Trinity is together at last! Another new keyword ability emerges! Burst Triggers make a triumphant return! The new Double Ultimate Trigger ability is further developed and distributed among Ultimates! And finally support for multiple Gem Color decks are now available across the board! Please enjoy the previews!


Last edited by Smash Spirit on Thu May 22, 2014 5:34 pm; edited 2 times in total

Smash Spirit

Posts : 482
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Age : 38
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Post  Smash Spirit Thu May 22, 2014 12:19 am

***RUBY CARDS: The Dragonlord Trinity and Their Synergy with the Ryuuman Spirits***

Following the appearance of Ultimate Siegwurm Nova and Ultimate Sagitto Apollodragon, the third Ultimate Dragon makes his grand entrance: Ultimate Savior, Astral Dragon Emperor! The "Dragonlord Trinity" is at last complete!!
Ultimate Savior's greatest appeal is that he can be Burst Trigger Summoned! Plus, his Ultimate Trigger effect lets you set a Burst Card to refresh him for a strong multiple assault!
You could also use the supporting powers of the three new "Ryuuman" Spirits to bring more completeness in a Dragonlord-Trinity-centric deck.
[BS27-001] SKYSWORD RYUUMAN {1} -1R
リューマン・スカイソード (Ryuuman-Sukaisoodo)
Common Ruby Spirit [R] Dragon
Level 1 <1>: 1000BP, Level 2 <2>: 2000BP, Level 3 <3>: 3000BP


When Summoned (Lv. 1-2-3): You may reveal the top three cards of your deck. Add all "Dragonlord Trinity" Attribute Ultimates among the revealed cards to your hand, then send the remaining card(s) to the bottom of your deck in any order you wish.
(Lv. 1-2-3): SPIRIT SOUL: Ruby
When you summon an Ultimate to the Field, this Spirit gains one additional Ruby Gem Symbol ("[R]").
I just don't think it can be done. As powerful as the Dragonlord Trinity are, I can't a possible way for our two lands to avoid crashing into each other....
—————
[BS27-003] LAND AXE RYUUMAN {3} -1R, -2U
リューマン・ランドアックス (Ryuuman-Rando-Akkusu)
Common Ruby Spirit [R] Dragon
Level 1 <1>: 2000BP, Level 2 <2>: 4000BP, Level 3 <3>: 5000BP


When Summoned (Lv. 1-2-3): Return one "Dragon" Attribute Spirit from your Trash back to your hand.
(Lv. 3): As long as all of the Ultimates on your Field are of the "Dragonlord Trinity" Attribute, treat all of your Ultimates as if they were at their highest respective Battle Levels.
In order to overcome our current problems, it seems that assistance from the Dragonlord Trinity is crucial. But why is our power needed as well? Someone please tell me.
—————
[BS27-006] RAYLANCER RYUUMAN {5} -2R, -1U
リューマン・レイランサー (Ryuuman-Reiransaa)
Rare Ruby Spirit [R] Dragon
Level 1 <1>: 4000BP, Level 2 <4>: 8000BP


During Your Main Phase (Lv. 1-2-3): When you summon a "Dragonlord Trinity" Attribute Ultimate, you may reveal the top five cards of your deck. From among the revealed cards, summon one "Dragonlord Trinity" Attribute Ultimate to the Field without paying the Core Cost. You cannot summon an Ultimate with this effect if it has the same name as one of your Ultimates on the Field. Discard the remaining cards.
The six of us are now accompanied by a scholarly Ultimate and the three extremely strong beings known as "the Dragonlord Trinity." The more company we gain, the more troublesome things become.
—————
[BS27-X03] ULTIMATE SAVIOR, ASTRAL DRAGON EMPEROR {7} -3R
星龍皇アルティメット・セイバー (Seiryuu'ou Arutimetto-Seibaa)
X-Rare Ruby Burst Ultimate {U} Dragonlord Trinity/Warrior Dragon
Level 3 <1>: 10,000BP, Level 4 <3>: 13,000BP, Level 5 <5>: 20,000BP


Ultimate Summoning Conditions: Have at least one Ruby Spirit on your Field.
BURST TRIGGER: After an Enemy Spirit/Ultimate Attacks
When you have three or fewer Life Cores remaining, send one Core from your Reserve to your Life. After completing this effect, summon this Ultimate without paying its Core Cost.
ULTIMATE TRIGGER: When This Ultimate is in Battle (Lv. 4-5)
First, have your opponent reveal the top card of his/her deck. If the revealed card has a lower Core Cost than your Ultimate does, the Ultimate Trigger "hits" and the following effect activates: "When this Ultimate Trigger hits, set a card with Burst Trigger effects in your hand face-down in the Burst Zone in order to refresh this Ultimate."
Turn the darkest crisis into a golden opportunity! You can do this; you're the Trinity of Dragon Gods!
<<Revival Remake Origin: [BS18-X01] Lord Dragon Savior, Supreme Hero of Heroes>>

Smash Spirit

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Post  Smash Spirit Thu May 22, 2014 12:52 am

***TOPAZ CARDS: The Ultimate Combo of Vanity Deities and Imaginary Beasts***

The Topaz Ultimates of this set have become much easier to summon. Brave God-General Oh-Ryute can change the Core Cost of all your "Vanity Deity" Attribute Ultimates to 5. Use Oh-Ryute to lower the summoning cost of Ultimate Sphincross, then use Sphincross's "When Summoned" effect to summon more "Vanity Deity" and "Imaginary Beast" Attribute Ultimates.
The optimal choice from here is the new X-Rare, Ultimate Rean! Each time Ultimate Rean's Double Ultimate Trigger hits, an enemy Spirit or Ultimate is unable to block!
Diva Countess Coco raises the Core Cost of your Ultimates by +2, making it easier for your Ultimate Triggers to hit. Also, when your Ultimate Triggers hit, Coco lets you draw a card, allowing an effective battling style.
[BS27-039] BRAVE GOD-GENERAL OH-RYUTE {5} -3T, -1U
勇神将オウ・リュート (Yuushinshou Ou-Ryuuto)
Uncommon Topaz Spirit [T] Imaginary Beast/Deified General
Level 1 <1>: 4000BP, Level 2 <2>: 5000BP, Level 3 <4>: 6000BP


During Your Main Phase (Lv. 1-2-3): When you are summoning a "Vanity Deity" Attribute Ultimate from your hand to the Field, change its Core Cost to 5.
During Your Opponent's Attack Phase (Lv. 2-3): When an enemy Lv. 1 Spirit attacks, you will not take any Life Core Damage. Also, as long as you have an Ultimate on the Field, you will not lose Life Cores from an enemy Lv. 3 Ultimate either.
With the appearance of the Vanity Deity, I can't say we have a significant advantage, but the situation has become slightly better than a stalemate.... Which means that if the Vanity Deity is defeated, we'll be in a bit of a tight spot.
—————
[BS27-058] ULTIMATE SPHINCROSS {10} -3T, -2U
アルティメット・スフィンクロス (Arutimetto-Sufinkurosu)
Uncommon Topaz Ultimate {U} Reborn/Vanity Deity
Level 3 <1>: 13,000BP, Level 4 <2>: 19,000BP, Level 5 <3>: 25,000BP


Ultimate Summoning Conditions: Have at least one Topaz Spirit on your Field.
When This Ultimate is Summoned (Lv. 3-4-5): You may summon one "Vanity Deity" or "Imaginary Beast" Attribute Spirit or Ultimate from your hand to the Field without paying its Core Cost.
ULTIMATE TRIGGER: When This Ultimate Attacks (Lv. 4-5)
First, have your opponent reveal the top card of his/her deck. If the revealed card has a lower Core Cost than your Ultimate does, the Ultimate Trigger "hits" and the following effect activates: "When this Ultimate Trigger hits, return one Topaz Card from your Trash back to your hand."
This guardian, who has the most merciful heart out of all the Vanity Deities, has a special mission—to provide protection to fellow Ultimates who are running from the enemy.
<<Revival Remake Origin: [BS07-045] Sphincross the Sacred Beast Emperor>>
—————
[BS27-X05] ULTIMATE REAN {6} -3T
アルティメット・リーン (Arutimetto-Riin)
X-Rare Topaz Ultimate {U} Reborn/Imaginary Beast
Level 3 <1>: 11,000BP, Level 4 <2>: 15,000BP, Level 5 <4>: 21,000BP


Ultimate Summoning Conditions: Have at least two Topaz Spirits on your Field.
DOUBLE ULTIMATE TRIGGER: When This Ultimate Attacks (Lv. 3-4-5)
First, have your opponent reveal and discard the top two cards of his/her deck. If one of the revealed cards has a lower Core Cost than your Ultimate does, the "hit" succeeds and the Ultimate Trigger effect activates. If both cards have a lower Core Cost, the "Double Strike" effect activates together with the Ultimate Trigger effect.
Ultimate Trigger: For each time this Ultimate Trigger hits, choose a target enemy Spirit or Ultimate. That target Spirit/Ultimate cannot block.
Double Strike!! If the above Ultimate Trigger hits twice, then for the duration of this turn, when any of your Ultimates get destroyed based on Battle Point difference, they remain on the Field refreshed.
(Lv. 5): This Ultimate gains another Ultimate Gem Symbol ("{U}").
He's slipping through the massive enemy forces... So fast!!
<<Revival Remake Origin: [BS05-X17] Phantom Beastlord Rean, [BS13-X05] Astral Qilin Beast Rean>>
—————
[BS27-040] DIVA COUNTESS COCO {7} -3T, -1U
歌姫伯爵ココ (Utahime-Hakushaku Koko)
Rare Topaz Spirit [T] Diva
Level 1 <1>: 6000BP, Level 2 <2>: 8000BP


As long as you have an Ultimate on the Field, this Spirit's Core Cost is changed to 4.
During Your Attack Phase (Lv. 1-2): When the Ultimate Trigger of one of your 8-Core-Cost-or-higher Ultimates hits, draw a card from your deck.
During Your Attack Phase (Lv. 2): Increase the Core Cost of all your Topaz Ultimates by +2.
"With my singing voice and your rousing applause, let's heal up together!"

Smash Spirit

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Post  Smash Spirit Thu May 22, 2014 1:49 am

***EMERALD CARDS: A New Dual-Colored Ace Combo!***

Ruby Cards with Emerald Cost Reduction! Emerald Cards with Ruby Cost Reduction! Gem Color support is plentiful in this set! No matter which side you go to, both have RUSH Combo effects with the other, bringing out the best of both worlds. With this much synergy between Ruby and Emerald Cards, this will surely herald the birth of new powerful decks similar to the Diamond/Amethyst decks that have become popular in the current metagame.
What particularly stand out in this set are the Core boosting abilities of Cheiron the Dragon Sage, Ruri Osa the Sextant Blade, and Golden Shell Emperor Rosenberg. Once you give yourself an abundance of Cores, put together their other effects for countless possibilities!
Some of the new Reverse Zodiac Braves also have Ruby and Emerald Core Cost Reduction Symbols, making it easier to swarm your rivals with awesome abilities!
[BS27-005] CHEIRON THE DRAGON SAGE {5} -2R, -1E
賢龍ケイローン (Kenryuu Keiroon)
Master Rare Ruby Spirit [R] Astral General/Ancient Dragon
Level 1 <1>: 5000BP, Level 2 <3>: 8000BP


When Summoned (Lv. 1-2): Destroy an enemy Spirit with 5000BP or less in order to draw a card from your deck.
Darkness Spirit Ability RUSH Conditions: "1 or 2 Emerald Gem Symbols"
If either of the above conditions are currently available on your Field, proceed to activate the following effects.
(Emerald Gem Symbol): Add a Core from the Void to this Spirit.
(2 Emerald Gem Symbols): Add a Core from the Void to this Spirit.
[BRAVE FUSION] When This Spirit Brave Attacks (Lv. 2): This Spirit gains +3000BP.
The battling styles of the Astral Spirits are nothing short of efficient. We need all the help can get to end our procrastination; otherwise we can never move forward.
—————
[BS27-021] RURI OSA THE SEXTANT BLADE {4} -2E, -1R
六分儀剣のルリ・オーサ (Sekusutanto no Ruri-Oosa)
Rare Emerald Spirit [E] Shellman/Astral Soul
Level 1 <1>: 3000BP, Level 2 <2>: 5000BP

{Featured Constellation: Sextans, "the Astronomical Sextant"}

When Summoned (Lv. 1-2): Add one Core each from the Field to two of your Ruby Spirits.
(Lv. 2): Treat this Spirit and its Gem Symbol as both Emerald and Ruby ("[E/R]").
(Lv. 2): Your hand cannot be affected by your opponent's special abilities.
The Astral Spirits suddenly appeared before us. ...Could it be that their nesting grounds are not here, nor anywhere else on Otherrealm?
—————
[BS27-024] GOLDEN SHELL EMPEROR ROSENBERG {8} -3E, -2R
金殻皇ローゼンベルグ (Kinkaku'ou Roozenberugu)
Master Rare Emerald Spirit [EE] Astral General/Shellman
Level 1 <1>: 7000BP, Level 2 <3>: 9000BP, Level 3 <5>: 11,000BP


When Summoned (Lv. 1-2-3): Add three Cores from the Void to this Spirit.
When This Spirit Attacks (Lv. 2-3): This Spirit gains +10,000BP.
Darkness Spirit Ability RUSH Conditions: "2 Ruby Gem Symbols"
If the above conditions are currently available on your Field, proceed to activate the following effect.
(2 Ruby Gem Symbols): Draw two cards from your deck.
It seems we can't fight with the Twelve Zodiac Braves without going into grandiose, grueling battles. I'd prefer if they were to go far away from us and fire their weapons from long range. They're scary.
—————
{IX}***{裏}***{IX}***{裏}***{IX}
[BS27-X06] ASTRAL ARCHER'S ARMOR, BRAVE SAGITTARIUS {6} -3R, -1E
射手星鎧ブレイヴサジタリアス (Ite-Seigai Bureivu-Sajitariasu)
Zodiac X-Rare Ruby Brave [R] Machine Dragon/Galaxian
Level 1 <1>: 5000BP, BRAVE <0>: +5000BP

{Featured Constellation: Sagittarius, "the Centaur Archer"}

BRAVE FUSION: 5+ Core Cost
[BRAVE FUSION]: This Spirit can fuse with up to two "Galaxian" Attribute Braves.
[BRAVE FUSION] When This Spirit Brave Attacks: You may choose a target enemy Ultimate to attack.
What the heck is this? An already fused Brave Spirit can go through another Brave Fusion?!
{IX}***{裏}***{IX}***{裏}***{IX}
—————
{I}***{裏}***{I}***{裏}***{I}
[BS27-065] ASTRAL RAM ARMOR, ARIES BRAVE {4} -2E, -1R
牡羊星鎧アリエスブレイヴ (Ohitsuji-Seigai Ariesu-Bureivu)
Zodiac Master Rare Emerald Brave [E] Imp/Galaxian
Level 1 <1>: 5000BP, BRAVE <0>: +3000BP

{Featured Constellation: Aries, "the Ram"}

BRAVE FUSION: 4+ Core Cost
[BRAVE FUSION]: When your opponent summons an Ultimate, it enters the Field exhausted.
[BRAVE FUSION] When This Spirit is in Battle: Your opponent cannot activate a Burst Trigger.
The Ram Zodiac Brave is here at last! With this Brave around, I want to Brave Fuse too! I want to be a Snake covered in ram's fur.
{I}***{裏}***{I}***{裏}***{I}
—————
[BS27-020] SHELLFIGHTER MUGURI {3} -2E, -1R
甲剣士ムグリ (Koukenshi Muguri)
Common Emerald Spirit [E] Shellman
Level 1 <1>: 3000BP, Level 2 <3>: 5000BP, Level 3 <6>: 8000BP


(Lv. 1-2-3): None of your Ruby or Emerald Spirits can be bounced back to your hand or your deck due to the effects of your opponent's Spirits or Spell Cards.
During Each Attack Phase (Lv. 1-2-3): No Spirit with a Core Cost of 5 or higher can get refreshed.
Everyone is just selfish. There are those hanging out with the Astral Spirits, right? They act this way just because they have help.
<<Name Origin: 花潜 "Hanamuguri" [Japanese, "Flower Chafers" (subfamily Cetoniinae), a group of 4,000 species of scarab beetles]>>
—————
[BS27-008] HYADES DRAGON {8} -2R, -2E
ヒアデス・ドラゴン (Hiadesu-Doragon)
Common Ruby/Emerald Spirit {RE} Astral Dragon/Imp
Level 1 <1>: 7000BP, Level 2 <3>: 9000BP, Level 3 <5>: 13,000BP


When Summoned (Lv. 1-2-3): You may reveal the top seven cards of your deck. From among the revealed cards, summon one "Astral General" Attribute Spirit to the Field without paying its Core Cost. Discard the remaining cards.
[BRAVE FUSION] During Your Attack Phase (Lv. 2-3): All of your "Astral General" Attribute Spirits gain +6000BP.
I am not a pessimist, I'm a realist. That said, we need to hurry up and run! It's raining cats and dogs here!
<<Name Origin: "Hyades" (pronounced HIGH-uh-deez), the nearest open star cluster to the Solar System, located within the constellation Taurus; named after the five daughters of Atlas (Greek mythology: half-sisters to the Pleiades)>>
—————
[BS27-077] BULLET FIRE {5} -2R, -1E
バレットファイア (Baretto Faia)
Rare Ruby Spell

<<TRIGGER COUNTER>>
If this card is in your hand when your opponent successfully "hits" with his/her Ultimate Trigger, then before the Ultimate Trigger activates, you can pay this card's Core Cost to activate the following counter-effect: "Add your 'hit' card to your hand instead of discarding it. If your 'hit' card is a Ruby or Emerald Card, then it counts as a 'Guard,' cancelling the Ultimate Trigger's activation."
Flash Timing: Destroy any number of enemy Spirits you wish such that their total Battle Points are no higher than 5000BP.
Darkness Spell Ability RUSH Conditions: "2 Emerald Gem Symbols"
If the above conditions are currently available on your Field, proceed to activate the following effect.
(2 Emerald Gem Symbols): Exhaust one enemy Spirit or Ultimate.


Last edited by Smash Spirit on Thu May 22, 2014 4:02 pm; edited 1 time in total

Smash Spirit

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Post  Smash Spirit Thu May 22, 2014 2:23 am

***AMETHYST CARDS: Think You Can Handle the Poison? Introducing "VENOMBLADE"!!***

VENOMBLADE (Original Japanese: 毒刃 Dokujin, "Poisonous Sword") is an all-new Amethyst keyword ability to be showcased in this set! When a Spirit with the Special Amethyst Ability VENOMBLADE is in battle, your opponent must place a certain number of cards from the top of his/her deck face-down on the Field beneath one of his/her Spirits or Ultimates. It's almost like an alternate version of the Special Sapphire Ability CRUSH as it reduces your rivals' decks faster. Now on paper, this may not sound like it amounts to much on its own, but there are many other cards that use VENOMBLADE as a conditional reference to combo into other awesome effects! From Spirit destruction and Nexus cancellation to freezing enemy Ultimates in their tracks, the new VENOMBLADE cards of this set will be more than enough to dish out critical pain on your foes!
The Nexus Card Judecca, Ancient City of Souls provides high-level VENOMBLADE support by both giving you defense against Immunity abilities and inhibiting your rivals from depleting their own Spirits. The Brave Card Equ Leus, Astral Guardian Armor increases the number of cards your opponent must place face-down via VENOMBLADE, potentially strengthening your chance of a deck-out victory! Finally, summon the Amethyst X-Rare Nemesis, Lord of Dark Knights for the finishing blow. Settle the score with massive Life Core Damage effects!!
[BS27-010] ARIEL THE FALLEN KNIGHT {2} -1A
堕天騎士アリエル (Daten-Kishi Arieru)
Common Amethyst Spirit [A] Evil Shadow
Level 1 <1>: 1000BP, Level 2 <2>: 2000BP


When in Battle (Lv. 1-2): VENOMBLADE: 1 <Special Amethyst Ability>
From the top of his/her deck, your opponent must place the stated number of cards face-down on the Field beneath one of his/her Spirits or Ultimates. Once that target Spirit or Ultimate with face-down cards below it leaves the Field, the face-down cards are discarded.
We Dark Snakes have an old proverb: "If you'll eat venom, you might as well eat the plate, too.*" Just because the poison is delicious doesn't mean you should consume too much of it.
<<Name Origin: "Ariel" [from the Hebrew "Arael (Lion of God)"], an archangel found primarily in Jewish and Christian mysticism and Apocrypha>>
*毒を食らわば皿までも "Doku wo kurawaba sara made mo" (directly translated from the original Japanese): an idiom that basically states that if someone is going to commit a crime he might as well do something even worse, for the punishment that awaits will be no less severe. English equivalents include "In for a penny, in for a pound" and "Might as well be hanged for a sheep as a lamb" (People who stole lambs in 17th Century Britain were killed, so it was worth stealing something more valuable for there was no worse punishment.).
—————
[BS27-011] RAMIEL THE FALLEN KNIGHT {3} -1A
堕天騎士ラミエル (Daten-Kishi Ramieru)
Common Amethyst Spirit [A] Evil Shadow
Level 1 <1>: 2000BP, Level 2 <2>: 3000BP, Level 3 <3>: 4000BP


When in Battle (Lv. 1-2-3): VENOMBLADE: 1 <Special Amethyst Ability>
From the top of his/her deck, your opponent must place the stated number of cards face-down on the Field beneath one of his/her Spirits or Ultimates. Once that target Spirit or Ultimate with face-down cards below it leaves the Field, the face-down cards are discarded.
When This Spirit Attacks (Lv. 2-3): If there's an enemy Spirit or Ultimate on the Field with face-down cards below it, draw a card from your deck.
The Venombladers wield a different venom than what we Dark Snakes use. Their venom is a slow-acting poison, so it doesn't taste good going down the throat.
<<Name Origin: "Ramiel" (Hebrew, "Thunder of God"), a fallen Watcher in the apocryphal Book of Enoch, mentioned by name as one of twenty Fallen Angel leaders>>
—————
[BS27-015] AZAZEL THE FALLEN KNIGHT {6} -4A
堕天騎士アザゼル (Daten-Kishi Azazeru)
Rare Amethyst Spirit [A] Evil Shadow
Level 1 <1>: 4000BP, Level 2 <3>: 6000BP, Level 3 <4>: 7000BP


When in Battle (Lv. 1-2-3): VENOMBLADE: 2 <Special Amethyst Ability>
From the top of his/her deck, your opponent must place the stated number of cards face-down on the Field beneath one of his/her Spirits or Ultimates. Once that target Spirit or Ultimate with face-down cards below it leaves the Field, the face-down cards are discarded.
When This Spirit Attacks (Lv. 2-3): Destroy one enemy Spirit/Ultimate that has four or more face-down cards beneath it.
"Always begin with venom." That is the Venombladers' motto.
<<Name Origin: "Azazel," often depicted as the name of a demon or fallen angel in some Jewish, Christian, and Islamic traditions>>
—————
[BS27-071] JUDECCA, ANCIENT CITY OF SOULS {3} -2A
魂の古都ジュデッカ (Tamashii no Koto Judekka)
Common Amethyst Nexus [A]
Level 1 <0>, Level 2 <1>


During Each Attack Phase (Lv. 1-2): When one of your Spirits with the Special Amethyst Ability VENOMBLADE is battling, treat it as if it has no Gem Color at all, and if it gets destroyed based on Battle Point difference, it remains on the Field exhausted.
(Lv. 2): When your opponent depletes one of his/her own Spirits or Ultimates, then he/she must discard a card from his/her hand for every face-down card placed below the target Spirit/Ultimate.
"It seems that the Venomfang Knights from our lands, who landed on the Reverse Continent ahead of the rest of us, have taken over many of the Ultimates' villages." —Nord, Skylands Reports: Shishou, Site No. 664—
<<Name Origin: "Judecca," the central innermost region of the frozen lake of Cocytus where sinners who betrayed their masters and benefactors suffer; located in the Ninth Circle of Hell; named after the infamous apostle Judas Iscariot who betrayed Jesus Christ for money (Dante Alighieri's Divine Comedy: Inferno)>>
—————
[BS27-062] EQU LEUS, ASTRAL GUARDIAN ARMOR {3} -2A
護星鎧エク・レウス (Goseigai Eku-Reusu)
Common Amethyst Brave: Evil Shadow/Astral Soul
Level 1 <1>: 2000BP, BRAVE <0>: +5000BP

{Featured Constellation: Equuleus, "the Foal (Little Horse)"}

<<TRIGGER COUNTER>>
If this Brave Card his in your hand when your opponent successfully "hits" with his/her Ultimate Trigger, then before the Ultimate Trigger's effect activates, you may summon this Brave to the Field. After summoning this Brave, activate the following counter effect: "Destroy one enemy Ultimate that is in battle with a Core Cost of 5 or less."
BRAVE FUSION: Has the Special Amethyst Ability VENOMBLADE
[BRAVE FUSION]: Increase this Spirit's VENOMBLADE card-displacing value by +1.
The Venombladers will use any means necessary to achieve victory... Even if it means seizing enemy Braves to use for their own purposes.
—————
[BS27-X01] NEMESIS, LORD OF DARK KNIGHTS {8} -4A
闇騎神ネメシス (Yami-Kishin Nemeshisu)
X-Rare Amethyst Spirit [AA] Evil Shadow
Level 1 <1>: 7000BP, Level 2 <3>: 11,000BP, Level 3 <4>: 14,000BP


When in Battle (Lv. 1-2-3): VENOMBLADE: 2 <Special Amethyst Ability>
From the top of his/her deck, your opponent must place the stated number of cards face-down on the Field beneath one of his/her Spirits or Ultimates. Once that target Spirit or Ultimate with face-down cards below it leaves the Field, the face-down cards are discarded.
When This Spirit Attacks (Lv. 2-3): When this Spirit gets blocked, send one of your opponent's Life Cores to his/her Reserve for every three face-down cards placed beneath all enemy Spirits and Ultimates.
It's the Venomblade King! Does that mean the Venomfang Knights are here, too?!
<<Name Origin: "Nemesis," the spirit of divine vengeance against those who succumb to arrogance before the gods (Greek mythology)>>
—————
[BS27-013] ARIOCH THE FALLEN KNIGHT {4} -2A
堕天騎士アリオク (Daten-Kishi Arioku)
Uncommon Amethyst Spirit [A] Guardian General/Evil Shadow
Level 1 <1>: 3000BP, Level 2 <2>: 4000BP, Level 3 <4>: 6000BP


(Lv. 1-2-3): This Spirit cannot be destroyed by your opponent's effects, nor can it be bounced back to your hand.
During Each Attack Phase (Lv. 2-3): None of your opponent's Spirits or Ultimates that have face-down cards beneath them can attack or block unless he/she sends one of their Cores to his/her Reserve.
Many Dark Snakes live solitary lives; it's most likely because of the venom. What kind of lives do the Venombladers lead?
<<Name Origin: "Arioch" (Hebrew, "fierce lion"), a member of the confederation of kings that did battle with the kings of Sodom and Gomorrah in the Battle of the Vale of Siddim (The Holy Bible's Old Testament); later used as the name of a demon in many grimoires>>
—————
[BS27-012] PRIEST SNAKE THE SERPENT CLERIC {3} -3A
蛇神官プリースネーク (Jashinkan Puriisuneeku)
Common Amethyst Spirit [A] Dark Snake/Astral Soul
Level 1 <1>: 3000BP, Level 2 <2>: 4000BP, Level 3 <3>: 5000BP

{Featured Constellation (?): Sagitta, "the Arrow"}

(Lv. 1-2-3): When you lose Life Cores due to an attack from an enemy Spirit that has face-down cards beneath it, you may destroy that Spirit.
(Lv. 2-3): The effects of all of your opponent's Nexus Cards that have fewer Cores on them than the total number of face-down cards beneath his/her Spirits and Ultimates are negated.
Not all Ultimates agreed to laying waste to everything in Otherrealm. But the fact that none of them outright stated they were against it must mean that, somewhere deep in their innermost thoughts, they believed that eliminating the Spirits of the world was a good idea.


Last edited by Smash Spirit on Thu May 22, 2014 3:29 pm; edited 1 time in total

Smash Spirit

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Post  Bolmeteus Thu May 22, 2014 1:21 pm

thnx for your continuing amazing work:-)

since i like (and tried to build knights theme) Amethyst cards with armour artwork, this set seems to be perfect for my collection...
Bolmeteus
Bolmeteus

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Post  Smash Spirit Thu May 22, 2014 3:57 pm

***DIAMOND CARDS: The Birth of the "Mobile" Deck***

There are many Diamond Cards in this set with special effects that reference and support Spirits with "Mobile" in their names. Put these together with other Mobile-named Spirits from previous sets, and you have the makings of a "Mobile Deck!"
Another of the Twelve Reverse Zodiac Braves, Astral Lion Armor, Leo Brave, makes its grand debut. Its Brave Fusion conditions may be a bit strict, but upon fusing it gives you a refresh ability, so you can continue pressing the attack without having to worry about your rival's Spirits or Ultimates!
[BS27-026] TANK MOBILE SHAMAN {2} -2D
タンク・モービル・シャーマン (Tanku-Moobiru-Shaaman)
Common Diamond Spirit [D] Armed Machine
Level 1 <1>: 2000BP, Level 2 <3>: 4000BP


During Each Attack Phase (Lv. 2): When one of your Spirits with "Mobile" in its name gets destroyed by your opponent, you may return your destroyed Spirit to your hand.
This is the third time I've seen this tank fleet appear. This must be some kind of déjà vu... Wait, no! The exact same scene is being repeated three times over. Could the mysteries of the Astral Spirits be hidden within this phenomenon? Just what I was waiting for!
—————
[BS27-032] TANK MOBILE TIGER {7} -4D
タンク・モービル・ティーガー (Tanku-Moobiru-Tiigaa)
Rare Diamond Spirit [D] Astral General/Armed Machine
Level 1 <1>: 8000BP, Level 2 <2>: 10,000BP, Level 3 <4>: 13,000BP


(Lv. 1-2-3): All of your Spirits with "Mobile" in their names can perform Brave Fusion while ignoring the conditions.
[BRAVE FUSION] When This Spirit Brave Attacks (Lv. 2-3): Discard one enemy Burst Card in order to return one enemy Ultimate to your opponent's hand.
Something strange is stuck on that tank, eh?? This is a bit hilarious, but I have no time to laugh.
—————
[BS27-029] RIDE FENCER, WARMECH EMPEROR {5} -2D
戦機皇ライドフェンサー (Senkiou Raido-Fensaa)
Common Diamond Spirit [D] Astral General/Armed Machine
Level 1 <1>: 4000BP, Level 2 <2>: 6000BP, Level 3 <4>: 8000BP


(Lv. 1-2-3): IMPERVIOUSNESS: Sapphire <Special Diamond Ability>
This Spirit is invincible against the effects of all opposing Spirits, Ultimates, Nexus, and Spell Cards of the Gem Color stated above.
[BRAVE FUSION] When This Spirit is in Battle (Lv. 2-3): Return one enemy Nexus to your opponent's hand. Also, this Spirit gains +5000BP.
It's no use. Those Star creatures are deflecting even the Ultimates' power. We have no chance of winning, I want to run away.... Should we run? Let's get out of here!!
—————
{V}***{裏}***{V}***{裏}***{V}
[BS27-X07] ASTRAL LION ARMOR, LEO BRAVE {5} -2D
獅子星鎧レオブレイヴ (Shishi-Seigai Reo-Bureivu)
Zodiac X-Rare Diamond Brave [D] Machine Beast/Galaxian
Level 1 <1>: 5000BP, BRAVE <0>: +5000BP


BRAVE FUSION: 8+ Core Cost
You must pay at least one Core in order to summon this Brave. You cannot ignore the Brave Fusion requirements of this Brave.
[BRAVE FUSION]: IMPERVIOUSNESS: Ruby/Emerald <Special Diamond Ability>
This Spirit is invincible against the effects of all opposing Spirits, Ultimates, Nexus, and Spell Cards of the Gem Colors stated above.
[BRAVE FUSION] During Your Attack Phase: When a Level-3-or-lower enemy Spirit or Ultimate gets exhausted, refresh this Spirit.
Impossible...! It deflected the Dragonlord Trinity's attack!!
{V}***{裏}***{V}***{裏}***{V}

Smash Spirit

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Post  Smash Spirit Thu May 22, 2014 4:22 pm

***SAPPHIRE CARDS: A Continuous Assault and Super-Powered Nexus!***

To say that the new Sapphire X-Rare Spirit Great Admiral Claudius is "quite strong" would be a bit of an understatement. He destroys all enemy Spirits with a Core Cost of 4 or lower upon being summoned, gives you a Core from the Void for each Spirit destroyed, wields the Special Sapphire Ability ASSAULT, and keeps your rivals from casting certain Spells when you attack. As an added bonus, Claudius has two Gem Symbols for double the Life Core Damage!
Two Nexus Cards that support these abilities have their own powerful effects. Naval Port Town of Ostea in particular is perfectly compatible for ASSAULT-themed decks as it's a very simple and easy card to use.
With a high Core Cost of 8, Admiral Claudius will be a bit tough to summon, but he is of the "Fighting Spirit" Attribute... Perfect for Blitz Summoning! Put past Blitz Summoners like [BS25-049] Giant Gunman Clifford or [BS26-043] Astral Ocean Pirate Persace in your deck to increase your chances of getting Claudius onto the Field!
[BS27-048] GIANT DEITY CEPHEUS {7} -4S
巨神ケフェウス (Kyoshin Kefeusu)
Common Sapphire Spirit [S] Fighting Spirit/Astral Soul
Level 1 <1>: 6000BP, Level 2 <2>: 8000BP, Level 3 <4>: 10,000BP

{Featured Constellation: Cepheus, "the King of Aethiopia"}

When This Spirit Attacks (Lv. 1-2-3): ASSAULT: 1 <Special Sapphire Ability>
During this turn for the number of times stated above, you can exhaust one of your Nexus in order to refresh this Spirit.
During Your Attack Phase (Lv. 2-3): When you exhaust one of your Nexus using the Special Sapphire Ability ASSAULT of one of your Spirits or Ultimates, destroy one enemy Nexus.
Antarc... He's busy researching and deciphering some sort of forbidden book. Analyzing books is my specialty too, you know. Let me read some of that book.
—————
[BS27-X02] GREAT ADMIRAL CLAUDIUS {8} -4S
大提督クラウディウス (Daiteitoku Kuraudiusu)
X-Rare Sapphire Spirit [SS] Fighting Spirit
Level 1 <1>: 7000BP, Level 2 <2>: 10,000BP, Level 3 <10>: 20,000BP


When Summoned (Lv. 1-2-3): Destroy all enemy Spirits with a Core Cost of 4 or less. For each Spirit destroyed through this effect, add a Core from the Void to this Spirit.
When This Spirit Attacks (Lv. 1-2-3): ASSAULT: 1 <Special Sapphire Ability>
During this turn for the number of times stated above, you can exhaust one of your Nexus in order to refresh this Spirit.
When This Spirit Attacks (Lv. 2-3): Your opponent cannot cast any Spells with a Core Cost of 3 or 4.
Blitz Summoning is a bit underhanded, I think. Once they become allies, though, just how reliable are they?
<<Name Origin: "Tiberius Claudius Caesar Augustus Germanicus" (01 August 10 BC – 13 October AD 54), the fourth Emperor of the Roman Empire; appointed Emperor after Caligula's assassination in AD 41; an able and efficient administrator and ambitious builder, having helped construct many new roads, canals, and aqueducts across the Empire>>
—————
[BS27-075] NAVAL PORT TOWN OF OSTEA {4} -2S
軍港都市オステア (Gunkou-Toshi Osutea)
Rare Sapphire Nexus [S]
Level 1 <0>, Level 2 <1>


(Lv. 1-2): Neither player can activate any "When This Spirit/Brave is Summoned" or "When This Nexus is Set" effects.
(Flash Timing) During Your Attack Phase (Lv. 2): Once per turn, send a Core from this Nexus to your Trash in order to refresh this Nexus.
"There seems to be a port completely occupied by the Astral Spirits. Perhaps the assault of the Sapphire Vanity Deities has been carried out." —Nord, Skylands Reports: Seikai, Site No. 609—
—————
[BS27-076] BEAST MOUNTAIN {4} -2S
ビーストマウンテン (Biisuto Maunten)
Common Sapphire Nexus [S]
Level 1 <0>, Level 2 <1>


During Each Attack Phase (Lv. 1-2): All of your Spirits that have either of the Special Sapphire Abilities ASSAULT or BLITZ SUMMON gain +2000BP.
During Your Attack Phase (Lv. 2): All of your Spirits that have the Special Sapphire Ability BLITZ SUMMON gain the following effect: "When This Spirit Attacks: ASSAULT: 1 <Special Sapphire Ability> During this turn for the number of times stated above, you can exhaust one of your Nexus in order to refresh this Spirit."
"We've added this site as one of the locations we marked for when we return. The next time you use Blitz Summoning, please use this landmark as a checkpoint." —Nord, Skylands Reports: Seikai, Site No. 051—
<<Translator's Note: Oh look! It's a bestial version of the American landmark Mount Rushmore! Smile >>

Smash Spirit

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Post  Smash Spirit Thu May 22, 2014 5:07 pm

***"NEW AGE" ATTRIBUTE ULTIMATES: New Abilities Even When Guarded...!***

When your Ultimate Triggers get "Guarded" (fail to activate), these "New Age" Ultimates have other effects that trigger, giving you reassuring support! Of course, they also have Ultimate Trigger abilities of their own when they successfully hit. This is like having "two Ultimate Triggers in one creature;" now you have options open to you whether your U-Triggers hit or miss! Spectacular!!
This cycle of "New Age" Ultimates come at a cheap Core Cost of 4, so they're easy to use. They're very valuable pieces to add to an Ultimate deck that can overwhelm your rivals!
[BS27-049] FLAME COUGAR {4} -2R, -1U
フレイム・クーガー (Fureimu-Kuugaa)
Uncommon Ruby Ultimate {U} New Age/Emperor Beast
Level 3 <1>: 6000BP, Level 4 <2>: 8000BP, Level 5 <3>: 10,000BP


Ultimate Summoning Conditions: Have at least one Spirit with a Core Cost of 1 or higher on your Field.
During Your Attack Phase (Lv. 3-4-5): When your Ultimate Trigger gets "guarded" (your opponent's revealed card has a higher Core Cost than your Ultimate), return one Ruby Spirit Card with a Core Cost of 3 or lower from your Trash back to your hand.
ULTIMATE TRIGGER: When This Ultimate Attacks (Lv. 4-5)
First, have your opponent reveal the top card of his/her deck. If the revealed card has a lower Core Cost than your Ultimate does, the Ultimate Trigger "hits" and the following effect activates: "When this Ultimate Trigger hits, draw two cards from your deck."
"I spoke of my findings in the Forbidden Tome with my six new friends." —Antarc, Revelations of the Apocalypse, 333 Days Remaining—
—————
[BS27-051] DEVIL PRINCESS BYZAC {4} -2A, -1U
悪魔姫バイザク (Akumahime Baizaku)
Rare Amethyst Ultimate {U} New Age/Infernal Lord
Level 3 <1>: 5000BP, Level 4 <2>: 7000BP, Level 5 <3>: 9000BP


Ultimate Summoning Conditions: Have at least one Spirit with a Core Cost of 1 or higher on your Field.
During Your Attack Phase (Lv. 3-4-5): When your Ultimate Trigger gets "guarded" (your opponent's revealed card has a higher Core Cost than your Ultimate), return one Amethyst Spirit Card with a Core Cost of 3 or lower from your Trash back to your hand.
ULTIMATE TRIGGER: When This Ultimate Attacks (Lv. 4-5)
First, have your opponent reveal the top card of his/her deck. If the revealed card has a lower Core Cost than your Ultimate does, the Ultimate Trigger "hits" and the following effect activates: "When this Ultimate Trigger hits, return one Amethyst Spirit or Ultimate Card from your Trash back to your hand."
"The team that was sent on this suicide mission consisted of ten people: the Dragonlord Trinity, the six warriors from the Continent of Darkness, and myself." —Antarc, Revelations of the Apocalypse, 333 Days Remaining—
—————
[BS27-053] CHEVALIAN HUSKY {4} -2E, -1U
シュバリアン・ハスキー (Shubarian-Hasukii)
Uncommon Emerald Ultimate {U} New Age/Blade Beast
Level 3 <1>: 6000BP, Level 4 <2>: 8000BP, Level 5 <5>: 12,000BP


Ultimate Summoning Conditions: Have at least one Spirit with a Core Cost of 1 or higher on your Field.
During Your Attack Phase (Lv. 3-4-5): When your Ultimate Trigger gets "guarded" (your opponent's revealed card has a higher Core Cost than your Ultimate), return one Emerald Spirit Card with a Core Cost of 3 or lower from your Trash back to your hand.
ULTIMATE TRIGGER: When This Ultimate Attacks (Lv. 4-5)
First, have your opponent reveal the top card of his/her deck. If the revealed card has a lower Core Cost than your Ultimate does, the Ultimate Trigger "hits" and the following effect activates: "When this Ultimate Trigger hits, add two Cores from the Void to this Ultimate."
"Our suicide corps' mission was to find the 'Darkness Hole' and seal it off." —Antarc, Revelations of the Apocalypse, 333 Days Remaining—
<<Possible Name Origin (Fusion): "Chevalier" (French, "knight") + "Siberian Husky">>
—————
[BS27-055] VALKYRIE THE WAR MAIDEN {4} -3D, -1U
戦乙女ヴァルキュリー (Ikusa-Otome Varukyurii)
Master Rare Diamond Ultimate {U} New Age/Armed Machine
Level 3 <1>: 6000BP, Level 4 <2>: 8000BP, Level 5 <3>: 11,000BP


Ultimate Summoning Conditions: Have at least one Spirit with a Core Cost of 1 or higher on your Field.
During Your Attack Phase (Lv. 3-4-5): When your Ultimate Trigger gets "guarded" (your opponent's revealed card has a higher Core Cost than your Ultimate), return one Diamond Spirit Card with a Core Cost of 3 or lower from your Trash back to your hand.
ULTIMATE TRIGGER: When This Ultimate Attacks (Lv. 4-5)
First, have your opponent reveal the top card of his/her deck. If the revealed card has a lower Core Cost than your Ultimate does, the Ultimate Trigger "hits" and the following effect activates: "When this Ultimate Trigger hits, none of your 'New Age' Attribute Ultimates can be blocked by any enemy Spirit for the duration of this turn."
"The 'Darkness Hole' is the place where the Astral Spirits come from." —Antarc, Revelations of the Apocalypse, 333 Days Remaining—
—————
[BS27-057] PAPHUEL THE ÜBER-ANGEL {4} -2T, -1U
超天使パフエル (Choutenshi Pafueru)
Uncommon Topaz Ultimate {U} New Age/Divine Spirit
Level 3 <1>: 5000BP, Level 4 <2>: 7000BP, Level 5 <3>: 10,000BP


Ultimate Summoning Conditions: Have at least one Spirit with a Core Cost of 1 or higher on your Field.
During Your Attack Phase (Lv. 3-4-5): When your Ultimate Trigger gets "guarded" (your opponent's revealed card has a higher Core Cost than your Ultimate), return one Topaz Spirit Card with a Core Cost of 3 or lower from your Trash back to your hand.
ULTIMATE TRIGGER: When This Ultimate Attacks (Lv. 4-5)
First, have your opponent reveal the top card of his/her deck. If the revealed card has a lower Core Cost than your Ultimate does, the Ultimate Trigger "hits" and the following effect activates: "When this Ultimate Trigger hits, draw a card from your deck and add a Core from the Void to your Reserve."
"Aside from our core group of ten, we have 24 other New Age creatures with us in a detached force team." —Antarc, Revelations of the Apocalypse, 333 Days Remaining—
—————
[BS27-059] BEAST GENERAL CHEEDUS {4} -2S, -1U
獣将チーダス (Juushou Chiidasu)
Rare Sapphire Ultimate {U} New Age/Beast Head
Level 3 <1>: 6000BP, Level 4 <3>: 10,000BP


Ultimate Summoning Conditions: Have at least one Spirit with a Core Cost of 1 or higher on your Field.
During Your Attack Phase (Lv. 3-4-5): When your Ultimate Trigger gets "guarded" (your opponent's revealed card has a higher Core Cost than your Ultimate), return one Sapphire Spirit Card with a Core Cost of 3 or lower from your Trash back to your hand.
ULTIMATE TRIGGER: When This Ultimate Attacks (Lv. 4-5)
First, have your opponent reveal the top card of his/her deck. If the revealed card has a lower  Core Cost than your Ultimate does, the Ultimate Trigger "hits" and the following effect activates: "When this Ultimate Trigger hits, increase the Core Cost of one of your 'New Age' Attribute Ultimates that will attack next by +2."
"We don't have the time for second thoughts. We've only got 333 days before total destruction, after all." —Antarc, Revelations of the Apocalypse, 333 Days Remaining—

Smash Spirit

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Post  Smash Spirit Thu May 22, 2014 5:32 pm

In my rush to get these preview cards posted, I skipped over an Amethyst Brave....  Embarassed Embarassed Embarassed Sorry for excluding you, Equ Leus. I corrected that mistake.

To finish off this set of previews, here's a sneak peek at the latest campaign promos! The Astral Dragonlords of the Sun and the Moon have returned to the fray as Double-Trigger Ultimates!!

[CP14-X11] ULTIMATE APOLLODRAGON {6} -3R
アルティメット・アポロドラゴン (Arutimetto-Aporodoragon)
Promo X-Rare Ruby Ultimate {U} Reborn/Astral Dragon
Level 3 <1>: 10,000BP, Level 4 <3>: 14,000BP, Level 5 <5>: 21,000BP

Debut Appearance: "Double Ultimate Trigger GET! Campaign" (24 May 2014)

Ultimate Summoning Conditions: Have at least one Ruby Spirit on your Field.
When This Ultimate Attacks (Lv. 3-4-5): You may choose a target refreshed enemy Spirit to attack.
DOUBLE ULTIMATE TRIGGER: When This Ultimate Attacks (Lv. 4-5)
First, have your opponent reveal and discard the top two cards of his/her deck. If one of the revealed cards has a lower Core Cost than your Ultimate does, the "hit" succeeds and the Ultimate Trigger effect activates. If both cards have a lower Core Cost, the "Double Strike" effect activates together with the Ultimate Trigger effect.
Ultimate Trigger: For each time this Ultimate Trigger hits, destroy an enemy Spirit with 9000BP or less.
Double Strike!! If the above Ultimate Trigger hits twice, send one of your opponent's Life Cores to his/her Reserve.
The bright light of the Sun shines upon two celestial bodies.
<<Revival Remake Origin: [SD03-006] Sieg-Apollodragon the Solarwyrm>>
—————
[CP14-X12] ULTIMATE STRIKEWURM {6} -3D
アルティメット・ストライクヴルム (Arutimetto-Sutoraikuvurumu)
Promo X-Rare Diamond Ultimate {U} Reborn/Armed Machine
Level 3 <1>: 10,000BP, Level 4 <2>: 15,000BP, Level 5 <4>: 19,000BP

Debut Appearance: Double Ultimate Trigger GET! Campaign (24 May 2014)

Ultimate Summoning Conditions: Have at least one Diamond Spirit on your Field.
During Your Opponent's Attack Phase (Lv. 3-4-5): When an enemy Ultimate attacks, refresh this Ultimate.
DOUBLE ULTIMATE TRIGGER: When This Ultimate Blocks (Lv. 3-4-5)
First, have your opponent reveal and discard the top two cards of his/her deck. If one of the revealed cards has a lower Core Cost than your Ultimate does, the "hit" succeeds and the Ultimate Trigger effect activates. If both cards have a lower Core Cost, the "Double Strike" effect activates together with the Ultimate Trigger effect.
Ultimate Trigger: For each time this Ultimate Trigger hits, send one enemy Spirit that is not currently in battle back to your opponent's hand.
Double Strike!! If the above Ultimate Trigger hits twice, discard one set enemy Burst Card.
The calm light of the Moon reflects the shadows of two celestial bodies.
<<Revival Remake Origin: [BS10-X04] Strike-Siegwurm the Moonlight Dragon>>

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